White Void Posted July 21, 2009 Report Share Posted July 21, 2009 Monsters: 18Norsewemko, Beautiful Goddess of Salvation x3Endymion, the Master Magician x1Chaos Sorcerer x1Ritual Devil Releaser x3Manju of the Ten Thousand Hands x2Summoner Monk x2Armageddon Knight x2Breaker, the Magical Knight x1Plaguespreader Zombie x1Honest x2 Spells: 19Ritual of Salvation x3Preparation for the Ritual x2Magical Citadel of Endymion x3Terraforming x1Toon Table of Contents x3Toon World x1Hand Destruction x3Heavy Storm x1Mystical Space Typhoon x1Allure of Darkness x1 Traps: 3Solemn Judgment x3 Total: 40 Extra Deck:Red Demon's Dragon/Red Dragon Archfiend x1Stardust Dragon x1Dark End Dragon x1Tempest Magician x1 Okay very rough first draft of a Norsewemko Deck that I want to build, the primary strategy here is to get out the Citadel and get a few counters on it then summon Norsewemko using Releaser for sure and Presider(less important than Releaser). You now have an essentially invincible 2700 monster that can only be destroyed by effects and is a walking Royal Oppression, Honest is to ensure that she will pretty much NOT be destroyed in battle. I then proceed to summon at least one more Norsewemko and enjoy the fact that my opponent is now facing at least 2 2700 walking Royal Oppressions that can only be destroyed in battle. I am not running Manju of the Ten Thousand Hands because I feel he slows the deck, Hand Destruction and Summoner Monk + Armageddon Knight is my primary way to speed up the deck as I can use the majority of my monsters in the graveyard anyway and Summoner Monk let's me recycle spells that no longer serve a purpose. Again, this is a rough draft and I'd love some suggestions as I have never run a deck like this before. Thank you in advance for any suggestions and comments. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 22, 2009 Report Share Posted July 22, 2009 I totally saw this coming. Presider kind of sucks for letting your opponent draw. As a matter of fact, I like Manju over Presider, especially since it's LIGHT. Link to comment Share on other sites More sharing options...
White Void Posted July 22, 2009 Author Report Share Posted July 22, 2009 I totally saw this coming. Presider kind of sucks for letting your opponent draw. As a matter of fact' date=' I like Manju over Presider, especially since it's LIGHT.[/quote'] I was under the impression that Presider let you draw, I've been looking at that wrong the whole time. Thanks for that and yeah in that case, Manju definitely is more useful now than Presider. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 22, 2009 Report Share Posted July 22, 2009 TToC should go into Toon World, rather than Masked Sorcerer, because you can dump it for Monk or play it for another counter. I don't see the point of Malicious and Plaguespreader in here; just using them to sync doesn't seem to justify either. Actually, I think you can drop in an Endymion and another Armageddon, along with a set of Spell Power Grasp. This way you're guaranteed to keep Citadel and Goddess safe, even drop another beatstick to go for the kill. There seems to a fair balance of LIGHT and DARK monsters in here; why not drop in a Chaos Sorcerer? Link to comment Share on other sites More sharing options...
White Void Posted July 22, 2009 Author Report Share Posted July 22, 2009 TToC should go into Toon World' date=' rather than Masked Sorcerer, because you can dump it for Monk or play it for another counter. I don't see the point of Malicious and Plaguespreader in here; just using them to sync doesn't seem to justify either. Actually, I think you can drop in an Endymion and another Armageddon, along with a set of Spell Power Grasp. This way you're guaranteed to keep Citadel and Goddess safe, even drop another beatstick to go for the kill. There seems to a fair balance of LIGHT and DARK monsters in here; why not drop in a Chaos Sorcerer?[/quote'] Thank you for the Toon World suggestion, that actually will come in tremendously helpful especially since I was just going to keep the Toon Masked around for Allure bait. I kind of like the idea of Plaguespreader just for that one random synchro I can use when necessary, I'll admit Malicious was a last second filler idea though. Plague could come in useful with the addition of Chaos Sorcerer for a cheap level 8 after using Sorcerer's effect. I think I'll keep Plague but replace the two Malicious with one Endymion and one Chaos Sorcerer. For some reason I kind of forgot Endymion could be summoned from the grave via his effect and kinda just didn't think of Chaos Sorcerer at all when creating this. I'm not running DAD so I don't think another Armageddon Knight will really help my build as much as it would help yours, if it goes as planned I should be dropping quite a bit with Hand Destruction. About the suggestion of Spell Power Grasp, I actually really love the card but it just seems too slow for what I'm aiming for. And the only thing I can really remove for them at this point is the 3 Solemns but I kinda prefer the insurance that the Solemns give. I probably will still try them though. Thanks again for the advice, I appreciate it. I'm also glad to see someone else thinks Norsewemko is as incredible a card as I do. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 22, 2009 Report Share Posted July 22, 2009 TToC should go into Toon World' date=' rather than Masked Sorcerer, because you can dump it for Monk or play it for another counter. I don't see the point of Malicious and Plaguespreader in here; just using them to sync doesn't seem to justify either. Actually, I think you can drop in an Endymion and another Armageddon, along with a set of Spell Power Grasp. This way you're guaranteed to keep Citadel and Goddess safe, even drop another beatstick to go for the kill. There seems to a fair balance of LIGHT and DARK monsters in here; why not drop in a Chaos Sorcerer?[/quote'] Thank you for the Toon World suggestion, that actually will come in tremendously helpful especially since I was just going to keep the Toon Masked around for Allure bait. I kind of like the idea of Plaguespreader just for that one random synchro I can use when necessary, I'll admit Malicious was a last second filler idea though. Plague could come in useful with the addition of Chaos Sorcerer for a cheap level 8 after using Sorcerer's effect. I think I'll keep Plague but replace the two Malicious with one Endymion and one Chaos Sorcerer. For some reason I kind of forgot Endymion could be summoned from the grave via his effect and kinda just didn't think of Chaos Sorcerer at all when creating this. I'm not running DAD so I don't think another Armageddon Knight will really help my build as much as it would help yours, if it goes as planned I should be dropping quite a bit with Hand Destruction. About the suggestion of Spell Power Grasp, I actually really love the card but it just seems too slow for what I'm aiming for. And the only thing I can really remove for them at this point is the 3 Solemns but I kinda prefer the insurance that the Solemns give. I probably will still try them though. Thanks again for the advice, I appreciate it. I'm also glad to see someone else thinks Norsewemko is as incredible a card as I do. At one point or another I might drop Spell Power Grasp, but I need to do some major testing. Link to comment Share on other sites More sharing options...
White Void Posted July 22, 2009 Author Report Share Posted July 22, 2009 Bump Link to comment Share on other sites More sharing options...
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