fortycal86 Posted August 11, 2009 Author Report Share Posted August 11, 2009 I updated my post with some more cards. Link to comment Share on other sites More sharing options...
DesCrow Posted August 12, 2009 Report Share Posted August 12, 2009 121-150 Court Jester***1400/800FireSpellcasterEFFECT:Once per turn turn you can discard 1 "Court" monster to return 1 monster on the field to the owner's hand. During your Standby Phase you can reveal this card in your hand to inflict damage to your opponent equal to the number of cards in his/her hand x100. Court Guard****1900/1600LightWarriorEFFECT:During your opponent's Standby Phase you can reveal this card in your hand to increase the ATK and DEF of all "Court" monsters you control by 400 until the End Phase. Court Advisor***1100/1600WindSpellcasterFLIP:Return 1 "Court" monster in your Graveyard to your hand. During yourStandby Phase you can reveal this card in your hand to gain Life Points equal to the number of Spell and Trap Cards you control x100. Court Sculptor***100/1000EarthWarriorEFFECT:This card cannot be destroyed as a result of battle. During yourStandby Phase you can reveal this card in your hand to have this card gain effect of 1 "Court" monster on the field when that monster is revealed. Court Maid**300/200LightWarriorEFFECT:When this card is destroyed by battle you can destroy 1 Spell or Trap cardon the field. During your Standby Phase you can reveal this card in your hand to select face-down 1 face-down Spell/Trap card on the field. The selected card cannot be activated this turn. Court Royal******2300/2000EarthWarriorEFFECT:All face-up "Court" monsters you control gain 300 ATK/DEF. During your Standby Phaseyou can reveal this card in your hand to draw 1 card. If you activate this effect and this card is still in your hand during your End Phase discard your entire hand. Court Mistress*****1800/2200DarkSpellcasterEFFECT:Discard 1 "Court" monster to have this card gain ATK equal to that card's Level x200 untilthe End Phase.During your opponent's Standby Phase you can reveal this card in your to have your opponent draw 1 card and reveal it to you. If they do not set or use that card that turn they lose 800 Life Points. Court Spy***1100/800DarkWarriorEFFECT:This card can attack your opponent Directly if he/she has no cards in their hand. During your opponent's Standby Phase you can reveal this card in your hand to see your opponent's hand. Court Chef***700/1800FireWarriorEFFECT:Pay 500 Life Points for each face-up "Court" monster you control. Until the End Phase of the turn you activate this effect all face-up "Court" monsters you control are unaffected by Trap Cards. During your Standby Phase you can reveal this card in your hand to return 1 card in your Graveyard to the bottom of your Deck. Court of RoyaltySpellFieldIncrease the ATK of all "Court" monsters the turn they are summoned by 200. During the Draw Phase you can return 1 face-up "Court" monster you control to your hand. That monster is Special Summoned during the Main Phase. Court TreasurySpellContinuousDestroy this face-up card if there is no "Court of Royalty" face-up on the field. If a "Court of Royalty" you control would be destroyed you can destroy this card instead. Each time a "Court" monster in your hand is revealed by it's own effect put 1 Counter on this card. When this card is destroyed gain 100 Life Points for each Counter on this card. Court ArmoryTrap ContinuousDestroy this face-up card if there is no "Court of Royalty" face-up on the field. If a "Court of Royalty" you control your be destroyed you can destroy this card instead. Each time a "Court" monster in your hand is revealed by it's own effect put 1 Armory Counter on this card. You can remove 6 Armory Counters from this card to destroy 1 Spell/Trap Card on the field. You can remove 10 Armory Counters from this card to destroy 1 monster on the field Court ChapelSpellNormalSelect 1 Level 4 or lower "Court" monster in your Graveyard and Special Summon it. Blood SignatureTrapCounterDiscard 1 "Court" monster and negate the activation of a Spell/Trap card and destroy it. During your End Phase you can pay Life Points equal the Level of the monster discarded for this effect x200 to place that monster back into your hand. Court ExecutionerSpellContinuousEach time a "Court" monster is destroyed by battle place 1 Blood Counter on this card(max. 10). Your opponent's monsters lose ATK and DEF equal to the number of Blood Counters on this card x100. Link to comment Share on other sites More sharing options...
fortycal86 Posted August 12, 2009 Author Report Share Posted August 12, 2009 I updated my post with more cards. Link to comment Share on other sites More sharing options...
Shadow Zero Posted August 12, 2009 Report Share Posted August 12, 2009 i'd ask if we could talk here while everyone is getting their cards in place but that is what the cluib thread is for. anyway, i wanted to ask you something cal. i was wondering if i could combine the Zero arc with the Omega arc under a new name so that i could get all of the cards on here from my Reign of the Cybeasts arc. so what do you think, would that be okay? Link to comment Share on other sites More sharing options...
fortycal86 Posted August 12, 2009 Author Report Share Posted August 12, 2009 As long as it only consists of 15 cards or less as your Theme. Link to comment Share on other sites More sharing options...
JudoKan Posted August 13, 2009 Report Share Posted August 13, 2009 Here are my submissions [spoiler=10-12) Any card to support EARTH Monster(s)]The Mountain Fortress - GaurdreiaLV9 EARTHRock/Effect0/4000If an EARTH monster you control is selected as an attack target, you can change it to Defense Position and negate the attack. [spoiler=16-18 ) Any card to support WIND Monster(s)]Supersonic DragonflyLV4 WINDInsect/Effect1300/400This monster gains 1 additional attack for each WIND monster you control other than this card. [spoiler=27-28 ) Any card to support Winged Beast-Type Monster(s)]Wings of SteelEquip Spell CardEquip only to a Winged Beat-Type monster. The equipped monster cannot be destroyed by battle. The FalconerLV6 WINDWarrior/Effect1000/1000Winged Beast-Type monsters you control gain 300 ATK. If you control a Winged Beast-Type monster, your opponent cannot select this monster as an attack target. During your main phase, if you do not control any Winged Beast-Type monsters, you can Special Summon 1 Winged Beast-Type monster from your Hand. [spoiler=31-32) Any card to support Plant-Type Monster(s)]Blooming Flower of HopeLV1 LIGHTPlant/Effect250/100This monster's Level is equal to the number of Plant-Type monsters in your Graveyard. Withering Flower of DespairLV12 DARKPlant/Effect2500/1000This monster's Level is decreased by the number of Plant-Type monsters in you Graveyard. [spoiler=41-42) Any card to support Machine-Type Monster(s)]Repair StationLV7 EARTHMachine/Effect0/3000Once per turn, you can Special Summon 1 Machine-Type monster from your Graveyard. If you do, decrease the DEF of this card by 1000 until your next Standby Phase. De-CombineNormal SpellSelect 1 Level 5 or higher Machine-Type monster you control, return it to your Deck. Special Summon 2 Level 4 or lower Machine-Type monsters from your Deck. [spoiler=69-70) Any card to support Union Monster(s) ]COMBINE!Field SpellYou and your opponent can play Union monsters from your hand as if they were Equip Spell cards and directly equip them to a correct target. Union monsters that are equipped to a monster cannot be changed back to being monster cards. [spoiler=77-78 ) Any card to support Ritual Monster(s)]Keeper of Ancient ScripturesLV4 EARTHWarrior/Effect1000/1800You can discard this card to the Graveyard to add 1 Ritual Spell card from your Deck to your hand. You can remove this card from your Graveyard to add 1 Ritual Spell card from your Deck to your hand. [spoiler=81-100) Can be any Monster Card you want.]Sinister Gift BoxLV10 DARKDemon/Effect0/3300This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls and 1 monster you control. If you Special Summon this card, you cannot Normal Summon or Set this turn.This monster cannot attack. Put 1 Sinister Counter on this card during each of your Standby Phases. If this card has 3 Sinister Counters on it, destroy all cards you control. Bunshin MasterLV6 DARKWarrior/Effect2100/0During your Standby Phase, you can decrease this monster's Level by 1 to Special Summon 1 "Bunshin Token"(Warrior-Type/DARK/Level 1/ATK 0/DEF 2000). If this card would be destroyed by battle, you can destroy 1 "Bunshin Token" you control instead. Ragging Rock GolemLV4 EARTHRock/Effect0/2000Once per turn, you can switch this monster's ATK and DEF until your next Standby Phase. During the End Phase, if this card is in attack position, change it to defense position. [spoiler= 121-150) Theme Cards][spoiler=Monsters]Brave Adventurer - Warrior AlexLV4 EARTHWarrior/Effect1800/1000This card's name is also treated as "Alex". This card gains the following effect(s) depending on which "Brave Adventurer" monster(s) you control:*A monster that has "Healer" in its name: Your opponent can only select "Brave Adventurer" monsters that have "Warrior" in their name as attack targets.*A monster that has "Archer" in its name: This card inflicts Piercing damage. Brave Adventurer - Archer WillLV 2 WINDWarrior/Effect700/500This card's name is also treated as "Will". This card gains the following effect(s) depending on which "Brave Adventurer" monster(s) you control:*A monster that has "Warrior" in its name: This card can attack your opponent directly.*A monster that has "Supporter" in its name: This card gains 700 ATK during your turn. Brave Adventurer - Healer JeaneLV1 LIGHTSpellcaster/Effect100/700This card's name is also treated as "Jeane". This card gains the following effect(s) depending on which "Brave Adventurer" monster(s) you control:*A monster that has "Warrior" in its name: Each time a "Brave Adventurer" monster you control destroys a monster, increase you Life Points by 300.*A monster that has "Healer" in its name: Increase your Life Points by 500 during each of your Standby Phase. Brave Adventurer - Mage MayaLV3 WATERSpellcaster/Effect1000/1300This card's name is also treated as "Maya". This card gains the following effect(s) depending on which "Brave Adventurer" monster(s) you control:*A monster that has "Warrior" in its name: Monsters your opponent controls lose 300 ATK.*A monster that has "Assassin" in its name: Once per turn, you can change the Battle Position of 1 monster your opponent controls. Brave Adventurer - Supporter BlackmanLV4 FIREWarrior/Effect400/1800This card's name is also treated as "Blackman". This card gains the following effect(s) depending on which "Brave Adventurer" monster(s) you control:*A monster that has "Warrior" in its name: All "Brave Adventurer" monsters you control gain 300 DEF.*A monster that has "Healer" in its name: Once per turn, if a "Brave Adventurer" monster would be destroyed by battle, it is not destroyed. Brave Adventurer - Thief DanLV4 DARKWarrior/Effect1500/700This card's name is also treated as "Dan". This card gains the following effect(s) depending on which "Brave Adventurer" monster(s) you control:*A monster that has "Warrior" in its name: When this card inflicts Battle Damage to your opponent, your opponent discards 1 monster card from their hand.*A monster that has "Assassin" in its name: When this card inflicts Battle Damage to your opponent, your opponent discards 1 random card from their hand. Brave Adventurer - Assassin FrintzLV4 DARKWarrior/Effect1700/500This card's name is also treated as "Frintz". This card gains the following effect(s) depending on which "Brave Adventurer" monster(s) you control:*A monster that has "Warrior" in its name: If this card destroys a monster, inflict 300 damage to your opponent.*A monster that has "Thief" in its name: When this card inflicts Battle Damage to your opponent, inflict 300 damage to your opponent. Brave Adventurer - Novice RonLV1 LIGHTWarrior/Effect100/100When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Brave Adventurer" monster from your Graveyard. Brave Adventurer - Thief WillLV4 DARKWarrior/Effect1700/300This card's name is also treated as "Will".This card gains the following effect(s) depending on which "Brave Adventurer" monster(s) you control:*A monster that has "Mage" in its name: When this card inflicts Battle Damage to your opponent, your opponent discards 1 spell card from their hand.*A monster that has "Supporter" in its name: When this card inflicts Battle Damage to your opponent, your opponent returns 1 face-down monster they control to their hand. Brave Adventurer - Healer BlackmanLV4 LIGHTWarrior/Effect1500/200This card's name is also treated as "Blackman". This card gains the following effect(s) depending on which "Brave Adventurer" monster(s) you control:*A monster that has "Thief" in its name: When this card inflicts Battle Damage to your opponent, increase your Life Points by 700.*A monster that has "Assassin" in its name: Each time you inflict damage to your opponent by the effect of a "Brave Adventurer" monster you control, increase your Life Points by 200. Brave Adventurer - Assassin DanLV4 DARKWarrior/Effect1800/0This card's name is also treated as "Dan". This card gains the following effect(s) depending on which "Brave Adventurer" monster(s) you control:*A monster that has "Healer" in its name: Each time you increase your Life Points by an effect of a "Brave Adventurer" monster you control, inflict 500 damage to your opponent.*A monster that has "Assassin" in its name: Each time you inflict damage to your opponent by the effect of a "Brave Adventurer" monster, inflict 200 damage to your opponent. [spoiler=Spells]Class ChangeNormal SpellTribute 1 "Brave Adventurer" monster you control. Special Summon 1 "Brave Adventurer" monster from your deck with the same name as the tributed monster. Stat BuffQuick SpellYou can only activate this card if you control a "Brave Adventurer" monster that has "Supporter" in its name. Select 1 of the following effects:*Target "Brave Adventurer" monster gains 300 ATK until the end of this turn.*Target "Brave Adventurer" monster gains 500 DEF until the end of this turn. Invite to GroupNormal SpellIf you control only 1 "Brave Adventurer" monster, Special Summon 1 "Brave Adventurer" monster from your Deck that has a lower level than the monster you control. [spoiler=Traps]Bulls EyeCounter TrapYou can activate this card only if you control a "Brave Adventurer" monster that has "Archer" in its name. Negate the activation of a Spell or Trap card that targets a "Brave Adventurer" monster you control and destroy it. Link to comment Share on other sites More sharing options...
fortycal86 Posted August 14, 2009 Author Report Share Posted August 14, 2009 I updated my post with more cards. Link to comment Share on other sites More sharing options...
connorlong Posted August 15, 2009 Report Share Posted August 15, 2009 Fortycal, isn't Purity of Light just a bit like Honest? Just saying. Link to comment Share on other sites More sharing options...
fortycal86 Posted August 15, 2009 Author Report Share Posted August 15, 2009 Yea but, its not as broken. Its easier to avoid and it will only take 1100 Life Points if you attack it. Link to comment Share on other sites More sharing options...
Shadow Zero Posted August 16, 2009 Report Share Posted August 16, 2009 okay, so i will look at my cards that i have set up for my themes. hopefully i will be able to get them on here! ^^ Link to comment Share on other sites More sharing options...
fortycal86 Posted August 18, 2009 Author Report Share Posted August 18, 2009 I updated my post with more cards. Link to comment Share on other sites More sharing options...
Shadow Zero Posted August 18, 2009 Report Share Posted August 18, 2009 ima gonna steadily update my post with more cards taking it from 20 to 30-40 cards in my post! :mrgreen::mrgreen::mrgreen: and now, back to work master blooregard! Link to comment Share on other sites More sharing options...
fortycal86 Posted August 20, 2009 Author Report Share Posted August 20, 2009 I updated my post with some more cards. Link to comment Share on other sites More sharing options...
Shadow Zero Posted August 22, 2009 Report Share Posted August 22, 2009 thats nice. by the way, when is the end date for the submission phase again? Link to comment Share on other sites More sharing options...
fortycal86 Posted August 22, 2009 Author Report Share Posted August 22, 2009 Its on the first page. Link to comment Share on other sites More sharing options...
Shadow Zero Posted August 22, 2009 Report Share Posted August 22, 2009 right then! edit: actually its not anywhere on the first page. maybe you want to add when the end dte for the submission phase will be? Link to comment Share on other sites More sharing options...
fortycal86 Posted August 22, 2009 Author Report Share Posted August 22, 2009 Its on the first post of this thread and its in bold. Its right below the Prizes and Rules and right above the requirements need for the Submission Phase. It can't be any clearer then that. Link to comment Share on other sites More sharing options...
Shadow Zero Posted August 22, 2009 Report Share Posted August 22, 2009 well i didnt see it. i'll look again, but ifi still dont see it there, expect me to edit this post with the expectation of being given the info and having said info placed for all to view. edit: okay, i found it. i guess the reason for having trouble finding it was that it was so teeny tiny and i was kind of expecting it to be bigger then that. O_O Link to comment Share on other sites More sharing options...
fortycal86 Posted August 25, 2009 Author Report Share Posted August 25, 2009 Anyway I updated my post with more cards. Link to comment Share on other sites More sharing options...
Shadow Zero Posted August 25, 2009 Report Share Posted August 25, 2009 wow. you do a lot of cards with your post updates dont you? but yeah, im currently working on my own post updates. of course i like to post them all in one go so.....anyway, youll see what they are when theyre finished. Link to comment Share on other sites More sharing options...
abisal Posted August 28, 2009 Report Share Posted August 28, 2009 I've updated my post with more cards. Link to comment Share on other sites More sharing options...
fortycal86 Posted September 2, 2009 Author Report Share Posted September 2, 2009 I updated my post with more cards. Link to comment Share on other sites More sharing options...
fortycal86 Posted September 5, 2009 Author Report Share Posted September 5, 2009 I updated my post with more cards. Link to comment Share on other sites More sharing options...
Shadow Zero Posted September 6, 2009 Report Share Posted September 6, 2009 huh. its looking like the end date is getting nearer and nearer. i'll have to finish my card editing fast. anyway, once you see my fully updated post, you will see the reign of chaos and reign of the cybeasts arcs fully completed. however, i am having to do the 2 themes split down the middle. for as zero is the spearhead of the hunter, so too, shall omega be the spearhead of the maverick. anyway, you'll see what i mean soon enough......... Link to comment Share on other sites More sharing options...
zombiepromking Posted September 7, 2009 Report Share Posted September 7, 2009 [spoiler=121-150) 2 Theme with up to 10-15 cards.]Dharma Autonomous Assault Unit/LV6/DARKATK/2300 DEF/2000Machine/EffectYou can Special Summon this card by Tributing 1 Face-Up "Dharma Cannon #2" you control. As long as this card is Face-Up on the Field, decrease the level of all monsters your opponent controls by 2, any monster's level that is reduced to 0 is destroyed. Dharma Shogun/LV4/DARKATK/0 DEF/0Machine/EffectThis card cannot be destroyed by battle. Any battle damage you would take from this card becomes 0. A monster that battles with this card has it's level reduced by 2 until the End Phase. Dharma Rail Gunner/LV4/DARKATK/1600 DEF/0Machine/EffectAs long as this card is Face-Up on the Field, decrease the ATK of all monsters your opponent controls equal to the difference between the monster's level and 12 x200. Dharma Tanker/LV8/DARKATK/2700 DEF/1800Machine/EffectYou can Normal Summon this card by Tributing 1 "Dharma Cannon #2" you control. Once per turn, you can destroy 1 Level 4 OR lower monster your opponent controls. Dharma-Copter/LV6/DARKATK/1900 DEF/2200Machine/EffectYou can tribute this card to halve the Level of all monsters your opponent controls. Dharma Unleashed/LV8/DARKATK/2800 DEF/2400Warrior/EffectThis card can only be Special Summoned by this effect of "System Failure". When this card is Special Summoned, remove from play all Face-Up Level 3 or lower monsters your opponent controls. During each of your opponent's End Phases destroy all Face-Up Level 3 or lower monsters your opponent controls. Dharma Jet-Fighter/LV6/DARKATK/2300 DEF/1700Machine/EffectYou can Special Summon this card by Tributing 1 "Dharma Cannon #2" you control. When this card destroys a monster by battle, you can decrease the level of 1 monster your opponent controls by 3 until their second Stand By Phase after the activation of this effect. Dharma Technician/LV3/DARKATK/400 DEF/1600Machine/EffectUp to twice per turn, when your opponent's monster is destroyed by a card effect you control, you can Special Summon 1 "Dharma Cannon #2" from your Graveyard. Dharma Cannon #2/LV2/DARKATK/200 DEF/800MachineThe first reiteration of the original Dharma Automated Assualt Unit simply titled "Dharma Cannon". This model lacks the advanced weaponry of the newest Dharma Automated Assault Units. Dharma Cannon MK.II/LV8/DARKATK/2500 DEF/2000Machine/EffectYou can Tribute 1 "Dharma Cannon #2" you control to Normal Summon this card. Once per turn, you can destroy 1 Level 6 or lower monster your opponent controls. Dharma's Cybernetic Devil Fortress/LV8/DARKATK/3000 DEF/2500Machine/EffectThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned unless you remove from play 3 "Dharma Cannon #2's" from your Graveyard. As long as this card is Face-Up on the Field, your opponent cannot activate Spells or Traps if they control a Level 3 OR lower monster. If this card is removed from the Field, remove it from play. If this card is removed from play by it's own effect it cannot be returned into the game. Cybernetic GridContinuous SpellAll Face-Up "Dharma Cannon#2's" you control cannot be destroyed by battle. Each time a "Dharma Cannon #2" you control is Tributed for the Summoning of a monster or by a card effect, decrease the level of all monsters your opponent controls by 1. (This effect is applied to all monsters your opponent controls until this card is removed from the Field.) System FailureNormal TrapRemove from play 1 Level 4 or lower monster your opponent controls and 1 "Dharma Cannon #2" that you control, Special Summon 1 "Dharma Unleashed" from your Deck or hand. Dharma Remote-Controlled Assault JetContinuous TrapAfter activation, Special Summon this card in Attack Position; it is treated as a Effect Monster Card (Machine-Type/DARK/Level 4/ATK 1800/DEF 1300). If this card is destroyed by battle, you can Special Summon 1 Level 6 OR lower monster from your hand. (This card is also still treated as a Trap Card.) Star ShatterNormal SpellSelect 1 monster your opponent controls. Inflict damage to your opponent equal to the difference between the monster's current level and it's original level x400. [spoiler=35-36) Any card to support Dragon-Type Monster(s)]Red-Eyes Nightmare Dragon/LV10/DARKATK/3000 DEF/2800Dragon/EffectThis card Cannot be Normal Summoned or Set. This card cannot be Special Summoned unless by removing from play 1 DARK Dragon-Type monster that you control or from your Graveyard. Once per turn, you can remove from play 1 monster from your Grveyard to Special Summon 1 Dragon-Type monster from your Graveyard. Up to twice per turn, when this card would be destroyed by battle or a card effect, you can remove from play 3 cards in your Graveyard to negate the effect(s) or attack and destroy the card that would've destroyed this monster. Power Surge Dragon/LV6/LIGHTATK/1800 DEF/2500Dragon/Synchro/Effect1 Dragon-Type monster + 1 Level 3 or lower Tuner monsterOnce per turn, you can equip 1 Level 4 or lower Dragon-Type monster in your hand to this card. (Only 1 card can be equipped by this effect at a time.) This card gains ATK equal to the Original ATK of the equipped monster. If this card would be destroyed, destroy the equipped monster instead. Once per turn, you can select 1 monster your opponent controls,discard 1 LIGHT Dragon-Type monster from your hand for the selected monster's ATK to be treated as 0 until the End Phase. [spoiler=59-60) Any card to support Undead-Type Monster(s)]Apokryltaros, King Of The Abyss/LV10/DARKATK/2400 DEF/3000Zombie/EffectThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned unless you Remove from play all Zombie-Type monsters you control. This card gains ATK equal to the number of monsters removed from play by this effect x300. Once per turn, you can Inflict damage to your opponents life points for the number of Zombie-Type cards in the Graveyard x300, if you use this effect this card's ATK is treated as it's original ATK until the second End Phase after the activation of this effect. Burning Marauder/LV3/FIREATK/1200 DEF/400Zombie/EffectYour opponent cannot select another Zombie-Type monster you control as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your hand. If you use this effect, when this card is destroyed by battle inflict damage to your opponent equal to the original ATK of the Special Summoned Monster. [spoiler=16-18) Any card to support WIND Monster(s)]Wind Rat-Dragoon/LV6/WINDATK/2100 DEF/1050Angel/EffectThis card gains the following effect while there is a face-up WIND monster on the field: *Once per turn, you can send 1 card at the top of your opponent's Deck the Graveyard. Trust, Spirit of the Wind/LV3/WINDATK/1300 DEF/1100Angel/EffectIf you tribute this card for the Tribute summon of a WIND monster, you can Special Summon 1 Level 4 or lower monster from your hand. [spoiler=101-110) Can be any Spell Card you want.]Demonic ReleaseQuick-Play SpellActivate only when 1 of your opponents monsters attacks your Life Points directly, destroy the attacking monster and Special Summon 1 "Release Token" (Fiend-Type/DARK/Level 8/ATK 2800/DEF 0) if the "Release Token" is removed from the field, both players take 1000 damage. Run Fools, Run!!!Quick-Play SpellActivate only when a monster attacks a monster that your opponent controls, destroy all monsters your opponent controls with an ATK less than the attacking monster's ATK. (Excluding the attacking monster's battle target.) Any other monsters you control cannot attack in the same turn that this card is activated. The Easy Way OutNormal SpellSelect 1 Face-Up monster you control and destroy 1 Face-Up monster your opponent controls with an ATK equal to the selected monster’s. The selected monster is destroyed during the End Phase. When a monster destroyed by this effect is Special Summoned from the Graveyard while this card is in your Graveyard, remove from play the Special Summoned monster. SpiritualizeContinuous SpellOnce per turn, if you control no monsters during your Stand By Phase, you must discard 1 card, Special Summon 1 monster from your opponent's Graveyard. Any monster Special Summoned by this effect is treated as a Zombie-Type monster. [spoiler=111-120) Can be any Trap Card you want.]Head for the HillsNormal TrapActivate only when a Face-Up Level 7 OR higher monster your opponent controls declares an attack. Return all Face-Up monsters with an ATK less than the ATK of the attacking monster to their owner’s hands. Any battle damage to either player for the next 2 turns is halved. When Justice Fails Darkness PrevailsNormal TrapWhen your opponent summons a LIGHT monster, your opponent must randomly select 1 card from your hand. If the selected card is a monster card, your opponent must select and execute one of the following effects:*Destroy all Face-Up LIGHT monsters on the Field.*Discard all LIGHT monsters in your hand. UPDATE: Now with pics[spoiler=pics] Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.