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Yu-Gi-Oh! The Created Card Game - Set 2 (Submission Phase, community decides winners)


fortycal86

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well i happen to agree with many of those statements. if possible, i would like the honor of creating and running the card fixing thread. as it is i already do to little here, and i would like to be able to help. is that okay with you cal?

oh, and by the way, the ccg club thread is still up and running. i gave it its first post in almost 3 whole months! XD anyway, if you guys could help me to keep it alive, that would be great, please amnd thank you.

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i can help reword cards, but you'll need to be quality control, just in case. and i shall get to the creation of the card rewording immediately. you shall all be informed when my work is finished and declared good. XD

a bit egotistical there, but you get what i mean.

 

editation: it is finished. for those of you who would bring salvation to the fallen, this is the place.

yugioh! the created card game's broken set

for those of you who wonder when the work is to begin, now is the time.

 

side note: i sometimes use wizardly speech as shown above. :mrgreen:

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Sorry, I became unable to make any cards over the weekend.

 

 

01-03) Any card to support DARK Monster(s)

|The Hermit of Derdu Void|01|CCG1|Spellcaster/Effect|DARK|3||1000|1600|Once per turn, when you have no cards in your hand, you can add 1 DARK monster with 1500 or less DEF from your Graveyard to your hand.|

|Animated Soul Blade|02|CCG1|Warrior/Effect|DARK|4||1300|0|Once per turn, you discard 1 card. If you do, this card can attack twice this turn. When this card is sent to the Graveyard, increase the ATK of all face-up DARK monsters by 500.|

|Phantom of the Retribute|03|CCG1|Fiend/Effect|DARK|5||2100|1900|If you have only DARK monsters in your Graveyard, you can Normal Summon this card without tribute. Your opponent cannot select a level 4 or lower DARK monster as an attack target.|

04-06) Any card to support LIGHT Monster(s)

|Captain Sunseed|04|CCG1|Plant/Tuner/Effect|LIGHT|5||2000|2400|When a LIGHT monster you control destroys a monster as a result of battle, draw 1 card.|

|Hyper Shaman|05|CCG1|Spellcaster/Effect|LIGHT|4||1600|400|Level 4 or lower LIGHT monsters inflict piercing damage.|

|Pilgrimage Through Time|06|CCG1|Trap Card|Trap|||||Remove from play 1 LIGHT monster you control. During the End Phase, Special Summon that monster and it gains 500 ATK.|

07-09) Any card to support FIRE Monster(s)

|Ruby Golem|07|CCG1|Spellcaster/Fusion/Effect|FIRE|5||2100|2600|"Ruby Chameleon" + 1 FIRE monster. Once per turn, you can substitute any FIRE monster in your hand or on your side of the field for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Your opponent cannot select another FIRE monster as an attack target.|

|Graceful Chimera|08|CCG1|Beast/Effect|FIRE|8||2400|2000|You can Special Summon this monster from your hand or Graveyard by tributing 2 FIRE monsters you control. During your turn, FIRE monsters are unaffected by your opponent's Spell and Trap Cards. During your opponent's turn, FIRE monsters are unaffected by your opponent's Monster Cards.|

|Into the Landmines|09|CCG1|Spell Card|Spell||Quick-Play|||Activate only when a FIRE monster is destroyed by an opponent's card effect, inflict damage to your opponent equal to the original ATK of the destroyed monster.|

13-15) Any card to support WATER Monster(s)

|Frozen Kracken|xx|CCG1|Aqua/Synchro/Effect|WATER|4|2100|1900|1 Tuner + 1 or more WATER non-tuner monsters. Once per turn, flip 1 monster on the field face-down. That monster cannot be Flip Summoned until your next Standby Phase.|

51-52) Any card to support Fish-Type Monster(s)

|Large Mouth Bass|xx|CCG1|Fish/Effect|WATER|5||2000|1000|When this card is destroyed and sent to the Graveyard, Special Summon Level 3 or lower Fish-type monsters from your Deck whose total level equals 4.|

53-54) Any card to support Sea Serpent-Type Monster(s)|Retreat to Deep|xx|CCG1|Trap Card|Trap|||||Flip a Sea Serpent-Type monster you control face-down, draw 1 card. You can then flip 1 monster on the field face-down.|

55-56) Any card to support Thunder-Type Monster(s)

|Teslain the Rust-Knight|CCG1|Thunder/Gemini/Effect|EARTH|9|3300|2000|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *You can Normal Summon Thunder-Type monsters in your Graveyard as though they were in your hand.|

61-65) Any card to support Normal Monster(s)

|Body of One|09|CCG1|Spell Card|Spell|||||Pay 1000 Life Points. Special Summon 1 Normal Monster from your Deck or Graveyard (tributes are required for monsters level 5 and above). Then, if you control more than 1 monster, destroy monsters you control until you control only 1 monster. Then destroy 1 card on the field.|

66-68) Any card to support Gemini Monster(s)

|Double X Sparker|CCG1|Thunder/Gemini/Effect|LIGHT|4|0|2100|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *Once per turn, destroy 1 face-down card on the field. You can skip your Draw Phase to add 1 Gemini Monster from your Deck to your hand.|

67-69) Any card to support Union Monster(s)

|Tactics HQ|xx|CCG1|Spell Card|Spell||Field|||Level 5 or higher Union monsters can be Normal Summoned without tributes. When a Union monster is Normal Summoned, it cannot be destroyed until your next Standby Phase. You can Special Summon 1 Union monster equipped to a monster you control. This effect can be activated once during each player's turn.|

71-72) Any card to support Spirit Monster(s)

|Soul Residue Wall|xx|CCG1|Spell Card|Spell||Continuos|||During your opponent’s Battle Phase, you can negate a number of attacks equal to the number of Spirit monsters which were returned to your hand during your last turn. Any number of times per turn, you can send 4 cards from the top of your Deck to the Graveyard to Normal Summon a Spirit monster in addition to your Normal Summon.|

73-74) Any card to support Tuner Monster(s)

|Heat Morphing Fibers|CCG1|Machine/Tuner/Effect|FIRE|2|200|700|Once per turn, remove from play 1 Tuner monster in your Graveyard to add 1 card with the same name from your Deck to your hand. Discard 1 Monster Card the level of this card equal to the level of the discarded card.|

75-76) Any card to support Fusion Monster(s)

|Combination Multiplication Zone|CCG1|Spell Card|Spell||Continuos|||Once per turn, send Fusion Material Monsters that are listed on a Fusion Monster Card from your side of the field to your hand, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).|

81-100) Can be any Monster Card you want.

|Stunning Ray|xx|CCG1|Fish/Effect|WATER|3|500|2000|A monster which battles with this monster cannot be tributed or used as Synchro-material while it is face-up on the field and its effect is negated.|

|Doom-Cyber Tuna|xx|CCG1|Fish/Tuner/Effect|WATER|1||100|100|When this card is used as Synchro Material for a Synchro Summon, return it to your Deck.|

|Torrent Master|xx|CCG1|Sea Serpent/Synchro/Effect|WATER|8||2500|1400|1 Tuner monster + 1 or more non-tuner monsters. FLIP: Destroy all monsters your opponent controls|

111-120) Can be any Trap Card you want.

|Last of the Pride|xx|CCG1|Trap Card|Trap||Continuos|||When a monster is destroyed as a result of battle, both players send all cards with the same name as the destroyed monster from their Deck to the Graveyard.|

 

 

 

There's what I could finish before then

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HEY! cal said that the end date was on the 21st! we still have more then a week to post our cards dammit! stop trying to upstage us!!! :evil::evil::evil:

 

Page 1 says it all, shadow.

 

 

And if thats not enough for you, go to the main thread 40cal said it himself.

 

 

Besides, isnt 3 months enough time? Really.

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