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New Angels set. 2 new


Thomas Wolf

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Alright, I've added two new cards at the bottom. "Divine King" and "Angel Maiden" Let's get some more ratings.

 

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When this card attacks a monster with an ATK higher then the ATK of this card, negate all battle damage and increase your life points by an amount equal to the damage you would have took. When this card is destroyed by battle add 1 Angle monster from your deck to your hand, that monster cannot be summoned this turn.

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This card cannot be normal Summoned or Set. This card can only be Special Summoned from your hand by tributing 1 "Angle" monster you control. Once per turn when you increase your Life Points due to the effect of an Angel card, destroy 1 card your opponent controls. When this card is destroyed and sent from the field to the graveyard, increase your life points by 500.

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Once per turn you can equip this card to an "Angle" monster you control, OR unequip it to Special Summon it in face-up Attack Position. The equipped monster gains 700 ATK points. When the equipped monster destroys an opponent's monster by battle increase your life points by 200. (A monster can only be equipped with 1 Union monster. If the equipped monster would be destroyed, destroy this card instead.)

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Tribute 1 "Angel Huntress" you control to Special Summon this monster from your hand. Your opponent cannot Special Summon. Whenever you Special Summon a monster, increase your life points by 600.

 

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This card's effect can only be activated by its controller. Discard cards from your hand equal to the number of Angle monsters you control and double the ATK of all Angle monsters you control until the End Phase. When an Angle monster destroys an opponent's monster by battle negate the Battle damage and increase your Life Points by an amount equal to the damage they would have taken. Once per turn during your Standby Phase place a "Divine Counter" on this card. When this card is destroyed inflict 300 points of damage to your opponent's Life Points for each Diving counter on this card.

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This is kinda my set's version of SORL

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Activate only if you control exactly 2 Angel monsters. Special Summon 1 Level 4 or lower Angel monster from your deck in face-up attack position. You can only control up to 3 monsters. Monsters you control cannot be destroyed by battle (Damage Calculation is applied normally). Destroy this card at the Standby Phase of your 3rd turn after this card has been activated. When this card is destroyed increase your Life Points by 1000 for every monster you control.

 

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This card cannot be Normal Summoned or set. This card can only be Special Summoned from your hand when a "Divine Paradise" you control is destroyed. Once per turn during your Main Phase remove 1 Angel monster in your Graveyard from play to make this card unaffected by your opponent's Spell and Trap cards until the End Phase of your opponent's next turn. When this card battles a non-LIGHT monster, destroy that monster without applying damage calculation and increase your Life Points by the ATK of the destroyed monster.

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Special Summon this card from your hand if you control an active "Divine Paradise" Once per turn during your Standby Phase increase your Life Points by 200 for each "Divine Counter" on "Divine Paradise." When this card is destroyed, destroy 1 "Divine Paradise" you control.

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