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wtf am i - spiders n bugs


Tronta

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so

..

i dunno anymore

 

i was looking at spiders and thought

huh

i wonder

started making them

then about half way through i said

what if i added oppression?

 

i dont even know.

 

just

look.

 

2 mother spider

3 magical merchant

2 ryko

3 spyder spider

1 ground spider

1 sacrifice spider

3 cross sword

2 howling insect

1 sangan

18

 

 

2 stumbling

3 spider web field

2 enemy controller

1 reborn

1 trunade

2 foolish

11

 

3 no entry

3 security orb

3 roar

2 oppression

11

 

deck 40.

 

 

i have no idea.

also:

xander~ http://www.yugioh.wikia.com/wiki/Spiders

 

 

rate/laugh/fix

 

 

 

playbook:

 

slow the pace of battle to a crawl, with stumbling, no entry, security, spider web, etc

then abuse the spiders defensive effects to take control of the field.

 

oppression is my unique strategy here.

ideally, you would have your opponent oppressing you.

cards like mother spider then turn into a -1 that does 800 damage and destroys two monsters on the field.

thats brutal.

 

howling insect dodges oppression, and actually im not sure if spyder dodges it too, given the timing.

even if it didnt, its an optional effect, so you could go for an 800 burn or just stay satisfied that you killed a monster.

merchant and ryko mill faster to get some of the spiders' effects.

crosssword beats the sheet out of people.

 

 

its basically a new kind of stall, that really just slows everything down to a crawling pace.

:P me likey.

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Ah true, I didn't think of using No Entry like that. One suggestion I have, why not try some Hand Destruction and Card Destruction to add a bit of speed and get some of those insects you want in the grave anyway there. How necessary do you feel both Security Orb and No Entry are? I feel one of them could go in favor of something else....no idea what, I'm trying to be helpful here but I honestly have no idea what the hell would be a good build for these.

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MAN YOUR TITLE IS SO PRETENTIOUS I MEAN REALLY WHY DON'T YOU JUST LIKE EXPLAIN THE EXACT FOCUS OF THE DECK IN THE TITLE ALONG WITH SOME VITAL STRATEGIES SO I CAN UNDERSTAND WHAT I'M CLICKING BEFORE I CLICK IT EVEN THOUGH I CLICKED IT ALREADY SO THE ARGUMENT REALLY HAS NO POINT BUT STILL

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fair enough.

playbook:

 

slow the pace of battle to a crawl, with stumbling, no entry, security, spider web, etc

then abuse the spiders defensive effects to take control of the field.

 

oppression is my unique strategy here.

ideally, you would have your opponent oppressing you.

cards like mother spider then turn into a -1 that does 800 damage and destroys two monsters on the field.

thats brutal.

 

howling insect dodges oppression, and actually im not sure if spyder dodges it too, given the timing.

even if it didnt, its an optional effect, so you could go for an 800 burn or just stay satisfied that you killed a monster.

merchant and ryko mill faster to get some of the spiders' effects.

crosssword beats the sheet out of people.

 

 

its basically a new kind of stall, that really just slows everything down to a crawling pace.

:P me likey.

 

 

at least i said whats in it though.

so if you dont know bugs or arent interested, you dont click it and waste your time.

and then you dont post here with your lack of knowledge and waste /my/ time.

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