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Iron Dust [IRUD] (New: Iron Chaos: Crashbreaker Demon)


YamiMario

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So im starting a set of original cards. Cool, eh? The theme of these cards are mainly machine monsters.

[spoiler=Monsters(Normal/Effect)]

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(Credit for the picture goes to Dark Galaxy -DR-)

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[spoiler=Monsters(Synchro/Fusion/Ritual)]

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[spoiler=Lore]

1 Machine Tuner + 1 or more non-Tuner monsters

This card is also threated as a 'Machine' type. When this card is Summoned, put 3 Iron Counters on this card. This card is not destroyed in Battle. When this card is attacked, remove one Iron Counter. When you can no longer remove Iron Counters from this card, destroy it.

 

 

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[spoiler=Lore]

1 Tuner monster + 1 or more non-Tuner monsters

When this card is Summoned, put 4 Iron Counters on this card. Once per turn, you can remove 1 Iron Counter from this card to destroy a Monster on your opponents side of the field. This card is not destroyed in Battle. When this card is attacked, remove one Iron Counter. When you can no longer remove Iron Counters from this card, destroy it.

 

 

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[spoiler=Lore]

1 Machine-Type Monster + 1 Dragon-Type Monster

This card can only be Summoned in Attack Postion.

The ATK and DEF of this card becomes equal to the combined original ATK and DEF of the Fusion Material monsters used for this card. Once per turn, you can switch the ATK and DEF of this card. If this card is in Defense position, destroy it.

 

 

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[spoiler=Lore]

This monster can only be Ritual Summoned with the Ritual Spell Card, "Armed Awakening".

When this card is Summoned, put 3 Iron Counters on this card. This card is not destroyed in Battle. When this card is attacked, remove one Iron Counter. If a Counter from your side of the field is removed, inflict 500 damage to your opponent. When you can no longer remove Iron Counters from this card, destroy it.

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[spoiler=Lore]

1 Tuner Monster + 2 or more non-Tuner Monsters

If you Synchro Summon this card, you cannont Synchro Summon for the rest of the turn. If a Level 2 or lower Machine-Type monster was used as Synchro Material for this card, you can activate a "Metalmorph" from your deck, OR Special Summon a Level 4 or lower Machine-Type Monster from your Graveyard. For each face-up card with "Iron" or "Metal" in their name on your side of the field, this card gains 300 ATK.

 

 

 

 

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[spoiler=Lore]

1 "Brrokr, The Wicked Smith" + 1 or more non-Tuner Machine-Type Monsters

Once per turn, you can equip this card to a monster OR unequip it to Special Summon this card in face-up Defense Position. When the equipped Monster attacks, you can discard one card from your hand to destroy the attack target without applying damage calculation.

 

 

 

 

[spoiler=Traps]

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(Credit for the picture goes to Father Wolf)

 

 

[spoiler=Spells]

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Newest:

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Lore:

1 Tuner Monster + 2 or more non-Tuner Monsters

If you Synchro Summon this card, you cannont Synchro Summon for the rest of the turn. If a Level 2 or lower Machine-Type monster was used as Synchro Material for this card, you can activate a "Metalmorph" from your deck, OR Special Summon a Level 4 or lower Machine-Type Monster from your Graveyard. For each face-up card with "Iron" or "Metal" in their name on your side of the field, this card gains 300 ATK.

Comment, rate, rage, etc.[/align]

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