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My Little Variant of Flip Trolls (sort of)


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I still didn't duel Tronta, so in the meanwhile, I'll post the deck list of my spin on his deck. It's actually based off of a recipe I found in a WC2006 game (it wasn't complete) and I added some new cards to the deck. I've play tested it against 4 random decks so far and it seems to work pretty well...pretty well meaning whipping a DaD/Judgment Dragon deck in a few turns and sending a 60+ card deck to its doom (I know that many cards isn't legal...but my foe insisted...) and other various things.

[spoiler=Original Version]

Monsters: 20

Morphing Jar 2 x 3

Morphing Jar

Needle Worm x 3

Hiro's Shadow Scout x 3

Destiny Hero - Defender x 3

Sangan

Spirit Reaper

Marshmallon

Gyroid

Spear Cretin x 3

 

Spells: 13

Book of Eclipse x 3

Level Limit - Area B

MST

Pot of Avarice

Gravekeeper's Servant x 3

Card Destruction

MoP x 3

 

Traps: 7

Gravity Bind

Waboku x 3

Threatening Roar x 3

 

Sideboard:

Thunder of Ruler x 3

 

Cards considering:

No Entry!

Swords of Revealing Light

Swords of Concealing Light

 

[spoiler=Possible Final]

Monsters: 14

Morphing Jar 2 x 3

Morphing Jar

Needle Worm x 3

Hiro's Shadow Scout x 3

Sangan

Spirit Reaper

Marshmallon

Gyroid

 

 

Spells: 18

Book of Eclipse x 3

Book of Moon x 3

Hand Collapse x 3

Level Limit - Area B

MST

Card Destruction

MoP x 3

Cup of Ace x 3

 

Traps: 8

Gravity Bind

CCV

Reckless Greed x 3

Threatening Roar x 3

 

Sideboard:

Thunder of Ruler x 3

 

Cards considering:

No Entry!

Swords of Revealing Light

Swords of Concealing Light

Shallow Grave

Desert Sunlight

 

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IDK This is so different from what I think should be run. It's not bad.

 

-3 Gravekeeper's servant

-1 PoA

-3 Spear Cretin

-3 Waboku

 

+1 CCV

+3 Reckless Greed

+3 Book of Moon

+3 Hand Destruction

 

I feel like I could change more, but I've practically changed the whole deck already. Would you mind telling me what this deck does besides just decking out?

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book of taiyou requires more flips, it often dead-drew me until i started running flip 5.

though to be honest, ive never actually play tested flip 5.

im just lazy.

 

in fact, i only actually need the hand destructions in order to build it..

maybe i should just ebay em.

 

 

back to the topic at hand, this is one of those slow decks, which is what bothers me about it.

flip 4 was the slowest i got, and i made it keep up by sticking hard at the anti meta.

it was still a pretty good competitor, but it lacked speed in the end, and would get beat by the meta.

(i regularly play against people at BRADs, so funking meta there.)

 

 

i generally dont like the mill decks that let the opponent gain too much hand advantage. ive seen em run, and they arent terrible, but every now and then it turns around and fucks you. giving your opponent options is never good.

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book of taiyou requires more flips' date=' it often dead-drew me until i started running flip 5.

though to be honest, ive never actually play tested flip 5.

im just lazy.

 

in fact, i only actually need the hand destructions in order to build it..

maybe i should just ebay em.

 

 

back to the topic at hand, this is one of those slow decks, which is what bothers me about it.

flip 4 was the slowest i got, and i made it keep up by sticking hard at the anti meta.

it was still a pretty good competitor, but it lacked speed in the end, and would get beat by the meta.

(i regularly play against people at BRADs, so f***ing meta there.)

 

 

i generally dont like the mill decks that let the opponent gain too much hand advantage. ive seen em run, and they arent terrible, but every now and then it turns around and fucks you. giving your opponent options is never good.

[/quote']

 

I didn't see Book of Taiyou as useful either...but what I do tend to do with the deck (if possible) is to flip the Hiro's shadow scouts to stuff the foe's hands as much as I can, then card destruction, then (maybe whatever comes next). Anywho, any suggestions, Tronta?

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