jayjack Posted July 26, 2009 Report Share Posted July 26, 2009 Because so much people think these are OP, i'll give each their original effect, and under it an underpowered (UD) effect/atk/ etc.EffectIf "Red Space" is on your side of the field, this card can attack twice. This card is not destroyed by card effects. UDIf "Red Space" is on your side of the field, this card can attack twice. This card is not destroyed by monster card effects.UD: ATK 1900 / DEF 150 EffectThis card cannot be destroyed by the effect of monsters you control. If "Red Space" Is in play, this card is not destroyed by card effects. seems to be okay as is... not much OPment here. EffectYou can discard this to add 1 "Red Space" from your Deck or Graveyard to your hand. If "Red Space" is not in play, this card cannot be normal summoned or set. This card cannot be destroyed by card effects. http://yugioh.wikia.com/wiki/Zeradias,_Herald_of_Heaven <--- There's the card you wanna relate this to before you comment. EffectThis card cannot be special summoned. As long as this card remains face-up on the field, your opponent must set spell cards for 1 turn before activating them. Once per turn, by destroying all monsters you control, draw 1 card from your deck. This card cannot be destroyed by the effect of monsters. UD:This card cannot be special summoned. Once per turn, by destroying all monsters you control, draw 1 card from your deck. This card cannot be destroyed by the effect of monsters. EffectDuring your Standby Phase, if this card exists in your graveyard, and you control 1 or more "Red Devil" monsters, special summon this card in face-up DEF position. This card cannot be destroyed by card effects. UD:During your Standby Phase, if this card exists in your graveyard, and you control 2 or more "Red Devil" monsters, special summon this card in face-up DEF position. This card cannot be destroyed by monster card effects EffectThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Red Devil: Judgment of Death" in your graveyard and 2 different "Red Devil" monsters you control. This card's ATK is equal to the number of "Red Devil" monsters removed from play x1000. Once per turn, this card cannot be destroyed in battle (Damage calculation is applied normally). This card cannot be destroyed by card effects while face-up on the field. UD:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Red Devil: Judgment of Death" in your graveyard and 2 different "Red Devil" monsters you control. This card's ATK is equal to the number of "Red Devil" monsters removed from play x700. Once per turn, this card cannot be destroyed in battle (Damage calculation is applied normally). This card cannot be destroyed by monster card effects while face-up on the field. EffectThis card cannot attack the turn it is summoned. Once per turn, by removing 2 "Red Devil" monsters you control, this card's ATK becomes 3500 until the End Phase of this turn. This card is not destroyed by card effects. UD:This card cannot attack the turn it is summoned. Once per turn, by removing 2 "Red Devil" monsters you control, this card's ATK becomes 3000 until the End Phase of this turn. This card is not destroyed by card effects. EffectFLIP: Remove from play 1 "Red Devil" monsters in your graveyard, destroy all spell and trap cards your opponent controls. This card cannot be destroyed by card effects. UD:FLIP: Remove from play 2 "Red Devil" monsters in your graveyard, destroy all set spell and trap cards your opponent controls. This card cannot be destroyed by card effects while face-up on the field. EffectThis card can attack your opponent's Life Points directly. The Battle Damage this card inflicts to your opponent's Life Points is halved. This card cannot be destroyed by card effects while face-up on the field. UD:This card can attack your opponent's Life Points directly. The Battle Damage this card inflicts to your opponent's Life Points is halved. This card cannot be destroyed by monster card effects. EffectOnce per turn, by destroying all monsters on your side of the field, all monsters on the field are changed to face-up Attack Position. By removing 1 monster in your graveyard from play, this card gains 1000 ATK points until the End Phase of this turn. This card is not destroyed by card effects. UD:Once per turn, by destroying all cards on your side of the field, all monsters on the field are changed to face-up Attack Position. Once per turn, by removing 1 monster in your graveyard from play, this card gains 800 ATK points until the End Phase of this turn. This card is not destroyed by monster card effects. EffectFLIP: Remove from play 1 "Red Devil" monsters in your graveyard, destroy all monster cards your opponent controls. This card cannot be destroyed by card effects. UD:FLIP: Remove from play 2 "Red Devil" monsters in your graveyard, destroy all face-up monster cards your opponent controls. This card cannot be destroyed by card effects while face-up on the field. EffectThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 2 different "Red Devil" monsters in your graveyard. This card cannot be destroyed by battle (Damage calculation is applied normally). During your end phase, by discard 2 card from you hand, this card is not destroyed by card effects until the end of your opponent's End Phase. Once per turn, by destroying all cards on your side of the field (Except this card), inflict 1000 points of damage to your opponent's life points. If you activate this effect, you cannot attack with this monster this turn. UD:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 2 different "Red Devil" monsters in your graveyard. This card cannot be destroyed by battle (Damage calculation is applied normally). During your end phase, by discard 2 card from you hand, this card is not destroyed by monster card effects until the end of your opponent's End Phase. Once per turn, by destroying all cards on your side of the field (Except this card), inflict 1000 points of damage to your opponent's life points. If you activate this effect, you cannot attack with this monster this turn. EffectOnce per turn, by destroying all face-up monsters you control, destroy 1 card on your opponent's side of the field. This card cannot be destroyed by card effects. UD: Once per turn, by destroying all face-up monsters you control, destroy 1 monster on your opponent's side of the field. This card cannot be destroyed by monster card effects while face-up on the field. EffectThis card's activation cannot be negated. This card cannot be sent to the graveyard by a card effect. Downgrade all "Red Devil" monsters in both player's hands and on the field by 2. All "Red Devil" monsters on the field gain 500 ATK and DEF points.[align=center]Whole different effect (Too much like "A Legendary Ocean"):[/align] This card's activation cannot be negated. This card cannot be sent to the graveyard by a card effect. All "Red Devil" monsters on the field gain 300 ATK and DEF points. While this card is in play, neither player can negate the summoning of monsters. EffectSelect 1 "Red Devil" monster removed from play or in your graveyard. Special Summon it to the field and equip it with this card. When this card is destroyed, destroy the equipped monster. UD: elect 1 "Red Devil" monster removed from play. Special Summon it to the field and equip it with this card. When this card is destroyed, destroy the equipped monster. EffectInflict 500 points of damage to your opponent's Life Points for every "Red Devil" monster removed from play. If you activate this card and inflict over 1000 points of damage to your opponent's life points using this card's effect, and this card exists in your graveyard, you can remove it from play to destroy 1 cards on the field UD:Inflict 500 points of damage to your opponent's Life Points for every "Red Devil" monster removed from play. EffectYou can only activate this card if you control 1 or more "Red Devil" monsters. Negate the activation of your opponent's spell or trap and destroy it. If you activated this card and it exists in your graveyard, you can remove it from play to draw 1 card. UD:You can only activate this card if you control 1 or more "Red Devil" monsters. Negate the activation of your opponent's spell or trap and destroy it. Will post more later.. when i have time... or this thread is dying Link to comment Share on other sites More sharing options...
LiAM Posted July 26, 2009 Report Share Posted July 26, 2009 Devil cards aren't a good idea, 4kids would raep them. A few OCG errors, some pics are too unrealistic though. Link to comment Share on other sites More sharing options...
jayjack Posted July 26, 2009 Author Report Share Posted July 26, 2009 Any suggestion for a name? Took me like 5 hours to think of Red Devil -.-Devil cards aren't a good idea' date=' 4kids would raep them. A few OCG errors, some pics are too unrealistic though.[/quote'] Some i drew a long time ago and edited with photoshop (Such as that reaper.) Link to comment Share on other sites More sharing options...
Max Darkness Posted July 26, 2009 Report Share Posted July 26, 2009 Decent number of OCG errors and some of the effects seem very similar to real cards ("Red Space" = "Umi")And Liam's right, change the name. Perhaps 'Crimson Fiends'? 7/10 Link to comment Share on other sites More sharing options...
Schitzofrenic Posted July 26, 2009 Report Share Posted July 26, 2009 OP, but pics are real nice to balance them more, change the effect which they cannot be destroyed, to only one thing when red space is on the fieldTrapMonster effectSpellBattle Lucy and frozen have to high atk Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 26, 2009 Report Share Posted July 26, 2009 Lucy's effect is a little simple compared to the others Other effects slightly too OPed Plus I don't see why devil cards are fairy type 7.5/10 Link to comment Share on other sites More sharing options...
feloman15 Posted July 26, 2009 Report Share Posted July 26, 2009 the cards are very good but needs some lower level monster to equilibrate it:? and 1 more thing dont exagerated with the atk because they cannot be destroy by cards effects.*0*0*0*0*0*0*0*0*0*0*8/10 Link to comment Share on other sites More sharing options...
jayjack Posted July 27, 2009 Author Report Share Posted July 27, 2009 Decent number of OCG errors and some of the effects seem very similar to real cards ("Red Space" = "Umi")And Liam's right' date=' change the name. Perhaps 'Crimson Fiends'? 7/10[/quote']Yes, that's where i got the idea of Red Space in the first place; legendary ocean. And Crimson Fiends? I'll pass.. Keep trying though (Color+Evil being)OP' date=' but pics are real nice to balance them more, change the effect which they cannot be destroyed, to only one thing when red space is on the fieldTrapMonster effectSpellBattle Lucy and frozen have to high atk[/quote']Unlike umi, these aren't as reliant to the field spell card. I only made 3 cards that would actually rotate around the Red Space. The others could stand alone without any help. Though i agree with Lucy having high atk, Frozen is like Zeradias, Herald of Heaven ( http://yugioh.wikia.com/wiki/Zeradias,_Herald_of_Heaven ), a card to bring out the field spell card. And like Zeradias, its attack is higher then normal level4 monsters.Lucy's effect is a little simple compared to the others Other effects slightly too OPed Plus I don't see why devil cards are fairy type 7.5/101. Who cares about how simple an effect is? Raigeki's effect is simple, though the best card in the game.2. Yes... I know.. I'll try to under power them3. Devil; flying red guy. Fairy; flying pink guy. Catch my drift? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 27, 2009 Report Share Posted July 27, 2009 Yeah but fairies are supposed to be good and devils evil, at least for the most part. Link to comment Share on other sites More sharing options...
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