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[|\/|] The ♣ Contest.... Only ♣ members allowed.... #2 [|\/|]


Monkey

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Simple rules:

- 1 Monster Card only

- No Synchros. No Ritual Monster, No Fusion Monster

- Can only use 4 Types. Either WIND, WATER, EARTH, or FIRE

- Monster Level should be between 2 to 4.

- Holo pic of the card

- Only ♣ members will join

- No Entry fee

 

1st - 3reps + 500 points

2nd - 2reps + 300 points

3rd - 1rep + 100 points

 

Deadline of entries will be on July 29 2009.

 

[spoiler=DemonX]

172761p.jpg

 

[spoiler=Kira]

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[spoiler=Ma'jik]

2q06r6u.png

If this card attacks a monster the attacked monster is not destroyed. (Damage calculation is applied normally.) When this card is attacked it loses attack equal to the Level of the attacking monster x 100. When this card is destroyed you can Special Summon 1 "Abyssal Flame Lizard" from your hand or Deck in Defense Position.

 

[spoiler=legendarylightning]

30szsjm.png

 

[spoiler=Zeaux]

 

[spoiler=.Mirage.]

1wuv9.png

 

Emerald Fairy Luna

GOE-JP002

[Angel/Effect]

Wind/Level 3

700 ATK/ 500 DEF

As long as this card remains face-up on the field if an Angel-Type monster is sent to the Graveyard by battle, you can return it to their respected Deck instead. The Deck is then shuffled. If this card is Normal Summoned, you can return this card to your hand and pay 800 Life Points to Special Summon 1 Level 4 or lower Angel-Type monster from your Deck in Defense Position. If the Special Summoned monster is removed from the field, you can Special Summon this card from your hand.

 

[spoiler=Kotaro]

2r7at09.png

During each of your Main Phases, you can decrease your Life Points by 700 to inflict 1000 points to your opponent's Life Points. Each time this card attacks an opponent's monster whose ATK is higher than this card, you can decrease your Life Points by 700 to increase this card's ATK by 1000 until the End Phase of the turn this effect was activated. During the End Phase of a turn when this card's ATK or DEF is increased by a card effect, you must discard 1 FIRE monster from your hand to the Graveyard. If you have no FIRE monsters in your hand, send this card to your Graveyard and you lose 500 Life Points.

 

[spoiler=Hunter]

card2ot8.jpg

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Summoned successfully, you can send up to 2 cards from your hand to the Graveyard. Place the top two cards of your Deck face-down in your Spell & Trap Card Zone. When this card would be removed from the field, destroy these cards. Decrease the DEF of all monsters your opponent controls by 200 for each face-down card in your Spell & Trap Card Zone. As long as this card remains face-up, you can remove from play 2 Spell Cards to negate the effects of Spell & Trap Cards your opponent activates during your turn. During your End Phase before returning this card to your hand, count the total number of Spell Cards you have removed from play. If there are more than 15, you win the duel.

 

 

[spoiler=Sid.]

 

[spoiler=Viva la Catman]

w02i5c.jpg

Effect: This card can be used as a Tuner or a non-Tuner monster in a Synchro Summon. When this card attacks, Spell Cards cannot be activated until after the Damage Step. You can change this card to Defense Position at the End Phase. During the End Phase, destroy all face-down monsters that were not Flip Summoned during this turn.

 

[spoiler=Tainted Wisdom]

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Injection Fairy Lily #2

[spellcaster/Effect]

This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step. All Battle Damage is 0. When this card destroys a monster by battle, increase your Life Points equal to the difference.

 

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2q06r6u.png

Lore:

If this card attacks a monster the attacked monster is not destroyed. (Damage calculation is applied normally.) When this card is attacked it loses attack equal to the Level of the attacking monster x 100. When this card is destroyed you can Special Summon 1 "Abyssal Flame Lizard" from your hand or Deck in Defense Position.

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I actually don't do holos. Wish i could.

 

 

Edit:

[spoiler=Entry]w02i5c.jpg

Effect: This card can be used as a Tuner or a non-Tuner monster in a Synchro Summon. When this card attacks, Spell Cards cannot be activated until after the Damage Step. You can change this card to Defense Position at the End Phase. During the End Phase, destroy all face-down monsters that were not Flip Summoned during this turn.

 

 

Pic cred to -DR-

Holo cred to Monkey. ;)

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Took my chances with an old card. ;)

 

card2ot8.jpg

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Summoned successfully, you can send up to 2 cards from your hand to the Graveyard. Place the top two cards of your Deck face-down in your Spell & Trap Card Zone. When this card would be removed from the field, destroy these cards. Decrease the DEF of all monsters your opponent controls by 200 for each face-down card in your Spell & Trap Card Zone. As long as this card remains face-up, you can remove from play 2 Spell Cards to negate the effects of Spell & Trap Cards your opponent activates during your turn. During your End Phase before returning this card to your hand, count the total number of Spell Cards you have removed from play. If there are more than 15, you win the duel.

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