Monkey Posted July 27, 2009 Report Share Posted July 27, 2009 [align=center]Simple rules:- 1 Monster Card only- No Synchros. No Ritual Monster, No Fusion Monster- Can only use 4 Types. Either WIND, WATER, EARTH, or FIRE- Monster Level should be between 2 to 4.- Holo pic of the card - Only ♣ members will join- No Entry fee 1st - 3reps + 500 points2nd - 2reps + 300 points3rd - 1rep + 100 points Deadline of entries will be on July 29 2009. [spoiler=DemonX] [spoiler=Kira] [spoiler=Ma'jik]If this card attacks a monster the attacked monster is not destroyed. (Damage calculation is applied normally.) When this card is attacked it loses attack equal to the Level of the attacking monster x 100. When this card is destroyed you can Special Summon 1 "Abyssal Flame Lizard" from your hand or Deck in Defense Position. [spoiler=legendarylightning] [spoiler=Zeaux] [spoiler=.Mirage.] Emerald Fairy LunaGOE-JP002[Angel/Effect]Wind/Level 3700 ATK/ 500 DEFAs long as this card remains face-up on the field if an Angel-Type monster is sent to the Graveyard by battle, you can return it to their respected Deck instead. The Deck is then shuffled. If this card is Normal Summoned, you can return this card to your hand and pay 800 Life Points to Special Summon 1 Level 4 or lower Angel-Type monster from your Deck in Defense Position. If the Special Summoned monster is removed from the field, you can Special Summon this card from your hand. [spoiler=Kotaro]During each of your Main Phases, you can decrease your Life Points by 700 to inflict 1000 points to your opponent's Life Points. Each time this card attacks an opponent's monster whose ATK is higher than this card, you can decrease your Life Points by 700 to increase this card's ATK by 1000 until the End Phase of the turn this effect was activated. During the End Phase of a turn when this card's ATK or DEF is increased by a card effect, you must discard 1 FIRE monster from your hand to the Graveyard. If you have no FIRE monsters in your hand, send this card to your Graveyard and you lose 500 Life Points. [spoiler=Hunter]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Summoned successfully, you can send up to 2 cards from your hand to the Graveyard. Place the top two cards of your Deck face-down in your Spell & Trap Card Zone. When this card would be removed from the field, destroy these cards. Decrease the DEF of all monsters your opponent controls by 200 for each face-down card in your Spell & Trap Card Zone. As long as this card remains face-up, you can remove from play 2 Spell Cards to negate the effects of Spell & Trap Cards your opponent activates during your turn. During your End Phase before returning this card to your hand, count the total number of Spell Cards you have removed from play. If there are more than 15, you win the duel. [spoiler=Sid.] [spoiler=Viva la Catman]Effect: This card can be used as a Tuner or a non-Tuner monster in a Synchro Summon. When this card attacks, Spell Cards cannot be activated until after the Damage Step. You can change this card to Defense Position at the End Phase. During the End Phase, destroy all face-down monsters that were not Flip Summoned during this turn. [spoiler=Tainted Wisdom]Injection Fairy Lily #2[spellcaster/Effect]This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step. All Battle Damage is 0. When this card destroys a monster by battle, increase your Life Points equal to the difference. [/align] Link to comment Share on other sites More sharing options...
NeoDemonX Posted July 27, 2009 Report Share Posted July 27, 2009 I'd join this contest Link to comment Share on other sites More sharing options...
Guest Morpheous Erebos Posted July 27, 2009 Report Share Posted July 27, 2009 Link to comment Share on other sites More sharing options...
Mazerrick Posted July 27, 2009 Report Share Posted July 27, 2009 Lore:If this card attacks a monster the attacked monster is not destroyed. (Damage calculation is applied normally.) When this card is attacked it loses attack equal to the Level of the attacking monster x 100. When this card is destroyed you can Special Summon 1 "Abyssal Flame Lizard" from your hand or Deck in Defense Position. Link to comment Share on other sites More sharing options...
Dark Lightning Posted July 27, 2009 Report Share Posted July 27, 2009 I'll join this... Link to comment Share on other sites More sharing options...
Zeaux Posted July 27, 2009 Report Share Posted July 27, 2009 I will join Link to comment Share on other sites More sharing options...
Monkey Posted July 27, 2009 Author Report Share Posted July 27, 2009 All entries are accepted Link to comment Share on other sites More sharing options...
.Requiem Posted July 27, 2009 Report Share Posted July 27, 2009 I am reserve my spot to spam. Link to comment Share on other sites More sharing options...
Kotaro Posted July 27, 2009 Report Share Posted July 27, 2009 I will reserve a place, card will be posted soon. Link to comment Share on other sites More sharing options...
Monkey Posted July 27, 2009 Author Report Share Posted July 27, 2009 Entries accepted. I'll update the first post later Link to comment Share on other sites More sharing options...
Huntar! Posted July 27, 2009 Report Share Posted July 27, 2009 Must it be new? Link to comment Share on other sites More sharing options...
¶nÇØGn¶TØ Posted July 28, 2009 Report Share Posted July 28, 2009 Must it be new? No. But since i am part of the judges, i will know if it is new or not^_^ You have 2 cards that i really like which will fit in this category and the others are not that much. You can gamble and post an old card but i preffer to be surprised with a new one^_^ Link to comment Share on other sites More sharing options...
Sid. Posted July 28, 2009 Report Share Posted July 28, 2009 Reserved. Link to comment Share on other sites More sharing options...
Catman25 Posted July 28, 2009 Report Share Posted July 28, 2009 It must be holoed? Reserved. Link to comment Share on other sites More sharing options...
Monkey Posted July 28, 2009 Author Report Share Posted July 28, 2009 It must be holoed? Reserved. That's what it says in the rules ^_^ Link to comment Share on other sites More sharing options...
Guest Morpheous Erebos Posted July 28, 2009 Report Share Posted July 28, 2009 I'm surprised you're asking, Catman... Don't you do holos for your shop? Link to comment Share on other sites More sharing options...
Monkey Posted July 28, 2009 Author Report Share Posted July 28, 2009 Yes I offer holos in my shop. No I wasn't asking Catman, I was answering his question Link to comment Share on other sites More sharing options...
Guest Morpheous Erebos Posted July 28, 2009 Report Share Posted July 28, 2009 Oh... Forgotten comma changes everything lol. That was directed TO Catman xD Link to comment Share on other sites More sharing options...
Catman25 Posted July 28, 2009 Report Share Posted July 28, 2009 I actually don't do holos. Wish i could. Edit:[spoiler=Entry]Effect: This card can be used as a Tuner or a non-Tuner monster in a Synchro Summon. When this card attacks, Spell Cards cannot be activated until after the Damage Step. You can change this card to Defense Position at the End Phase. During the End Phase, destroy all face-down monsters that were not Flip Summoned during this turn. Pic cred to -DR-Holo cred to Monkey. ;) Link to comment Share on other sites More sharing options...
Monkey Posted July 28, 2009 Author Report Share Posted July 28, 2009 I must say Catman, I love that holo XD. Where in the world did you get it [/sarcasm] Link to comment Share on other sites More sharing options...
Huntar! Posted July 28, 2009 Report Share Posted July 28, 2009 Took my chances with an old card. ;) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Summoned successfully, you can send up to 2 cards from your hand to the Graveyard. Place the top two cards of your Deck face-down in your Spell & Trap Card Zone. When this card would be removed from the field, destroy these cards. Decrease the DEF of all monsters your opponent controls by 200 for each face-down card in your Spell & Trap Card Zone. As long as this card remains face-up, you can remove from play 2 Spell Cards to negate the effects of Spell & Trap Cards your opponent activates during your turn. During your End Phase before returning this card to your hand, count the total number of Spell Cards you have removed from play. If there are more than 15, you win the duel. Link to comment Share on other sites More sharing options...
Monkey Posted July 28, 2009 Author Report Share Posted July 28, 2009 She's looking at me weird with that red eye.... >_ Link to comment Share on other sites More sharing options...
Huntar! Posted July 28, 2009 Report Share Posted July 28, 2009 lol, its a he. xD Link to comment Share on other sites More sharing options...
.Requiem Posted July 28, 2009 Report Share Posted July 28, 2009 That eye can see Demons >.> that is why it is red. Link to comment Share on other sites More sharing options...
Monkey Posted July 28, 2009 Author Report Share Posted July 28, 2009 0_o she's a he? -_- anyway, entry accepted I'll update the first post later tonight.... Hopefully Link to comment Share on other sites More sharing options...
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