-Lightray Daedalus- Posted July 27, 2009 Report Share Posted July 27, 2009 Main Deck:14_1 x Morphing Jar3 x Morphing Jar #23 x Hiro's Shadow Scout2 x Des Koala2 x Mask of Darkness1 x Night Assailant1 x Marshmallon1 x Ryko, the Lightsworn Hunter17_3 x Dark World Dealings2 x Hand Destruction1 x Card Destruction2 x Pot of Avaricie3 x Book of Eclipse2 x Book of Moon2 x Book of Taiyou2 x The Shallow Grave9_1 x Ceasefire3 x Greed3 x Dark Bribe2 x Disturbance Strategy I'm pretty sure I'm missing something...but Well. I post this to hear sugs and...to lol at this idea..XD Link to comment Share on other sites More sharing options...
Tronta Posted July 27, 2009 Report Share Posted July 27, 2009 dwd, hand dest. you seem to be split on the mill-burnpick one and go with it. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted July 27, 2009 Author Report Share Posted July 27, 2009 dwd' date=' hand dest. you seem to be split on the mill-burnpick one and go with it.[/quote'] What do you mean? Btw those draw card will back fire on me too? You think is OK to have there...you know ...since my main strategy is making the opponent draw tons of card while i have some greeds out. Those are good at making it but makes me draw and burn myself too...O_O Link to comment Share on other sites More sharing options...
Tronta Posted July 27, 2009 Report Share Posted July 27, 2009 for some reason i thought greed was only the opponent. gift of greed maybe? Link to comment Share on other sites More sharing options...
Kaix Posted July 27, 2009 Report Share Posted July 27, 2009 -2 Penguin Soldier-3 D-Hero Defender Activates there turn and has to be face up to do anything other half of them time your flipping cards face down don't see how this helps them die faster or helps you out.. +3 Cup of Ace (can help you draw into win condition, or make you draw 2 so that you can use those 2 cards to make them draw and burn them win/win)+2 Chain Energy (Effect: Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or ACTIVATE CARDS FROM HIS/HER RESPECTIVE HAND.) secondary win condition makes sure they don't over extend with the dozens of cards they are drawing into.(and alright since you already have your field'o flip monsters it all happens on the field itself...)-1 Shallow grave-1 Book of moon+2 Null and Void. Another good way to keep there hand managable and make sure they don't use there own personal cards to draw.((needs more ryko also dono how your going to get to use shallow grave if you don't kill somthing of theres or they send somthing away the only thing I can tell is use morphing jar and hope you hit somthing or you use your single ryko.)) Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted July 28, 2009 Author Report Share Posted July 28, 2009 -2 Penguin Soldier-3 D-Hero Defender Activates there turn and has to be face up to do anything other half of them time your flipping cards face down don't see how this helps them die faster or helps you out.. +3 Cup of Ace (can help you draw into win condition' date=' or make you draw 2 so that you can use those 2 cards to make them draw and burn them win/win)+2 Chain Energy (Effect: Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or ACTIVATE CARDS FROM HIS/HER RESPECTIVE HAND.) secondary win condition makes sure they don't over extend with the dozens of cards they are drawing into.(and alright since you already have your field'o flip monsters it all happens on the field itself...)-1 Shallow grave-1 Book of moon+2 Null and Void. Another good way to keep there hand managable and make sure they don't use there own personal cards to draw.((needs more ryko also dono how your going to get to use shallow grave if you don't kill somthing of theres or they send somthing away the only thing I can tell is use morphing jar and hope you hit somthing or you use your single ryko.))[/quote'] Of the whole Bunch of ideas you give there I just going to keep the Chain Energy One I like it is So obscure that No One would see that coming. Altought it can Backfire over me too.Cup of Ass...suck coz I'm the most Unlicky person to play around with Lucky based cards. Link to comment Share on other sites More sharing options...
Kaix Posted July 28, 2009 Report Share Posted July 28, 2009 -2 Penguin Soldier-3 D-Hero Defender Activates there turn and has to be face up to do anything other half of them time your flipping cards face down don't see how this helps them die faster or helps you out.. +3 Cup of Ace (can help you draw into win condition' date=' or make you draw 2 so that you can use those 2 cards to make them draw and burn them win/win)+2 Chain Energy (Effect: Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or ACTIVATE CARDS FROM HIS/HER RESPECTIVE HAND.) secondary win condition makes sure they don't over extend with the dozens of cards they are drawing into.(and alright since you already have your field'o flip monsters it all happens on the field itself...)-1 Shallow grave-1 Book of moon+2 Null and Void. Another good way to keep there hand managable and make sure they don't use there own personal cards to draw.((needs more ryko also dono how your going to get to use shallow grave if you don't kill somthing of theres or they send somthing away the only thing I can tell is use morphing jar and hope you hit somthing or you use your single ryko.))[/quote'] Of the whole Bunch of ideas you give there I just going to keep the Chain Energy One I like it is So obscure that No One would see that coming. Altought it can Backfire over me too.Cup of Ass...suck coz I'm the most Unlicky person to play around with Lucky based cards. Panzy. Link to comment Share on other sites More sharing options...
SephirothKirby Posted July 28, 2009 Report Share Posted July 28, 2009 -2 Penguin Soldier-3 D-Hero Defender Activates there turn and has to be face up to do anything other half of them time your flipping cards face down don't see how this helps them die faster or helps you out.. +3 Cup of Ace (can help you draw into win condition' date=' or make you draw 2 so that you can use those 2 cards to make them draw and burn them win/win)+2 Chain Energy (Effect: Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or ACTIVATE CARDS FROM HIS/HER RESPECTIVE HAND.) secondary win condition makes sure they don't over extend with the dozens of cards they are drawing into.(and alright since you already have your field'o flip monsters it all happens on the field itself...)-1 Shallow grave-1 Book of moon+2 Null and Void. Another good way to keep there hand managable and make sure they don't use there own personal cards to draw.((needs more ryko also dono how your going to get to use shallow grave if you don't kill somthing of theres or they send somthing away the only thing I can tell is use morphing jar and hope you hit somthing or you use your single ryko.))[/quote'] Of the whole Bunch of ideas you give there I just going to keep the Chain Energy One I like it is So obscure that No One would see that coming. Altought it can Backfire over me too.Cup of Ass...suck coz I'm the most Unlicky person to play around with Lucky based cards. Panzy. It's spelled pansy, and if you want to give constructive criticism you might want to start with not being terrible. Link to comment Share on other sites More sharing options...
Kaix Posted July 28, 2009 Report Share Posted July 28, 2009 -2 Penguin Soldier-3 D-Hero Defender Activates there turn and has to be face up to do anything other half of them time your flipping cards face down don't see how this helps them die faster or helps you out.. +3 Cup of Ace (can help you draw into win condition' date=' or make you draw 2 so that you can use those 2 cards to make them draw and burn them win/win)+2 Chain Energy (Effect: Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or ACTIVATE CARDS FROM HIS/HER RESPECTIVE HAND.) secondary win condition makes sure they don't over extend with the dozens of cards they are drawing into.(and alright since you already have your field'o flip monsters it all happens on the field itself...)-1 Shallow grave-1 Book of moon+2 Null and Void. Another good way to keep there hand managable and make sure they don't use there own personal cards to draw.((needs more ryko also dono how your going to get to use shallow grave if you don't kill somthing of theres or they send somthing away the only thing I can tell is use morphing jar and hope you hit somthing or you use your single ryko.))[/quote'] Of the whole Bunch of ideas you give there I just going to keep the Chain Energy One I like it is So obscure that No One would see that coming. Altought it can Backfire over me too.Cup of Ass...suck coz I'm the most Unlicky person to play around with Lucky based cards. Panzy. It's spelled pansy, and if you want to give constructive criticism you might want to start with "not being terrible". My Decks:Big City // Crystal Ownage // Dark Magic Attack // End (FTK) // F**k Yeah, Seaking! // GANTZ // Katastrophe // "Nevermore" // Ojama Country // Za Warudo Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted July 28, 2009 Author Report Share Posted July 28, 2009 -2 Penguin Soldier-3 D-Hero Defender Activates there turn and has to be face up to do anything other half of them time your flipping cards face down don't see how this helps them die faster or helps you out.. +3 Cup of Ace (can help you draw into win condition' date=' or make you draw 2 so that you can use those 2 cards to make them draw and burn them win/win)+2 Chain Energy (Effect: Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or ACTIVATE CARDS FROM HIS/HER RESPECTIVE HAND.) secondary win condition makes sure they don't over extend with the dozens of cards they are drawing into.(and alright since you already have your field'o flip monsters it all happens on the field itself...)-1 Shallow grave-1 Book of moon+2 Null and Void. Another good way to keep there hand managable and make sure they don't use there own personal cards to draw.((needs more ryko also dono how your going to get to use shallow grave if you don't kill somthing of theres or they send somthing away the only thing I can tell is use morphing jar and hope you hit somthing or you use your single ryko.))[/quote'] Of the whole Bunch of ideas you give there I just going to keep the Chain Energy One I like it is So obscure that No One would see that coming. Altought it can Backfire over me too.Cup of Ass...suck coz I'm the most Unlicky person to play around with Lucky based cards. Panzy. It's spelled pansy, and if you want to give constructive criticism you might want to start with "not being terrible". My Decks:Big City // Crystal Ownage // Dark Magic Attack // End (FTK) // F**k Yeah, Seaking! // GANTZ // Katastrophe // "Nevermore" // Ojama Country // Za Warudo So you are telling that Sephirotkirby is terrible? >.<Also Moar Advices...I'll start plytesting this today. Link to comment Share on other sites More sharing options...
That Fat Guy Posted July 28, 2009 Report Share Posted July 28, 2009 I say add dealings and hand d. They may burn you, but at the rate you want to be burning the opponent, taking the hit yourself as well shouldn't matter. Just keep pushing for game. Link to comment Share on other sites More sharing options...
Tronta Posted July 28, 2009 Report Share Posted July 28, 2009 valid argument.you want this ideally to be fast enough to kill in a few turns, so hopefully battle damage isnt something to worry over. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted July 28, 2009 Author Report Share Posted July 28, 2009 Yeah I got in trouble with a BEWDswarm deck and that just felt bad...That and that I made some stupid moves...Is something that happened me that I can't control a deck until I playtest for a while. XDSo Where to take where to add...any helpz Please? Link to comment Share on other sites More sharing options...
Kaix Posted July 28, 2009 Report Share Posted July 28, 2009 Yeah I got in trouble with a BEWDswarm deck and that just felt bad...That and that I made some stupid moves...Is something that happened me that I can't control a deck until I playtest for a while. XDSo Where to take where to add...any helpz Please? Cease fire for people who over extend with monsters. Thought Chain Energy would help but i think the added burn from fire could realy kill somone afterwords.You could even do it then combo by using book of eclipse after. Link to comment Share on other sites More sharing options...
Tronta Posted July 28, 2009 Report Share Posted July 28, 2009 you could include some standard burn spells.tremendous, meteor, etc. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted July 28, 2009 Author Report Share Posted July 28, 2009 I need to add this so helpz!2 x Hand Destruction3 x Dark World Dealings2 x Chain Energy1 x Ceasefire I'm taking out like...I believe3 x Defender2 x Penguin ;_;1 x Moon1 x Shallow1 x Something I'd also like to test Night Assailant Link to comment Share on other sites More sharing options...
Tronta Posted July 28, 2009 Report Share Posted July 28, 2009 night assailant is pro. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted July 28, 2009 Author Report Share Posted July 28, 2009 In a Good Way Right? Link to comment Share on other sites More sharing options...
Tronta Posted July 28, 2009 Report Share Posted July 28, 2009 man i hate sarcasm on the internet.suffice it to say, i dont run a flip troll deck withou thim.hes like, my third duel spirit. Link to comment Share on other sites More sharing options...
Kaix Posted July 28, 2009 Report Share Posted July 28, 2009 Well i still have to say that you might want to get rid of shallow....still not enough ways to make them send somthing to the grave to even use it so far 1 ryko and a maybe night assailent... Link to comment Share on other sites More sharing options...
Tronta Posted July 28, 2009 Report Share Posted July 28, 2009 with hand dest and dwd hell have that. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted July 28, 2009 Author Report Share Posted July 28, 2009 I actually thought I was written the card name of another monster XD...So I'm so putting Night Assailant in...Oh and Kaix most decks self mill themlselves so shallow at least I draw 3 of them in mah first hand are kinda never deaddraws Link to comment Share on other sites More sharing options...
Kaix Posted July 28, 2009 Report Share Posted July 28, 2009 Are you considering marshmallon over defender? Because thats an instant 1000 over having him let them draw one for a 500 burn at max 1500 if you can get all three of them. Also works very well by itself. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted July 28, 2009 Author Report Share Posted July 28, 2009 I already took the defenders for Dark World Dealings...XD Link to comment Share on other sites More sharing options...
Kaix Posted July 28, 2009 Report Share Posted July 28, 2009 Think at all about marsh? Link to comment Share on other sites More sharing options...
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