Jump to content

Greed Trollzz - WTF?


Recommended Posts

Main Deck:

14_

1 x Morphing Jar

3 x Morphing Jar #2

3 x Hiro's Shadow Scout

2 x Des Koala

2 x Mask of Darkness

1 x Night Assailant

1 x Marshmallon

1 x Ryko, the Lightsworn Hunter

17_

3 x Dark World Dealings

2 x Hand Destruction

1 x Card Destruction

2 x Pot of Avaricie

3 x Book of Eclipse

2 x Book of Moon

2 x Book of Taiyou

2 x The Shallow Grave

9_

1 x Ceasefire

3 x Greed

3 x Dark Bribe

2 x Disturbance Strategy

 

I'm pretty sure I'm missing something...but Well. I post this to hear sugs and...to lol at this idea..XD

Link to comment
Share on other sites

dwd' date=' hand dest.

 

 

you seem to be split on the mill-burn

pick one and go with it.

[/quote']

 

What do you mean?

 

Btw those draw card will back fire on me too? You think is OK to have there...you know ...since my main strategy is making the opponent draw tons of card while i have some greeds out. Those are good at making it but makes me draw and burn myself too...O_O

Link to comment
Share on other sites

-2 Penguin Soldier

-3 D-Hero Defender Activates there turn and has to be face up to do anything other half of them time your flipping cards face down don't see how this helps them die faster or helps you out..

+3 Cup of Ace (can help you draw into win condition, or make you draw 2 so that you can use those 2 cards to make them draw and burn them win/win)

+2 Chain Energy (Effect: Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or ACTIVATE CARDS FROM HIS/HER RESPECTIVE HAND.) secondary win condition makes sure they don't over extend with the dozens of cards they are drawing into.(and alright since you already have your field'o flip monsters it all happens on the field itself...)

-1 Shallow grave

-1 Book of moon

+2 Null and Void. Another good way to keep there hand managable and make sure they don't use there own personal cards to draw.

((needs more ryko also dono how your going to get to use shallow grave if you don't kill somthing of theres or they send somthing away the only thing I can tell is use morphing jar and hope you hit somthing or you use your single ryko.))

Link to comment
Share on other sites

-2 Penguin Soldier

-3 D-Hero Defender Activates there turn and has to be face up to do anything other half of them time your flipping cards face down don't see how this helps them die faster or helps you out..

+3 Cup of Ace (can help you draw into win condition' date=' or make you draw 2 so that you can use those 2 cards to make them draw and burn them win/win)

+2 Chain Energy (Effect: Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or ACTIVATE CARDS FROM HIS/HER RESPECTIVE HAND.) secondary win condition makes sure they don't over extend with the dozens of cards they are drawing into.(and alright since you already have your field'o flip monsters it all happens on the field itself...)

-1 Shallow grave

-1 Book of moon

+2 Null and Void. Another good way to keep there hand managable and make sure they don't use there own personal cards to draw.

((needs more ryko also dono how your going to get to use shallow grave if you don't kill somthing of theres or they send somthing away the only thing I can tell is use morphing jar and hope you hit somthing or you use your single ryko.))

[/quote']

 

Of the whole Bunch of ideas you give there I just going to keep the Chain Energy One I like it is So obscure that No One would see that coming. Altought it can Backfire over me too.

Cup of Ass...suck coz I'm the most Unlicky person to play around with Lucky based cards.

Link to comment
Share on other sites

-2 Penguin Soldier

-3 D-Hero Defender Activates there turn and has to be face up to do anything other half of them time your flipping cards face down don't see how this helps them die faster or helps you out..

+3 Cup of Ace (can help you draw into win condition' date=' or make you draw 2 so that you can use those 2 cards to make them draw and burn them win/win)

+2 Chain Energy (Effect: Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or ACTIVATE CARDS FROM HIS/HER RESPECTIVE HAND.) secondary win condition makes sure they don't over extend with the dozens of cards they are drawing into.(and alright since you already have your field'o flip monsters it all happens on the field itself...)

-1 Shallow grave

-1 Book of moon

+2 Null and Void. Another good way to keep there hand managable and make sure they don't use there own personal cards to draw.

((needs more ryko also dono how your going to get to use shallow grave if you don't kill somthing of theres or they send somthing away the only thing I can tell is use morphing jar and hope you hit somthing or you use your single ryko.))

[/quote']

 

Of the whole Bunch of ideas you give there I just going to keep the Chain Energy One I like it is So obscure that No One would see that coming. Altought it can Backfire over me too.

Cup of Ass...suck coz I'm the most Unlicky person to play around with Lucky based cards.

 

Panzy.

Link to comment
Share on other sites

-2 Penguin Soldier

-3 D-Hero Defender Activates there turn and has to be face up to do anything other half of them time your flipping cards face down don't see how this helps them die faster or helps you out..

+3 Cup of Ace (can help you draw into win condition' date=' or make you draw 2 so that you can use those 2 cards to make them draw and burn them win/win)

+2 Chain Energy (Effect: Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or ACTIVATE CARDS FROM HIS/HER RESPECTIVE HAND.) secondary win condition makes sure they don't over extend with the dozens of cards they are drawing into.(and alright since you already have your field'o flip monsters it all happens on the field itself...)

-1 Shallow grave

-1 Book of moon

+2 Null and Void. Another good way to keep there hand managable and make sure they don't use there own personal cards to draw.

((needs more ryko also dono how your going to get to use shallow grave if you don't kill somthing of theres or they send somthing away the only thing I can tell is use morphing jar and hope you hit somthing or you use your single ryko.))

[/quote']

 

Of the whole Bunch of ideas you give there I just going to keep the Chain Energy One I like it is So obscure that No One would see that coming. Altought it can Backfire over me too.

Cup of Ass...suck coz I'm the most Unlicky person to play around with Lucky based cards.

 

Panzy.

 

It's spelled pansy, and if you want to give constructive criticism you might want to start with not being terrible.

Link to comment
Share on other sites

-2 Penguin Soldier

-3 D-Hero Defender Activates there turn and has to be face up to do anything other half of them time your flipping cards face down don't see how this helps them die faster or helps you out..

+3 Cup of Ace (can help you draw into win condition' date=' or make you draw 2 so that you can use those 2 cards to make them draw and burn them win/win)

+2 Chain Energy (Effect: Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or ACTIVATE CARDS FROM HIS/HER RESPECTIVE HAND.) secondary win condition makes sure they don't over extend with the dozens of cards they are drawing into.(and alright since you already have your field'o flip monsters it all happens on the field itself...)

-1 Shallow grave

-1 Book of moon

+2 Null and Void. Another good way to keep there hand managable and make sure they don't use there own personal cards to draw.

((needs more ryko also dono how your going to get to use shallow grave if you don't kill somthing of theres or they send somthing away the only thing I can tell is use morphing jar and hope you hit somthing or you use your single ryko.))

[/quote']

 

Of the whole Bunch of ideas you give there I just going to keep the Chain Energy One I like it is So obscure that No One would see that coming. Altought it can Backfire over me too.

Cup of Ass...suck coz I'm the most Unlicky person to play around with Lucky based cards.

 

Panzy.

 

It's spelled pansy, and if you want to give constructive criticism you might want to start with "not being terrible".

 

My Decks:

Big City // Crystal Ownage // Dark Magic Attack // End (FTK) // F**k Yeah, Seaking! // GANTZ // Katastrophe // "Nevermore" // Ojama Country // Za Warudo

Link to comment
Share on other sites

-2 Penguin Soldier

-3 D-Hero Defender Activates there turn and has to be face up to do anything other half of them time your flipping cards face down don't see how this helps them die faster or helps you out..

+3 Cup of Ace (can help you draw into win condition' date=' or make you draw 2 so that you can use those 2 cards to make them draw and burn them win/win)

+2 Chain Energy (Effect: Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or ACTIVATE CARDS FROM HIS/HER RESPECTIVE HAND.) secondary win condition makes sure they don't over extend with the dozens of cards they are drawing into.(and alright since you already have your field'o flip monsters it all happens on the field itself...)

-1 Shallow grave

-1 Book of moon

+2 Null and Void. Another good way to keep there hand managable and make sure they don't use there own personal cards to draw.

((needs more ryko also dono how your going to get to use shallow grave if you don't kill somthing of theres or they send somthing away the only thing I can tell is use morphing jar and hope you hit somthing or you use your single ryko.))

[/quote']

 

Of the whole Bunch of ideas you give there I just going to keep the Chain Energy One I like it is So obscure that No One would see that coming. Altought it can Backfire over me too.

Cup of Ass...suck coz I'm the most Unlicky person to play around with Lucky based cards.

 

Panzy.

 

It's spelled pansy, and if you want to give constructive criticism you might want to start with "not being terrible".

 

My Decks:

Big City // Crystal Ownage // Dark Magic Attack // End (FTK) // F**k Yeah, Seaking! // GANTZ // Katastrophe // "Nevermore" // Ojama Country // Za Warudo

 

So you are telling that Sephirotkirby is terrible? >.<

Also Moar Advices...I'll start plytesting this today.

Link to comment
Share on other sites

Yeah I got in trouble with a BEWDswarm deck and that just felt bad...

That and that I made some stupid moves...

Is something that happened me that I can't control a deck until I playtest for a while. XD

So Where to take where to add...any helpz Please?

 

Cease fire for people who over extend with monsters. Thought Chain Energy would help but i think the added burn from fire could realy kill somone afterwords.


You could even do it then combo by using book of eclipse after.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...