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Gold Rare 'Sieve Master Ninja'


LiAM

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[align=center]sieve.png

1 Tuner + 1 or more non-Tuner monsters

Once per turn, roll a 6-sided die. If the result was an even number, draw 1 card, if the result was odd,

your opponent draws 1 card. When a Tuner monster you control is removed from the field,

you can Special Summon it to your opponents field in face-up Attack Position.[/align]

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Synchros confuse me.

 

I was confused at the beginning too, but they are not that complicated.

 

EDIT:For the card, I liked the draw effect nut the last sentence don't make sence. You are giving your opponent a chance to have a monsters, also, it is a Tuner monster :shock:. UP because of this part.

 

Rate - 8.2/10

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Gold Rare is cool, though rather simple to do.

The effect needed a Summon requirement, which i see you added on the end in the lore.

The effect isnt contiguous, it has a random dice effect then an ability with Tuners?

Why would you want to give a Tuner to your opponent? The only reason would be to run over it with this guy after a Synchro Summon.. but if they end up protecting it, you just gave them half a Synchro Monster for themselves. :|

 

Quick lesson on Synchros, in case you are confused.. When you have a Tuner (A monster which in the type says: [Type/Tuner]) and a non tuner monster (Any other monster without that Tuner bit in their type) add their levels together and bring out a Synchro monster with the same level. IE: Level 2 Tuner + Level 4 non-Tuner = Level 6 Synchro. All you do with the materials is send them to the Graveyard. ;)

 

Now, i would suggest tweaking the last effect to having the non-Tuner material to be sent to your opponent's field when you Synchro Summon, or possibly being able to steal the non-Tuner when your opponent Synchro Summons. The latter would be a lot of fun. ;)

 

[6/10]

 

.kale

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Thanks, but the Tuner goes to your opponent so you can attack it.

Or lead them into a Synchro Trap (think reverse psychology "go on, I dare you to summon that").

 

Synchros are stupid.

 

It's a random Tuner effect cos the drawing was too simple.

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Gold Rare is cool' date=' though rather simple to do.

The effect needed a Summon requirement, which i see you added on the end in the lore.

The effect isnt contiguous, it has a random dice effect then an ability with Tuners?

Why would you want to give a Tuner to your opponent? The only reason would be to run over it with this guy after a Synchro Summon.. but if they end up protecting it, you just gave them half a Synchro Monster for themselves. :|

 

[b']Quick lesson on Synchros[/b], in case you are confused.. When you have a Tuner (A monster which in the type says: [Type/Tuner]) and a non tuner monster (Any other monster without that Tuner bit in their type) add their levels together and bring out a Synchro monster with the same level. IE: Level 2 Tuner + Level 4 non-Tuner = Level 6 Synchro. All you do with the materials is send them to the Graveyard. ;) They are not Tributed!!! (Just to be more especific, BEcause it confuses so much peoples :?.)

 

Now, i would suggest tweaking the last effect to having the non-Tuner material to be sent to your opponent's field when you Synchro Summon, or possibly being able to steal the non-Tuner when your opponent Synchro Summons. The latter would be a lot of fun. ;)

 

[6/10]

 

.kale

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