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New Set: Nocturne of Sorrow!


Deucalion

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Well, haven't been here in a long time, over half a year. Never really made that many cards the first time round, I think I'd only ever completed three that well. I got bored recently, came back here, thought I'd try my hand at a set, titled Nocturne of Sorrow.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned from the hand or Deck. You may not Summon any other monsters during the the turn in which this card is Special Summoned. If this card is Special Summoned, send all monsters on the field excluding this card to the Graveyard, and send this card to the Graveyard during the End Phase. This card cannot be targeted by the effects of a Spell or Trap.

 

Mavet is one of the two asdfghjkl; cards that is hideously overpowered in this particular card set, the other of which has yet to be made. This card represents Death, hence everything dies when it is summoned, including, eventually, itself. As you can see, it is an Ultimate Rare card. The name comes from the Hebrew word for death, which oddly enough is Mavet. I take no credit for the artwork, which can be found here.

 

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This card's name is treated as "Vampire Lord". Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. If you control one or more Machine-Type monsters not including this card, this card inflicts Piercing damage.

 

Wanted to put in some more Vampire support, so I made a robot vampire card for kicks. N.O.S.F.E.R.A.T.U stands for Nocturne of Shadow's Fear Exuding Robot Attack Tactical Unit. Or something along those lines, anyway. This is meant to be balanced, so if you think it is OP, feel free to tell me. Rare card. Again, no credit for artwork, which can be found here.

 

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Both players must remove from play all cards in their hands, and draw cards equal to the amount they lost as result of this card. Cards removed from play by this card's effect cannot be returned to play.

 

Draw power++, but then again, anything blown with this, really is blown. It's only to be used if a) your hand sucks unbelievably, or b) your opponent has something in their hand that could finish you which for some reason, you know about. Sometimes, everything goes to hell. Rare card. No credit pour les dessin, et c'est la [/badfrench].

 

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Each time your opponent inflicts damage to your Life Points, inflict the same amount of damage on your opponent.

 

This-for-that, eye-for-an-eye card. Note that any damage you cause to yourself, such as Life Points payment, isn't caused back to your opponent. Good card, and one your enemy will want to clear quickly. It takes all the running you can do, to keep in the same place. Rare card. The artist's original is here.

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Wow, that's awesome! Seriously, thanks man. The crazy thing is, back when I was messing around with card effects, I used N.O.S.F.E.R.A.T.U as the test dummy, so I made a gold ultimate super shiny +10 rare of gold, just like you've done, only yours is like 10x better. Mine was too flashy and blargh, yours has style! That's a +rep from me, and I owe you one.

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Incidentally, I'll give a rep to the first person to guess the hidden theme of the Spell cards. There are more to come that'll help, but you could get it now if you know your stuff... a clue would be that the next Spell I'm making will be called Gambler's Ruin.

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The OCG is a bit off in places, but I can't be bothered about that.

 

N.O.S.F.E.R.A.T.U is pretty much a boosted Vampire Lady that can inflict Battle Damage a bit easier. Balanced, but you could've made it more powerful without breaking any limits.

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*shrugs*

 

I'm a liker of Vanillas, and monsters that aren't always pushing the limits. If everything was powerful, then nothing would be powerful, if you know what I mean. You have to have some that are either just decent, or even downright bad, to realise when things are amazing. =P

 

Alsoalsoalso: what's the OCG problems? If you don't shout them at me, I'll never improve... ;-;

 

LiAM: nope, not the theme. =P It has to do with dinosaurs, but NOT Dinosaur-types.

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OCG FIX OUTPUT

CARD1:MAVET

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned from your hand or Deck. You cannot Summon other monsters in the turn this card is Summoned. When this card is Special Summoned, send all other monsters on the field to the Graveyard. This card cannot be targeted by the effect of a Spell or Trap Card. During the End Phase of a turn this card is Special Summoned, send it to the Graveyard.

 

CARD2:NOSFERATU

This card's name is also treated as "Vampire Lord". When this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell or Trap). Your opponent selects 1 card of the selected type and sends it to the Graveyard. If you control a face-up Machine-type monster, except this card, when this card attacks a Defense Position monster whose DEF is lower than this card's ATK, inflict the difference as Battle Damage to your opponent.

 

CARD3:BLACKNOISE

Remove from play all cards in both player's hands. Both players draw cards equal to the number of their cards that were removed from play by this effect. The cards removed from play by this effect are removed from play for the rest of the Duel.

 

CARD4:REDQUEEN

When you take Battle Damage from an opponent's attacking monster or damage from a card effect, inflict the same amount of damage to your opponent.

 

Not sure about Black Noise and Red Queen (hey, Color + Noun!), but they sound good to me.

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