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Darkness turns into Light [Mild Violence inside]


Zini

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[spoiler=Background]

 

Behold now the return of the wicked fiends, mad abominations and death bringing warriors. But this time fear not. If you are true and kind these mighty creatures will help you and guide you as the have vanquished their darkness and turned to the light. These Demons serve in an mighty army called the Sacred Battalion or in shot S.B. Once they have been servants of destructions but they overcame this grim faith and now allied themselves ready to protect each other even at the expanse of their own live. This bond gives them incredible power when ever more then one assembles.

 

 

 

[spoiler=Basic]

As they have turned towards the light their attribute also becomes light. Each of these monsters has a full set of powerful abilities. But these abilities are not always available. Alone they are powerless but with each companion they gain one ability level. A full field is a terrifying force and only true gods could hope for victory.

 

 

 

Important:

3 more Cards however I have a problem with the spell Card and its reference to the ability level is it clear what it means?

 

Thanks in advanced.

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- - - - - - - M O N S T E R S - - - - - - -

 

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[spoiler=Lore]

When your opponent special summons a Dragon-Type Monster you can special summon this Card from your Hand. Halve the ATK of this Card when it battles a non Dragon Type monster. This card gains effect based on the number of S.B. Monster Cards on your side of the field, not including this one.

1. Once per turn change the Battle Position of a Dragon Type Monster on the Field.

2. Once per turn you can negate the effect of one Dragon-Type effect monster.

3. When this Card destroys a Dragon-Type Monster inflict damage equal to the ATK or DEF (which ever is higher) of the destroyed monster to your opponents Life Points.

4. This Card gains 400 ATK for every Dragon Type monster in either Graveyard.

 

 

- - - - - - - S P E L L S - - - - - - -

 

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[spoiler=Lore]

Select one "S.B" monster on the Field. Choose a Ability Level Effect of this card. The selected card can activate that effect twice but it cannot activate any other Effect.

 

 

 

- - - - - - - T R A P S - - - - - - -

 

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[spoiler=Lore]

Activate this Card only when your opponent declares a attack. Equip this Card to the attacking monster. The equipped Card gains 500 ATK. It cannot change its Battle Position, it cannot be destroyed in Battle and must Attack in every Battle Phase if possible. When the the equipped Monster Battles the controller of S.B. Gift of the Crimson Sun draws 1 Card. By Paying 500 Life Points on your opponents Standby Phase he/she can not release the equipped monster. If your opponent skips his Battle Phase he/she receives 1000 Damage.

 

 

 

[spoiler=Old Cards]

 

- - - - - - - M O N S T E R S - - - - - - -

 

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If your opponent controls at least 2 Face-Down Cards, you can Special Summon this card from your hand.

This card gains effect based on the number of S.B. Monster Cards on your side of the field, not including this one.

1. if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.

2. Increase the ATK of this card by 300.

3. Once per turn, destroy one face-down Card on your opponents side of the field.

4. This card can Attack your opponent directly.

 

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If this Card is destroyed destroy every S.B. Hunting Panther Token on your side of the field.

1. Once per turn Summon 1 "S.B. Hunting Panther" (Beast-Type/Light/Level 3/ATK 1500/DEF 1500).

2. This Card cannot be targeted for Attacks.

3. Double the ATK of any S.B. Beast Type Monster you control.

4. Negate the activation of every Spell, Trap or Effect that targets more then one Card on your Side of the Field.

 

- - - - - - - S P E L L S - - - - - - -

 

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Pay a multiple of 100 Life Points. Draw a number of Cards equal to the Life Points you have Payed divided by 100. Choose one Card and add it to your Hand, shuffle the rest Cards back into your Deck. If you have chosen a S.B. Card you can reveal it to your opponent, if you do you will regain half of the Life Points you payed.

 

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Inflict 300 x number of S.B. Monster Cards on your side of the field as Effect Damage to your opponents Life Points. Increase the Ability Level of all S.B. Monsters you control by 1 until the End Phase.

 

 

- - - - - - - T R A P S - - - - - - -

 

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This card can only be activated in your opponents Battle Phase. Select one Monster on your side of the field and one on your opponents side of the field. The selected Monster immediately battle each other ignoring any restrictions. Monster Cards selected by this effect cannot Destroy any Monster Card by Battle.

 

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Negate the Activation of one Spell or Trap Card and Destroy it. Your opponent must Draw Cards until he draws a Card of the same Type as the destroyed. He/She adds this Card to his end and discards every other Card drawn this way. For each Card that is discarded to the Graveyard by the effect of this Card inflict 200 Damage to your opponents Life Points.

 

 

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