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[Snitch & Pragboy1 Present:] Ancient Alias [30/??] [LAST UPDATE: 29/7/09]


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[align=center]Is it what you've always been wishing for? Waiting for? WANTING?

 

A SET WHERE SNITCH AND PRAGBOY1 COMBINE THEIR CARD-MAKING SKILLS IN ONE HUGE CRAZY CARD FIESTA?

 

Then you'll want the hall down there. :D

 

I kid, I kid. You're in the right place. Welcome to Ancient Alias, the first of many-a-set that me and Pragboy1 hope to accomplish. One of the heavier sides of this set is older-card support, such as new Goblin (Attack Force) cards and newer Ritual and Fusion cards that perhaps mix with newer archetypes. Who knows?

 

Some oldies, some newies, it's all inside this happy meal! set!

 

Any holo's here are done by me.

Super Rare and up - Holo.

Secret Rare and up - Advanced Holo.

 

[spoiler=EN001 - Moorun, Skeletal Vampire]MoorunSkeletalVampire.png

Increase this card's ATK by an amount equal to the number of monsters your opponent controls x200. While this card is face-up on the field, no Warrior-Type monsters can be Normal Summoned or Set. During the End Phase, you may Tribute this card to add 1 monster listed on the Fusion Material monsters for a Zombie-Type Fusion monster from your Deck to your hand.

 

[spoiler=EN002 - Necrobeacon]288922e.jpg

This card can only be equipped to a Zombie-Type monster. The equipped monster cannot attack. When the chosen monster is destroyed by battle, you can remove this card from play to Special Summon 1 Level 6 or lower Spellcaster-Type monster.

 

[spoiler=EN003 - Withering Demise]187946z.jpg

During each player's Standby Phase, they must Tribute 1 face-up monster they control. If they cannot, send the top 2 cards of their Deck to the Graveyard.

 

[spoiler=EN004 - Brute, Armagedus Warrior]288922g.jpg

When this card destroys a monster by battle, switch this card to face-up Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of the next turn, except with a card effect.

 

[spoiler=EN005 - The Secret Coven of the Elves]TheSecretCovenoftheElves.png

When this card is played, place 5 Secret Coven Counters on it. When a Warrior-Type or Spellcaster-Type monster is Normal Summoned, remove 1 Secret Coven Counter from this card. When there are no Secret Coven Counters on this card, send this card to the Graveyard and destroy all face-up monsters on the field.

 

[spoiler=EN006 - Celtic Flame]288922s.jpg

When a face-up "Celtic Guardian" you control is destroyed by battle, you can Special Summon this card from your Graveyard. Once per turn, you can remove from play 1 Warrior-Type monster in your Graveyard to increase this card's Original ATK to 2000 until the End Phase. When this card is destroyed by battle, add 1 "Celtic Guardian" from your Deck to your hand.

 

[spoiler=EN007 - Interdimensional Warphole]187946k.jpg

This card can only be activated when each player has at least 1 monster removed from play. Each player pays half their Life Points. Then, each player Special Summons as many removed from play monsters as they can to their opponent's field. During the End Phase, destroy all the monsters that were Special Summoned by this card's effect. If this card is in the Graveyard, remove it from play.

 

[spoiler=EN008 - Goblin Machine Force]288922x.jpg

While this card is face-up on the field, negate the effect of all face-up "Goblin" cards you control, except "Goblin Machine Force". When this card is destroyed, switch all face-up "Goblin" cards you control to face-up Defense Position.

 

[spoiler=EN009 - Beauty of the Fountain]187946.jpg

During your Main Phase, you can Tribute this monster to add 1 Ritual Spell Card from your Deck to your hand. While this card is in your Graveyard, increase the ATK of all Aqua-Type monsters you control by 200.

 

[spoiler=EN010 - End of Civilization]288922xll.jpg

This card can only be activated while there is a face-up Field Spell card. Destroy the face-up Field Spell card. While this card remains face-up on the field, no Field Spell cards can be activated. During your Standby Phase, discard 1 Level 4 or higher monster. If you cannot, destroy this card.

 

[spoiler=EN011 - Braindead]Braindead.png

Activate only when your opponent Normal Summons or Flip Summons a monster. Treat this card as an Equip Spell Card and equip it to the Summoned monster. The equipped card cannot attack, be Tributed or be used for a Synchro Summon. During the 2nd Standby Phase after this card's activation, destroy this card and remove it from play.

 

[spoiler=EN012 - Internal Pain]288922mnm.jpg

Select 1 monster your opponent controls. Pay any amount of Life Points. Decrease the selected monsters ATK by an amount equal to the amount of Life Points paid. If the selected monster's ATK becomes 0, destroy 1 monster you control.

 

[spoiler=EN013 - Lost Hours]LostHours.png

When you activate this card, declare a monster Type. During each player's Draw Phase, the turn player must show their opponent the card they drew. If it is a monster card of the selected Type, it is removed from play. Any other card is sent to the Graveyard. During the 3rd Standby Phase after this card's activation, destroy this card and Special Summon all monsters removed from play to their owner's fields.

 

[spoiler=EN014 - Grandmaster Seinid]288922u.jpg

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Summoned successfully, you can add 1 Warrior-Type monster monster to your hand from your Graveyard with ATK equal to or less than this card's ATK.

 

[spoiler=EN015 - Insectoid Warrior]InsectoidWarrior.png

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Insect Knight" from your Graveyard. While this card remains face-up on the field, increase the ATK of all Insect-Type monsters you control by 300. During the End Phase, you can Tribute this card and one other Insect-Type monster you control to Special Summon 1 Insect-Type Fusion monster from your Extra Deck. This Special Summon is treated as a Fusion Summon.

 

[spoiler=EN016 - Ribbon Dragon]288922s.jpg

This card cannot be Special Summoned or Set. This card can only be Normal Summoned by Tributing 1 "Petit Dragon" equipped with "Ribbon of Rebirth". While a face-up monster you control is equipped with "Ribbon of Rebirth", the equipped monster cannot be destroyed by card effects.

 

[spoiler=EN017 - Trekyunn, Lightsworn Being]TrekyunnLightswornBeing.png

This card can only be Ritual Summoned by the Ritual Spell Card, "Bringing Forth Trekyunn". When this card is Summoned, send the top 3 cards of your Deck to the Graveyard, and Special Summon any "Lightsworn" monsters. While this card remains face-up on the field, the ATK increase of "Realm of Light" is doubled. When this card is destroyed, you can add 1 "Judgement Dragon" from your Deck to your hand. During the End Phase of the turn which this card was destroyed, destroy all face-up "Lightsworn" monsters you control and decrease your opponent's Life Points by an amount equal to the number of "Lightsworn" monsters in your Graveyard x100.

 

[spoiler=EN018 - Trojan Boar-Elephant-Thing]288922imq.jpg

After activation, Special Summon this card in Defense Position; it is treated as a Effect Monster Card (Beast-Type/EARTH/Level 6/ATK 0/DEF 2600). When this card is destroyed by a monster with 1500 or less ATK, return 1 Beast-Type monster from your Graveyard to your hand. (This card is also still treated as a Trap Card.)

 

[spoiler=EN019 - Approaching Obvious Defeat]187946.jpg

Special Summon 3 "Defeat Tokens" (Warrior-Type/EARTH/Level 1/ATK ?/DEF ?) to your opponent's side of the field. These tokens can not be Tributed or used for a Synchro Summon. Increase the ATK and DEF of the tokens equal to the amount of monsters your opponent controls by 500. When a "Defeat Token" is destroyed, the controller decreases their Life Points by 700.

 

[spoiler=EN020 - MedaGanian]*288922rnx.jpg

"Medabat" + "Bowganian"

Once per turn, you can discard 1 Fiend-Type monster to inflict 800 damage to your opponent's Life Points.

 

[spoiler=EN021 - Divine Sorceress]187946.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster and 1 WATER monster from your Graveyard. While this card remains face-up on the field, only the turn player can activate Spell & Trap Cards. During your opponent's End Phase, you can Tribute this card to Special Summon 1 FIRE monster and 1 WATER monster that are removed from play.

 

[spoiler=EN022 - Necromancer Isis]288922k.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Necrobeacon". Once per turn, you can remove from play 1 Zombie-Type monster to Special Summon 1 monster with the same name from your deck. Increase the ATK of all face-up Zombie-Type monsters by an amount equal to the amount of monsters with the same name that are removed from play x250.

 

[spoiler=EN023 - Harpie's Wyvern]187946s.jpg

This card cannot be Special Summoned. When this card is Normal Summoned or Set, send all "Harpie Lady" cards you control to the Graveyard. Increase this card's ATK by 300 for each card sent. During your Standby Phase, you can Tribute 1 "Harpie Lady" you control to increase this card's ATK by 300. While this card remains on the field, any EARTH monster that is Special Summoned is destroyed and sent to the Graveyard. When this card is destroyed, you can Tribute 1 face-up "Harpie's Pet Dragon" to Special Summon this card to your field, ignoring the Summoning conditions. This Special Summon is treated as a Normal Summon.

 

[spoiler=EN024 - Harpie Knight]288922w.jpg

This card cannot be Special Summoned. This card can only be Normal Summoned if you control a face-up "Harpie Lady". While this card is face-up on the field, "Harpie Lady" cannot be selected as an attack target.

 

[spoiler=EN025 - Calciderm, Slayer of the Barrens]187946.jpg

When this card is Summoned, destroy all face-up Beast-Type monsters. Every time this monster destroyed a card as a result of battle, increase this card's ATK by 200. This card cannot attack your opponent directly.

 

[spoiler=EN026 - Shining Waters]288922x.jpg

Increase the ATK of all face-up Aqua-, Sea Serpent- and Reptile-Type monsters by 300, and decrease their DEF by 300. When this card is sent to the Graveyard, you can discard 1 WATER monster to add this card to your hand.

 

[spoiler=EN027 - Soul Capture Jar - Earthern]187946d.jpg

FLIP: Remove from play all face-up Beast-Type and Dragon-Type monsters on the field and in both player's Graveyards.

 

[spoiler=EN028 - Soul Capture Jar - Glacier]288922v.jpg

FLIP: Remove from play all face-up Zombie-Type and Pyro-Type monsters on the field and in both player's Graveyards.

 

[spoiler=EN029 - Cybernetic Magi]187946s.jpg

This card cannot be Special Summoned. This card can only be Normal Summoned or Set by Tributing 1 Spellcaster-Type monster you control. When you Normal Summon this card, look at the top 3 cards of your opponent's Deck and rearrange them in any order. When a Spellcaster-Type monster is Summoned, place 1 Spell Counter on this card (max.3). When there are 3 Spell Counters on this card, send this card and any other Spellcaster-Type monsters you control to the Graveyard and Special Summon Spellcaster-Type monsters from your Graveyard equal to the amount of monsters sent.

 

[spoiler=EN030 - Arcanum Angel]288922fth.jpg

This card can only be Normal Summoned by Tributing 1 "Shining Angel" you control. When this card is destroyed by battle, you can remove from play 1 Fairy-Type monster to Special Summon this card in face-up Attack Position. When this card is Special Summoned in this way, neither player can attack for 2 turns.

 

 

Rates, C+C, the works, would be great! We both appreciate it!

 

 

[/align]

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most of the pics have blurs' date=' but that's probably just the holo anyway

 

OCG is solid for all, effects look balanced out

 

The only card that's not impressive is Withering Demise. Its effect is considered dull compared to the others

 

9.9/10

[/quote']

 

[align=center]I agree; that's the only card I was a little down struck on ideas.

 

Odd Numbered Cards: Me.

Even Numbered Cards: Prag.[/align]

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Wassup Prag' date=' long time no chat, really awesome cards you two have done, great pics solid OCG balanced effects. Perfect!

 

10/10

[/quote']

 

We talked yesterday... Anyway, thanks for your rating! Means alot!

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only Medaganian's effect is slightly dull compared to the others' date=' the rest is perfect

 

9.9/10

[/quote']

 

Once again, thanks Ragnarok. MedaGanian Prag was a bit stuck on, considering we're trying to bring back Fusions and stuff and couldn't think of a great effect. xD

 

Ha ha! This is funny to see because I know all of these pics XD

 

SILENCE! x3

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Oh man' date=' teh SET ID is [b']ANAL[/b]!!! I think you both know what this means don't you?

 

Anyway, I like the cards

 

Rate - 9.2/10

 

I will give a more constructive comment later, because I am ultimate bored right now.

 

[align=center]FINALLY SOMEONE NOTICED THE SET ID! :D

...which may or may not have been intentional...

 

But thanks for the rating. ^^[/align]

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No problem' date=' but why ANAL :D?

[/quote']

 

[align=center]Ancient Alias. It's the first thing that came to my head, and we stuck with it. xD

 

We didn't want to do AA, we wanted either three or four letters, so ANAL came along. xD[/align]

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All of them have MTG pics. And MTG art is not like yugioh art' date=' try going through some more DA's and find better pics, although some pics look excellent. And the set ID says anal. lol

 

8.5/10.

[/quote']

 

[align=center]Mmm, but the art is similar and fits. After doing some more of these perhaps, as we have a site, we'll start finding other pictures for later cards.

 

The ID was intentional. ^^[/align]

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