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Not brilliant.

 

Fire Kingdom Guardian

Capitalise names to start with. And the effect is overpowered, so I've modified it. Also, change to a Pyro-Type monster.

 

OCG: When this card is Normal Summoned or Set, add up to 5 Equip Spell Cards from either player's Graveyard to your hand. During your Main Phase, equip all Equip Spell Cards added by this card's effect to FIRE monsters on your side of the field. If you do not, remove from play a number of cards in your hand equal to the number of Equip Spell Cards in your hand.

 

Sacred-Gaiden Protector

See above for correct spelling. Add this to the set. Change its Attribute to FIRE and it's Type to Warrior; reduce ATK/DEF to 200/200.

 

OCG: As long as this card remains face-up on the field, twice per turn, you can negate the effects of Spell or Trap Cards that designate FIRE monsters on your side of the field.

 

Skeletal Fire Dragon

Same grammar problems. Give it an effect, like the one below.

 

OCG: This card is also treated as a Zombie-Type monster.

 

Dark Fire Dragon Rider

Capitalise names. I can't read the effect. Type it out beneath the card so I can fix it.

 

Eagle Chieftian

 

Overpowered. Increase to Lv.9. I've also modified the effect.

 

OCG: As long as "Molten Destruction" remains face-up on the field, you can negate the effects of Spell and Trap Cards that designate this card.

 

Fortress of Flames

Change to a Field Spell Card, it will work much better.

 

All FIRE monsters gain 1000 ATK. All non-FIRE monsters lose 500 ATK. When this card is removed from the field, all FIRE monsters are destroyed.

 

Mystic Creation of Fire

First, change the name of this card and the Ritual Monster. One is too long-winded, the other doesn't fit.

I suggest "Glorious Flames" and "Magnificent Fire Dragon".

 

OCG: This card is used to Ritual Summon "Magnificent Fire Dragon". You must also offer monsters as a Tribute whose total Levels equal 9 or more from the field or your hand.

 

I've reduced the Level because a Lv.12 Ritual Monster would be underpowered. As for the Ritual Monster, try to come up with something, post it, and I can review it. If you want, you can PM your ideas to me, and I'll help you.

 

Warp Fire Portal

Capitalise names.

 

Activate only when your opponent attacks your Life Points directly. Destroy the attacking monster. If the destroyed monster remains in the Graveyard during the second End Phase after this effect was activated, it is removed from play.

 

 

3/10

 

You might want to join the Newb Defense League. We'll pair you with an experience member who can help you improve your cards. Consider this offer. Click the link in my sig. \/

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Not brilliant.

 

Fire Kingdom Guardian

Capitalise names to start with. And the effect is overpowered' date=' so I've modified it. Also, change to a Pyro-Type monster.

 

OCG: When this card is Normal Summoned or Set, add up to 5 Equip Spell Cards from either player's Graveyard to your hand. During your Main Phase, equip all Equip Spell Cards added by this card's effect to FIRE monsters on your side of the field. If you do not, remove from play a number of cards in your hand equal to the number of Equip Spell Cards in your hand.

 

[b']Sacred-Gaiden Protector[/b]

See above for correct spelling. Add this to the set. Change its Attribute to FIRE and it's Type to Warrior; reduce ATK/DEF to 200/200.

 

OCG: As long as this card remains face-up on the field, twice per turn, you can negate the effects of Spell or Trap Cards that designate FIRE monsters on your side of the field.

 

Skeletal Fire Dragon

Same grammar problems. Give it an effect, like the one below.

 

OCG: This card is also treated as a Zombie-Type monster.

 

Dark Fire Dragon Rider

Capitalise names. I can't read the effect. Type it out beneath the card so I can fix it.

 

Eagle Chieftian

 

Overpowered. Increase to Lv.9. I've also modified the effect.

 

OCG: As long as "Molten Destruction" remains face-up on the field, you can negate the effects of Spell and Trap Cards that designate this card.

 

Fortress of Flames

Change to a Field Spell Card, it will work much better.

 

All FIRE monsters gain 1000 ATK. All non-FIRE monsters lose 500 ATK. When this card is removed from the field, all FIRE monsters are destroyed.

 

Mystic Creation of Fire

First, change the name of this card and the Ritual Monster. One is too long-winded, the other doesn't fit.

I suggest "Glorious Flames" and "Magnificent Fire Dragon".

 

OCG: This card is used to Ritual Summon "Magnificent Fire Dragon". You must also offer monsters as a Tribute whose total Levels equal 9 or more from the field or your hand.

 

I've reduced the Level because a Lv.12 Ritual Monster would be underpowered. As for the Ritual Monster, try to come up with something, post it, and I can review it. If you want, you can PM your ideas to me, and I'll help you.

 

Warp Fire Portal

Capitalise names.

 

Activate only when your opponent attacks your Life Points directly. Destroy the attacking monster. If the destroyed monster remains in the Graveyard during the second End Phase after this effect was activated, it is removed from play.

 

 

3/10

 

You might want to join the Newb Defense League. We'll pair you with an experience member who can help you improve your cards. Consider this offer. Click the link in my sig. \/

 

i did but i never got around to asking them to help me fix it

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i did but i never got around to asking them to help me fix it

 

I'm an admin for that club and you are not mentioned on the member list. What you need to do is fill in the application form on the first post and you'll be accepted.

 

Dark Fire Dragon Rider

Capitalise the names' date=' increase to Lv.9, capitalise 'Dragon'.

 

"Fire Kingdom Guardian" + "Skeletal Fire Dragon"

This card is also treated as a Pyro-Type monster. When this card is summoned, roll 1 six-sided die. Special Summon 1 Dragon-Type monster from your Graveyard whose Level is equal to result of the die roll.

 

[b']Angel's Diamond[/b]

 

Equip only to a "Ressurected Angel" monster. The equipped monster gain 500 ATK.

 

Angel's Light

Overpowered, decrease to 700 ATK.

 

As long as this card remains face-up on the field, all "Ressurected Angel" monsters gain 700 ATK.

 

Angel's Soul Binder

Overpowered, make it a one-time use.

 

Activate only when your opponent attacks a "Resurrected Angel" monster on your side of the field. Negate the attack. During the second End Phase after this effect was activated, destroy the attacking and targeted monster.

 

Majik Orb

'Majik' = 'Magic' ... Try an come up with an effect yourself.

 

Nightwatchman

Blurry pic, make Effect monsters, would be Beast-Warrior-Type.

 

Ressurected Angel-Hell's Guardian

Don't make dual-types. And try to come up with an effect.

 

Ressurected Angel-Tigarie

Don't make Normal Monsters, and come up with an effect.

 

Ressurected Angel-Warlord

Decrease ATK to 3000.

 

This card gains 400 ATK for each "Ressurected Angel" monster in your Graveyard.

 

Ressurected Angel-Dogu

You've spelt Angel wrong.

 

While this card is face-up on your side of the field, your opponent cannot select a face-up "Ressurected Angel" monster as an attack target except "Ressurected Angel-Dogu".

 

Ressurected Angel-Kamiga

Very simple effect. Make it more imaginative.

 

Ressurected Angel-Quince

 

Each time your opponent inflicts Battle Damage to you, this card gains 200 ATK.

 

Wolf Reincarnation

Since it's a Ritual Spell Card, you'll have to come up with a Ritual Monster. I suggest using the currect pic for the Ritual Monster. As for name, how about "Reborn Lupine"? You'll have to design the Ritual Monster before the Ritual Spell Card.

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These obviously didn't take you long. If they did take you long, then you must not be very intelligent. These cards have no effects, and are horrible overall. At least you gave me something new to add to my flame club. :\

 

+5, because you're probably new at this. -5/10

 

AoC flame club has been here.

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Majic orb (If you wanted the word that mages do, is Magic, not majic. but still your card)

 

Pay 400 of your Life Points to negate and destroy a Spell Card of your opponent's control.

 

 

 

i cant find anything for the else, but really man, the vanilla/normal is Resurected, not reserected.

 

and... your pics are good, but look at mines here are two exs of a DAM GOOD PIC and a EPIN FAIL PIC

 

First one is the god

second is the fail

 

Check it out and educate yourself of the graph¡

 

Bring me to life... nah... better bring me to Grapharadise

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Dark Horse Rider of Time

 

As long as this card remains face-up on the field, all DARK monsters gain 400 ATK.

 

Very dull effect, capitalise 'warrior'

 

Forbidden Angel

 

This card's ATK and DEF are equal to the number of "Ressurected Angel" monsters in your Graveyard x 200.

 

Lava Death Warrior

Don't make dual-types. Make this a Pyro-Type with this effect:

 

This card is also treated as a Warrior-Type monster. As long as this card remains face-up on the field, your opponent cannot select a monster you control as an attack target except "Lava Death Warrior".

 

Overpowered, increase to Lv.9, overused pic.

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