Jump to content

[Voltaic] - Clear Light! - 15 cards


Dark Mousy

Recommended Posts

Please rate comment, send me helpful and good pictures, or keep this thread alive by simply posting! Help me in any way you like.

 

Any OCG Correction, etc. is greatly appreciated. And Good comments will get you +1 Rep.

 

Newest Addition

 

259609a.jpg

This card is not treated as a DARK Monster while it is face-up on the field. This card is not destroyed in battle. This card cannot destroy other Monsters in battle (damage calculation is not applied.) Whenever this card attacks or is attacked, inflict the difference between the ATK of this card and the ATK of the opposing Monster to both players' Life Points.

 

[spoiler=Booster]

voltaicbooster.png

 

Thanks to Skippy_Canoe for making the booster.

 

 

 

Cards

[spoiler=Spells]

[spoiler=[b]Clear World[/b]]

259609b.jpg

Pay 500 Life Points during each of your Standby Phases. Activate the following effects based on the Attributes of the Monsters that they control. LIGHT: Play with your hand face-up. DARK: If you control 2 Monsters, you cannot declare an attack. EARTH: Halve the DEF of all your Monsters. WATER: During your End Phase, discard 1 card. WIND: During your End Phase, destroy 1 Set Monster you control. FIRE: You must pay 500 Life Points to activate a card effect.

 

 

[spoiler=[b]Rising Sun[/b]]

259609k.jpg

If there is no face-up "Clear World" on the field, destroy this card. All Monsters on the field with "This card is not treated as a LIGHT Monster." are treated as LIGHT Monsters. All LIGHT Monsters on the field do not need to pay Life Points to activate their effects. If the controller of this card controls LIGHT Monsters, negate the effect of "Clear World".

 

 

[spoiler=[b]Blooded Moon[/b]]

259609z.jpg

If there is no face-up "Clear World", destroy this card. All Monsters with "This card is not treated as a LIGHT Monster." are treated as DARK Monsters. If you control more than 2 DARK Monsters, negate the effect of "Clear World". You do not have to pay Life Points to activate the card effects of DARK Monsters.

 

 

[spoiler=[b]Clear Inferno[/b]]

259609o.jpg

This card can only be activated by removing 1 "Clear World" on your field from play. During your Standby Phase, pay 500 Life Points or destroy this card. Apply the following effects to a player depending on the Attribute(s) of the Monsters you control. If "Blooded Moon" or "Rising Sun" is on the field, the controller of those cards does not recieve the effect of this card. LIGHT - Play with your hand face-up, during your Standby Phase, pay 300 Life Points for every Spell Card in your hand. DARK - You cannot declare an attack. EARTH - Halve the ATK and DEF of all your Monsters. WATER - Destroy all set cards on the field. FIRE - During your End Phase, you take 1000 damage. WIND - You cannot activate card effects.

 

 

 

 

[spoiler=Trap Cards]

[spoiler=[b]Dark Clarity[/b]]

259609p.jpg

This card can only be activated when a Continuous Spell or Trap Card is activated. Until the End Phase, all Monsters with the effect "This Monster is not treated as a DARK Monster." gain 1000 ATK, and they are unaffected by the effects of Effect Monsters, Spell, or Trap Cards.

 

 

 

 

[spoiler=Monsters[b]*New Cards Here*[/b]]

[spoiler=[b]Radiant Light - Elekrous[/b]]

14bi2ae.jpg

This card is not treated as a LIGHT Monster while it is face-up on the field. This card can attack directly. If this card is destroyed in battle, you can send top 3 cards from your Deck to your Graveyard to destroy the Monster that destroyed this card. When a card effect would destroy this Monster is activated, send 1 card from your hand to the Graveyard to negate its activation and destroy the card.

 

 

[spoiler=[b]Primordial Light - Ryukrous[/b]]

2mh7675.jpg

This card is not treated as a LIGHT monster while it is face-up on the field. This card cannot attack directly. When this card inflicts damage to your opponent by battle, this card gains 1000 ATK. You can pay 3000 Life Points to negate this card's second effect until the end of the Battle Phase. When this card is destroyed by battle, remove it from play. When this card is destroyed by a card effect, send it to the bottom of your Deck.

 

 

[spoiler=[b]Faded Light - Zyrkrous[/b]]

2la8z8w.jpg

This card is not treated as a LIGHT Monster while it is face-up on the field. During each of your Standby Phases, this card gains 500 ATK. This card cannot be destroyed in battle. This card must attack during your Battle Phases. This card must attack directly. During your Battle Phase, if your Life Points are higher than your opponent's, your opponent gains Life Points equal to twice the ATK of this card.

 

 

[spoiler=[b]Turbulence Light - Kinskrous[/b]]

hrk8hv.jpg

This card is not treated as a LIGHT Monster while it is face-up on the field. Once per turn, during your Main Phase, if this card is on your field, you can equip this card to 1 face-up Monster. If the equipped Monster is a LIGHT Monster, treat it as a DARK Monster. You can pay the current difference between your and your opponent's Life Points to destroy the equipped Monster and Special Summon this Monster to your side of the field.

 

 

[spoiler=[b]Shearing Light - Rinkrous[/b]]

158087a.jpg

This card is not treated as a LIGHT Monster while it is face-up on the field. During battle between this Monster and a Defense Position monster whose DEF is lower than this card's ATK, inflict the difference as Battle Damage to your opponent. If this card inflicts Battle Damage, draw 1 card and show it to your opponent, if the card is a Monster Card, return it to the bottom of the deck, if the card is a Spell Card, draw 1 more card, if the card is a Trap Card, decrease the ATK of this card by 100.

 

 

[spoiler=[b]Pruging Light - Rugkrous[/b]]

25s0m8i.jpg

This card is not treated as a LIGHT Monster while it is face-up on the field. During your Standby Phase, increase the Level of this card by 1. During your Main Phase 1, pay 200 Life Points to decrease the Level of this card by 1. All Monsters that have a higher Level than this card cannot attack. If you control Monsters whose Level is higher than this card, pay 1000 Life Points to decrease the Level of all your Monsters (except this one) by 2 until your End Phase.

 

 

[spoiler=[b]Infernal Dark - Zhirqhan[/b]]

11u83l2.jpg

This card is not treated as a DARK Monster while it is face-up on the field. If there is another Monster with no attributes on the field, this card cannot be attacked. If this card is destroyed as a result of a Card Effect, Special Summon this card to your field during your next Standby Phase. Whenever your opponent draws a card, send the top card from your opponent's Deck to the Graveyard.

 

 

[spoiler=[b]Penunmbral Dark - Syqhan[/b]]

259609m.jpg

This card is not treated as a DARK Monster while it is face-up on the field. All Monsters on the field are treated as DARK Monsters, increase the ATK of this card by 500 for each DARK Monster on the field. The controller of this card does not receive the effect of "Clear World".

 

 

[spoiler=[b]Reanimated Dark - Pahrqhan[/b]]

259609n.jpg

This card is not treated as a DARK Monster while it is face-up on the field. Once per turn, you can Special Summon 1 Monster 1000 ATK or less from the Graveyard. Until the End Phase, this card's ATK and DEF become the ATK and DEF of the Special Summoned Monster. During your End Phase, remove the Special Summoned Monster from play.

 

 

[spoiler=[b]Looming Dark - Kniqhan[/b]*New Card*]

259609c.jpg

This card is not treated as a DARK Monster while it is face-up on the field. If this monster attacks a Defense Position Monster whose DEF is lower than this card's ATK, inflict the difference as Battle Damage to your opponent's Life Points. If this card inflicts Battle Damage to your opponent, send the top card from your Deck to the Graveyard and activate the appropriate effect: Spell - Destroy 1 Card on your field. Trap - Place the discarded card into your hand. Monster - Send 1 more card from your Deck to your Graveyard.

 

 

[spoiler=[b]Faithful Dark - Magrqhan[/b]*New Card*]

259609a.jpg

This card is not treated as a DARK Monster while it is face-up on the field. This card is not destroyed in battle. This card cannot destroy other Monsters in battle (damage calculation is not applied.) Whenever this card attacks or is attacked, inflict the difference between the ATK of this card and the ATK of the opposing Monster to both players' Life Points.

 

 

 

 

Link to comment
Share on other sites

  • Replies 71
  • Created
  • Last Reply

This card is not treated as a LIGHT Monster while on the field. This card can attack directly. If this card is destroyed by battle you can send the top 3 cards of your Deck to your Graveyard to destroy the opposing monster. If this card would be destroyed by a card effect you can send 1 card from your hand to the Graveyard instead.

 

Fixed yer OCG for ya.

Pretty cool card, but a bit unclear.

7/10

Link to comment
Share on other sites

This card is not treated as a LIGHT Monster while on the field.

 

This is clear. It has no attribute. It is the current OCG for all those "Clear" cards that are going to be released.

 

you can send the top 3 cards of your Deck to your Graveyard

 

Whoops, forgot the word top.

 

to destroy the Monster that destroyed this card.

 

This is fine, and pretty clear. Probably better than your version.

 

If this card would be destroyed by a card effect you can send 1 card from your hand to the Graveyard instead.

 

Thank you.

Link to comment
Share on other sites

Ok' date=' I was just tryin to help D=

Also, does elekrous mean anything? Or did it just sound good?

[/quote']

 

Sorry if I sounded like that, I actually did take some of your advice.

 

 

if it's not treated as a LIGHT attribute monster on the field' date=' then what is it treated as?

 

7/10

[/quote']

 

It is treated as having no attribute. And yes. it is the proper ocg.

Link to comment
Share on other sites

OCG errors? I've checked this 5 times. The last sentence is basically Prime Material Dragon, 1st and 2nd sentence is from Clear Phantom. If they are exactly the same as the original cards, then how can there be Original Card Grammar errors.

 

OPed? Maybe... it works great for a lot of archetypes. As mentioned above.

Link to comment
Share on other sites

Sweet cards I love the clear cards and you making cards similar to them makes me very happy I like the pics you used here. OCG seems very good. One thing though I am a little confused on the effect of Primordial Light-Ryukrous, but other than that they are great. 9/10

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...