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Mario - Mushroom Kingdom Hero (20/20+)


Symbiote

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This set is based solely on Mario.

 

 

[align=center][spoiler=Super Mario Bros.]271237o.jpg

 

You can Tribute this card to Special Summon 1 Level 3 or lower "Mario" monster from your hand or Deck.

 

[spoiler=Winged Cap Mario]271237n.jpg

 

This card cannot be targeted by the effects of WIND monsters. When this card is selected as an attack target, you can discard 1 card to negate the attack. This effect can only be activated once.

 

[spoiler=Raccoon Suit Mario]271237h.jpg

 

When your opponent activates a Spell or Trap Card, you can pay 800 Life Points to negate the effect and destroy it.

 

[spoiler=Fire Mario]271237cto.jpg

 

This card is also treated as a Pyro-Type monster. You can discard 1 Spell Card that affects FIRE monsters to destroy 1 non-FIRE monster your opponent controls. This effect can only be activated once. Increase the ATK of all "Mario" monsters you control by 400 (excluding this card).

 

[spoiler=Ice Mario]271237ycl.jpg

 

1 "Mario" monster + 1 WATER monster

This card cannot be Summoned except by Fusion Summon. Once per turn, select 1 monster your opponent controls. The selected monster cannot attack or be attacked until the end of your next turn. Cards selected by this card's effect can only be selected once.

 

[spoiler=Doctor Mario]271237l.jpg

 

During your Main Phase 1, you can pay 900 Life Points to Special Summon 3 "Virus Tokens" (Fiend-Type/DARK/Level1/ATK 100/DEF 100) in Defense Position on your opponent's side of the field. During the Main Phase 1, the controller of the tokens takes 300 points of damage X the number of "Virus Tokens" they control.

 

[spoiler=Super Mario Sunshine]271237f.jpg

 

This card is also treated as an Aqua-Type monster. Increase the ATK of this card by 100 for each Machine-Type monster on the field. During your Main Phase 1, you can Tribute 1 WATER monster you control (except this card) to inflict 500 points of Direct Damage to your opponent.

 

[spoiler=Evil Mario]marion.png

 

"Mario - Super Mario Bros." + 1 non-Tuner monster

This card cannot be Summoned except by Synchro Summon. When this card is Synchro Summoned succesfully, you can destroy 1 "Mario" monster your opponent controls. Increase the ATK of this card by 100 for each DARK monster in your hand. Remove from play 1 "Mario" monster you control (excluding this card) to remove from play 1 monster your opponent controls with the same or less Level Stars.

 

[spoiler=Frog Suit Mario]271237x.jpg

 

This card cannot be destroyed by a WATER monster. You can Tribute this card to Special Summon 1 "Mario" monster (regardless of Level Stars) from your hand. Ignore the Summoning conditions.

 

[spoiler=DDR Mario Mix]271237rrs.jpg

 

The original ATK and DEF of this card is the number of Level 4 or lower "Mario" monsters in your Graveyard X 500. When this card destroys a Level 3 or lower non-"Mario" monster, remove that card from play.

 

[spoiler=Super Mario 64]271237w.jpg

 

You can Special Summon this card when there is no "Mario" monsters in your hand or on your side of the field. Increase the ATK of this card by 200 for each "Mario" monster in your hand. During the Main Phase 2 that this card is destroyed, add 1 Spell Card from your Deck to your hand.

 

[spoiler=Super Smash Bros. Melee]271237u.jpg

 

This card cannot be Normal Summoned except by Releasing 1 EARTH or FIRE "Mario" monster you control. This card cannot be destroyed by a "Mario" monster. When this card is destroyed by battle, you can Special Summon 1 "Mario - Super Smash Bros." from your hand.

 

[spoiler=Super Smash Bros. Brawl]271237c.jpg

 

This card cannot be Summoned except by Releasing 1 EARTH of FIRE "Mario" monster you control. This card is also treated as an EARTH monster. During your Main Phase 1 after the turn this card was Summoned, you can discard 2 Spell Cards to increase the ATK of this card by 1000 until the End Phase. This effect can only be activated once. When this card is destroyed by battle, you can Special Summon 1 "Mario - Super Smash Bros. Melee" from your hand. Ignore the Summoning conditions. The effect is not activated.

 

[spoiler=Ambassador Mario, Futurama]271237s.jpg

 

When this card is Summoned, select 1 monster you control and 1 monster your opponent controls. The selected cards cannot attack or be attacked as long as this card is face-up on the field.

 

[spoiler=Anti Mario]marioilt.png

 

1 "Mario" monster + 1 DARK monster your opponent controls

This card cannot be Summoned except by Fusion Summon. This card is Summoned to your opponent's side of the field. When this card is Summoned, decrease the Life Points of the controller of this card by the number of non-DARK monsters on the field X 300. When this card is destroyed by the effect of a Spell or Trap Card, Special Summon from the Graveyard the "Mario" Fusion Material Monster used to Fusion Summon this card. Ignore the Summoning conditions. If it has an effect, it is not activated.

 

[spoiler=Paper Mario]271237xvk.jpg

 

You can Release this card to Special Summon 1 Level 4 or lower "Mario" monster from your hand. When that card is destroyed, remove this card from play.

 

[spoiler=Shotgun Mario]271237s.jpg

 

This card can only be Normal Summoned by Releasing 1 "Mario" monster you control equipped with an Equip Spell Card. When this card is Summoned, select 1 card in your opponents hand and remove it from play. If it is a "Mario" monster, your opponent discards his/her hand and draws 3 cards.

 

[spoiler=Darkspine Mario]darkmario.png

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck by Releasing 1 "Mario" monster you control when a Level 4 or lower monster you control is destroyed. Increase the ATK of this card by 100 for each "Mario" monster in your Graveyard. During your Main Phase 1, you can Release 2 monsters you control (excluding this card) to destroy all cards your opponent controls. If this effect is activated, you must skip your Battle Phase this turn.

 

[spoiler=Beam Swordsman Mario]271237g.jpg

 

This card can only be Normal Summoned by discarding 1 Monster Card and 1 Equip Spell Card. During each of your Standby Phases, destroy 1 Equip Spell Card your opponent controls. For each card destroyed by this card's effect, increase your Life Points by 200.

 

[spoiler=Super Mario Bros. Inverted]271237ema.jpg

 

This card is also treated as "Mario - Super Mario Bros." while it is face-up on the field. Select 1 monster your opponent controls. 3 turns after this card was Summoned, destroy this card and the selected card.

[/align]

 

 

[align=center][spoiler=Credits]Raccoon Suit Mario edited by me (which is why the pic is bad)

Wording in Ice Mario edited out by me

Gold Rares by LiAM

[/align]

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200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000/1

 

 

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Calvin' pid='2736280' dateline='1249399408']

Okay they are good' date=' but you don't have to put mario at the begining every time. we know its some form of mario. secondly its not called raccoon suit. its the Tanooki Suit. ill give them a 7.6/10

[/quote']

 

It's the Archtype.

And oh well.

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COOOL!!! KEEP GOING! But dont stray from the core keep giving us MARIO no one carers about any of the other characters!!!(just kidding there all cool) Aniway just keep going with diferent marios! 9/10 If you make me more the 9 will turn into a 10...totally not bribing you!


Also I think that then wing cap mario shoud be inmune to the effects of earht type monsters .Since after all he is flying.

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COOOL!!! KEEP GOING! But dont stray from the core keep giving us MARIO no one carers about any of the other characters!!!(just kidding there all cool) Aniway just keep going with diferent marios! 9/10 If you make me more the 9 will turn into a 10...totally not bribing you!


Also I think that then wing cap mario shoud be inmune to the effects of earht type monsters .Since after all he is flying.

 

Thanks. That's a possibility.

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