Jump to content

Kotaro v Lucifer, LOCK AND MOVE


Kotaro

Recommended Posts

[align=center]Rules to voters

Only legit votes count, you must state reasons for your choice and give explanations on both cards including OCG and how useful the effect is etc.

 

First to reach, 6 votes wins or will end August the 2nd

 

 

Card A:

Image credit: http://www.magicdeckvortex.com/art_update_2009_05.htm

dfyo87.jpg [spoiler=Effect]During the turn that this card is Normal Summoned or Special Summoned, you can place 2 Beast Counters on this card (max.5). Increase the ATK of this card by 600 for each Beast Counter on this card. When this card is switched from Defense Position to Attack Position, you can place 1 Beast Counter on this card. By removing 5 Beast Counters from this card, you can Special Summon up to 2 monster’s that have 1000 ATK or less from your Graveyard. Each time a monster is Special Summoned from your Graveyard, you can Special Summon 2 "Beast Tokens" (Beast-Type/EARTH/Level 1/ATK 500/DEF 500) in Defense Position. The "Beast Tokens" cannot be used as a Tribute for a Tribute Summon. Increase the DEF of this card by 600 for each "Beast Token" you control.

 

 

 

Card B:

Image Credit: Zoltan Boros and Garbor Szikszai of MTG Staples

 

 

99jfp4.png

[spoiler=Effect]This card cannot be Summoned except by Tributing 2 face-up Pyro-Type monsters. When this card is Summoned, you can increase the ATK and DEF of this card by the number of FIRE monsters you control x500. When this card attacks or is attacked, you can Summon 1 Pyro Token (Pyro-Type/FIRE/Level 1/ATK 500/DEF 500). This token can be Tributed to increase the ATK of this card by 1000 during the Battle Phase. When this card is targeted by Spell, Trap, or Monster Effects, you can Tribute 1 Pyro Token to negate the effect and destroy the card.

[/align]

Link to comment
Share on other sites

Card A:

 

-Nice image, although by the definition of the word "Anemic", I'm not sure it fits the name.

-The effect seems balanced, although it has a powerful effect and potential, since it has 1200 ATK and DEF when it is Summoned it may not last long on the field.

-OCG:

During the turn that this card is Normal Summoned or Special Summoned, you can place 2 Beast Counters on this card (max.5). Increase the ATK of this card by 600 for each Beast Counter on this card. When this card is switched from Defense Position to Attack Position, you can place 1 Beast Counter on this card. By removing 5 Beast Counters from this card, you can Special Summon up to 2 monster’s that have 1000 ATK or less from your Graveyard. Each time a monster is Special Summoned from your Graveyard, you can Special Summon 2 "Beast Tokens" (Beast-Type/EARTH/Level 1/ATK 500/DEF 500) in Defense Position. The "Beast Tokens" cannot be used as a Tributes for a Tribute Summon. Increase the DEF of this card by 600 for each "Beast Token" you control.

 

^Parts in bold are either phrased in not the most up to date OCG, or contain an error.^

 

Card B:

 

-Nice image as well, I personally like this one better and it fits the name.

-The effect is a bit overpowered, it has no less than 2000 ATK and DEF when it is Summoned (you control 5 monster, Tribute 2, Summon 1, 500 x4 = 2000) unless the Tributes are Special Summoned back to the field, and could have up to 3000 ATK and DEF during that Battle Phase. Which is a hair much for a Level 7. Although I suppose it could have only 2000 ATK during your opponent's next turn. I like the fact that a strategy has to develop when playing this card.

-OCG:

This card cannot be Summoned except by Tributing 2 face-up Pyro-Type monsters. When this card is Summoned, you can increase the ATK and DEF of this card by the number of FIRE monsters you control x500. When this card attacks or is attacked, you can Summon 1 Pyro Token (Pyro-Type/FIRE/Level 1/ATK 500/DEF 500). This token can be Tributed to increase the ATK of this card by 1000 during the Battle Phase. When this card is targeted by Spell, Trap, or Monster Card Effects, you can Tribute 1 Pyro Token to negate the effect and destroy the card.

 

^Same as above^

 

My vote: Card B

 

I find the card more playable and the image nicer, despite the OCG errors that card gets my vote.

 

It was a close match.

Link to comment
Share on other sites

The OCG on both cards looks perfect.

 

Anemic Warrior - First off, the name. By "Anemic", I assume you mean 'lacking force, vitality, or spirit', and not 'having anemia'. If you are, it's a great name which perfectly fits the card. I feel the image matches adequately. It seems this card would be incredibly difficult to make it effective. Since it takes 5 Beast Counters (3000 ATK) for only two destroyable Beast Tokens (1200 DEF), I wouldn't ever use it's second effect. Now its a great concept, just to me, it seems a little underpowered.

 

 

Hellfire Warrior - You really couldn't go wrong with the name or picture. I like the effect, especially the part about tributing the tokens. It's a good choice, 1000 ATK now, or 500 for later. Now my only question is what is the limit for tokens? Besides that, perfect card.

 

This is a toughie, but my vote goes for...

 

 

 

...Card B.

Link to comment
Share on other sites

Card A

Name and Pic: It doesn't look like a real YGO card, (our task here is to create realistic stuff, right) it looks more like a MTG card. It kinda fits with the name and effect tho. 6/10.

Effect: I don't like slow effects, and this is quite slow. The effect is very, very creative, but I can't say that I like it. 7/10

Usability: I do not see this card usable much. It's very slow, and it will get destroyed in seconds, because it comes into play with 1200 ATK and 0 DEF, which makes summoning it in defense position worse. 6/10

OCG: All fixes above are true. 8/10

TOTAL: 27/40

 

Card B

Name and pic: The name could be better than "Hellfire Warrior", the "Warrior" part is kinda cliche. It fits the pic perfectly, which is epin :3, but I see a sword in his hand, "Hellfire Swordsman" would feel better. 8/10

Effect: It definetly needs a huge FIRE swarm, which doesn't look too good, does it? Because to keep this card in your field, you need pyros, and you need stuff on the field to protect it until you swarm the field with Pyro tokens. 8/10

Usability: Usable, helps with Pyro decks, but once again, slow, and I don't like it much. 6/10

OCG: Looking at the fixes above, I see more OCG errors than A. 6/10

TOTAL 28/40

 

Card B gets my vote.

Link to comment
Share on other sites

I vote card A. Card B seems to have more OCG errors and I like the effect of card A more. Apart from that, the pics are about the same standard, brilliant, and the ideas of both of them are great. This was a close one, but my vote has to be card A.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...