burnpsy Posted July 29, 2009 Report Share Posted July 29, 2009 I've already built the Five-Headed Dragon version of this, but wanted to see if this would work out. It will probably do better. PLEASE HELP ME CUT TO 40! Chain Material OTK (44) Monsters (20) 2x A Cat of Ill Omen3x Black Luster Soldier3x Catapult Turtle2x Destiny Hero - Diamond Dude2x Destiny Hero - Malicious2x Destiny Hero - Plasma3x Mother Grizzly3x The Light - Hex Sealed Fusion Spells (17) 2x Allure of Darkness2x Destiny Draw3x Fusion Gate1x Future Fusion2x Gold Sarcophagus1x Heavy Storm1x Level Limit Area - B1x Monster Reborn2x Terraforming2x Trade-In Traps (7) 3x Chain Material1x Gravity Bind1x Mirror Force1x Return from the Different Dimension1x Torrential Tribute Extra Deck (15) 3x Dragon Master Knight12x Synchro Monsters (To Be Decided) Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 29, 2009 Report Share Posted July 29, 2009 Chain Material OTK (44) Monsters (20) 2x A Cat of Ill Omen3x Black Luster Soldier3x Catapult Turtle2x Destiny Hero - Diamond Dude2x Destiny Hero - Malicious2x Destiny Hero - Plasma3x Mother Grizzly3x The Light - Hex Sealed Fusion Spells (17) 2x Allure of Darkness3x Fusion Gate1x Future Fusion2x Gold Sarcophagus1x Heavy Storm1x Level Limit Area - B2x Messenger of Peace1x Monster Reborn2x Terraforming2x Trade-In Traps (7) 3x Chain Material1x Gravity Bind1x Mirror Force1x Return from the Different Dimension1x Torrential Tribute Extra Deck (15) 3x Dragon Master Knight12x Synchro Monsters (To Be Decided) You miscounted your monsters; there are 20. Why do you have Synchros without Tuners? For now that's what I got off those cards. Maybe I'll think of something else later. Link to comment Share on other sites More sharing options...
jabber2033 Posted July 29, 2009 Report Share Posted July 29, 2009 Posted this a few minutes ago in an earlier thread. Modified version of a deck I saw in Traditional. Try it. Monsters: 183x Blue-Eyes White Dragon3x The White Stone of Legend3x Black Luster Soldier3x Catapult Turtle3x King of the Swamp3x Gilasaurus Spells: 193x Trade-In2x Gold Sarcophagus2x Foolish Burial1x Monster Reborn1x Heavy Storm1x Mystical Space Typhoon3x Fusion Gate2x Dragon's Mirror1x Terraforming1x Advanced Ritual Art2x Black Luster Ritual Traps: 41x Torrential Tribute3x Chain Material Total: 41 Extra Deck: 153x Dragon Master Knight3x Five-Headed Dragon3x Blue-Eyes Ultimate Dragon6x Generic Synchros If Dragon Master Knight is your goal' date=' a non-Attacking Chain Material variation would be better. Put it this way. Catapult Turtle + Fusion Gate + Chain Material = game. Handbook: Use Gilasaurus to bring out Catapult Turtle. Activate Fusion Gate and Chain Material. This lets you bring out a trio of Dragon Master Knights. King of the Swamp subs for Blue-Eyes Ultimate Dragon. Using the ability of Catapult Turtle tribute the 3 Dragon Master Knights. Then for the last bit of damage, Tribute Catapult Turtle and that's game right there. Gold Sarcophagus is the best Trap searcher I can come up with. If you can't get that, A Cat of Ill Omen is your Trap searcher. Overall, this is really just an inferior Magical Scientist FTK.[/quote'] Link to comment Share on other sites More sharing options...
burnpsy Posted July 29, 2009 Author Report Share Posted July 29, 2009 @jabber: The DMK and FGD variants should stay away from eachother. BEUD also has no business being there. The fact that you actually play the ritual spells tells me that the main focus of that deck isn't to draw into the OTK. Especially since you actually put in fusion cards that are not named Fusion Gate or Future Fusion. I stuck in a lot of drawpower into the deck to make quick drawing possible, something that your list lacks (barring Trade-In). Link to comment Share on other sites More sharing options...
El Majishan Posted July 29, 2009 Report Share Posted July 29, 2009 Ok maybe I'm missing something...but I see 6 d-heroes and no d-draw..why? Link to comment Share on other sites More sharing options...
burnpsy Posted July 29, 2009 Author Report Share Posted July 29, 2009 Ok maybe I'm missing something...but I see 6 d-heroes and no d-draw..why? Simple: I ran out of space. xD I guess I should drop Messenger of Peace for them. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 29, 2009 Report Share Posted July 29, 2009 Ok maybe I'm missing something...but I see 6 d-heroes and no d-draw..why? 4 go to Trade-In and the last 2 are for activating... something (depending on the flip). Trade-In covers more monsters than D-Draw in this case, and running both could mean some dead draws when good cards are most needed. Link to comment Share on other sites More sharing options...
burnpsy Posted July 29, 2009 Author Report Share Posted July 29, 2009 Trade-In has 5 targets. D-Draw has 6. xD Link to comment Share on other sites More sharing options...
jabber2033 Posted July 29, 2009 Report Share Posted July 29, 2009 @jabber: The DMK and FGD variants should stay away from eachother. BEUD also has no business being there. The fact that you actually play the ritual spells tells me that the main focus of that deck isn't to draw into the OTK. Especially since you actually put in fusion cards that are not named Fusion Gate or Future Fusion. I stuck in a lot of drawpower into the deck to make quick drawing possible' date=' something that your list lacks (barring Trade-In).[/quote'] This deck was originally posted by Judgment Dragon in Traditional Format. The Spells were simply modified to fit Advanced Format. The Extra Deck is the same. This is simply the best way to use DMK that I've ever seen. I suppose he set it up so that the main focus was the OTK, though he could use the other Fusions and BLS if need be. Link to comment Share on other sites More sharing options...
burnpsy Posted July 30, 2009 Author Report Share Posted July 30, 2009 @jabber: The DMK and FGD variants should stay away from eachother. BEUD also has no business being there. The fact that you actually play the ritual spells tells me that the main focus of that deck isn't to draw into the OTK. Especially since you actually put in fusion cards that are not named Fusion Gate or Future Fusion. I stuck in a lot of drawpower into the deck to make quick drawing possible' date=' something that your list lacks (barring Trade-In).[/quote'] This deck was originally posted by Judgment Dragon in Traditional Format. The Spells were simply modified to fit Advanced Format. The Extra Deck is the same. This is simply the best way to use DMK that I've ever seen. I suppose he set it up so that the main focus was the OTK, though he could use the other Fusions and BLS if need be. I already knew it was JD's doing. I found his original. Note how he had more drawpower, and didn't have Dragon's Mirror. I one's going for the OTK, the ritual cards are all dead draws. It doesn't matter that you can use them if you need to, the win condition is the main thing here, everything else is just a side that will get in the way. Then there's the matter of Gilasaurus VS Mother Grizzly. My FGD variant runs both, but Mother Grizzly searches it from deck and also thins it even more. Without me running WSOL, Foolish is almost worthless for my build, barring Malicious. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 30, 2009 Report Share Posted July 30, 2009 Trade-In has 5 targets. D-Draw has 6. xD Sorry. For some reason I thought Malicious was Dogma. You were right.Trade-In has 5 targets. D-Draw has 6. xD Sorry. For some reason I thought Malicious was Dogma. You were right. Link to comment Share on other sites More sharing options...
burnpsy Posted August 1, 2009 Author Report Share Posted August 1, 2009 BUMP Link to comment Share on other sites More sharing options...
-Griffin Posted August 2, 2009 Report Share Posted August 2, 2009 Why use C-turtle?Isn't it easier to use Dekoichi and Black Salvo to bomb with DSF?3x12 = 36 x2 = 7200 damage, + DSF tributing himself.It also allows Dekoichi to use his draw effect. Link to comment Share on other sites More sharing options...
burnpsy Posted August 2, 2009 Author Report Share Posted August 2, 2009 Why use C-turtle?Isn't it easier to use Dekoichi and Black Salvo to bomb with DSF?3x12 = 36 x2 = 7200 damage' date=' + DSF tributing himself.It also allows Dekoichi to use his draw effect.[/quote'] DSF is more difficult yo get out, that's why. My list is a simple matter of "Crash Mother Grizzly, play Fusion Gate, activate Chain Material". Link to comment Share on other sites More sharing options...
-Griffin Posted August 2, 2009 Report Share Posted August 2, 2009 And I failed at seeing Mother G, my bad. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.