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Another Megaman Deck (I think its working now)


Tifith

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Megaman [Light Machine]- Once per turn, you may remove 1 "Soul" type monster on the field from play to Special Summon 1 "Soul" type monster that is removed from the game. Once per turn, place 1 "Buster" counter on this card (max. 3). This card gains 300 ATK per "Buster" counter on it.

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Aquaman- [Dark Soul]This card cannot be destroyed by battle. Any battle damage this card's controller takes from a battle involving this card becomes 0.

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Megaman- AquaSoul [Light Machine]- This card can only be Synchro Summoned by removing from play 1 "Aquaman" and shuffling 1 "Megaman" into your Deck. This card cannot be destroyed by battle. This card can attack your opponent's Life Points directly.

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Bass (1 per Deck) [Dark Machine]- This card is unaffected by the effects of other Monster, Spell, or Trap Cards that target this card. When this card is Tribute Summoned, Special Summon 1 "Megaman" from your hand or Deck.

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Gutsman- [Dark Soul]While in Attack Position, this card cannot be destroyed by battle (Damage Calculation is applied normally). When this card battles a face-up Attack Position monster, destroy that monster after damage calculation. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.

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Megaman- GutsSoul [Light Machine]- This card can only be Synchro Summoned by removing from play 1 "Gutsman" and shuffling 1 "Megaman" into your Deck. Once per turn, you can remove 1 card on the field from the game.

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Fireman- [Dark Soul]- Once per turn, you can inflict 300 damage to your opponent x the number of cards removed from play. If you activate this effect, this card cannot declare an attack this turn.

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Megaman- FireSoul [Light Machine]- This card can only be Synchro Summoned by removing from play 1 "Fireman" and shuffling 1 "Megaman" into your Deck. When this card destroys a monster, remove that monster from play instead of sending it to the Graveyard. When this card destroys a monster as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.

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Gyroman [Dark Soul]- When this card is successfully Normal Summoned or Special Summoned, destroy 1 Spell or Trap Card on the field. During your Standby Phase, destroy 1 Spell or Trap Card on the field or destroy this card.

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Megaman- GyroSoul [Light Machine]- This card can only be Synchro Summoned by removing from play 1 "Gyroman" and shuffling 1 "Megaman" into your Deck. Once per turn, you can send up to 3 Spells or Traps on the field back to their owner's hand.

 

Sorry feeling lazy now, don't wanna post them all atm but you might get the idea... I'll post the rest later.

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