Jump to content

4 Synchros. Edited


Thomas Wolf

Recommended Posts

Alright this is my first real attempt at Synchro monsters. I'll gonna be coming up with their Tuner's later so as of right now there are no specific tuners for their Summon that will change. Also I'm thinking I want to come up with a set for each of them that they'll be like the the top dog of. This will make 4 different yet similar sets.

 

133841.jpg

[spoiler=effect] 1 Tuner + 1 or more non-Tuner monsters

WIND monsters you control are unaffected by the effects of your opponent's monsters. When this card destroys an opponent's monster by Battle, select 1 Spell or Trap Card on your opponent's side of the field and return it to his/her Deck, shuffle the Deck and then you and your opponent each draw 1 card.

 

 

133841c.jpg

[spoiler=effect] 1 Tuner + 1 or more non-Tuner monsters

Discard 2 cards from your hand to increase the ATK of all other WATER monsters you control by 1000 until the End Phase. If a WATER monster destroys an opponent's monster by battle, destroy 1 Spell or Trap card on the field.

 

 

133841f.jpg

[spoiler=effect] 1 Tuner + 1 or more non-Tuner monsters

All other FIRE monsters gain 600 ATK. When a FIRE monster you control attacks, discard 1 monster in your hand and deal damage to your opponent's Life Points equal to that monster's level x100.

 

 

133841k.jpg

[spoiler=effect] 1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned successfully, switch all other EARTH monsters you control to Defense position and increase the DEF of all EARTH monsters by 700. When this card destroys an opponent's monster by battle, inflict 300 damage for every Defense position monster you control.

 

 

I haven't came up with the support cards as of yet, but I've made the corrections and am generating my ideas for the Tuners so look back soon

Link to comment
Share on other sites

Brilliant pics mate!! But a few grammer errors if you are aiming for Realm...not Rhelm, also its Aerial as in flight im guessing not arial. Defence Position is in capital like I have done it, the last part of your WIND monster doesnt sound right I think it would sound better like this:

 

select 1 Spell or Trap Card on your opponent's side of the field and return it to his/her Deck, shuffle the Deck and then your opponent draws 1 card.

 

9/10 cool beans keep em coming

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...