Lunos219 Posted July 30, 2009 Report Share Posted July 30, 2009 well, idk if this is what the mods had in mind, but in this thread i will show some of my more... realistic creations for now i only have one, being "realisitc". it also lacks a pic, so i used something that looks somewhat suitable: immage changed Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 30, 2009 Report Share Posted July 30, 2009 text too small for me to read the lore, and the pic is unrealistic (not to mention could use some color) Link to comment Share on other sites More sharing options...
redrage1993 Posted July 30, 2009 Report Share Posted July 30, 2009 i read the effect and pretty much you're monster can atk as many monsters as it likes but its atk is divided by how many you atked and once per turn it changes all opponents monster's into defense position for 2 turns and it cant atk when it uses that effect. I would like to make a suggestion. Not to be mean or anything but your card is OVERPOWERED. if you want to balance it more, you should probably take off the defense position switch effect orlimit the number of monsters it can affect/atk and take off the can't change position after effect Link to comment Share on other sites More sharing options...
Lunos219 Posted July 31, 2009 Author Report Share Posted July 31, 2009 i understand. i am not new to the term "constructive criticism" actualy, you're right it is a little overpowering. i sort of added the defence position effect afterwards, because of the pic. it's a pic of the Colt Defender Mark 2. (you can google that). i'm also begining to think that i'm going to make a set. add a few monsters that revolve around the effect. Link to comment Share on other sites More sharing options...
Rehva Posted July 31, 2009 Report Share Posted July 31, 2009 I Cant Read It. and Try to use a Computer Made Pic, Not real Ones. 3/10 Link to comment Share on other sites More sharing options...
LiAM Posted July 31, 2009 Report Share Posted July 31, 2009 I struggle to read the text, but from what I can read, you have a few errors. Use this list I made to help you: Some OCG fixes you might find useful:normal summon = Normal Summonspecial summon = Special Summonspell/ trap card = Spell/ Trap Cardmonster effect card = monster Effect cardgraveyard = Graveyarddeck = Deckhand = handField = fieldatk/ def = ATK/ DEFATK points = ATKremove ___ from play = remove from play ___a monster with "___" in its name = a "___" monsteropponents side of the field = opponent controlsyour side of the field = you controltribute = Tributelevel stars = Levelevery = eachlife points = Life Pointslight/ dark = LIGHT/ DARKwarrior type = Warrior-Typechoose = select???? ATK/ DEF = ? ATK/ DEFas a result of battle = by battleone/ two/ three... = 1/2/3...attack mode = Attack Positionhis/ her = they/ theirmay = canface up = face-up attribute = Attributetype = Typeritual = Ritualmonster card zone = Monster Card Zone Link to comment Share on other sites More sharing options...
Lunos219 Posted July 31, 2009 Author Report Share Posted July 31, 2009 *sighs* i know the ogc. this was just made quicky as i got the idea. i'll fix it now. the effect with the def. makes it overpowering Link to comment Share on other sites More sharing options...
Eury Posted July 31, 2009 Report Share Posted July 31, 2009 Don't know if i would ever use it since the atk is divided by the number of atks. ocg is kinda bad and the pic is terrible. 4.3/10 Link to comment Share on other sites More sharing options...
☆ Master Sami ☆ Posted July 31, 2009 Report Share Posted July 31, 2009 OCG needs a lot of work and bad pic. 4/10 Link to comment Share on other sites More sharing options...
Lunos219 Posted July 31, 2009 Author Report Share Posted July 31, 2009 *sighs again* it was just the concept that i would like judged for now, not the pic. i'm working on that. EDIT: besides, the weapon in the pic actualy exists here Link to comment Share on other sites More sharing options...
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