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Lunos's Realistic Thread


Lunos219

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well, idk if this is what the mods had in mind, but in this thread i will show some of my more... realistic creations

 

for now i only have one, being "realisitc". it also lacks a pic, so i used something that looks somewhat suitable:

 

scattershot.jpg

 

immage changed

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i read the effect and pretty much you're monster can atk as many monsters as it likes but its atk is divided by how many you atked and once per turn it changes all opponents monster's into defense position for 2 turns and it cant atk when it uses that effect.

 

I would like to make a suggestion. Not to be mean or anything but your card is OVERPOWERED.

if you want to balance it more, you should probably take off the defense position switch effect

or

limit the number of monsters it can affect/atk and take off the can't change position after effect

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i understand. i am not new to the term "constructive criticism"

 

actualy, you're right it is a little overpowering. i sort of added the defence position effect afterwards, because of the pic. it's a pic of the Colt Defender Mark 2. (you can google that).

 

i'm also begining to think that i'm going to make a set. add a few monsters that revolve around the effect.

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I struggle to read the text, but from what I can read, you have a few errors.

 

Use this list I made to help you:

 

Some OCG fixes you might find useful:

normal summon = Normal Summon

special summon = Special Summon

spell/ trap card = Spell/ Trap Card

monster effect card = monster Effect card

graveyard = Graveyard

deck = Deck

hand = hand

Field = field

atk/ def = ATK/ DEF

ATK points = ATK

remove ___ from play = remove from play ___

a monster with "___" in its name = a "___" monster

opponents side of the field = opponent controls

your side of the field = you control

tribute = Tribute

level stars = Level

every = each

life points = Life Points

light/ dark = LIGHT/ DARK

warrior type = Warrior-Type

choose = select

???? ATK/ DEF = ? ATK/ DEF

as a result of battle = by battle

one/ two/ three... = 1/2/3...

attack mode = Attack Position

his/ her = they/ their

may = can

face up = face-up

attribute = Attribute

type = Type

ritual = Ritual

monster card zone = Monster Card Zone

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