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A Deck I'm working on


Ryu Senshi

Should I continue?  

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  1. 1. Should I continue?



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[align=center]As the title says this is "A Deck I'm working on", so I would love to recieve any feedback and/or OCG help on my cards. If you see any OCG errors please post them and how to fix them instead of just saying "OCG erros".

Thanks

*Ryu Senshi*

 

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Aura Ogre

 

4kva03.jpg

 

You can Advance Summon this card without Releasing any monsters.

[spoiler= Notes]

Not necessarily that strong of a card, but with Synchros now added into the game this card can come in handy. A Level 5 without having to Release any monsters will help you get out those higher Level Synchros earlier in the game. In addition, it stats are no worse than a “Dark Blade”, making this card pretty easy to play in a Deck.

 

 

 

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Berserk Wing

 

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During the turn you Normal Summon this card, you can treat it as a non-Tuner monster.

[spoiler= Notes]

How many times have you wanted to perform a Synchro Summon but couldn’t because you didn’t have enough non-Tuners on your field. This card can put an end to that. On the turn that it hits the field “Berserk Wing” can become a non-Tuner if you need the Level boost, but also has the option to remain a Tuner if that’s what you require. All packaged together with descent ATK for a Level 3, and this card can be placed in the Deck to help in a fix.

 

 

 

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Golden Kirin, Dragon of the Void

 

2lwukur.jpg

 

1 Tuner + 1 or more non-Tuner Monsters

During the Battle Phase of the turn you Synchro Summon this card, you can Special Summon as many of the monsters Released for the Synchro Summon of this card as possible from your Graveyard. Those cards cannot be Released for a Synchro Summon this turn. Remove those cards from play during the End Phase.

[spoiler= Notes]

Although it may seem OP at first, “Golden Kirin, Dragon of the Void” is actually pretty decently balanced. Even though during the Battle Phase of the turn it was Summoned in you can Special Summon the Synchro Material Monsters used to bring it out, it is only a Level 5, limiting what you will be able to Summon. That said, you can still do some serious damage if used correctly. Using cards that reduce the Levels of monsters on the field can help you retrieve stronger monsters for your battle phase. Just with a single “Minimize” or Demotion”, you can bring back 6 or 7 Levels worth of Synchro Material during the Battle Phase. But the real balancing factor shows up at the end of your turn, when “Golden Kirin, Dragon of the Void” drops down to a Level 5 2350 ATK monster, and all those Special Summoned monsters are removed from play. All in all, I would still say that this card is very usable and balanced.

 

 

 

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Guiding Spirit, Shine Synchron

 

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This card is Treated as a Union Monster. Once per turn, you can equip this card to a non-Tuner monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, you can Release this card for a Synchro Summon. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)

[spoiler= Notes]

A Tuner monster that can get out of reach from enemy monsters until you’re ready to use it, who could ask for anything more? This little Union-Tuner can turn itself into an Equip Spell Card and get out of the range of attacks. Put it on a bigger monster and hold it there till you need it. In addition, it can be released for a Synchro Summon while still equipped to a monster (in case your field fills up).

 

 

 

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Maiden in the Tower

 

mr751g.jpg

 

1 Tuner + 1 or more non-Tuner Monsters

Neither player can Synchro Summon. You cannot Normal Summon or Set monsters. You can reduce the ATK of this card by 500 to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and return that card to its owner's hand.

[spoiler= Notes]

Even though “Maiden in the Tower” looks OP at first glance, it is actually highly balanced. Although your opponent can no longer Summon Synchro Monsters, you can’t summon them either. In fact you can’t Summon monsters short of a Special Summon. But you may not need to with a 2800 ATK monster on the field. In addition this monster has an amazing effect to Negate other card effects, but at a price. At the loss of 500 ATK “Maiden in the Tower” can negate the effect of a card, but that card returns to its owners hand, so you better take care of it fast.

 

 

 

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Weathered Skull Archfiend

 

2yla1hx.jpg

 

1 Tuner + 1 or more non-Tuner Monsters

You can return this card to the Extra Deck to Special Summon the monsters Released for the Synchro Summon of this card from your Graveyard. Those cards cannot be Released for a Synchro Summon this turn.

[spoiler= Notes]

An amazing storage container for Synchro Material. With an ATK of 2500, this card can ‘protect’ Synchro Material until you need it. As a Level 6 it is fairly easy to Summon. Send your Synchro Material to the Graveyard to Summon this card, and when you’re ready bring them back. But you won’t be able to use them for a Synchro Summon right away, so find a way to protect them.

 

 

 

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I don't like the new OCG, I prefer to use the TCG.

 

The first card should just be "This card can be Advance Summoned from your hand".

 

Some other OCG to help you:

 

Some OCG fixes you might find useful:

normal summon = Normal Summon

special summon = Special Summon

spell/ trap card = Spell/ Trap Card

monster effect card = monster Effect card

graveyard = Graveyard

deck = Deck

hand = hand

Field = field

atk/ def = ATK/ DEF

ATK points = ATK

remove ___ from play = remove from play ___

a monster with "___" in its name = a "___" monster

opponents side of the field = opponent controls

your side of the field = you control

tribute = Tribute

level stars = Level

every = each

life points = Life Points

light/ dark = LIGHT/ DARK

warrior type = Warrior-Type

choose = select

???? ATK/ DEF = ? ATK/ DEF

as a result of battle = by battle

one/ two/ three... = 1/2/3...

attack mode = Attack Position

his/ her = they/ their

may = can

face up = face-up

attribute = Attribute

type = Type

ritual = Ritual

monster card zone = Monster Card Zone

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Thanks for all the comments. I will see about continuing this set.

 

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ragnarok1945,

Berserk Wing's effect is too bland compared to the others

I believe that a card does not need to have an intricate or long effect to be good' date=' and I still believe that “Berserk Wing” is a very useful and versitile card that can easily be thrown into many Decks. Thank you for your input though.[/color']

 

Aura Orge needs another effect' date=' right now it's UPed

[/quote']

 

In what way is "Aura Ogre" UP. Since the effect of "Aura Ogre" allows it to be Summoned without Releasing monsters, it serves as an 1800ATK monster essentially, making it no less powerful than a "Dark Blade". Also the only reason it is Level 5 is for Synchro Material help. Thank you for your constuctive criticism.

 

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~Ryu Senshi

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