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Six Samurai Deck


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Monsters

Chamberlain of the Six Samurai - 1

Spirit of the Six Samurai - 2

The Six Samurai - Yaichi - 2

The Six Samurai - Nisashi - 1

The Six Samurai - Kamon - 1

The Six Samurai - Irou - 2

The Six Samurai - Zanji - 2

Grandmaster of the Six Samurai - 2

Enishi, Shien's Chancellor - 1

Great Shogun Shien - 2

Morphing Jar - 1

Neo-Spacian Grand Mole - 1

Command Knight - 1

Cyber Dragon - 1

 

Traps

Bottomless Trap Hole - 1

Chaos Burst - 1

Return of the Six Samurai - 1

Sakuretsu Armor - 1

Torrential tribute - 1

 

Spells

Book of Moon - 1

Cold Wave - 1

Cunning of the Six Samurai - 1

Enemy Controller - 1

Heavy Storm - 1

Legendary Ebon Steed - 1

Lightning Vortex - 1

Monster Reborn - 1

Mystical Space Typhoon - 1

Reasoning - 1

Reinforcement of the Army - 1

Shrink - 1

Six Samurai United - 1

Swords of Revealing Light - 1

The Warrior Returning Alive - 1

 

Side Deck

Goyo Guardian - 2

Colassol Fighter - 2

Comrade Swordsman of Landstar - 1

Junk Synchron - 2

Shield warrior - 1

Sprirt Reaper - 1

Six Scrolls of the Samurai - 1

Shien's Castle of Mist - 1

Brain Control - 1

Widespread Ruin - 1

Scrap-Iron Scarecrow - 1

Defense Draw - 1

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All i got to say is if you wanna run a good deck keep Grandmasters at 2. 3 will just crowd the deck and you'll get it at times you dont need it. Run 3 great shoguns. 2 hands. if you got marauding captains, use it. take out Cyber dragon. Grandmaster eliminates the need for it. Put in a "United We Stand" or "Mage Power" somewhere. Bump LE Steed up to 2.

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Monsters

Spirit of the Six Samurai - 2

The Six Samurai - Yaichi - 2

The Six Samurai - Nisashi - 1

The Six Samurai - Irou - 3

The Six Samurai - Zanji - 3

Hand of the Six Samurai - 2

Grandmaster of the Six Samurai - 2

Great Shogun Shien - 2

Summoner Monk - 2

Rose' date=' Warrior of Revenge - 1

 

[b']Traps[/b]

Bottomless Trap Hole - 2

Mirror Force - 1

Torrential tribute - 1

Threatening Roar - 2

 

Spells

Allure of Darkness - 2

Book of Moon - 2

Cunning of the Six Samurai - 2

Heavy Storm - 1

Giant Trunade - 1

Monster Reborn - 1

Reasoning - 1

Reinforcement of the Army - 1

Six Samurai United - 3

Swords of Revealing Light - 1

 

Extra Deck

Black Rose Dragon - 2

Goyo Guardian - 1 (he's restricted)

Colossal Fighter - 2

Dark Strike Fighter - 1 (if don't have, use a 3rd Black Rose instead)

Gaia Knight, the Force of Earth - 2

Magical Android - 3

Red Dragon Archfiend - 1

Stardust Dragon - 2

Thought Ruler Archfiend - 1

 

Side Deck

D.D. Crow - 2

Gorz the Emissary of Darkness - 1

The Six Samurai - Kamon - 1

Cold Wave - 2 (Better Sided)

Lightning Vortex - 2

Mystical Space Typhoon - 1

Nobleman of Crossout - 2

Light-Imprisoning Mirror - 2

Mirror of Oaths - 2

Trap Stun - 2

 

This is how I run straight Samurais now. Yes, I agree with Monkeyman13 and Kizzfan. Grandmasters are better at 2 (I dead-hand 3 Grand and 2 Sheins last tournament.) Hope this helps.

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thats good to know the only thing i have to worry about are blackwing decks

 

Sychro Cat and Lightsworns are also tough matchups but the deck succeeds against them if you play your cards right.

 

Blackwings wouldn't be too much trouble if it wasn't for Gale. He hurts this deck.

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