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Power of Magic and the Dragon


Spell Master

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Behold the power of the combined force of the Dragons and the Spellcasters. The mighty Ancient Sorcerer Dragon is here to save the day. (NOT) Let me know if I need to make any changes. Thanks!

 

 

237918.jpg

 

1 Spellcaster-Type Tuner monster + 2 or more non-Tuner Spellcaster-Type monsters

When this card is Synchro Summoned successfully, put 5 Spell Counters on this card. Increase this cards ATK and DEF by 500 for each Spell counter on this card. Once a turn, you may remove 2 Spell Counters on this card to destroy 1 card on the field. When a Spell Card is activated, add 1 Spell Counter on this card. When a card with Spell Counter(s) on your side on the field is destroyed and sent to the Graveyard, put all the Spell counters from that card on this card.

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Hi matey!!!! Very nice card like the pic and the name alot!!! Cool effect but I think you drop the monster on the end of 1 Spellcaster-Type Tuner monster...maybe. did you see my cards they are down the page abit. 9.5/10

 

Thanks AbbatonStrikes, I'll keep that in mind. and yeah, I did check your cards out, their awsome!

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At the beginning lol...that was a bad, bad joke!! lol. How about a Tuner for your Synchro that say gets Spell counters the same way but remove 2 of em to up the level of the card by 1 or 2 levels till the end of the turn sop it starts as a lvl 2 and goes up to level 4...maybe an idea for you to start with!!

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At the beginning lol...that was a bad' date=' bad joke!! lol. How about a Tuner for your Synchro that say gets Spell counters the same way but remove 2 of em to up the level of the card by 1 or 2 levels till the end of the turn sop it starts as a lvl 2 and goes up to level 4...maybe an idea for you to start with!!

[/quote']

 

you know what, thats not a bad Idea. give me a minute and I'll make one and change my dragon a tiny bit.

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Make an Ancient Sorcerer set. Make an Ancient Sorcerer Soldier, as a tuner.

And this is it's effect:

 

This card cannot be Set. When this card is Summoned on the field, put 3 Spell Counters on this card. Increase this cards ATK and DEF by 500 for each Spell counter on this card. Once a turn, you may remove 1 Spell Counters on this card to attack with this card. When a Spell Card is activated, add 1 Spell Counter on this card and destroy 1 card on the field. When a card with Spell Counter(s) on your side on the field is destroyed and sent to the Graveyard, your opponent loses Life Points equal to the Spell Counters x100.

 

And make it, 1000 ATK and 1000 DEF.

 

Lol, I might still this for myself even though I suggested it. Lol. But there's an idea.

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the only problem I see is there's no max number of counters on this card' date=' other than that it's great

 

9.8/10

[/quote']

 

Thanks. the thing about this creature is that it's not ment to have a limit. the more spells that is played, the stronger it gets. But I may set a limit to keep it fair.

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Hows this then?

 

 

237918y.jpg

Level Altener + 1 or more non-Tuner Spellcaster-Type monsters

When this card is Synchro Summoned successfully, put 5 Spell Counters on this card. (Max 10) Increase this cards ATK and DEF by 500 for each Spell counter on this card. Once a turn, you may remove 2 Spell Counters on this card to destroy 1 card on the field. When a Spell Card is activated, add 1 Spell Counter on this card. When a card with Spell Counter(s) on your side on the field is destroyed and sent to the Graveyard, put all the Spell counters from that card on this card.

 

 

237918v.jpg

When this card is summon, place 1 Spell counter on this card. This card gains 1 Spell counter at the beginingof your Standby Phase. Once per turn, you may remove as many Spell counters on this card to increase or decrease the level of 1 monster that you control equal to the number of Spell counters removed untill the End of turn.

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Hows this then?

 

 

237918y.jpg

Level Altener + 1 or more non-Tuner Spellcaster-Type monsters

When this card is Synchro Summoned successfully' date=' put 5 Spell Counters on this card. (Max 10) Increase this cards ATK and DEF by 500 for each Spell counter on this card. Once a turn, you may remove 2 Spell Counters on this card to destroy 1 card on the field. When a Spell Card is activated, add 1 Spell Counter on this card. When a card with Spell Counter(s) on your side on the field is destroyed and sent to the Graveyard, put all the Spell counters from that card on this card.

 

 

[img']http://img24.imageshack.us/img24/2125/237918v.jpg[/img]

When this card is summon, place 1 Spell counter on this card. This card gains 1 Spell counter at the beginingof your Standby Phase. Once per turn, you may remove as many Spell counters on this card to increase or decrease the level of 1 monster that you control equal to the number of Spell counters removed untill the End of turn.

 

That's more like it, now it's more balanced out, so I'll raise the rate to 9.9/10

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Hows this then?

 

 

237918y.jpg

Level Altener + 1 or more non-Tuner Spellcaster-Type monsters

When this card is Synchro Summoned successfully' date=' put 5 Spell Counters on this card. (Max 10) Increase this cards ATK and DEF by 500 for each Spell counter on this card. Once a turn, you may remove 2 Spell Counters on this card to destroy 1 card on the field. When a Spell Card is activated, add 1 Spell Counter on this card. When a card with Spell Counter(s) on your side on the field is destroyed and sent to the Graveyard, put all the Spell counters from that card on this card.

 

 

[img']http://img24.imageshack.us/img24/2125/237918v.jpg[/img]

When this card is summon, place 1 Spell counter on this card. This card gains 1 Spell counter at the beginingof your Standby Phase. Once per turn, you may remove as many Spell counters on this card to increase or decrease the level of 1 monster that you control equal to the number of Spell counters removed untill the End of turn.

 

That's more like it, now it's more balanced out, so I'll raise the rate to 9.9/10

 

Thanks, I'm glad it's more balanced now. and thanks for the ratings everyone.

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