Spell Master Posted August 1, 2009 Report Share Posted August 1, 2009 Behold the power of the combined force of the Dragons and the Spellcasters. The mighty Ancient Sorcerer Dragon is here to save the day. (NOT) Let me know if I need to make any changes. Thanks! 1 Spellcaster-Type Tuner monster + 2 or more non-Tuner Spellcaster-Type monstersWhen this card is Synchro Summoned successfully, put 5 Spell Counters on this card. Increase this cards ATK and DEF by 500 for each Spell counter on this card. Once a turn, you may remove 2 Spell Counters on this card to destroy 1 card on the field. When a Spell Card is activated, add 1 Spell Counter on this card. When a card with Spell Counter(s) on your side on the field is destroyed and sent to the Graveyard, put all the Spell counters from that card on this card. Link to comment Share on other sites More sharing options...
AbbatonStrikes Posted August 1, 2009 Report Share Posted August 1, 2009 Hi matey!!!! Very nice card like the pic and the name alot!!! Cool effect but I think you drop the monster on the end of 1 Spellcaster-Type Tuner monster...maybe. did you see my cards they are down the page abit. 9.5/10 Link to comment Share on other sites More sharing options...
Spell Master Posted August 1, 2009 Author Report Share Posted August 1, 2009 Hi matey!!!! Very nice card like the pic and the name alot!!! Cool effect but I think you drop the monster on the end of 1 Spellcaster-Type Tuner monster...maybe. did you see my cards they are down the page abit. 9.5/10 Thanks AbbatonStrikes, I'll keep that in mind. and yeah, I did check your cards out, their awsome! Link to comment Share on other sites More sharing options...
The Greatness Posted August 1, 2009 Report Share Posted August 1, 2009 Dude, that card would be so useful.... very nice card indeed. 1 Spellcaster-Type Tuner monster + 1 or more non-Tuner Dragon-Type monsters That would be better since, it's a Dragon-Spellcaster... kind of.... and at least 2 non-Tuner monsters is a little too much.... Anyways, 9.5/10 Link to comment Share on other sites More sharing options...
AbbatonStrikes Posted August 1, 2009 Report Share Posted August 1, 2009 Cheers you are just as good as always mate. again thanks for the 10/10...feel bad for making yours 9.5/10 lol. So are you making more of these yet???? Link to comment Share on other sites More sharing options...
The Greatness Posted August 1, 2009 Report Share Posted August 1, 2009 oh your welcome for the edit abbnice card like i said before lol Link to comment Share on other sites More sharing options...
Spell Master Posted August 1, 2009 Author Report Share Posted August 1, 2009 Thanks guys. I thinks I will change it. It would be easier to summon that way.and don't fell bad AbbatonStrikes, you gave an awnest opinion. I would like to make more cards like this but I don't know where to start. Link to comment Share on other sites More sharing options...
AbbatonStrikes Posted August 1, 2009 Report Share Posted August 1, 2009 At the beginning lol...that was a bad, bad joke!! lol. How about a Tuner for your Synchro that say gets Spell counters the same way but remove 2 of em to up the level of the card by 1 or 2 levels till the end of the turn sop it starts as a lvl 2 and goes up to level 4...maybe an idea for you to start with!! Link to comment Share on other sites More sharing options...
Spell Master Posted August 1, 2009 Author Report Share Posted August 1, 2009 At the beginning lol...that was a bad' date=' bad joke!! lol. How about a Tuner for your Synchro that say gets Spell counters the same way but remove 2 of em to up the level of the card by 1 or 2 levels till the end of the turn sop it starts as a lvl 2 and goes up to level 4...maybe an idea for you to start with!![/quote'] you know what, thats not a bad Idea. give me a minute and I'll make one and change my dragon a tiny bit. Link to comment Share on other sites More sharing options...
The Greatness Posted August 1, 2009 Report Share Posted August 1, 2009 Make an Ancient Sorcerer set. Make an Ancient Sorcerer Soldier, as a tuner. And this is it's effect: This card cannot be Set. When this card is Summoned on the field, put 3 Spell Counters on this card. Increase this cards ATK and DEF by 500 for each Spell counter on this card. Once a turn, you may remove 1 Spell Counters on this card to attack with this card. When a Spell Card is activated, add 1 Spell Counter on this card and destroy 1 card on the field. When a card with Spell Counter(s) on your side on the field is destroyed and sent to the Graveyard, your opponent loses Life Points equal to the Spell Counters x100. And make it, 1000 ATK and 1000 DEF. Lol, I might still this for myself even though I suggested it. Lol. But there's an idea. Link to comment Share on other sites More sharing options...
AbbatonStrikes Posted August 1, 2009 Report Share Posted August 1, 2009 Thats a good idea too TDA!! See arent we good to you. Cant wait to see my idea as a card and TDA's as a card too...bring on the set!!! WOOP WOOP lol Link to comment Share on other sites More sharing options...
The Greatness Posted August 1, 2009 Report Share Posted August 1, 2009 It's like we're a team making one set, lol. Link to comment Share on other sites More sharing options...
AbbatonStrikes Posted August 1, 2009 Report Share Posted August 1, 2009 GO TEAM TOO MUCH TIME ON OUR HANDS!!! lol Link to comment Share on other sites More sharing options...
The Greatness Posted August 1, 2009 Report Share Posted August 1, 2009 well ill be back later nice cards, both of you! Link to comment Share on other sites More sharing options...
Spell Master Posted August 1, 2009 Author Report Share Posted August 1, 2009 Thanks dude. and I really like the idea you gave. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 1, 2009 Report Share Posted August 1, 2009 the only problem I see is there's no max number of counters on this card, other than that it's great 9.8/10 Link to comment Share on other sites More sharing options...
Spell Master Posted August 1, 2009 Author Report Share Posted August 1, 2009 the only problem I see is there's no max number of counters on this card' date=' other than that it's great 9.8/10[/quote'] Thanks. the thing about this creature is that it's not ment to have a limit. the more spells that is played, the stronger it gets. But I may set a limit to keep it fair. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 1, 2009 Report Share Posted August 1, 2009 yeah but let's say after the summoning another 6 spell cards have been played, so that will put 11 spell counters on it. You really think having a 6000 atk monster by then will be realistic? Link to comment Share on other sites More sharing options...
Spell Master Posted August 1, 2009 Author Report Share Posted August 1, 2009 Hows this then? Level Altener + 1 or more non-Tuner Spellcaster-Type monstersWhen this card is Synchro Summoned successfully, put 5 Spell Counters on this card. (Max 10) Increase this cards ATK and DEF by 500 for each Spell counter on this card. Once a turn, you may remove 2 Spell Counters on this card to destroy 1 card on the field. When a Spell Card is activated, add 1 Spell Counter on this card. When a card with Spell Counter(s) on your side on the field is destroyed and sent to the Graveyard, put all the Spell counters from that card on this card. When this card is summon, place 1 Spell counter on this card. This card gains 1 Spell counter at the beginingof your Standby Phase. Once per turn, you may remove as many Spell counters on this card to increase or decrease the level of 1 monster that you control equal to the number of Spell counters removed untill the End of turn. Link to comment Share on other sites More sharing options...
The Greatness Posted August 1, 2009 Report Share Posted August 1, 2009 nice card Link to comment Share on other sites More sharing options...
AbbatonStrikes Posted August 1, 2009 Report Share Posted August 1, 2009 I like it and its my idea come on!!! WOOT WOOT!! lol. Nice card 9/10...more, more, more Link to comment Share on other sites More sharing options...
awesomeuser Posted August 1, 2009 Report Share Posted August 1, 2009 Very nice card. Great effect and picture also. 10/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 1, 2009 Report Share Posted August 1, 2009 Hows this then? Level Altener + 1 or more non-Tuner Spellcaster-Type monstersWhen this card is Synchro Summoned successfully' date=' put 5 Spell Counters on this card. (Max 10) Increase this cards ATK and DEF by 500 for each Spell counter on this card. Once a turn, you may remove 2 Spell Counters on this card to destroy 1 card on the field. When a Spell Card is activated, add 1 Spell Counter on this card. When a card with Spell Counter(s) on your side on the field is destroyed and sent to the Graveyard, put all the Spell counters from that card on this card. [img']http://img24.imageshack.us/img24/2125/237918v.jpg[/img] When this card is summon, place 1 Spell counter on this card. This card gains 1 Spell counter at the beginingof your Standby Phase. Once per turn, you may remove as many Spell counters on this card to increase or decrease the level of 1 monster that you control equal to the number of Spell counters removed untill the End of turn. That's more like it, now it's more balanced out, so I'll raise the rate to 9.9/10 Link to comment Share on other sites More sharing options...
The Greatness Posted August 1, 2009 Report Share Posted August 1, 2009 Ragnarok1945, I want to see you make 1 card. Lol. Link to comment Share on other sites More sharing options...
Spell Master Posted August 4, 2009 Author Report Share Posted August 4, 2009 Hows this then? Level Altener + 1 or more non-Tuner Spellcaster-Type monstersWhen this card is Synchro Summoned successfully' date=' put 5 Spell Counters on this card. (Max 10) Increase this cards ATK and DEF by 500 for each Spell counter on this card. Once a turn, you may remove 2 Spell Counters on this card to destroy 1 card on the field. When a Spell Card is activated, add 1 Spell Counter on this card. When a card with Spell Counter(s) on your side on the field is destroyed and sent to the Graveyard, put all the Spell counters from that card on this card. [img']http://img24.imageshack.us/img24/2125/237918v.jpg[/img] When this card is summon, place 1 Spell counter on this card. This card gains 1 Spell counter at the beginingof your Standby Phase. Once per turn, you may remove as many Spell counters on this card to increase or decrease the level of 1 monster that you control equal to the number of Spell counters removed untill the End of turn. That's more like it, now it's more balanced out, so I'll raise the rate to 9.9/10 Thanks, I'm glad it's more balanced now. and thanks for the ratings everyone. Link to comment Share on other sites More sharing options...
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