DeREVOLUTION Posted August 1, 2009 Report Share Posted August 1, 2009 This is my Mecha set. Feel free to rate and comment. No flaming or spamming please. [align=center][spoiler=Dark Mechas {6/???}]Destroy all monsters on your side of the field the turn this monster was Normal Summoned. When this monster destroys a a monster your opponent controls, decrease this monster's ATK by 300, increase this monsters DEF by 300. Destroy all monsters on your side of the field the turn this monster was Normal Summoned. As long as this monster is on the field, all Spell or Trap cards on the field are negated. When 1 or more "Dark Mecha Shieldtron" is on the field, add 1 "Defensive Assault" from your Deck to your hand. The Deck is then shuffled. When you control 3 or more "Dark Mecha" monsters on your side of the field, this monster cannot be targeted by monsters on your opponent's side of the field. When this monster destroys a monster in DEF mode, draw 1 card. Tribute 1 "Dark Mecha Assaultron and 1 "Dark Mecha Shieldtron". Special Summon 1 "Dark Mecha Ultratron" from your hand, Deck or Graveyard. This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by the effects of "Defensive Assault". Destroy all Spell and Trap cards on the field the turn this monster is Special Summoned. When you control 3 or more "Dark Mecha" monsters on your side of the field, this monster cannot be destroyed in battle. Increase this monster's ATK by 200 for every "Dark Mecha" monster in your graveyard. When this monster is in ATK mode, during your Battle Phase, destroy 1 Spell or Trap card. If you use this effect, this monster cannot ATK this turn. [/align][align=center][spoiler=Fighter Mechas {6/???}]This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by removing 2 "Dark Mecha" monsters on your side of the field. Increase this monster's ATK points by 200 for every "Dark Mecha" monster on the field. When this monster is destroyed in battle, Special Summon 1 level 4 or under "Dark Mecha" monster from your Deck or hand. This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by tributing 2 "Mecha" monsters on your side of the field. By tributing 1 Machine monster on your side of the field, increase this monster's ATK by 100x the destroyed monster's star level. When this is the only Machine monster on your side of the field, you can Special Summon 1 "Fighter Mecha Yelloid" from your Deck or hand. When you control 3 or more "Fighter Mecha Yelloid" on your side of the field, your opponent must skip his/her Battle Phase. When you control 2 or more Machine monsters on your side of the field, your opponent must skip his/her Draw Phase. When this monster destroys a monster in battle, Special Summon 1 "Fighter Mecha Redbot" from your Deck or hand. Thi monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by tributing 1 "Fighter Mecha Yelloid" on your side of the field. As long as this monster is in face-up DEF mode, you must skip your Battle Phase. Each End Phase, place 1 Yellow Counter on your side of the field. When 1 Yellow Counter is removed from the field, increase your Life Points by 500. When this monster is destroyed, discard 1 card in your hand. This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by tributing 1 "Fighter Mecha Redbot" on your side of the field. When this monster destroys a monster in battle, place 1 Red Counter on a free Monster Zone on your opponent's side of the field. When 1 Red Counter is removed from the field, inflict 500 damage to your opponent's Life Points. [/align][align=center][spoiler=Mecha Gunners {4/???}]Once each Main Phase by removing 1 Machine monster from your hand to the graveyard, you can inflict 300 damage to your opponent's Life Points. When this monster destroys a monster by battle, the destroyed monster is removed from play. This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by tributing 1 "Mecha Gunner 2000" on your side of the field. Once during your Main Phase, by removing 1 "Mecha" monster on your side of the field from play, you can inflict damage to your opponent's Life Points by half of the removed monster's DEF points. When this monster destroys a monster in battle, increase your Life Points by half of the destroyed monster's ATK points. By sacrifing 1 "Mecha" monster on your side of the field, you can increase this monster's ATK points by half of the sacrificed monster's DEF points. When your opponent controls 3 or more monsters on his/her side of the field, you can Special Summon this monster from your hand to the field. When this monster destroys a monster in battle, increase this monster's ATK by 400. [/align][align=center][spoiler=Others {6/???}]This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by removing 1 Machine monster from play. When this monster is Special Summoned, flip all monsters on the field face-up (Flip effects are not activated). As long as this monster remains face-up on the field, your opponent cannot Set monsters. When this monster destroys a monster by battle, your opponent must send to the Graveyard all monsters in his/her Deck with the same name. When this monster is destroyed by battle, draw 1 card. This card is used to Ritual Summon "Mecha Unstoppable". You must also offer monsters whose total level stars equal 10 or more as a tribute from the field or your hand. This monster can only be Ritual Summoned with the Ritual Spell card "The Unstoppable Mecha". You must also monsters whose total level stars equal 10 or more as a tribute from the field or your hand. Increase this monster's ATK by 300 for every "Mecha" monster on the field or in the graveyard. When 3 or more Mecha monsters are on the field, this monster cannot be destroyed by Spell or Trap cards. This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by tributing 1 "Mecha Unstoppable" you control on your side of the field. Increase this monster's ATK by 500 for every Machine monster on the field or in your graveyard. When this monster is removed from the field, destroy all monsters on the field. Inflict damage to both players by 700 for every monster destroyed by this effect. This monster is treated as a Beast type. You can tribute this monster to Special Summon 1 level 5 or under Beast monster from your hand or deck. Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a "Mecha" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) The Special Summoned monster gains 1000 ATK points. Decrease the Special Summoned monster's ATK by 200 each Standby Phase. [/align][align=center][spoiler=Pyro Mechas/Destruction Mechas {3/???}]When this monster is Summoned, destroy all monsters on the field in DEF mode. When this monster destroys a monster in battle, inflict 400 damage to your opponent's Life Points. When 2 or less cards are in your hand, this monster cannot be destroyed in battle. Tribute 2 "Mecha" monsters in your hand or on the field. Destroy all Spell and Trap cards on your opponent's side of the field. Direct damage to both players by 300 for every card destroyed. This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned by sacrificing 2 FIRE monsters or 2 "Mecha" monsters on your side of the field. When this monster destroys a monster in battle, add 1 level 5 or under "Mecha" monster from your Deck to your hand. [/align][align=center][spoiler=Fusions {3/???}]Dark Mecha Assaultron+Fighter Mecha Land TrooperThis monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by Fusion Summon. When this monster destroys a monster by battle, inflict damage to your opponent's Life Points by half of the destroyed monster's ATK. This monster cannot be targeted by a LIGHT monster. Mecha Gunner LK+Mecha Destoryer ALTThis monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by Fusion Summon. Once per Standby Phase, by tributing 1 Machine-type monster from your hand, destroy 1 monster on the field. When this monster destroys a monster in battle, place 1 Mecha Gunner Counter on the top of your opponent's Deck, the Deck is then shuffled. When your opponent draws 1 Mecha Counter, inflict 500 damage to your opponent's Life Points. Air Gunner Mecha+Fighter Mecha Land TrooperThis monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by Fusion Summon. Increase this monster's ATK by 200 for every "Mecha" monster in your graveyard. When this monster destroys a monster in battle, inflict damage to your opponent's Life Points by half of the destroyed monster's ATK. When you control 3 or more "Mecha" monsters on your side of the field, this monster cannot be destroyed by battle. [/align][spoiler=Cards made by YOU {0/???}][spoiler=Cards made by YOU {0/???}]If you would like to add a custom card to this set, pm me that card with the lore. When you add a card, you get 1 REP. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 1, 2009 Report Share Posted August 1, 2009 Shieldtron's def is far too high without a drawback. You should make it like Big Shield Gardna's effect, where you attack it in def position, and it has to switch to atk position. Ultratron's is powerful enough without the 200 atk boost. I'd remove that effect 8/10 Link to comment Share on other sites More sharing options...
DeREVOLUTION Posted August 1, 2009 Author Report Share Posted August 1, 2009 k thanks! Link to comment Share on other sites More sharing options...
DeREVOLUTION Posted August 1, 2009 Author Report Share Posted August 1, 2009 BUMP Link to comment Share on other sites More sharing options...
DeREVOLUTION Posted August 1, 2009 Author Report Share Posted August 1, 2009 bump Link to comment Share on other sites More sharing options...
awesomeuser Posted August 1, 2009 Report Share Posted August 1, 2009 Nice set. 9.5/10 Link to comment Share on other sites More sharing options...
DeREVOLUTION Posted August 1, 2009 Author Report Share Posted August 1, 2009 Thanks! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 1, 2009 Report Share Posted August 1, 2009 when is the next update to this coming? Link to comment Share on other sites More sharing options...
DeREVOLUTION Posted August 1, 2009 Author Report Share Posted August 1, 2009 I just finished a whole new set of about 10 new cards! I will add them sometime this hour. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 1, 2009 Report Share Posted August 1, 2009 ok, then just keep us informed when the next batch of cards go up Link to comment Share on other sites More sharing options...
DeREVOLUTION Posted August 1, 2009 Author Report Share Posted August 1, 2009 More cards up! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 1, 2009 Report Share Posted August 1, 2009 Mech Destruction's effect is a little bland, maybe put another effect in 9/10 Link to comment Share on other sites More sharing options...
DeREVOLUTION Posted August 1, 2009 Author Report Share Posted August 1, 2009 Meh, i can live with that. Any other cards i should change? I am thinking of making more Fusion monsters... Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 1, 2009 Report Share Posted August 1, 2009 So make the fusion ones, I want to see them Link to comment Share on other sites More sharing options...
DeREVOLUTION Posted August 1, 2009 Author Report Share Posted August 1, 2009 They will most likely be up tomorrow. I added a preview one in Gunner Mechas Link to comment Share on other sites More sharing options...
DeREVOLUTION Posted August 2, 2009 Author Report Share Posted August 2, 2009 BUMP Link to comment Share on other sites More sharing options...
neogadget lord Posted August 2, 2009 Report Share Posted August 2, 2009 lolz on the poweroid in fighters... Link to comment Share on other sites More sharing options...
darklord33 Posted August 2, 2009 Report Share Posted August 2, 2009 nice set. some pics could be better. and i think some cards should be edited. for example mecha destruction. if you have to tribute 2!!! monsters then you should't lose life points only your opponent should. think of heavy storm. still very nice cards though ->9/10 Link to comment Share on other sites More sharing options...
DeREVOLUTION Posted August 4, 2009 Author Report Share Posted August 4, 2009 Fusions added! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 4, 2009 Report Share Posted August 4, 2009 Dark Fighter Mecha and Mech Gunner needs some drawbacks or it's a little too powerful 8/10 Link to comment Share on other sites More sharing options...
DeREVOLUTION Posted August 4, 2009 Author Report Share Posted August 4, 2009 Thanks again! Would you like to add a card? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.