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Doom Dragon Set [UPDATED]


The Greatness

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You should keep checking back to see when I add new cards, because I will put, "Just completed Doom Dragons Set" in my Bio and in my custom member title. Anyways, I think all these cards rely on each other a little too much.

 

Here it is:

 

Credited to LiAM for making the Booster Pack:

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[spoiler=Spells/Traps] The Call of the Dragons

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[spoiler=Effect] Pay 500 Life Points to activate this card. This card can only be activated, if either, "Doom Dragon of Chaos", "Doom Dragon of Pain", or "Doom Dragon of Revenge" is on the field. When this card is played successfully, Summon the remaining "Doom Dragons" of the 3 mentioned.

 

 

The Call of the Lone Dragon

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[spoiler=Effect] When your opponent destroys one of your monsters by battle, that card's ATK and DEF immediately drop to 0. You then inflict double Battle Damage. Your opponent must pay 1000 Life Points to regain the card's original stats and cannot attack for 3 turns.

 

 

The Toon Genie – The Doom Toon

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[spoiler=Effect] This card can only be activated if "Toon World" and a "Doom Dragon" is in your hand. You may Summon any "Doom Dragon" from your hand to field, ignoring Summoning conditions and playing the card Summoned as a Toon-Type until "Toon World" is not in effect. Once this card is activated you must pay 500 Life Points each turn this card is on the field. This card stays on the field for 3 turns and cannot be destroyed, but can be sacrificed.

 

 

The Trainee of Chaos

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[spoiler=Effect] When you activate this card, select 1 card on the field and remove it from play. Your opponent has the choice to return it to play or leave it removed from play. If your opponent selects to return it to play, your opponent loses 500 Life Points. After this card is sent to the Graveyard you must lose 500 Life Points.

 

 

The Trainee of Pain

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[spoiler=Effect] Remove 2 cards from play from your Graveyard to activate this card. If your a monster on your side of the field is being attacked, destroy the card trying to attack your card and remove it from play. You then gain 1000 Life Points.

 

 

The Trainee of Revenge

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[spoiler=Effect] Play this card when a monster on your side of the field, is an attack target. If the card being targeted, is a LIGHT monster, remove it from play before being attacked and gain 500 Life Points. If it is a DARK monster, your opponent's side of the field is destroyed. You then pay 750 Life Points.

 

 

 

 

[spoiler=Monsters] Doom Dragon Headmaster

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[spoiler=Effect] This card cannot be Summoned unless, you pay 500 Life Points. Once this card is Summoned successfully, you can Summon "Doom Dragon Recruit" from your Deck or Graveyard for 500 more Life Points. This card cannot be destroyed by battle unless your opponent controls no Spell or Trap cards.

 

 

Doom Dragon Night Crawler

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[spoiler=Effect] This card cannot be Set. If this card is Summoned successfully on the field, select 1 monster your opponent controls and remove it from play. If this card is destroyed by battle, pay 500 Life Points to Summon "Doom Dragon Recruit" from your field, hand, or Deck.

 

 

Doom Dragon of Chaos

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[spoiler=Effect] "1 Tuner + 1 non-Tuner monsters" This card gains 300 ATK for each monster on the field and 300 DEF for each monster in your and your opponents hands. If this card is attacked by a non-DARK monster, your opponent loses 600 Life Points. If that card is a LIGHT monster, your opponent loses 600 Life Points + the Battle Damage you have taken.

 

 

Doom Dragon of Pain

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[spoiler=Effect]This card cannot be Set and requires a Tribute of 500 Life Points to be summoned. If this card is Summoned successfully, increase all DARK monsters ATK by 500 and DEF by 200. This card inflicts Piercing Damage and can attack directly. If this card is destroyed by battle, your opponent loses 1000 Life Points.

 

 

Doom Dragon of Revenge

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[spoiler=Effect]This card cannot be Set. As long as this card is on the field, all DARK monsters gain 200 ATK and DEF each turn. If this card is destroyed by battle, equip this card, with the card that attacked you and increase it's ATK and DEF by 500. If that card then inflicts Battle Damage toward you, your opponent loses 1000 Life Points and that card is removed from play.

 

 

Doom Dragon Recruit

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[spoiler=Effect]This card cannot be the target of an attack with a monster of a Level of 7 or higher on the field. If this card is destroyed as a result of battle, you can Summon a Dragon-Type monster from either players Graveyard. This card gains 500 ATK and DEF each turn.

 

 

Doom Dragon Warrior

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[spoiler=Effect] Discard 1 card from your hand as a Tribute to Summon this card. When this card is on the field, all DARK monsters gain 500 ATK and DEF each turn. When this card is destroyed by battle, equip this card to the monster who inflicted Battle Damage to you, and decrease it's ATK and DEF to 0.

 

 

King Doom Dragon of Destruction

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[spoiler=Effect] "Doom Dragon of Chaos" + "Doom Dragon of Pain" + "Doom Dragon of Revenge". If this card is Fusion Summoned successfully, increase all DARK monsters ATK and DEF by 500. This card inflicts Piercing Damage. If this card is destroyed by battle by a LIGHT monster, your opponent loses 700 Life Points + the Battle Damage you have taken. Then that LIGHT monster, will be equipped with this card and will be removed from play.

 

 

The Trainee of the King

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[spoiler=Effect] If "King Doom Dragon of Destruction" has not yet been played throughout the game, summon, "Doom Dragon of Pain", "Doom Dragon of Revenge", or "Doom Dragon of Chaos", from your Deck, hand, Graveyard, ignoring Summoning conditions. You can sacrifice this card, to add "Bound in One" to the field, from your Graveyard, Deck, or hand. If this card is destroyed in battle, you gain 1000 Life Points.

 

 

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Quickplay Trap = Trap.

Equip Trap = Continuous Trap

Counter Spell = Counter Trap (you can't really counter with a spell).

 

Even if you're trying new ideas, stay original, Yugioh have pretty much sorted out every idea into a nice order, there's nothing more to create with the cards except for Stack or Zone monsters.

 

You should never use mathematical symbols on cards, '+' should be 'and'.

 

Overused Dragon pics are overused.

 

I'm not a fan of Dragons.

 

But maybe for this set, some more obvious theme, like LV or something, I know they're in an Arch-Type but yeah.

 

Cool booster pack.

 

Do you want an OCG list?

 

 

Some OCG fixes you might find useful:

normal summon = Normal Summon

special summon = Special Summon

spell/ trap card = Spell/ Trap Card

monster effect card = monster Effect card

graveyard = Graveyard

deck = Deck

hand = hand

Field = field

atk/ def = ATK/ DEF

ATK points = ATK

remove ___ from play = remove from play ___

a monster with "___" in its name = a "___" monster

opponents side of the field = opponent controls

your side of the field = you control

tribute = Tribute

level stars = Level

every = each

life points = Life Points

light/ dark = LIGHT/ DARK

warrior type = Warrior-Type

choose = select

???? ATK/ DEF = ? ATK/ DEF

as a result of battle = by battle

one/ two/ three... = 1/2/3...

attack mode = Attack Position

his/ her = they/ their

may = can

face up = face-up

attribute = Attribute

type = Type

ritual = Ritual

monster card zone = Monster Card Zone

 

 

 

 

I just read back to myself my post, all I can say is sorry for sounding like a b**** X3

 

Oh well, still good cards with decent effects, I just point out too many negative things and leave out the positive.

 

I'm a pessimist - but I look on the bright side of pessimism.

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