Jump to content

(Kitty Princess) I have to say my best yet... 50/50 UPDATED!


Kitty

Recommended Posts

This New Maiden Set has been on my mind for a while. I just haven't had the chance to actually make them. So here they are. The original background i came up with for these cards were young maidens cursed for the sins they made in their life. Each after they died were reincarnated and now is a Maiden over a certain element. (wind, Water, the moon, Souls Etc.) I hope you like these, for i will be making more.. Please rate and leave a nice Comment. All my Image credit goes to Photobucket.

Also note: pple i know some of my Synchro maidens are tuners... I kno.. I'm trying a new way.. It's Synchro Tuners.... eh? something i invented on my own.. Its a Synchro Monster that requires a Synchro Tuner to be Summoned.... just look at it... if you will.

 

Cursed Maiden of the Full Moon

Cursed Maiden of the Full Moon

 

[align=center]

298112y.jpg

 

Effect:

This card can only be Ritual Summoned by the effect of "Cross of the Broken Soul." Once per turn, you can Tribute 1 DARK monster on your side of the field to raise this monsters ATK points by 400. If this monster is destroyed by a LIGHT monster, that monster is destroyed during the End Phase.[/align]

 

Cross of the Broken Soul

Cross of the Broken Soul

 

298112d.jpg

298112iyv.jpg

 

Effect:Flip:when this card is a target of an attacking monster you must

choose one of the following effects:

-Cut the attacking monsters ATK by 100.

-If that monsters level is lower than this cards then it is destroyed and Battle Damage is not calculated.[/align]

 

[align=center]Maiden of the Creset Night

 

298112z.jpg

 

Effect:As long as this card remains on the field, neither player may Special Summon a card (unless a monster effect says to do so). All Field Spell Cards and all Continuous Trap Cards are destroyed and removed from play. Both players may Summon a level 4 or lower WIND monster from their Deck to the field in DEF position. [/align]

 

[align=center]Maiden of the Wondering Souls

 

298112v.jpg

 

Effect:For every "Maiden" card in the Graveyard this card gains an extra 200 ATK and DEF points. If this card is sent from the field to the Graveyard by the result of battle you can Special Summon 1 level 5 or higher "Maiden" from your hand or Deck to the field.[/align]

 

[align=center]Maiden of the Mystical Heavens

 

298112gjm.jpg

 

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 cards in your Hand. This cards ATK is the number of LIGHT monsters in both yours and your opponents Graveyard x 500 and this cards DEF is the number of Spellcaster-type monsters in your Graveyard x 300. During the End Phase you may Special Summon one level 4 or lower LIGHT monster from your Deck to the field in DEF position. [/align]

 

[align=center]Maiden of the Skies of Forgivness

 

298112e.jpg

 

Effect:When this card is destroyed by battle, you can discard 1 card from your hand to Special Summon this card from your Graveyard to the field in face-up Defense position during your End Phase. [/align]

 

[align=center]Maiden of Eternal Peace

(trying a new Synchro to see how it works)

298112jqf.jpg

 

Effect (credit goes to ~~Hunter Steel~~ on the effect): "Maiden of the Skies of the Heavens" + 1 or more non-tuner monsters

When this card is Synchro Summoned, select 3 Spellcaster-type monsters from your Graveyard, and Special Summon them in face-up Attack Position. their effect is negated. When this card is destroyed by a card effect, increase your Life Points by 500 for each Spellcaster-Type monster you control.[/align]

 

[align=center]Maiden of the Falling Snow

 

298112c.jpg[/align]

 

[align=center]Maiden of the Whispering Forest

 

298112z.jpg

 

Effect:If this card is the only face-up Spellcaster-type monster on your side of the field, you can Special Summon 1 level 4 or lower Spellcaster-type monster from your hand or Deck to the field. [/align]

 

[align=center]Maiden Born of Water and Earth

 

298112c.jpg

 

Effect:Maiden of the Falling Snow + Maiden of the Whispering Forest

As long as this card remains on face-up the field all Spellcaster-Type monsters on your side of the field gain an extra 200 ATK points. This card gains 500 DEF points for every Spellcaster-Type monster in the Graveyard. Once per turn, you can pay 1000 Life Points to have this card attack twice. [/align]

 

[align=center]Water of the Pure Souls

 

298112nmh.jpg

 

Lore:This card can onle be equiped to a Spellcaster-Type monster with "Maiden" in it's name. The equiped monster gains 400 ATK and DEF points and if that monster is targeted by an attacking monster, you can destroy this card instead. [/align]

 

[align=center]Maiden of the Sombering Flames

 

298112e.jpg

 

Effect:When this card is Summoned successfully you can destroy 1 Spell or Trap Card on the field. Once per turn you can pay 900 Life Points to have this cards ATK doubled. When this card is destroyed as a result of battle, you gain 800 Life Points and this card is removed from play.[/align]

 

[align=center]Maiden of the Mystic Water

 

298112i.jpg

 

Effect:Flip: If this card is targeted for an attack while it is in DEF position, the attacking monster is destroyed and removed from play. If this card is attacked while in ATK position, it gains ATK points equal to the difference between your Life Points and your opponents. [/align]

 

[align=center]The Flower's Protection

 

298112tki.jpg

 

Lore:Negate the effect of all Spell and Trap Cards for 1 turn. Destroy this card during the End Phase. [/align]

 

[align=center]Princess of the Sombering Flames

 

298112e.jpg

 

Effect:1 FIRE Tuner + 1 or more Non-Tuner Monsters

This card cannot be Summoned, except for Synchro Summoned. Once per turn, as long as this card remains face-up on the field you can increase your Life Points by 600 for each FIRE monster in your Graveyard.[/align]

 

[align=center]Princess of the Free Sky

 

298112r.jpg

 

Effect:1 WIND Tuner + 1 or more Non-Tuner Monster

When this card is Synchro Summoned, it is Summoned in DEF position. All monsters on the field that are in ATK position are switched to DEF position. During you End Phase you can pay 400 Life Points to flip this card into ATK position.[/align]

 

[align=center]Princess of the Solem Ice

 

298112z.jpg

 

Effect: 1 WATER Tuner + 1 or more Non-Tuner Monsters

This card can only be Summoned by Synchro Summoning. As long as this card remains face-up on the field you can pay 700 Life Points to have this cards ATK doubled. If this card is destroyed by the effect of a Spell or Trap Card, you can Special Summon 1 level 5 or higher WATER monster from your Deck to the field. [/align]

 

[align=center]Princess of the Thriving Forest

 

298112y.jpg

 

Effect:1 EARTH Tuner + 1 or more Non-Tuner Monsters

When this card is Synchro Summoned you can remove from play all the EARTH monster cards in your Graveyard. This card gains 500 DEF points for every EARTH monster removed from play. Once per turn, by cutting this cards DEF by 200 you can destroy one card on your opponents side of the field.[/align]

 

[align=center]Eternal Princess of the Heavens

 

298112zhr.jpg

 

Effect:1 LIGHT Synchro Tuner + 1 or more Non-Tuner Monsters

If this card is successfully Synchro Summoned return all cards, except this one, back to the owners Deck. Both players must draw the same number of cards they had in their hand before. If a effect monster is Summoned on your opponents side of the field it's effect is negated and it is treated as a normal monster. When this card is the target of an attacking monster you can choose one of the following effects:

- Destroy the attacking monster and the Battle Damage is skipped and this card cannot attack next turn.

- Cut this cards ATK by half to destroy the monster after the Battle Damage has been calculated.

- Remove this card and the attacking monster from play and the difference between the attacking monsters DEF points and this cards DEF points is taken out of both players Life Points.

[/align]

 

[align=center]Girl of the Flame

 

298112ymi.jpg

 

Effect: This card cannot be destroyed by a EARTH monster. Increase your Life Points by 200 for every EARTH monster card on the field.

 

Girl of the Ice

 

298112c.jpg

 

Effect:This card cannot be Special Summoned or Set. This card can only be Normal Summoned by paying 100 Life Points and discarding one Spell Card from your hand. This card cannot be destroyed by a Plant-type monster.

 

Girl of the Forest

 

298112n.jpg

 

Effect:This card gains 50 ATK and DEF points for each Spellcaster-type monsters in both Graveyards. This card can attack your opponent directly.

 

Girl of the Wind

 

298112b.jpg

 

Effect:Once per turn you can choose one face-down monster card on the field and flip it face-up. If it is an effect monster negate it's effect and place it face-down. If it is a normal monster destroy it. [/align]

 

[align=center]Maiden of the Darkness

 

298112pfe.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Spellcaster-type monsters in your Graveyard. If this card is the only DARK monster card on the field, your opponent loses 300 Life Points.

 

Girl of the Darkness

 

298112e.jpg

 

Effect: Once per turn, if this card is the only face-up Spellcaster-type monster on your side of the field, you can destroy 1 Spell or Trap Card on your opponents side of the field.

 

Lady of the Darkness

 

298112hjr.jpg

 

Effect: 2 DARK Tuners + 1 or more Non-Tuner monsters

You can decrease your Life Points by half of this cards ATK points to have this card destroy all LIGHT monsters on the field. If this card is destroyed as a result of a Spell or Trap Card, you can Special Summon 1 level 6 or higher Spellcaster-type monster from your hand or Deck to the field.[/align]

 

[align=center]Ruling of the Darkness

 

298112c.jpg

 

Lore: This card can only be equiped to a Spellcaster-type monster. That monster's Attribute becomes DARK and that monster gains 300 ATK points. When the equiped monster is destroyed, destroy this card.[/align]

 

I now present to you my newest cards.. they are the Guardians of the Maidens. Animals with tramendise powers, each Sent to Guard over an element. The Pheonix Guardian of the Flame, The Lion Guardian of Earth, The Sea Horse Guardian of the Water, The Dragon the Guardian of the Sky, The Wolf Guardian of the Light and Heavens, and The Black Steed Guardian of the Darkness. Enjoy them.... As they are posted.

 

[align=center]Guardian of the Darkness

 

298112gmc.jpg

 

Effect: This card cannot be Special Summoned. This card can only be Normal Summoned or Set if there is 1 face-up DARK monster on the field. When this card is the target of an attacking monster, the difference between the attacking monster ATK points and this cards ATK points goes as Battle Damage to your opponent.

 

Guardian of the Earth

 

298112r.jpg

 

Effect: This card cannot be in ATK Position while it is face-up on the field. When this card is attacked, destroy the attacking monster, without calculating Battle Damage. During you End Phase you can pay 600 Life Points, and this card gains one of your opponents monsters ATK points (This is optional). [/align]

 

[align=center]Guardian of the Flame

 

298112b.jpg

 

Effect: Flip: If this card is the only FIRE monster card on the field, you can destroy 1 card on the field. If there is another FIRE monster card on the field, this card gains 200 ATK points.

 

Guardian of the Heavens

 

298112i.jpg

 

Effect: This card can only be Summoned by Tributing 2 "Guardian" monsters from your side of the field. If this card is sent from the field to the Graveyard you may Special Summon 1 "Guardian" monster from your Graveyard, hand, or Deck to the field.

 

Guardian of the Ice

 

298112zmc.jpg

 

Effect: This card cannot be Special Summoned. If this card is destroyed by a Pyro-type monster, you can Summon this card back to the field during the End Phase or you can remove this card from play to destroy 2 Pyro-type monsters on on you ropponents side of the field.[/align]

 

[align=center]Guardian of the Sky

 

298112ade.jpg

 

Effect: This card can only be Special Summoned if there are no Dragon-type monsters on the field. If this card is the target of an attacking monster, pick a Spell or Trap Card on your side of the field and destroy it instead.[/align]

 

This is something I want to try I don't know if it'll work out or not.... But i present to you now.. My additions of Warriors and possibly Guardian and Maiden teams....

 

[align=center]Warrior of the Flame

 

298112q.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned if there is 1 face-up "Maiden" on your side of the field. Equip this card to 1 "Maiden of the Sombering Flame", the equiped monster is unaffected by Spell and Trap Cards.[/align]

 

[align=center]Warrior of the Forest

 

298112c.jpg

 

Effect: If this card is destroyed as a result of battle, you can Special Summon this card from the Graveyard to the field during your End Phase with an ATK and DEF of 1000.[/align]

 

[align=center]Warrior of the Sky

 

298112r.jpg

 

Effect: Flip: If this card is attacked while it is in Defense Position, the attacking monster is destroyed and Battla Damage is not calculated. If this card is in Attack Position and is targeted by an attacking monster whose ATK points are lower than this cards the difference goes as Battle Damage to your opponent.[/align]

 

[align=center]Warrior of the Darkness

 

298112w.jpg

 

Effect: This card cannot be Special Summoned. When this card is attacking a Defense Position monster, whose DEF is lower than the DEF of this card, the targeted monster is destroyed and you can attack your opponents Life Points directly.[/align]

 

[align=center]Warrior of the Ice

 

298112lcj.jpg

 

Effect: This card is unaffected by Trap Cards. This cards DEF is the number of WATER monster cards in your Graveyard x 75. IF this card is destroyed by the effect of a Spell Card, you can draw one card from the top of your Deck.[/align]

 

[align=center]Warrior of the Heavens

 

298112n.jpg

 

Effect: When this card is Summoned, both you and your opponent much draw 3 cards from the top of your Decks. Your both show the 3 cards you drew, and place them in your hands. If the 3 cards you drew aren't used in 3 turns remove them from play.[/align]

 

[align=center]The Maiden Protector

 

298112l.jpg

 

Lore: This card can only be activated when a face-up "Maiden" card on your side of the field is targeted by an attacking monster. Pay 400 Life Points to destroy the attacking monster and you can Special Summon 1 "Guardian" monster with the same attribute as the "Maiden" monster from your Deck, hand or Graveyard to the field.[/align]

 

[align=center]A Princess' Power

 

298112d.jpg

 

Effect: This card can only be activated when a monster card with "Princess" in it's name is face-up on the field. This card can only be equiped to 1 "Princess" during the whole duel. The equiped monster is unaffected by monster effects, and can attack twice per turn. When the monster equiped with this card is destroyed and sent to the Graveyard, this card is removed from play.[/align]

 

[align=center]Call for the Guardians

 

298112s.jpg

 

Lore: Only activate this card when there are no cards with "Guardian" in their name on your side of the field. You can skip your next turn to Special Summon any number of "Guardian" monsters from your Deck or Graveyard. Those monsters can't attack on the turn they were Summoned.[/align]

 

Now for the 3rd and probably final part of the set. I give you the Mystical Animal Defenders.

The Dragon Defender of Fire, The Sea Serpent Defender of Water, The Human Defender of Earth, The Bird, Defend of Wind, and The Angel defender of Heaven. I will also be Updating my Spell and Trap Cards... and I enjoy all your Ratings and Comments.

 

[align=center]Defender of the Flames

 

298112n.jpg

 

Effect: This card cannot be targeted as an attack target. This cards ATK is the number of monsters in your Graveyard with FIRE attributes X 300. Once per turn, destroy 1 card on your opponents side of the field. You must pay 300 Life Points to keep this card on the field, if you don't remove this card from play during your End Phase. [/align]

 

[align=center]Defender of the Earth

 

298112k.jpg

 

Effect: During the turn this card was Normal Summoned, Special Summoned, or Set neither player can declare an attack. IF this card is the only Warrior-type monster on the field, then this card gains 300 DEF Points. When this card destroys a monster, you gain 200 Life Points. If this card is destroyed by a Spell Card, your opponent loses 200 Life Points.[/align]

 

[align=center]Defender of the Water

 

298112d.jpg

 

Effect: This card can only be Special Summoned, if there is 1 Aqua-type monster face-up on your side of the field. This card cannot attack on the turn it was Summoned. Once per turn, if you have 1 or more Aqua-Type monsters in your Graveyard this card can attack twice during your Battle Phase. If this effect is sued you skip your remove 1 Aqua-type moster in your Graveyard from play.[/align]

 

[align=center]Defender of the Heavens

 

298112tbk.jpg

 

Effect: During the ure this card was Noaml Summoned, Special Sumoned or Set you can destroy 1 card on your opponents side of the field. Choose the following effect for the type of card destroyed:

-Spell Card: Draw 1 card from the top of your Deck show it to your opponents and add it to your hand.

-Trap Card: Discard 1 random card from your opponents hand.

-Monster Card: Special Summon 1 level 4 or lower monster from your Graveyard to the field in face-up ATK Position.[/align]

 

[align=center]Defender of the Sky

 

298112gzi.jpg

 

Effect: This card cannot be Normal Summoned. This card can only be Special Summoned by Tributing 1 WIND monster from your hand. If this card is the only Winged Beast-Type monster on the field you can flip a coin. If heads all monsters whose ATK is lower than this cards are destroyed. If tails this card is switched to DEF Position until your End Phase.[/align]

 

[align=center]Maiden's Unrulely Faith

 

298112p.jpg

 

Lore: This card can only be activated when a monster with "Maiden" in it's name is the target of an attacking monster. Destroy the attacking monster and you opponents takes 400 damage.[/align]

 

[align=center]Spell of Unbroken Bounds

 

298112.jpg

 

Lore: This card can only be equiped to a level 4 or lower Spellcaster-Type monster. The equiped monster gains 400 ATK points and can attack twice in one turn. During the End Phase you can discard this card to Special Summon 1 Spellcaster-Type monster from the Graveyard and place it in face-down Defense Position on your side of the field.[/align]

 

[align=center]Armor of Immortality

 

298112rn.jpg

 

Lore: This card can on be activated if you have 5 or more cards with "Maiden" in their name in your Graveyard. Choose 1 of your monsters, and equipt this card to it. The equiped monster cannot attack or be destroyed by battle. When the equiped monster is destroyed by a Spell or Trap Card you opponents takes damage equal to that monster's Attack Points.[/align]

 

[align=center]Maiden's Priest

 

298112k.jpg[/align]

Link to comment
Share on other sites

  • Replies 233
  • Created
  • Last Reply

OCG is TERRIBLE!

 

Capitalized words are corrections:

 

Cursed Maiden Of The Full Moon OCG fix: This card can only be RITUAL Summoned by the effect of "Cross Of The Broken Soul" Once per turn you can Tribute 1 DARK monster on your side of the FIELD to raise this MONSTER'S ATK BY 400. IF (The "F" has to be an "f") this monster is destroyed by a LIGHT monster, that monster is destroyed at the End Phase.

 

Cross Of The Broken Soul OCG fix: This card is used to Ritual Summon "Cursed Maiden Of The Full Moon", YOU MUST ALSO OFFER MONSTERS WHOSE TOTAL LEVEL STARS EQUAL 8 OR MORE AS A TRIBUTE FROM THE FIELD OR YOUR HAND.

 

Maiden Of The Creset Night OCG fix:

 

As long as this card remains FACE-UP on the FIELD (the "f" must be capitalized), neither player may Special Summon a card (unless a monster effect says to do so). All Field Spell Cards and all Continuous Trap Cards are destroyed and removed from play. Both players may Summon a level 4 or lower WIND monster from their Deck to the field in DEF position.

 

Maiden Of The Wondering Souls OCG Fix:

 

For every "Maiden" card in the Graveyard this card gains an extra 200 ATK and DEF points. If this card is sent from the FIELD (the "f" must be capitalized) to the Graveyard BY BATTLE you can Special Summon 1 level 6 or higher "Maiden" from your hand or Deck to the field.

 

 

Maiden Of The Mystical Heavens OCG fix:

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by DISCARDING 3 cards in your Hand. This CARD'S ATK EQUALS the number of LIGHT monsters in BOTH PLAYER'S GRAVEYARD x 500 and this cards DEF EQUALS number of Spellcaster-TYPE (the "t" must be capitalized) monsters in your Graveyard x 300. During the End Phase you may Special Summon one level 4 or lower LIGHT monster from your Deck to the FIELD (the "f" must be capitalized) in DEF position.

 

 

Notes you may find useful:

 

-Always capitalize the "F" in Field.

-Try to use the new OCG I realized you use the old, e.g: Tribute, now it's Release.

-Ritual Spell Cards' effects always have to release the number of stars of the monster you can't do like what you just did.

 

 

Maiden Of The Wondering Soul's effect is very OPed, others are good and great pics.

 

8.2/10

Link to comment
Share on other sites

U have OCG errors... field isn't capitolized... and alot of the other errors u said i have are actually correct..

and I have no use for the New OCG... i like the old considering I Hate the new yugioh... I don't make synchros, unions, turners,and i don't use the new OCG..

-Ritual Spell Cards' effects always have to release the number of stars of the monster you can't do like what you just did.

this i don't think is right.. personally..

Link to comment
Share on other sites

OCG is TERRIBLE!

 

Capitalized words are corrections:

 

Cursed Maiden Of The Full Moon OCG fix: This card can only be RITUAL Summoned by the effect of "Cross Of The Broken Soul" Once per turn you can Tribute 1 DARK monster on your side of the FIELD to raise this MONSTER'S ATK BY 400. IF (The "F" has to be an "f") this monster is destroyed by a LIGHT monster' date=' that monster is destroyed at the End Phase.

 

Cross Of The Broken Soul OCG fix: This card is used to Ritual Summon "Cursed Maiden Of The Full Moon", YOU MUST ALSO OFFER MONSTERS WHOSE TOTAL LEVEL STARS EQUAL 8 OR MORE AS A TRIBUTE FROM THE FIELD OR YOUR HAND.

 

Maiden Of The Creset Night OCG fix:

 

As long as this card remains FACE-UP on the FIELD (the "f" must be capitalized), neither player may Special Summon a card (unless a monster effect says to do so). All Field Spell Cards and all Continuous Trap Cards are destroyed and removed from play. Both players may Summon a level 4 or lower WIND monster from their Deck to the field in DEF position.

 

Maiden Of The Wondering Souls OCG Fix:

 

For every "Maiden" card in the Graveyard this card gains an extra 200 ATK and DEF points. If this card is sent from the FIELD (the "f" must be capitalized) to the Graveyard BY BATTLE you can Special Summon 1 level 6 or higher "Maiden" from your hand or Deck to the field.

 

 

Maiden Of The Mystical Heavens OCG fix:

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by DISCARDING 3 cards in your Hand. This CARD'S ATK EQUALS the number of LIGHT monsters in BOTH PLAYER'S GRAVEYARD x 500 and this cards DEF EQUALS number of Spellcaster-TYPE (the "t" must be capitalized) monsters in your Graveyard x 300. During the End Phase you may Special Summon one level 4 or lower LIGHT monster from your Deck to the FIELD (the "f" must be capitalized) in DEF position.

 

 

Notes you may find useful:

 

-Always capitalize the "F" in Field.

-Try to use the new OCG I realized you use the old, e.g: Tribute, now it's Release.

-Ritual Spell Cards' effects always have to release the number of stars of the monster you can't do like what you just did.

 

 

Maiden Of The Wondering Soul's effect is very OPed, others are good and great pics.

 

8.2/10

[/quote']And this is what we call bad OCG ^

I give your cards 8.8/10

Link to comment
Share on other sites

One thing I've got to make clear, tribute is NOT release in the new OCG, if you really dont beleive me go down to your nearest local and buy the newest pack. All of them will say tribute, not release; Infact I haven't seen one official card using the OCG release. So please dont try to correct someones OCG with the wrong OCG. Anyway onto the cards.

 

- Like the pictures, very anime like. <3 Anime xD. 4/5

- OCG could be better, and I won't point out the errors unless you ask. 3/5

- Effects arent terribly original but I can live with that. 3/5

- The backstory and Idea is nice, so i give that a 3.5/5

 

13.5/20 Overall.

Link to comment
Share on other sites

i liked the pic of your fusion monster

 

OCG fix= Effect: Maiden of the Falling Snow + Maiden of the Whispering Forest

As long as this card remains face-up on the field all Spellcaster-type monsters on your side of the field gain 200 ATK points. This card gains 500 DEF points for every Spellcaster-Type monster in the Graveyard. Once per turn, you can pay 200 Life Points to have this card attack twice.

 

in my opinion this card is extremely Op'ed

you should make it pay 2000 Life points instead of 200

 

8/10

Link to comment
Share on other sites

your Spell card is ok

there z few Error:

 

fix=Lore: This card can only be equiped to a Spellcaster-Type monster card with "Maiden" in it's name. The equiped monster gains an extra 400 ATK and DEF points, if the equiped monster would be destroyed by battle, you can destroy this card instead.

 

 

btw can you pm me the pic of Maiden of the Whispering Forest plz?

Link to comment
Share on other sites

RAAH! OCG! A PLAGUE ON BOTH YOUR HOUSES!

 

Ok, now that I've got that out of my system, wonderful cards you got here! I rant, but what difference would it make? Surprised you went for syncros, decided to give it a try, huh? Beautiful pictures for them, and the effects are very fetching.

 

It's like you took my mistress's and made them cute!

 

9/10 just for the OCG problems, and only cuz everyone else beat me to them.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...