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Magy Fairies; More cards addded!


Milk-Chan

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Yeah in this set I'm working with Multi-Attribute monsters, counters, and other first for me. I'd appreciate it if you didn't say "No vanilla's". It's a part of the set. Btw, "Magy" is pronounced Mah-j-eye.

 

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A tiny Magy that cannot fight on its own. But once it undergoes a special ceremony, she will become one of the greatest of all Magy-Kind.

 

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This card can only be equipped to a monster with "Magy" in its name. When this card is equipped, decrease the monsters Attack and Defense by 1000. When the monster this card is equipped to is Destroyed as a result of Battle, all damage taken is reduced to 0, and you may Tribute 1 Fairy-type monster to Special Summon 1 "Magy" monster from your extra deck, ignoring the summoning conditions.

 

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This card must be put into your Extra Deck. This card can only be Special Summoned from your Extra Deck with the effect of "Blessing of the Great Magy Above". When this card Battles, switch its Attack and Defense for the Battle Phase only. When this card is destroyed, remove it from play and Special Summon 1 "Hama the Green Magy".

 

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Add 1 "Nat" Counter to a monster on your field(Max. of 5). You may remove 1 counter to inflict 100 points of damage to the opponent. After 5 counters have been placed on monsters, return this card to your hand.

 

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When this card Attacks, roll a 6-Sided die. If the number is 1, destroy this card. If the number is 2, destroy the card this card is Attacking. If the number is 3-5, end the Battle Phase. If the number is 6, this card can Attack again without this effect activating.

 

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"Magy Warrior Peirdu" + "Hyliph, Nature's Apprentice"

This card cannot be Summoned except by Fusion Summon. Every turn this card is in Defense Position, select 1 space on the opponents Field, and place 1 "Sword" counter on it(Max. of 8 ). This space cannot be used by any card as long as a "Sword" counter is on it.

 

 

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Once per turn, you and your may search your deck for a monster with "Magy" in its name and put it on top of your deck. As long as this card is on the field, when monsters with "Magy" in its name with less than 1000 Attack points is the target of Battle by a monster with Attack higher than 2000, reduce all Damage to 0.

 

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This card is used to Ritual Summon "Neo Magy Sorceress Lulon". You must offer monsters whose total Level Stars equal 10 or more as a Tribute from the field or your hand.

 

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This monster can only be Ritual Summoned with the Ritual Spell Card, "Harbinger of Good". This cards Attack and Defense is the combined Attack and Defense of the Tributed monsters. Once per turn, place 1 "Magy" counter on 1 of your opponents monsters. When a monster has 3 "Magy" counters on it, remove it from play.

 

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This card can only be Special Summoned by removing from play 1 EARTH, 1 WIND, 1 WATER, 1 FIRE, and 1 LIGHT monster from your Grave or your Field. This card is treated as if EARTH, WIND, WATER, and FIRE were its attribute. When this card battles a DARK monster, increase this cards Attack by 500 during the battle phase only.

 

 

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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. While this card is on the field, when a monster with "Magy" in its name Battles, you do not take Damage. When this card is Destroyed as a result of battle, put it on the top of your deck.

 

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Once per turn, you can equip this card to a monster your opponent controls, OR unequip it and Special Summon it in face-up Attack Position. While this card is equipped a monster, decrease that monsters Attack and Defense by 500 points. When the card this card is equipped to is destroyed, return this card to your hand.

 

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"Rainbow Ink Magy Eilly" + "Dark Magy Alrula"

This card is also treated as a LIGHT monster. This card cannot be Summoned except by Fusion Summon. Once per turn you can place 1 "Alrula" token ( DARK/ 5 Stars/ 500 ATK/ 500 DEF)(Max. of 1) on your opponents field. This token cannot be Tributed. This token is Destroyed after 3 turns. If this token is Destroyed while this card is on the field, your opponent takes 1000 Points of Direct Damage. If not, Special Summon 1 "Rainbow Ink Magy Eilly" in Face-Down Defense Position.

 

 

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This card is also considered a Warrior -type. When this card Destroys a monster in Defense Position, inflict the difference between the Attack of this card and the Defense of the opponents' card.

 

"M.E.G. Magy of Energized Genesis"

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1 Magy Tuner + 1 or more non-Tuner monsters

This card is also considered a Machine-type. By discarding or Tributing 1 Fairy-type card you can activate this effect: When this card is engaged in Battle, switch the ownership of the Battling monsters. If this card is Destroyed due to this effect, you may Special Summon it to your Field in Defense Position. If this card is not Destroyed, remove it from play.

 

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When you draw this card, you may bring 1 "Hama the Green Magy" to your hand. This card can only be equipped to "Hama the Green Magy". As long as this card is equipped, "Hama the Green Magy" cannot be Destroyed as a result of Battle( Damage Calculation still apply. ), Monster's Effect, Spells, or Traps.

 

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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Summoned or flipped face-up, place 1 "Wild" token on the field(EARTH/ 4 Stars/ 1000 ATK/ 1000 DEF). When these Tokens are Destroyed or Tributed, remove them from play, and inflict 100 points of Direct Damage to whoever Destroyed the Token.

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