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Dark Mech Series (54/??) (please reply)


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looking for advice on these cards NOT criticism lol

Also i do not care too much about ocg unless its major

 

Most Art Credit Goes to deviantart.com

All dark mech generals art goes to YCM Art makers

 

[spoiler=Set Booster]

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[spoiler=Set Tin]

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Effect

If this card successfully attacks your opponents monster and destroys it, inflict battle damage equal to half of its attack or defense (whichever one is higher) to your opponents life points.

If this card attacks your opponents lifepoints Directy inflict 600 damage to your opponnent.

 

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Effect:

This card cannot be normal summoned or set. This card can only be special summoned by tributing 3 monsters with "Dark Mech" in there name. As long as this card remains face up on the field you only have 3 monster card zones. If this card destroys an opponents monster by battle inflict 1500 damage to your opponent.

 

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Effect:

This card cannot be normal summoned or set. This card can only be special summoned by tributing 3 monsters with "Dark Mech" in there name. As long as this card remains face up on the field you only have 3 monster card zones. As long as this card remains face up on the field your opponent cannot activate traps.

 

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Effect:

This card cannot be normal summoned or set. This card can only be special summoned by tributing 3 monsters with "Dark Mech" in there name. As long as this card remains face up on the field you only have 3 monster card zones.When this monster engages in battle special summon one "Mechanical Fiend Token" Type: Fiend/lvl:5/Atk:2200/Def:2000/effect:This card is not affected by spells.

 

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Effect:

This card cannot be normal summoned or set. This card can only be special summoned by tributing 3 monsters with "Dark Mech" in there name. As long as this card remains face up on the field you only have 3 monster card zones. This card can attack 3 times during the Battle Phase.

 

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Effect:

This card cannot be Normal summoned or Set this card cannot be Special Summoned except by tributing 1 "Dark Mech - Brawler" equipped with Aquatic Testing. This card cannot be destroyed by battle.This card can attack twice each battle phase.If this card attacks twice this card changed to defense mode.You still take battle damage while this card is in defense mode.

 

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Effect:

once per turn roll a six sided die if the answer is:

1 or 6 - nothing happens

2 or 5 - This card is Unafected by spells and traps.

3 or 4 - This card cannot be destroyed by battle.

this effect lasts until your next turn.

 

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Effect:

("Dark Mech - Blizzard Breaker" +"Dark Mech - Brawler" )

This card can only be summoned by fusion summon.As long as this card remains face up on the field the effects of fire monsters are negated, and when this card destroys a fire monster remove its attack from your opponents life points. When this card battles a defense position monster who's defense is lower than the attack of this monster inflict the difference as battle damage to your opponent.

 

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Effect:

( "Dark Mech - Brawler" + 1 fiend type monster" )

This card can only be summoned by fusion summon. The effects of all light monsters are negated. When this card battle a light monster it is instantly destroyed. This card is unaffected by trap cards.

 

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Effect:

( "Dark Mech - Claw" + "Dark Mech - Ahnialator" )

This card can attack twice per turn. When this card destroys an opponents monster by battle activate one of the following affects:

-Your opponent takes 1200 damage.

-your opponent discards 5 cards off the top of their deck.

 

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( "Dark Mech - Brawler" + "1 Beast type monster" )

This card can only be summoned by fusion summon. For each beast type monster on your side of the field and in the graveyard this card gains 150 attack. This card is unaffected by spell cards.

 

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Effect:

Once per turn activate one of the following effects

-Pay 500 life points to have this card gain this effect, all monsters with "Dark Mech" in their name gain 800 attack.

-Pay 500 life points to have this card gain this effect, all monsters with "Dark Mech" in their name gain 800 defense.

-Pay 1000 life points to have this card gain this effect, you can fuse monsters with "Dark Mech" in their name without polymerization (You can only use this effect if the fusion material monsters needed are on the field).

 

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Effect:

As long as this card remains face up on the field when a spell or trap card is activated place one Counter on this card (Max: 5). This card gains 300 attack for each Energy Counter on it. You can remove any number of Energy Counters from this card to inflict 600 damage to your opponents life points for each removed.

 

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Effect:

This card cannot be normal summoned or set this card can only be special summoned if there is a synchro monster on your opponents side of the field. As long as this card remains face up on the field the effects of you opponents synchro monsters are negated. When this card battles a synchro monster decrease its attack by 1000 until the end phase.

 

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Effect:

This cannot be special summoned except by its own effect. When this card is attacked you can discard 2 cards or pay 800 lifepoints to negate the attack and remove this card and the attacking monster from play. Your next standby phase after this effect was activated special summon this card and your opponents monster to the field.

 

 

 

MORE TO COME SOON!!!

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