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{Lovely New Hero!} SeaBound Hero's


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[align=center]I intended these to not only be a new set of "Hero"'s but also instead of cards being all hyped up over Spell Cards....about 93% of Seabound cards have effects for Trap Cards. I hope you enjoy this new set of hero's ^^.

 

[spoiler=Seabound Hero Monsters]

[spoiler=1. Depth Serpent]

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Effect: When this card is destroyed by battle, you can add 2 "SeaBound Hero" and 1 "Polymerization" from your Graveyard to your Deck. Your Deck is then shuffled.

 

(It's effect is pretty much an extensive Wroughtweiler. I know it isnt creative, it;s not supposed to be that you ^^)

 

 

 

[spoiler=2. SeaBound Hero Leviathan]

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Effect: You can Special Summon this card from your hand by sending one face-down Trap Card you control to the Graveyard. When this card destroys a monster your opponent controls, select 1 face-down card on his/her field. The selected card is returned to the bottom of your opponent's Deck.

 

(Her picture is like a female Bubbleman but I didnt want her effect to match his so I spiced it up. Now you may think "Hey aren't these cards supposed to support Trap Cards?" Well most of this set's traps have

effect that activate when sent to the graveyard by SBH's effects.)

 

 

 

[spoiler=3. SeaBound Hero Leviatha]

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Effect: When this card is Normal Summoned, you must Set 1 Trap Card. If you do not, you take 500 points of damage. When this card successfully attacks your opponent's Life Point's directly, you can add 1 Trap Card from your Graveyard to the top of your Deck.

 

(There! Trap Support. Now it may seem a little UP with that first effect, but its to your advantage if you have traps that activate after being sent to the graveyard.)

 

 

 

[spoiler=4. Seabound Tuner]

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Effect: This card cannot be used to Synchro Summon a FIRE monster. As long as this card is on the field, all Trap Cards that are removed from play by the effect of a "SeaBound Hero" is place at the top of the Deck instead. The Deck is then shuffled.

 

(Ah! More support! You'll understand it's effect more when you see later monsters)

 

 

 

[spoiler=5. SeaBound Hero Powered Waters]

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Effect: When this card is Normal Summoned while there are 3 or more Trap Cards in your Spell and Trap Cards Zone, you can Special Summon 1 Level 4 or lower "SeaBound Hero" from your hand.

 

(Like I said, a majority of SBH's have Trap effects. Now in this deck it's good to have a few trap cards for effects such as these.)

 

 

 

[spoiler=6. SeaBound Creature Triden Serpent]

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Effect: 1 "SeaBound" Tuner monster + 1 or more "SeaBound Hero" non-Tuner monsters

When this card is Synchro Summoned while 2 or more Trap Cards are removed from play, you can Special Summon the "SeaBound" Tuner monster used to Synchro Summon this monster. When this card is selected as an attack target by a monster with "Hero" in it's name, negate the attack and decrease this card's ATK by 500.

 

(There you have it more Trap Support. Now you may have realized that some arent SUPPORTERS persay but more of Supporties. This card's support comes FROM traps instead of traps getting support FROM him.)

 

 

 

[spoiler=7. SeaBound Hero Empowered Leviathan]

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Effect: "SeaBound Hero Powered Waters" + "SeaBound Hero Leviathan"

This card is also treated as a Warrior-Type. When this card is successfully Fusion Summoned, you can discard 2 Trap Cards to increase this cards ATK by 1000 until your End Phase. When your opponent selects this card as a target for a Trap Card, you can remove 1 Trap Card from your Graveyard from play to negate it's effect and destroy it.

 

(OMG!!! YAY LLD MADE A FUSION =D!!! Lol well yes I figured that since the initial Idea came from Elemental Hero's I thought I'd keep the tradition going.)

 

 

[spoiler=8. Possessed SeaBound Sidekick]

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Effect: When this card is Special Summoned, all "SeaBound Hero" monsters gain 400 ATK. This card cannot be destroyed by battle as long as there is a "SeaBound Hero" face-up on the field.

 

(No hero is complete without a sidekick ^^. Now this may not seem to have a very unique effect but thats how it is ok so what? It's got a helpful effect since it stays around as long as you have SBH on the field which means more tuning chances.)

 

 

 

[spoiler=9. SeaBound Majesty]

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Effect: "Depth Serpent" + "SeaBound Tuner"

This card gains 300 ATK for each Sea Serpent-Type monster in your Graveyard. As long as "Umi" is face-up on the field this card cannot attack. During each of your End Phases, if this card did not attack, select 1 Trap Card in your Graveyard. During your opponent's Standby Phase you can flip this card to face-down Defense Position to have this card gain the effect of the selected Trap Card. During your opponent's turn this card can be flipped to face-up Attack Position to activate the selected Trap Cards effect. During the End Phase of the turn this effect was activated, remove the selected Trap Card from play.

 

(Yes. I'm bringing back Umi. Now I thought "Hmmm. There are already Tuner Synchro's around this place but are there Fusion Tuners? I havent seen any...So...I'll make one!!" No I made it a tuner also because it requires a tuner so eh, might as well. Now this is one of this decks most trap supporting card. You hopefully can tell why.)

 

 

 

[spoiler=10. SeaBound Hero Cybern Aqua]

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Effect: When this card destroys a non-WATER monster, the damage your opponent takes is doubled. If the damage your opponent takes is 1000 or more, discard 3 Trap Cards from you hand. If you do not, you take 700 pointss of damage.

 

(Yes I guess it start out OP but it also deals you damage if it extends over 1000. Deal with it :p )

 

 

 

[spoiler=11. SeaBound Hero Cyber Water Levithia]

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Effect: "SeaBound Hero Cybern Aqua" + "SeaBound Hero Leviatha"

When this card is successfully Fusion Summoned while you have 3 or less Trap Cards in your Graveyard, you can add 1 Trap Card from your Deck to your hand and shuffle all Trap Cards removed from play into your Deck.

 

(This card is one of those cards that you'll wanna summon as fast as you can since it's effect relys on 3 or less traps in the graveyard.)

 

 

 

 

[spoiler=Spell Cards]

[spoiler=1. Failed Attempt]

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Effect: Draw 2 cards from the bottom of your Deck. If this effect is negated, during your next Battle Phase your opponent cannot activate Spell or Trap Cards until Damage Step.

 

(This card's effect is ment to be negated so it's second effect kicks in but if it isnt then who cares 2 free cards in it.)

 

 

 

 

[spoiler=Trap Cards]

[spoiler=1. Spear Strike]

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Effect: When this face-down card is sent to the Graveyard by the effect of a "SeaBound Hero" inflict 900 points of damage to your opponent.

 

(There. The first of those special trap cards you've heard so much about. Yes a bit of a let down for a first but it's ment to be simple. I hope you see the point of it.)

 

 

 

 

 

Comments Welcome ^^[/align]

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These are some Lovely New Heroes indeed. Instead of just posting 10/10 and saying a short, unimportant explanation, I will elaborate on this idea. Pics are beautiful (ly hot =3) and the effects are perfected to the most perfected perfection. The pix equal 10/10, same for the effects, and yet again for the balance arr a total of 30/30 divided by 3 to equal 10/10 which I have previously stated in the above block of text in this post in the forums of YCM located on the world wide web created from a human who was born from someone who was born by the guardians before them which were created. I have basically elaborated my 10/10 =3

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These are some Lovely New Heroes indeed. Instead of just posting 10/10 and saying a short' date=' unimportant explanation, I will elaborate on this idea. Pics are beautiful (ly hot =3) and the effects are perfected to the most perfected perfection. The pix equal 10/10, same for the effects, and yet again for the balance arr a total of 30/30 divided by 3 to equal 10/10 which I have previously stated in the above block of text in this post in the forums of YCM located on the world wide web created from a human who was born from someone who was born by the guardians before them which were created. I have basically elaborated my 10/10 =3[/size']

 

lol thanks ^^

 

@Ragnarok: lol is that a good thing?

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These are some Lovely New Heroes indeed. Instead of just posting 10/10 and saying a short' date=' unimportant explanation, I will elaborate on this idea. Pics are beautiful (ly hot =3) and the effects are perfected to the most perfected perfection. The pix equal 10/10, same for the effects, and yet again for the balance arr a total of 30/30 divided by 3 to equal 10/10 which I have previously stated in the above block of text in this post in the forums of YCM located on the world wide web created from a human who was born from someone who was born by the guardians before them which were created. I have basically elaborated my 10/10 =3[/size']

 

lol thanks ^^

 

@Ragnarok: lol is that a good thing?

 

Obviously, if I didn't I'd be rating a lot lower.

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