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Divine Powers


Coreander

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My third Set.Based on the real Angels,this Set is not a typical Fairy Deck.

 

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[spoiler=Monsters]

[spoiler=Angel of Anger - Af]

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[spoiler=Lore]Many demons fear the wrath of this angel.His destructive power is a force to be reckoned with.

 

 

 

[spoiler=Angel of Annihilation -Hasmed]

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[spoiler=Lore]When this card is Tribute Summoned destroy a number of cards on the field equal to the number of "Angel" monsters you control.

 

 

 

[spoiler=Angel of Deep - Rahab]

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[spoiler=Lore]When this card is destroyed by battle, you can Special Summon 1 Level 3 or lower "Angel" monster in face-up Attack Position from your Deck.

 

 

 

[spoiler=Angel of Dreams - Dumah]

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[spoiler=Lore]Tribute 1 "Angel" monster to destroy all Spell or Trap Cards on the field. Skip your next Draw Phase.

 

 

 

[spoiler=Angel of Mysteries - Raziel]

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[spoiler=Lore]When this card is selected as an attack target draw 1 card. If it is a Monster Card, this card gain its ATK until your next Standby Phase.

 

 

 

[spoiler=Angel of Dust - Suphlatus]

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[spoiler=Lore]You can discard this card to negate the attack of 1 monster your opponent controls. If you activated this effect, Special Summon this card during your next Standby Phase.

 

 

 

[spoiler=Angel of Fire - Uriel]

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[spoiler=Lore]You can discard 1 "Angel" monster to inflict 500 damage to your opponent and increase this card's ATK by 500 until the End Phase.

 

 

 

[spoiler=Angel of Memories - Zachariel]

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[spoiler=Lore]If this card is in your Graveyard, you can remove it from play to Special Summon 1 Level 4 or lower "Angel" from your Graveyard except "Angel of Memories - Zachariel"

 

 

 

[spoiler=Angel of Night - Leliel]

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[spoiler=Lore]If you Tribute this card to Tribute Summon "Angel" monster, discard 2 cards from your opponent's Hand.

 

 

 

[spoiler=Angel of Rain - Matariel]

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[spoiler=Lore]You can Special Summon this card by Tributing 1 "Angel of Deep - Rahab". If this card was Special Summoned by its own effect, Special Summon 1 Level 2 or lower "Angel" monster from your Graveyard.

 

 

 

[spoiler=Angel of Sky - Sahaqiel]

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[spoiler=Lore]You can switch ATK and DEF of 1 monster your opponent controls. Tribute this card to negate the effect that targets 1 "Angel" monster.

 

 

 

[spoiler=Angel of Death - Azrael]

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[spoiler=Lore]This card cannot be Normal Summoned or Set.This card can only be Special Summoned by Tributing 2 "Angel" monsters.During each of your Standby Phases,put 1 Death counter on this card.During your opponent's End Phase, if this card has 3 or more Death counters, destroy all cards on the field.

 

 

 

[spoiler=Angel Seraphim]

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[spoiler=Lore]"Angel of Dust - Suphlatus" + 1 or more non-Tuner monsters

This card is unaffected by your opponent's Trap Cards. This card does Piercing damage. Once per turn, by discarding 1 "Angel" monster, you can increase this card's ATK by 500 until the End Phase.

 

 

 

[spoiler=Angel Cherubim]

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[spoiler=Lore]"Angel of Dust - Suphlatus" + 1 or more non-Tuner monsters

If this card is on the field but "Garden of Eden " is not on the field, destroy this card. While you control a face-up "Garden of Eden" this card gains 3000 ATK. When this card is Synchro Summoned, destroy all cards on the field except this card and "Garden of Eden". Destroy this card during your opponent's End Phase.

 

 

 

 

 

 

[spoiler=Spells]

[spoiler=Burning Anger]

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[spoiler=Lore]Double the ATK of 1 "Angel of Anger - Af" you control. During you End Phase, reduce its ATK to 0.

 

 

 

[spoiler=Code of Metatron]

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[spoiler=Lore]This card can only be equipped to an "Angel" monster. Increase the ATK of the selected monster by 500. When the selected monster declares an attack, negate the effects of Spell,Trap or Effect Monsters untill the end of Damage Calculation.

 

 

 

[spoiler=Garden of Eden]

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[spoiler=Lore]All "Angel" monsters gain 500 ATK. Each time an "Angel" monster is destroyed by battle put 1 Divine counter on this card. You can remove 1 Divine counter to destroy 1 card on the field.

 

 

 

[spoiler=Hope]

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[spoiler=Lore]Add 1 "Angel" monster from your Deck or Graveyard to your Hand.

 

 

 

[spoiler=Light at the End ]

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[spoiler=Lore]Activate when your opponent controls 2 or more monsters, while you control non. Special Summon 2 Level 4 or lower "Angel" monsters from your Deck. Destroy those monsters during your next Standby Phase.

 

 

 

 

 

 

[spoiler=Traps]

[spoiler=Flying Swoop]

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[spoiler=Lore]Tribute 1 "Angel" monster. Destroy 2 cards your opponent controls, then you can add 1 Level 2 or lower "Angel" monster from your Deck to your Hand.

 

 

 

[spoiler=Magic of the Angels]

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[spoiler=Lore]Discard a number of "Angel" cards. Destroy the same number of Spell and Trap Cards on the field.

 

 

 

[spoiler=Outnumbered]

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[spoiler=Lore]When your opponent controls more monsters than you do, Special Summon a number of "Angelic Tokens" (Fairy-Type/LIGHT/Level 2/ATK 500/DEF 0) equal to the number of monsters your opponent controls. These tokens cannot be used for a Tribute Summon.

 

 

 

 

 

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