Titanjon Posted August 9, 2009 Report Share Posted August 9, 2009 Monsters:3x Renge, Gatekeeper of Dark World3x Cosmo Queen3x Tr-Horned Dragon3x AF Soldier3x D.D. Trainer2x Blocker3x Mad Dog of Darkness1x ETFO1x LA1x RA1x LL1x RL Spells:3x Trade-in3x Veil of Darkness3x HOTU3x Hand Destruction2x Allure of DarknessReload Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted August 9, 2009 Report Share Posted August 9, 2009 Veil of Darkness? Allure? Trade-In?(after you swap your monsters with DARK vannilas who icnlude tri-horn and cosmo) Link to comment Share on other sites More sharing options...
Yugiohrulez! Posted August 9, 2009 Report Share Posted August 9, 2009 NO Traps?!? Dunecat Says: 4/10 Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted August 9, 2009 Report Share Posted August 9, 2009 NO Traps?!? Dunecat Says: 4/10 ^ Idiot :) Link to comment Share on other sites More sharing options...
Titanjon Posted August 9, 2009 Author Report Share Posted August 9, 2009 updated Link to comment Share on other sites More sharing options...
Akira Posted August 9, 2009 Report Share Posted August 9, 2009 -All non dark vanillas for dark ones. Seriously. Also, make them the defensive not offensive ones, like Renge, gatekeeper of dark world etc. That way, you got (slightly) more stall and everything works with Veil for moar synergy. Link to comment Share on other sites More sharing options...
Titanjon Posted August 12, 2009 Author Report Share Posted August 12, 2009 bump Link to comment Share on other sites More sharing options...
kizzfan911 Posted August 12, 2009 Report Share Posted August 12, 2009 Magical Mallet instead of reload. that way you can keep any exodia pieces you already have in your hand. Maybe a messenger or peace(that depends mostly on you). Maybe a marshmallon or spirit reaper. Link to comment Share on other sites More sharing options...
Akira Posted August 12, 2009 Report Share Posted August 12, 2009 Magical Mallet instead of reload. that way you can keep any exodia pieces you already have in your hand. Maybe a messenger or peace(that depends mostly on you). Maybe a marshmallon or spirit reaper. Reload is essential here because being a Quick Play it can be activated during the draw phase and does not break the HotU loop like Magical Mallet would. Again, Mallon/Reaper/Other stall cards are bad for this build as they are also more potential problems for breaking the chain. Link to comment Share on other sites More sharing options...
-Griffin Posted August 12, 2009 Report Share Posted August 12, 2009 I don't like Allure/Trade in, it breaks the HoTUD loop too easily =/ Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted August 12, 2009 Report Share Posted August 12, 2009 I don't like Allure/Trade in' date=' it breaks the HoTUD loop too easily =/[/quote'] Good luck drawing HoTU before you loose if you don't run another draw engine >.< Link to comment Share on other sites More sharing options...
-Griffin Posted August 12, 2009 Report Share Posted August 12, 2009 3 Reload and 3 Hand Destruction always worked for me =/ Link to comment Share on other sites More sharing options...
Mister Sir Posted August 12, 2009 Report Share Posted August 12, 2009 NO Traps?!? Dunecat Says: 4/10 Well, Dunecat needs to die. And Griffin, Reload Link to comment Share on other sites More sharing options...
-Griffin Posted August 12, 2009 Report Share Posted August 12, 2009 Not in HoTUD Exodia, Reload is a quickplay and can be used in the Draw PhaseBut MM is better in any other Decktype. Link to comment Share on other sites More sharing options...
kizzfan911 Posted August 12, 2009 Report Share Posted August 12, 2009 i say 2 reload and 2 mm Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted August 13, 2009 Report Share Posted August 13, 2009 5 exodia23 normal/dark 3 veil3 heart3 reload3 hand d/deck Link to comment Share on other sites More sharing options...
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