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Synchro and Ritual Alchemic cards! New Set in the making [14/??]


DarthSuhail

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Hey Dudes.

Was looking at Orichalcos cards and thought it would be cool to do summit like it , except for Timaeus, Critias and Hermos .

 

Enjoy.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 monsters on your opponent's side of field and is Special Summoned to your opponent's side of the field. This card inflicts 500 points of damage to the Life Points of this card's controller during each of his/her Standby Phases. Once per turn, this card's controller can discard 1 card from their hand to take control of 1 monster on the opponents Field until the End Phase.

 

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1 "Alchemic" Tuner + 1 or more non-Tuner monsters

When this card is Special Summoned, pay 300 for each card on the Field. Once per turn, you can remove 1 monster on the field from play. If you activate this effect, discard 1 card from your hand. If this card is sent to the graveyard by battle, you can Special Summon 1 4 star or lower "Alchemic" monster in face-up Attack Position from your Deck. Then shuffle your Deck.

 

 

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This card can only be Ritual Summoned with the Ritual Spell Card "Forbidden Alchemic Tablet". Once per turn, Select 1 monster on your side of the Field with "Alchemic" and equip it to this card (this effect can only be used once per turn you can only equip 1 monster at a time to this card). The ATK and DEF of this card become double the amount as the monster equipped to this card. During the End Phase, send the equipped monster to the graveyard and pay Life Points equal to the equipped monsters original ATK.

 

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This card can be used to Ritual Summon "Forbidden Alchemic King". You must also offer monsters whose total Level Stars equal 8 or more from the field or your hand as a Tribute.

 

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All face-up Level 3 or lower monsters on the field cannot be selected as a target by your opponents Card Effects. During the Standby Phase, pay 200 for each card on your side of the Field.

 

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During each of your Standby Phases select 1 monster in your graveyard, toss a coin and call Heads or Tails. If you call right, this card gains the ATK of the chosen monster, if you call it wrong , this card gains the DEF of the chosen monster. During the End Phase , remove the selected monster.

 

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This card cannot be Normal Summoned or Set. This card can be Special Summoned from your hand when a "Alchemic" Monster you control is destroyed by battle and if your Life Points are 4000 or less. This card gains 500 ATK and DEF for each card in your graveyard with "Alchemic" in their name. This card inflicts Piercing damage.

 

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Once per turn, pay 500 and select 1 face-up monster on your side of the field and remove it from play until the End Phase of this turn. When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 Level 4 or lower "Alchemic" monster in face-up Defence Position from your Deck. Then shuffle your Deck.[/align]

 

[align=center][spoiler=Spells]

 

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As long as this card remains face-up on the field, all face-up monsters names are treated as "Alchemic Parasite". Pay 200 Life Points for each card in your hand during each of your Standby Phases. If you have no cards in your hand, destroy this card.

 

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When this card is activated, pay 2000 Life Points. The equipped monster gains 500 for each card in your graveyard with "Alchemic" in their name and is not affected by the effects of Spell, Trap and Monster Cards. This card inflicts Piercing damage. If this card is face-up on the Field at the end of the Duel, both players Life Points start at 4000.

 

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During each of your Standby Phases toss a coin and call Heads or Tails. If you call right, pay 500 Life Points, if you call it wrong , Pay 1000 Life Points. When this card is activated, all monsters on your Field are unaffected by the effects of Spell , Trap and Monster Cards. At the End Phase if their is a monster with "Alchemic" in their name on your Field, you can shuffle that card into your deck and Special Summon a monster with "Alchemic" in their name from your hand with level equal to the monster shuffled.

 

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As long as this card remains face-up on the field, your opponent must show his/her Spell and Trap Cards on the Field. All "Alchemic" monsters are unaffected by the effects of Monster Cards. When this card is sent to the graveyard, pay 300 Life Points for each card your opponent revealed.

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If the Summoning of a "Alchemic" monster was negated , Special Summon that card to your Field and decrease its ATK and DEF by half.

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Feel free to correct OCG errors...Thanks

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