Zyirth Posted August 11, 2009 Report Share Posted August 11, 2009 hello! I'm trying to make a new deck, with the Six Samurai as the theme. I'm not exactly aware of how to make the deck itself(as my main focus has always been Macro or RFG decks), so I've really no idea what to post here. perhaps I'll get modded for this, but I didn't know where else to post this, since it's related to a deck and such. I apologize beforehand. So, I've a few questions regarding Six Samurai decks: -What's their strengths? key cards or plays, even a deck build with a general strategy would be appreciated. -Their Weaknesses(sp)? no deck is perfect(well, maybe Blackwings <_<), so there must be some obvious flaws in the archtype. -Are they expensive to make? are the key cards tough to find? Currently I'm only in posession of one Grandmaster of the Six Samurai, would I need more? a playset, even? And that's basically all I have to say. again, if there's a problem with this topic, I'll understand if I'm modded, as I've read the rules, and since there's no deck being posted here, I'll most likely get in trouble. but, I'm truly clueless in this, and I've no idea how to make a Six Samurai deck. Link to comment Share on other sites More sharing options...
WithTheWind Posted August 11, 2009 Report Share Posted August 11, 2009 The Six Samurai are very vulnerable to cards that limit the number of monsters on the field, like spacial collapse. The whole point of Six Samurai is to swarm the field and use the Samurai's effects to your advantage. Another great card to put in is Great Shogun Shien, it limits the amount of spells and traps your opponent can use. This is the deck that I tend to use, even though it contains banned and limited cards. Monsters: 20 x3 Great Shogun Shienx2 Shien's Footsoldierx3 Six Samurai - Iroux2 Six Samurai - Kamonx3 Six Samurai - Nisashix2 Six Samurai - Yaichix2 Six Samurai - Yarizax3 Six Samurai - Zanji Spells: 17 x1 Change Of Heartx1 Graceful Charityx1 Harpie's Feather Dusterx2 Legendary Ebon Steedx1 Mage Powerx1 Monster Rebornx3 Pot Of Greedx1 Raigekix2 Shien's Castle of Mistx3 The Allied Forces x1 United We Stand Traps: 8 x1 Call of the Hauntedx1 Gravity Bindx1 Magic Cylinderx1 Metalmorphx1 Mirror Forcex3 Ring of Destruction Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted August 11, 2009 Report Share Posted August 11, 2009 Don't listen to Midnight Loner. His deck is illegal and horrible. This is all I can say, because I have no experience with 6sams, but your best bet is to use the searh option in the forum. Link to comment Share on other sites More sharing options...
Anacondas1 Posted August 11, 2009 Report Share Posted August 11, 2009 I am thinking of running a 6sam, but I may not be as experienced as other people on the forum. I do have a budget list I have created, and I can tell you a basic way of playing, with the cheaper cards. When you start to get more expensive, you may want to consult with someone else. However here are some tips :D [spoiler=Swiftstrike Armour]This card can be very good if ran right. You can base a deck around this card, as you can chain cards like Reload and Reckless Greed to your draw, allowing you to draw more cards, with a bigger chance of special summoning multiple 6sam monsters. [spoiler=Six Samuri Monsters]The six main monster are of course the six sam's them selves. My own personal build of the deck uses this ratio of the cards:3x SS Yaichi (Light) Very good destruction effect, worth running loads3x SS Irou (Dark) Runs over flip effects with out activating them3x SS Yariza (Earth) Direct Attacks for the win :D2x SS Kamon (Fire) Destroys face ups, so not to many, but not none2x SS water guy (Water) (forget his name XD) Destroys face downs, so not to many, but not none2x SS Nisashi (Wind) Can be used in conjunction with another card that I will talk about for OTK, but otherwise isn't worth itHowever as this is my own personal view, you may like to create your own view of it :D [spoiler=Cunning of the Six Samuri]This can be used, if used well, for the OTK. here is how it would work:Field Full via Swiftstrike Armour. Clear the opponents field using Lightning Vortex and Spell Destruction cards. You can then attack with all your monsters dealing them a lot of damage. Then by using Cunning to tribute one monster who has attacked, you can special summon Nisashi who can do an additional 2400 (I think), potentially Finishing the duel...... I would run three...... [spoiler=Spirit of the Six Samuri]Union monsters are usually to slow to play, however with Swiftstrike, you can special summon this card as it has Six samuri in its name, and attach it to a monster you summon during the turn. I would use one, but it still can be slow, so it is your opinion...... [spoiler=Return of the Six Samurai + Six Samurai United]Personally I think it should go in pretty much any Six Samuri deck. It can help speed up the OTK mentioned earlier, and if you run Spirit, you can equip the spirit, preventing its destruction. Can be very good if used right.Six Samurai United is a very good card, especially in a Swiftstrike deck, run 3 :D Thats pretty much all I can think of at the moment, I will PM you if I can think of anything else, and you can PM me if there is something you think I can help with :D Anacondas1 P.S - I made this deck, costing me only £10......... Link to comment Share on other sites More sharing options...
The Dark One Posted August 11, 2009 Report Share Posted August 11, 2009 Run this, or something very much like it. Monsters: 193 Great Shogun Shien3 Grandmaster of the Six Samurai1 Cyber Dragon 3 Zanji3 Yaichi2 Irou1 Hand of the Six Samurai1 Card Trooper2 Ryko, Lightsworn Hunter Spells: 111 Monster Reborn1 Heavy Storm1 Giant Trunade3 Six Samurai United1 Reinforcement of the Army1 Reasoning1 Monster gate2 Warrior Returning Alive Traps: 103 Reckless Greed1 Torrential Tribute1 Mirror Force2 Bottomless Trap Hole3 Solemn Judgment Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 11, 2009 Report Share Posted August 11, 2009 Ana's suggestions aren't bad, got some of the names mixed up, but most people don't run Yariza because they would rather run 2-3 Grand Master and 2 Shogun Shiens. Hand of the Six Samurai is also another good card as you can destroy a card with Kamon or Yaichi (the water type that destroys face down s/t cards) and then sac them to destroy another card since they can't atk that turn. http://yugioh.wikia.com/wiki/The_Six_Samurai That is a place to start as it gives good pointers about strength and weaknesses. Also, the deck generally isn't super expensive, atleast not as much as the other decks, but to get them via booster pack is a little harder now as most places don't sell the packs, so it will cost a bit to buy all of the cards individually. Duel Monsters Unlimited is a good place to build a deck to test before you buy the cards. Link to comment Share on other sites More sharing options...
Anacondas1 Posted August 11, 2009 Report Share Posted August 11, 2009 Thanks for the compliment Dark :D I built this in my spare time, it shouldn't cost the worl, and then you can build up on it from thereMonsters: 20x3 Six Samurai - Iroux1 Six Samurai - Kamonx3 Six Samurai - Nisashix3 Six Samurai - Yaichix2 Six Samurai - Yarizax3 Six Samurai - Zanjix1 Chaos Sorcerer (Replace with a bigger 6sam monster if you have one :D)x1 Turret Warrior (same as above)x2 Field Commander Rahz (Good Tech pick for swiftstrike. places a card for instant special summoning next turn) x1 Spirit of the Six Samurai Spells: 161x Monster Reborn3x Cunning of the Six Samurai3x Six Samurai United2x Reload1x Brain Control1x Heavy Storm1x Mystical Space Typhoon2x Lightning Vortex2x Cold Wave Traps: 83x Swiftstrike Armour2x Return of the Six Samurai Side Deck: 153x Bottomless Trap Hole2x Marauding Captain2x Pot of Avarice1x Double Edged Sword Technique2x Magic Planter (if you have them)2x Shien's Footsoldier (I can't resist he is a monkey XD)3x Threatening Roar I think I may post this on a different thread as well :D Anacondas1 Link to comment Share on other sites More sharing options...
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