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Just Dance Set {3 More New Cards Added!} Rate Plz!!


bebe3434

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Here are my new cards plz rate ^.^

 

 

 

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[spoiler=Lore]This card cannot be Special Summoned from the graveyard. As long as this card remains face-up on the field, your opponent cannot activate Spell cards from his/her hand. During each of your End Phases remove from play 1 Spell Card in your graveyard, if you do not destroy this card.

 

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[spoiler=Lore]This card cannot be Special Summoned from the graveyard. As long as this card remains face-up on the field, your opponent cannot activate his/ her Trap Cards the turn after they are set. During each of your End Phases remove from play 1 Trap Card in your graveyard, if you do not destroy this card.

 

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[spoiler=Lore]This card cannot be Special Summoned from the graveyard. As long as this card remains face-up on the field, your opponent's monster effects are negated until the End Phase of the turn they are summoned. During each of your End Phases remove from play 1 Effect Monster in your graveyard from play, if you do not destroy this card.

 

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[spoiler=Lore]

When this card is summoned it is switched to Defense position. Once per turn, during your opponents Battle Phase, if your opponent selects a face-up "Dancer" monster on your side of the field as an Attack target, you can switch it to this card instead. A monster that battles with this card is switched to Defense position at the end of the Damage Step.

 

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[spoiler=Lore]

Once per turn you can pay 500 life points, look at your opponents hand, if there are any Tuner monsters in his/her hand you can discard 1 card to remove from play all Tuner monsters in his/her hand. If there are no Tuner monsters in his/her hand when this effect is activated, destroy this card.

 

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[spoiler=Lore]Once per turn, you can pay 1000 life points to increase this cards level equal to the total combined levels of all face-up "Dancer" monsters on your side of the field. If this card is used as Synchro material for a Synchro Summon, inflict damage to your opponent's life points by an amount equal to the Summoned monster's level x 250.

 

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[spoiler=Lore]

There can only be 1 "Victory Dancer - Vanity" face-up on your side of the field. As long as this card remains face-up on the field, increase the Atk of all "Dancer" monsters on your side of the field by 300. During either player's Damage Step, when a face-up "Dancer" monster you control battles, you can send this face-up card you control to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.

 

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[spoiler=Lore]

This cards Attribute is also treated as WATER. When this card is Normal Summoned, select monsters on your opponents side of the field equal to the number of face-up "Dancer" monsters you control. As long as this card remains face-up on the field, the selected cards cannot change battle position, declare an Attack, or be Released for an Advanced Summon, Synchro Summon or Fusion Summon. If any of your opponents monsters targeted by this cards effect is removed from the field, destroy this card.

 

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[spoiler=Lore]

1 Tuner + 1 or more non Tuner monsters

When this card is Synchro Summoned select and destroy Spell/Trap cards on your opponent's side of the field up to the number of face-up "Dancer" monsters you control, by paying 1000 life points, you can remove from play the selected cards instead.

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[spoiler=Lore]Increase the ATK of all face-up "Dancer" monsters you control by 500. Once per turn you can select a monster on your opponent's side of the field and equip it to a face-up "Dancer" monster you control. If the equipped monster would be destroyed, you can destroy the equip monster instead. If there are no face-up "Dancer" monsters on the field this card is destroyed. During each of your End Phases pay 1000 life points, if you do not, destroy this card.

 

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[spoiler=Lore]

1 "Dancer" Tuner + 1 or more non Tuner monsters

Increase the Atk of this card by an amount equal to the total number of "Dancer" monsters in your graveyard x100 during either player's Damage Step only. You can release this face-up card to negate the Summon of an opponent's monster. During your next Standby Phase you can send the top 3 cards from your deck to the Graveyard to Special Summon this card from your Graveyard.

 

 

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[spoiler=Lore]

This cards attribute is also treated as WIND. When this card is Normal Summoned, select monsters on your opponents side of the field equal to the number of "Dancer" monsters you control, return the selected cards to your opponents hand. Then you can pay 800 life points to draw cards equal to the number of monster cards returned by this cards effect. Discard any Monster cards you draw and remove from play Spell/Trap cards on your opponent's side of the field equal to the number monster cards discarded by this card's effect. If there are no monster cards among the cards drawn by this cards effect, discard all of the cards drawn. This card is switched to Defense position during the End Phase of the turn this effect was activated.

 

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[spoiler=Lore]

Activate only during your opponent's Battle Phase.Your opponent must Attack with all of his/her monsters this turn. Select a face-up "Dancer" monster on your side of the field, your opponent must Attack the selected monster until it is destroyed. When the selected monster is destroyed end the Battle Phase. If the selected monster was not destroyed by battle during the Battle Phase this card was activated, discard cards in your opponent's hand equal to the number of times the selected monster was Attacked.

 

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[spoiler=Lore]

This card's attribute is also treated as EARTH. During each of your Standby Phases, increase your life points by an equal to the number of face-up "Dancer" monsters your control x300. You can switch this card from face-up Attack position to face-up Defense position, select 1 monster on your opponents side of the field, increase the ATK of all face-up "Dancer" monsters you control by an amount equal to the selected monster's level x100 until the End Phase of the turn this effect was activated.If you activate this effect, this card's battle position cannot be changed until your next Main Phase 2.

 

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[spoiler=Lore]

This card's attribute is also treated as FIRE. If you control another face-up dancer monster while this card is face-up on your side of the field, increase the ATK of this card by 400.When this card destroys an opponents monster by battle, inflict damage to your opponent's life points by an amount equal to the destroyed monsters level x100. You can skip your Battle Phase and release 1 face-up "Dancer" monster you control to destroy 1 monster on your opponent's side of the field and inflict damage to your opponents life points by an amount equal to the ATK of the destroyed monster. This card is switched to DEF position during the turn you used this effect and its battle position cannot be changed until your next Main Phase.

 

 

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REALLY good pics' date=' where did you get them?

 

Effects are well balanced too

 

9/10

[/quote']

Thx ^.^ i got the pix from deviant art ^.^ they were soo hard to find though D: lol it took me forever to find pix that are yugioh card suitable if you knw wat i mean lol

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I DON'T THINK that the effects r good and there r bad OCG errors sorry but i'm giving u.....

 

 

 

1/10!

dude that was not kool man' date='seriously..

anyhow awesome new era of cards lol..1mil/10

[/quote']

thx a lot!! and besides hes a newb what does he knw lol

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