Rehva Posted August 13, 2009 Report Share Posted August 13, 2009 [align=center] I present You My First Fusion Spells. [spoiler=Effect] Select 1 Fusion monster in your Fusion deck and remove it from play. After 3 turns have past, Special Summon the selected card on your Field (Ignore all Summoning conditions) then remove from play, Fusion material monsters listed on the Summoned card from your deck or hand. If you cannot, destroy the all monsters on your Field. [spoiler=Effect] This card can only be Activated when a Fusion monster you control is destroyed. Release 1 monster you control and 1 Fusion material monster listed on the destroyed card to Special Summon 1 Fusion monster from your Graveyard (Ignore all Summoning conditions). This card's name is also treated as "Warp Fusion". [spoiler=Effect] This card can only be Activated when you have both the Fusion monster and the Fusion material monsters required for it in your Graveyard. Discard 1 card in your hand then select 1 Fusion monster in your Graveyard. Remove from play the Fusion material monsters listed on the select card in your Graveyard from play then Special Summon the selected card. This card's name is also treated as "Warp Fusion". [/align] Link to comment Share on other sites More sharing options...
.King Posted August 13, 2009 Report Share Posted August 13, 2009 Some OCG errors in the cards, but interesting effects. The pictures all look like vortexes, but I guess all Fusion Spells do. o_O Good cards, 7.5/10. Chibis rock! :D:lol: Link to comment Share on other sites More sharing options...
Rehva Posted August 13, 2009 Author Report Share Posted August 13, 2009 thanks! Link to comment Share on other sites More sharing options...
Namo™ Posted August 13, 2009 Report Share Posted August 13, 2009 Dont you think the last 2 should be Quick Plays? I mean... You cant activate those spells when they are required cause they are not Quick Plays... And for that 6.9/10 Link to comment Share on other sites More sharing options...
Rehva Posted August 13, 2009 Author Report Share Posted August 13, 2009 Ok Will change Link to comment Share on other sites More sharing options...
stunnero101 Posted August 13, 2009 Report Share Posted August 13, 2009 awesome cards...8/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 13, 2009 Report Share Posted August 13, 2009 glad to see more vortex like fusion spell cards they look well balanced out, and the OCG is solid 9.4/10 Link to comment Share on other sites More sharing options...
Rehva Posted August 13, 2009 Author Report Share Posted August 13, 2009 Thanks Link to comment Share on other sites More sharing options...
Rehva Posted August 22, 2009 Author Report Share Posted August 22, 2009 :) Bump Link to comment Share on other sites More sharing options...
White Devil Posted August 22, 2009 Report Share Posted August 22, 2009 [align=center]Awesome cards dude!9/10 ;)[/align] Link to comment Share on other sites More sharing options...
Rehva Posted August 24, 2009 Author Report Share Posted August 24, 2009 thanks :D Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted August 24, 2009 Report Share Posted August 24, 2009 I saw a lot of OCG errors unlike the other people. I wouldn't know how they read them however. 1st Card:Select 1 Fusion Monster from your Extra Deck and remove it from play. During your 3rd Standby Phase, after this card's activation, Special Summon the selected card to your Field (Ignore all Summoning Conditions). Remove from play, Fusion Material Monsters listed on the Summoned card from your Deck or hand. If you cannot, destroy all monsters on your field. 2nd Card:This card can only be activated when a Fusion monster you control is destroyed. Tribute 1 monster you control and 1 Fusion material monster listed on the destroyed card. Special Summon the destroyed Fusion Monster (Ignoring all Summoning Conditions). This card's name is also treated as "Warp Fusion". 3rd Card:This card can only be activated when you have both the Fusion Monster, and the Fusion Material Monsters listed on the Fusion Monster Card in your Graveyard. Discard 1 card in your hand then select 1 Fusion monster in your Graveyard. Remove from play the Fusion Material Monsters listed on the selected card in your Graveyard, then Special Summon the selected card. This card's name is also treated as "Warp Fusion". These corrections seem just about right. Great cards, and perfect for use in a Gladiator Beast Deck. They could find their way to an extremely annoying advantage. =]9/10 Link to comment Share on other sites More sharing options...
Rehva Posted August 24, 2009 Author Report Share Posted August 24, 2009 lol Thanks Link to comment Share on other sites More sharing options...
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