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VOC Booster Pack: Blaze Of Doom


VoicesOfChaos

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Ok so I may this booster pack over 5 years ago. I was much younger and with way worse grammar. I thought i had a pretty good understanding of the rules back then but now I kind of question it. Despite that I still feel like posting it! Now most of the cards in the set are probably way too weak for the current meta-game and a few others were probably always over-powered. But a few might actually count as good balanced cards so I am interesting in the feedback. I tried to go back fix up some the bad grammar and explanations but they might still pretty bad.

 

I promise my next set will be a LOT better. I had the idea for it back when i made this one but I actually made it just a few weeks ago. I will post it in a week after I get criticism for this one. I already have 2 more booster packs ready and I am still thinking up several more. I promise they will all be much better and be up-to-date with the current meta-game.

 

Blaze of Doom has 42 cards with 2 Secret-Rares, 3 Ultra-Rares, 4 Super-Rares, and 5 Rares. Now please enjoy and critique.

 

Commons

 

The Pyro Dragon

Fire/Dragon/6

Atk: 2300 Def: 1800

Text: A Dragon with destructive fire.

 

Desacon

Dark/Fiend/7

Atk: 2600 Def: 2000

Text: A super powered demon of massive strength.

 

Thunder Titan

Light/Thunder/7

Atk: 2400 Def:2000

Effect: Increase this monster's Attack by 500 during damage calculation when facing a Water attribute monster.

 

Sneaky Thief

Dark/Warrior/2

Atk: 700 Def: 1400

Effect: When this monster does direct life point damage double this monster's Attack.

 

The Battle Tank

Fire/Machine/6

Atk:2200 Def:2400

Text: A powerful tank of destruction.

 

The Justice Angel

Light/Fairy/7

Atk: 2600 Def: 2400

Text: An avenging angel of pure justice.

 

Fiend Warrior

Dark/Fiend/4

Atk: 1700 Def:900

Text: A though Fiend with a deadly Attack.

 

Vengeance Fiend

Fire/Fiend/5

Atk: 2000 Def: 500

Effect: If you have 5 or more fiends in your graveyard you can summon this monster without a tribute.

 

Cleric Healer

Light/Spellcaster/4

Atk: 900 Def: 1800

Effect: As long as this card is face up on the field each standby phase you gain 500 life points.

 

Cleric Warrior

Light/Warrior/6

Atk: 2200 Def: 2300

Effect: For every monster this monster destroys its controller gains 500 life points.

 

Pyro Servant

Fire/Pryo/1

Atk: 300 Def: 200

Text: This weak servant serves the Pyro Wizard.

 

Pyro Beast #1

Fire/Pyro/5

Atk: 2100 Def: 2200

Text: This beast is the Pyro Wizard's bodyguard.

 

Pyro Beast #2

Fire/Pyro/4

Atk: 1600 Def: 1400

Text: This beast attacks enemies of the Pyro Wizard.

 

Fire Wall

Fire/Pyro/3

Atk: 900 Def: 2000

Effect: When this card is attacked the Attacker takes 500 direct Life Point damage.

 

Absorbing Flame

Fire/Pyro/4

Atk: 1200 Def: 2000

Effect: Tribute this monster to negate Life Point damage from a card effect.

 

Fire Bomb

Fire/Pyro/3

Atk: 1000 Def: 500

Effect: Tribute this monster to destroy all monsters on you opponent’s field with less DEF than this monster’s ATK.

 

Blade Fiend

Dark/Fiend/7

Atk: 2700 Def: 2400

Ritual: This monster can only be Ritual Summoned with the Ritual Magic Card, 'Thousand Blades'. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.

 

Thousand Blades

Magic card/Ritual

Effect: This card is used to Ritual Summon 'Blade Fiend'. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.

 

Burning City

Magic/Field

Effect: Increase the ATK and DEF of all Pyro, Fiend, and dragon type monsters by 200.

 

Life Transfer

Magic

Effect: Tribute one of your monsters to gain Life Points equal the monster's ATK points.

 

Teamwork Blaze

Magic

Effect: Do 400 Direct Lp damage plus 200 more for every Fire type monster you have on field.

 

Fast Speed

Magic

Effect: Draw 2 cards instead of 1 at your next draw phase.

 

Pyro Fortress

Magic/Field

Effect: Increase ATK and DEF of all Pyro monsters by 300. At each player’s standby phase that player inflicts 200 damage per Fire attribute monster on their field to their opponent’s Life Points.

 

Stun

Trap

Effect: Select one monster, that monster can't Attack or change battle position this turn.

 

Strained Attack

Trap/Continuous

Effect: Upon activation this card is treated as an Equip card and is equipped to a monster. Every time that monster Attacks its controller take 500 Life Points damage. Destroy this card when the equipped monster leaves the field.

 

Hidden Defense

Trap

Effect: When your Opponent's monster Attacks your life points directly they take 1000 points of Direct LP Damage.

 

Determination

Trap

Effect: When your Life Points are under 1000 you may triple them.

 

Super Short Print

 

The Possessing Fiend

Dark/Fiend/1

Atk: 100 Def: 300

Effect: When this monster is summoned or flip summon, you may add one “Fiend Possession” from your deck to your hand.

 

Rare

 

Pyro Wizard

Fire/Pyro/6

Atk: 2200 Def: 2000

Effect: You may pay a fire monster as a tribute to decrease your Life Points or your opponent's LP by 700.

 

Berserker Dragon

Earth/Dragon/4

Atk: 2000 Def: 1400

Effect: At your standby phase flip a coin if called wrong, control of this monster switches to your opponent.

 

High Priest

Light/Spellcaster/8

Atk: 2600 Def: 3000

Fusion: Cleric Healer + Cleric Warrior

Effect: You take only half Life Points damage from card effects as long as this card is on the field

 

Super Speed

Magic

Draw 2 cards instead of 1 on your next 2 draw phase

 

Come Back

Trap

When your Life Points are under 1000 you may double the Attack of a single monster on your side of the field until the end of this turn.

 

 

Super Rare

 

Zombie War Hero

Dark/Zombie/4

Atk: 1900 Def:0

Text: This zombie was a legendary war hero when he was alive

 

The Fiendish dragon

Fire/Fiend/8

Atk: 3400 Def: 2400

Fusion: Desacon + The Pyro Dragon

 

Hyper Speed

Magic

Effect: Draw 2 cards instead of 1 next 3 draw phase

 

Fiend Possession

Magic

Effect: Pay a fiend type monster as a tribute, Take control of one of you opponents Face up monsters until it is destroyed.

 

Ultra Rare

 

Raging Fire Beast

Fire/Pyro/8

Atk: 2750 Def: 2500

Effect: Raise all Pyro type monsters ATK and DEF by 200.At your standby phase both players take 500 Direct Life Points damage

 

Berserker’s Rage

Magic/Equip

Effect: A monster equipped with this card increases its ATK by 1200 points and decreases its DEF to 0

 

Demon Gate

Magic/Continuous

Pay 2000 Life Points at your standby phase and then summon a Fiend Warrior token (Fiend/Dark/4/1700/900). Reduce cost of tributes for Fiends type monsters by 1.

 

Secret Rare

 

Tri-Desacon

Dark/Fiend/11

Atk: 3900 Def: 3000

Fusion: Desacon + Desacon + Desacon

 

Dead Zone

Magic/Field

Effect: All magic cards (Except this one) have no effect. All monsters sent to the graveyard are removed from play instead

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