VoicesOfChaos Posted August 13, 2009 Report Share Posted August 13, 2009 Ok so I may this booster pack over 5 years ago. I was much younger and with way worse grammar. I thought i had a pretty good understanding of the rules back then but now I kind of question it. Despite that I still feel like posting it! Now most of the cards in the set are probably way too weak for the current meta-game and a few others were probably always over-powered. But a few might actually count as good balanced cards so I am interesting in the feedback. I tried to go back fix up some the bad grammar and explanations but they might still pretty bad. I promise my next set will be a LOT better. I had the idea for it back when i made this one but I actually made it just a few weeks ago. I will post it in a week after I get criticism for this one. I already have 2 more booster packs ready and I am still thinking up several more. I promise they will all be much better and be up-to-date with the current meta-game. Blaze of Doom has 42 cards with 2 Secret-Rares, 3 Ultra-Rares, 4 Super-Rares, and 5 Rares. Now please enjoy and critique. Commons The Pyro DragonFire/Dragon/6Atk: 2300 Def: 1800Text: A Dragon with destructive fire. DesaconDark/Fiend/7Atk: 2600 Def: 2000Text: A super powered demon of massive strength. Thunder TitanLight/Thunder/7Atk: 2400 Def:2000 Effect: Increase this monster's Attack by 500 during damage calculation when facing a Water attribute monster. Sneaky ThiefDark/Warrior/2Atk: 700 Def: 1400Effect: When this monster does direct life point damage double this monster's Attack. The Battle TankFire/Machine/6Atk:2200 Def:2400 Text: A powerful tank of destruction. The Justice AngelLight/Fairy/7Atk: 2600 Def: 2400Text: An avenging angel of pure justice. Fiend WarriorDark/Fiend/4Atk: 1700 Def:900Text: A though Fiend with a deadly Attack. Vengeance FiendFire/Fiend/5Atk: 2000 Def: 500Effect: If you have 5 or more fiends in your graveyard you can summon this monster without a tribute. Cleric HealerLight/Spellcaster/4Atk: 900 Def: 1800Effect: As long as this card is face up on the field each standby phase you gain 500 life points. Cleric WarriorLight/Warrior/6Atk: 2200 Def: 2300Effect: For every monster this monster destroys its controller gains 500 life points. Pyro ServantFire/Pryo/1Atk: 300 Def: 200Text: This weak servant serves the Pyro Wizard. Pyro Beast #1Fire/Pyro/5Atk: 2100 Def: 2200Text: This beast is the Pyro Wizard's bodyguard. Pyro Beast #2Fire/Pyro/4Atk: 1600 Def: 1400Text: This beast attacks enemies of the Pyro Wizard. Fire WallFire/Pyro/3Atk: 900 Def: 2000 Effect: When this card is attacked the Attacker takes 500 direct Life Point damage. Absorbing FlameFire/Pyro/4Atk: 1200 Def: 2000Effect: Tribute this monster to negate Life Point damage from a card effect. Fire BombFire/Pyro/3Atk: 1000 Def: 500Effect: Tribute this monster to destroy all monsters on you opponent’s field with less DEF than this monster’s ATK. Blade FiendDark/Fiend/7Atk: 2700 Def: 2400Ritual: This monster can only be Ritual Summoned with the Ritual Magic Card, 'Thousand Blades'. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. Thousand BladesMagic card/RitualEffect: This card is used to Ritual Summon 'Blade Fiend'. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. Burning CityMagic/FieldEffect: Increase the ATK and DEF of all Pyro, Fiend, and dragon type monsters by 200. Life Transfer MagicEffect: Tribute one of your monsters to gain Life Points equal the monster's ATK points. Teamwork BlazeMagicEffect: Do 400 Direct Lp damage plus 200 more for every Fire type monster you have on field. Fast SpeedMagicEffect: Draw 2 cards instead of 1 at your next draw phase. Pyro FortressMagic/FieldEffect: Increase ATK and DEF of all Pyro monsters by 300. At each player’s standby phase that player inflicts 200 damage per Fire attribute monster on their field to their opponent’s Life Points. StunTrapEffect: Select one monster, that monster can't Attack or change battle position this turn. Strained AttackTrap/ContinuousEffect: Upon activation this card is treated as an Equip card and is equipped to a monster. Every time that monster Attacks its controller take 500 Life Points damage. Destroy this card when the equipped monster leaves the field. Hidden DefenseTrapEffect: When your Opponent's monster Attacks your life points directly they take 1000 points of Direct LP Damage. DeterminationTrapEffect: When your Life Points are under 1000 you may triple them. Super Short Print The Possessing FiendDark/Fiend/1Atk: 100 Def: 300Effect: When this monster is summoned or flip summon, you may add one “Fiend Possession” from your deck to your hand. Rare Pyro WizardFire/Pyro/6Atk: 2200 Def: 2000Effect: You may pay a fire monster as a tribute to decrease your Life Points or your opponent's LP by 700. Berserker DragonEarth/Dragon/4Atk: 2000 Def: 1400Effect: At your standby phase flip a coin if called wrong, control of this monster switches to your opponent. High PriestLight/Spellcaster/8Atk: 2600 Def: 3000Fusion: Cleric Healer + Cleric WarriorEffect: You take only half Life Points damage from card effects as long as this card is on the field Super SpeedMagicDraw 2 cards instead of 1 on your next 2 draw phase Come BackTrapWhen your Life Points are under 1000 you may double the Attack of a single monster on your side of the field until the end of this turn. Super Rare Zombie War HeroDark/Zombie/4Atk: 1900 Def:0Text: This zombie was a legendary war hero when he was alive The Fiendish dragonFire/Fiend/8Atk: 3400 Def: 2400Fusion: Desacon + The Pyro Dragon Hyper SpeedMagicEffect: Draw 2 cards instead of 1 next 3 draw phase Fiend PossessionMagicEffect: Pay a fiend type monster as a tribute, Take control of one of you opponents Face up monsters until it is destroyed. Ultra Rare Raging Fire BeastFire/Pyro/8Atk: 2750 Def: 2500 Effect: Raise all Pyro type monsters ATK and DEF by 200.At your standby phase both players take 500 Direct Life Points damage Berserker’s RageMagic/EquipEffect: A monster equipped with this card increases its ATK by 1200 points and decreases its DEF to 0 Demon GateMagic/ContinuousPay 2000 Life Points at your standby phase and then summon a Fiend Warrior token (Fiend/Dark/4/1700/900). Reduce cost of tributes for Fiends type monsters by 1. Secret Rare Tri-DesaconDark/Fiend/11Atk: 3900 Def: 3000Fusion: Desacon + Desacon + Desacon Dead ZoneMagic/FieldEffect: All magic cards (Except this one) have no effect. All monsters sent to the graveyard are removed from play instead Link to comment
Guest Merciful Idiot Posted August 13, 2009 Report Share Posted August 13, 2009 Bad OCG. That's all. Link to comment
-Griffin Posted August 14, 2009 Report Share Posted August 14, 2009 Very UP'd monsters with bad OCG.I'll try and help you in more detail if I'm able to finish up my other things I must do tonight. Link to comment
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