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TALL BUILDING CARDS


doji33

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Ok, let me see. As far as power goes, either there too low, too high, or it doesn't matter. A lot of these cards are two sacks, with no good effects. If I wanted a monster that was good attack for two sacks, I'd play Blue Eyes, which I don't. Then come the cards like "Madinat al-Hareer" and "Al Burj". There attack is much too high, not many cards get anywhere close to that, especially for only two sacks. What I did like was Twin Towers. You bring it out for one sack, and then you can immediately bring out Freedom tower. Basically making it a 2700 for one sack. Now I do like that, but I am mostly iffy of the fairness of it. All the others with effects seem pointless though. First off you say Skyscraper on each effect, but not a single card of your users the word Skyscraper in name or effect. I assume though you meant Tall Building. That being the case, I don't see too many people getting more than one of these on the field (why would they want to?). Now overall I'm going to have to give you a 4/10 Not too many cards I'd use, and they are all on a broad range of too strong or too weak.

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Ok, let me see. As far as power goes, either there too low, too high, or it doesn't matter. A lot of these cards are two sacks, with no good effects. If I wanted a monster that was good attack for two sacks, I'd play Blue Eyes, which I don't. Then come the cards like "Madinat al-Hareer" and "Al Burj". There attack is much too high, not many cards get anywhere close to that, especially for only two sacks. What I did like was Twin Towers. You bring it out for one sack, and then you can immediately bring out Freedom tower. Basically making it a 2700 for one sack. Now I do like that, but I am mostly iffy of the fairness of it. All the others with effects seem pointless though. First off you say Skyscraper on each effect, but not a single card of your users the word Skyscraper in name or effect. I assume though you meant Tall Building. That being the case, I don't see too many people getting more than one of these on the field (why would they want to?). Now overall I'm going to have to give you a 4/10 Not too many cards I'd use, and they are all on a broad range of too strong or too weak.

 

thats half essay

 

9/10

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Ok, knowing these are joke cards (it was hard to tell, they actually seemed partially serious), I am going to regrade them. So not being able to take in usability or balance, these cards are better. The joke although not really funny, but very original and interesting. They also teach the names of some towers you've never heard of. I will have to say cards based off of towers is so random and original I haven't seen anything like them. The only problem though I have with the joke cards is they really aren't a "joke". They are too close to being serious and don't make me laugh, giggle, or smirk. Also even though they are a joke set, it would have been nice to see a larger range of attacks, levels, and abilities. I'm giving you a 7/10, great originality and idea, but not the funniest.

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