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[Eternal Veil] Set 34/44 Check em out plz .-.


Veil_Miyamoto

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Update: Edited, OCG'd a bit better, Made them less Broken .-.

 

 

 

357011z.jpg357011v.jpg357011zeh.jpg357011d.jpg357011ddz.jpg357011e.jpg357011c.jpg357011o.jpg357011e.jpg357011p.jpg357011c.jpg357011pxq.jpg357011v.jpg357011j.jpg357011g.jpg357011m.jpg357011j.jpg357011qzz.jpg357011.jpg357011d.jpg357011g.jpg357011u.jpg357011w.jpg357011r.jpg357011c.jpg357011a.jpg357011.jpg357011.jpg357011p.jpg357011.jpg357011f.jpg357011.jpg357011l.jpg357011r.jpg Zerogu's Lore:You may return 1 other "Veil" monster in your hand, graveyard, or on the field to the owner's deck to negate 1 attack from an opponents monster this turn. A monster returned to the owner's deck by this effect, is Special Summoned to the owner's side of the field at the end of this turn. If this card is returned from your hand, graveyard, or on the field to your deck by the effect of a spell, trap, or monster effect, Special Summon this card to your side of the field. It's Original Atk becomes 2500.

 

Kaiyoton's Lore:This card cannot be Normal Summoned or Set. This card may only be Special Summoned by the effect of "Entice - Veil with the Dragon's Key". This card is unaffected by the effects of spell or trap cards. You may tribute this card to return each card on the field to the owner's decks. Then Special Summon 1 Level 4 or lower "Veil" monster from your hand, deck or Graveyard. The selected monster gains 400 atk for each card returned to your deck by this card's effect.

 

Moon Lit Path's Lore:Return any amount of "Veil" monsters you control to your deck. Place 1 "Moon Counter" on this card for each monster returned to your deck by this effect. This card gains the following effects equal to the number of "Moon Counters" on it. 1. Once per turn if this card would be destroyed it is not. 2. If a "Veil" monster you control was sent to the graveyard this turn Special Summon it to your side of the field during your standby phase.

 

RLR Lore:Return up to 2 "Veil" monsters from your hand to your deck and shuffle. Place 1 "Sprite Counter" on this card for each card returned to your deck by this effect. Whenever monsters are returned to your deck by a card effect, place a number of Sprite Counters on this card equal to the number of returned cards. Once per turn, you may remove 2 Sprite Counters from this card to return 1 card on the field to the bottom of the owner's deck. By sending 5 cards from the top of your deck to the graveyard, you can negate the activation and effect of a card that would destroy this card.

 

Pherina Lore:Remove this face-up card from play. While this card is removed from play by this effect, Fairy-type monsters you control cannot be destroyed as a result of battle or by the effect of trap card or monster effects. This card is returned to your side of the field in face-up def position on your 2nd standby phase after this effect's activation. When this card is returned to your deck by the effect of a card, remove up to 3 cards on the field from play.

 

If anythign is out of order, srry I was in a hurry...

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Beiu - This card cannot be destroyed as a result of battle. While this card is face-up on the field, "Veil" monsters do not have to be returned to your deck by the effect or cost to activate an effect of a card.

Well, it's 6-starred, making it hard(er) to summon than the other stuff, but once it's on the field, it's staying unless an effect destroys it.

 

Celene - You may remove 1 monster, spell, or trap card in your graveyard from play. Select 1 of the same type from your deck and add it to your hand.

This card has MANY possibilities. It can probably be splashed in any deck and is really broken. I think it could be the single most powerful toolbox effect if it were made.

 

Charity Wings - Your next draw phase is skipped. Reveal 2 cards in your hand. Return 2 cards in your hand to your deck. Special summon 1 "Veil" monster from your deck. The special summoned monster is returned to your deck at the end of this turn.

This card isn't that great. Not only does it skip your draw phase, but you have to return two cards from your hand to your deck and show your opponent a portion of your hand. However, it's a good way to bring out Beiu since you don't have to return it to your deck.

 

Chrysy - Whenever a "Veil" monster you control is returned to your deck, you may destroy 1 card on the field. Return this card to your deck at the end of your turn and Special Summon 1 other "Veil" monster except "Chrysy - Veil of Gentle Stars" from your deck.

Combined with Beiu, this card has great potential as a searcher since, while Beiu is on the field, it doesn't have to go back to your deck.

Not to mention that you can destroy 1 card whenever a Veil monster is returned to your deck, giving you some nice field control.

 

Claudene - At the end of the turn that this card was returned from the field or your graveyard to your deck, you may Special Summon this card and one other "Claudene - Veil of Royal Youth" from your deck in face-up ATK position or face-up DEF position. If summoned this way, these cards gain the following effect: Once per turn if this card would be destroyed by battle or a card effect it is not.

Indestructability + Swarm + Level 2 = good synchro fodder

 

Cleo - If you control 2 or more fairy-type monsters, you may special summon this card from your deck or graveyard. By paying 1200 LP, you may conduct your normal summon or set from your deck.

Special Summon + toolbox + having more than 1200 LP + being a tuner = insta synchro

 

Elestria - When this card is successfullly Synchro Summoned, you may pay 1500 LP to special summon 1 "Veil" monster from your deck or graveyard. The Special Summoned monster may not attack and is returned to your deck at the end phase.

Ok, you can either get out Cleo and synchro for a level 6 with its effect or get out Beiu for another wall. Because we ALWAYS need more walls.

 

Eternal Veil - Once per turn, you may activate any of the following effects by removing a number of fairy-type monsters in your graveyard from play equal to the required for the following effects. (you may not activate the same effect twice on the same turn) Atleast 1: Each face-up level 4 or lower "Veil" monster you control may attack twice during the battle phase of this turn. At least 3: This effect maybe be activated during either player's turn. Pay 800 LP. The Battle damage you would take from battle involving a "Veil" monster is reduced to 0. At least 5: Special summon 1 Fairy-type monster from your hand or the graveyard.

Hmm... a choice between all my veils attacking twice, taking no battle damage, or special summoning any fairy monster from my hand or graveyard...

 

Hmm...

I *might* continue this later...

Too many cards.

Headache @_@

So far... my ratings are this.

Artwork : 9/10

Brokenness: 11/9

Balance between cards: lol

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