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Battle Ground of Destiny


The Greatness

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Don't get me wrong this may not be realistic, but it sure could give you a lot of support if it was actually real! Lol.

 

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[spoiler=Effect]When this card is played on the field, treat it as a second Field Spell Card and it cannot be destroyed by battle and cannot be Tributed. When you Summon this card, all LIGHT monsters gain 500 ATK and DEF each turn and this card gains 200 ATK and DEF for each monster on the field and 500 ATK and DEF every Standby Phase. When this card is removed from the field, send all cards on the field back into their owner's Deck and inflict damage equal to this card's ATK.

 

 

 

Here's another card I made that I posted as a reply on a thread that was labeled, "The best way to beat a Synchro"

 

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[spoiler=Effect]Any Synchro monster on the field is destroyed. Discard 1 card from your hand for each Synchro monster destroyed. When a Synchro card is Summoned, you can discard 1 card from your hand to destroy it. This card cannot be destroyed while Set if there is a Synchro monster on the field. Pay 200 Life Points each turn. If you don't, this card is destroyed. If a Synchro monster is Summoned, pay 500 Life Points to set this card on the field if it is not in your hand. You cannot activate this card that turn.

 

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