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Which scoring method do you prefer?  

1 member has voted

  1. 1. Which scoring method do you prefer?

    • After all rounds have been completed, I total your card scores and whoever has the highest amount of points wins.
      8
    • All that matters is how you place. You get 10 points for first in a round, and 1 point for last. This is better for members that might not post a card in a round.
      4


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Here ya go.

 

[spoiler=Card]

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You can Tribute Summon this card by Tributing 1 "Alien" monster on your field. Increase the ATK of this card by 500 for each A-Counter on the field. When this card destroys a monster with A-Counters on it, add A-Counters to this card equal to the amount of A-Counters that were on the destroyed card. When this card is destroyed, Special Summon "Alien Hatchling Tokens" (Reptile-Type/DARK/Level 2/ATK 100/DEF 200) up to the number of A-Counters that were on this card in any unoccupied Monster Card Zones.

 

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[spoiler=My Entry]

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Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 "Alien" monsters on your side of field and is Special Summoned to your opponent's side of the field. This card is also treated as an Insect-Type monster. During each of this card's controller's Standby Phases, this card inflicts an amount of damage to this card's controller equal to the number of "Alien" monsters on their side of the field x 300. The controller of this card must attack with this card if possible. Each time this card destroys a monster by battle, Special Summon that monster to your opponent's side of the field. Monsters summoned by this effect are treated as "Alien" monsters. Any effect(s) the Special Summoned monster has are negated. When this card is removed from the field, put a number of A-Counters on your opponent's monsters equal to the number of monsters Special Summoned by this card's effect. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) When this card is removed from the field, remove from play all monsters Special Summoned by this card's effect. There can only be 1 face-up "Alien Insectoid Harvester" on the field.

 

Image Credit: Highdarktemplar @ Deviantart

 

 

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This card is also treated as Psychic-Type. You can Special Summon this card from your hand or Graveyard by removing 1 A-Counter from your opponent's side of the field. If you do, you cannot Summon for the rest of the turn. Each time a monster with an A-Counter on it is removed from the field, increase the ATK of this card by 150.

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Here we go: I personally don't like my entry -_-

 

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When this card is Summoned, equip this card to 1 monster on the field. Monsters equipped with this card lose 200 ATK during each End Phase. When a monster equipped with this card has 1000 ATK or less, send this card to the Graveyard. When this card is sent to the Graveyard by a Monster Effect, Spell, or Trap Card, you can send 1 Reptile-Type monster on your field to the Graveyard to place this card on the bottom of your Deck. By removing all A Counters from the field, you can add this card to your hand.

 

Credit goes to an Archive on YCM (Father Wolfs)

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Here is my card.

 

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"Alien Ammonite" + 1 Rock-Type Tuner monster + 1 or more non-Tuner "Alien" monsters

When this card is Synchro Summoned, search through your Deck or Graveyard for 1 "Light of Intervention" and Set it on your side of the field. Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

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Here we go.

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1 "Alien" monster + 2 or more monsters on the field

All monsters used to Fusion Summon this card must have 2 or more A-Counters on them. The ATK and DEF of this card becomes the total number of A-Counters on all monsters used to Fusion Summon this card x500. If this is attacked or targeted by a card effect, you can remove 1 "Alien" monster in your Graveyard to negate the attack/effect and destroy the card. Then place A-Counters on monsters on the field equal to the Level of the removed monster.

 

Hope you like it.

And why r you going? D:

 

EDIT: If you don't get the effect, note that the fusion material list includes "2 or more monsters on the field".

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YAY its here! Sorry it took so long. It was hard finding a shop that can do this :/

[align=center][spoiler=Dark Energy Alien]s2wefk.jpg

When this card is Summoned, place 1 A-Counter on your opponent's Graveyard. When this card destroys a monster by battle, place 1 A-Counter on your opponent's Graveyard. Once per turn, you can remove 1 A-Counter from your opponent's Graveyard to have 1 monster your opponent controls lose 500 ATK and DEF. When this card is destroyed by battle, remove all A-Counters from the field and Graveyard.

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43681.jpg

 

This card is treated as Normal Monster while face-up on the field or in your Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: When this card is Summoned, place 2 A Counters on this card. If an "Alien' monster you control is selected an attack target, you can remove 1 A Counter from this card to switch the Battle Position of the selected monster. During the End Phase, you can place A Counters from another card on to this card.

 

Image from Nightmarian's archive.

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