1361timeaus1361 Posted August 16, 2009 Report Share Posted August 16, 2009 Working on a synchro deck. Tell me what to add or remove. Synchro monsters:Road Warrior x1Turbo Warrior x 1Junk Warrior x 1X-Saber Urbellum x 1 Monsters:Quillbolt Hedgehog x 1X-Saber Anu Piranha x 1Gogiga Gagagigo x 1Cyber-Tech Alligator x 1X-Saber Galahad x 1X-Saber Airbellum x 1Road Synchron x 1Speed Warrior x 2Neo-Spacian Air Hummingbird x 1Turbo Synchron x 1Sonic Chick x 1Junk Synchron x 1Ghost Gardna x 1Penguin Soldier x 1Skelengel x 1Sabersaurus x 1 Spells:Twister x 1Emergency Provisions x 1Unstable Evolution x 1The Warrior Returning Alive x 1Tribute to the Doomed x 1De-Synchro x 1Rush Recklessly x 1Synchro Boost x 1Junk Barrage x 1Creature Swap x 1 Traps:Defense Draw x 2Battle Mania x 1Remote Revenge x 3Limiter Overload x 1Widespread Ruin x 1Magic Drain x 1Raigeki Break x 1Limit Reverse x 1Scrap Iron Scarecrow x 1Gottoms' Emergency Call x 1Synchro Deflector x 1Dust Tornado x 1Synchro Strike x 1Miniaturize x 1[/font] Link to comment Share on other sites More sharing options...
HitoKage Posted August 16, 2009 Report Share Posted August 16, 2009 From my experience in this section of YCM, too many 1x cards. Link to comment Share on other sites More sharing options...
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