Mr.WHAM Posted May 9, 2010 Report Share Posted May 9, 2010 I say lightning vortex to yur cards Link to comment Share on other sites More sharing options...
Xand Posted May 9, 2010 Report Share Posted May 9, 2010 This is one of three I think. Please rate this on a scale of 1-5. (1=bad 3= not sure 5=good).I lied theres more than three...hope you like them!!! Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted May 9, 2010 Report Share Posted May 9, 2010 Well, a new card has made it's way to you from the deepest part of my creativity. In other words, I'm bored, and started a new set. Here is the first card. [spoiler=The Needed Balance][align=center]Card LoreAs long as this card is face-up on the Field neither Player can have more then 3 Monsters on the Field. If a Spell or Trap Card is destroyed by an opponents card effect, the controller of that card can destroy cards on the opponents Field until both sides have the same number of cards.[/align] I'm sure the effect is simple for you Max. @Xand: I am going to have to give it a 1-2. OCG isn't that good. I suck at OCG as well, so I won't try. Card 1: Boring Picture. Why is it Level 1, but it has 4 stars? Level monster's levels are equal to their levels. If that didn't make sense, look at the Armed Dragon monsters. Card 2: Boring Picture. Same level problem, and it seems overpowered to me. Card 3: Boring Picture again. It looks fine, not OCG wise, but the effect. It seems a little OP'ed as well. One monster to get rid of all of there Spell and Trap cards? A slightly higher cost would be nice. Card 4: Increadably OP'ed. It destroys their monsters, rendering them to a direct attack, negates their Spell and Traps, leaving them defenseless, and can attack twice, for 8000 damage, good game. Also, boring picture. Link to comment Share on other sites More sharing options...
Shadow Zero Posted May 9, 2010 Report Share Posted May 9, 2010 Well, let's see here. *moves head around a bit in a Lombardi-ish fashion* First off, you should know that the larger amount of the YCM community frowns upon fake types, although there have been fake types that had been vetted by the fake type knights before they were locked. I would suggest sticking to real types for now, though. From the looks of it, your cards thus far would be warrior type cards. Second, level monsters deal directly with their star levels, so Sora Level 1 should be a Level one monster. I would also suggest finding images with backgrounds, as those usually look better. If you really want to use a specific image though, then just make the entire background a single color and don't just leave it white. I would suggest using photobucket for that. Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted May 9, 2010 Report Share Posted May 9, 2010 Hey Shadow, how have you been? Is your Deminsia RP moving along fine? Link to comment Share on other sites More sharing options...
Xand Posted May 9, 2010 Report Share Posted May 9, 2010 Well' date=' a new card has made it's way to you from the deepest part of my creativity. In other words, I'm bored, and started a new set. Here is the first card. [spoiler=The Needed Balance'][align=center]Card LoreAs long as this card is face-up on the Field neither Player can have more then 3 Monsters on the Field. If a Spell or Trap Card is destroyed by an opponents card effect, the controller of that card can destroy cards on the opponents Field until both sides have the same number of cards.[/align] I'm sure the effect is simple for you Max. @Xand: I am going to have to give it a 1-2. OCG isn't that good. I suck at OCG as well, so I won't try. Card 1: Boring Picture. Why is it Level 1, but it has 4 stars? Level monster's levels are equal to their levels. If that didn't make sense, look at the Armed Dragon monsters. Card 2: Boring Picture. Same level problem, and it seems overpowered to me. Card 3: Boring Picture again. It looks fine, not OCG wise, but the effect. It seems a little OP'ed as well. One monster to get rid of all of there Spell and Trap cards? A slightly higher cost would be nice. Card 4: Increadably OP'ed. It destroys their monsters, rendering them to a direct attack, negates their Spell and Traps, leaving them defenseless, and can attack twice, for 8000 damage, good game. Also, boring picture. Fair answer...however I wont change the last three card's pictures. The first one kinda ruins the other three pics, I think anyway. I never noticed that with the star level but I will change that immediately. Ty. Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted May 9, 2010 Report Share Posted May 9, 2010 No problem. It's very nice to see a new member who accepts advice, criticism, whatever you want to call it. I can see you have a future here. You seem like a nice guy too. Link to comment Share on other sites More sharing options...
Shadow Zero Posted May 9, 2010 Report Share Posted May 9, 2010 He certainly does Darkmark. And as to your question, it is not mine, but Mr.Wham's rp. I do get to help with it though. :) And it is going fine, although I do wish more of the people in the rp would me more active. :( Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted May 9, 2010 Report Share Posted May 9, 2010 I'm sure things will get more active over time. Have you ever had two songs playing in you head at the same time? I have two doing that right now, and they don't mix too well. Link to comment Share on other sites More sharing options...
Shadow Zero Posted May 9, 2010 Report Share Posted May 9, 2010 Okay, those were both so weird that I did not listen to more then a few seconds of each one. How the heck did you get those stuck in your head? Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted May 9, 2010 Report Share Posted May 9, 2010 Everything you know is Wrong is a great song, by Weird Al Yankovitch, so of course it has to be weird. The second one (Chocolate Rain) was done by SMWCentral when it was still a huge meme there. It still sort of is. Link to comment Share on other sites More sharing options...
Shadow Zero Posted May 9, 2010 Report Share Posted May 9, 2010 Well I am not looking at either of those in any appreciable length. I do NOT want to get either of those stuck in my head. Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted May 9, 2010 Report Share Posted May 9, 2010 Well I am not looking at either of those in any appreciable length. I do NOT want to get either of those stuck in my head. I don't blame you. Chocolate Rain is annoying once it's in your head. The Weird Al one is a good song, just really, really, hard to get rid of. Link to comment Share on other sites More sharing options...
Necro Pheonix Posted May 9, 2010 Report Share Posted May 9, 2010 i for one am currently addicted to listening to Tenacious D. Especially Tribute and Beelzeboss. Link to comment Share on other sites More sharing options...
Shadow Zero Posted May 9, 2010 Report Share Posted May 9, 2010 Darkmark, Necro, please look at the video in my sig that is titled Why you don't want to make me angry. You will lol at it. ^^ Link to comment Share on other sites More sharing options...
Max Darkness Posted May 9, 2010 Author Report Share Posted May 9, 2010 Also' date=' can anyone think of an interesting tactic to use after a "Majestic" monster's attack has been stopped?[/quote'] Still no answer... I can't think of something original. I used it all up on stopping the overpowered shiny dragon... http://forum.yugiohcardmaker.net/thread-202492.html <- "Dark Tuner Gahria" and "Avatar of the Illuminati" made realistic (ie not a Dark Tuner and Dark Synchro) I say lightning vortex to yur cards What "Lightning Vortex"? Your hand's just gone AWOL. And if you do destroy "Avatar of the Illuminati"' date=' your new hand also flies into the Different Dimension. Wow, an effect that can mess up your opponent for twelve turns... Also, for HeartGold, it follows Crystal's plot, not Gold's. So Suicune is the featured legendary. The plot doesn't really change much, but events that happen have been revamped and made more interesting. And Kanto hasn't been gutted this time round. @ Dark: [b']OCG:[/b]Neither player can control more than 3 monsters. If a Spell or Trap Card is destroyed by a card effect, both players send cards they control to the Graveyard until both players control the same number of cards. I don't like...I think. Quite abuseable with "Earthbounds". You activate this, get your "Earthbound Immortal" out, keep your S/T Zones clear, then "M.S.T." one of your opponent's cards, forcing them to keep only two of their cards. But on the other hand, it could completely screw you over. I've never been fond of cards that allow either player to carry out an action ("Mausoleum of the Emperor", "Royal Oppression" etc.) since it's hard to draw the line on power. When both players are viable targets, any number of chance events could occur, while when only one player is allowed to do something, you can balance it with negative side-effects. The problem with this sort of card is that the negative and positive effects can swing wildly out of control. Any situation could be incredibly good for one player and a constant drain for the other. So I'm in disagreement with myself. One half says "Yes, it's balanced because the sheer chance of things happening evens it all out." while the other claims "No, it can't be balanced because one player will soon find a strategy to make it the biggest field-nuker since "Judgment Dragon." So I can't say. Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted May 9, 2010 Report Share Posted May 9, 2010 Wait a moment, did I just make a card Max can't decide is balanced or not? Wow, never thought that would happen. It's like a luck card, if you don't use it right, it'll screw you over. To be honest, I don't even know how this card can be abused. I haven't used Earthbound Immortals. I don't know about your "Majestic" problem Max. Never used them, never faced them, so I have nothing. Link to comment Share on other sites More sharing options...
Max Darkness Posted May 9, 2010 Author Report Share Posted May 9, 2010 @ Dark: It's rare, but sometimes the balance is too subtle to judge right away. If I kept at it, I will eventually form an answer. Okay, any Deck that doesn't require field presence or that can endlessly revive itself (ie Zombies...the type of cards you use) could abuse this. If you keep your field clear then try to blow up one of your opponent's S/Ts, even if they counter, it'll fulfill the activation conditions of your card, forcing them to blow up all but one of their cards, leaving you with a near-unhindered swarming and OTK opportunity. "Earthbounds" only require a Field Spell on the field to remain alive, so blowing up an opponent's S/T with "Ccapac Apu" or "Aslla Piscu" on the field leads to the following situation:- You destroy your opponent's S/T. If they counter, both scenarios fulfill the activation conditions. Your opponent has only two cards.- Attack directly with the "Earthbound". Regardless of the outcome and even if you attack any remaining monsters with "Ccapac Apu", you'll deal a lot of damage. Ritual and Fusion Decks could use this as well. A couple of stall turns to build up the hand, then doing the same as above would allow you to summon one or two Ritual or Fusion monsters (and if you only had your Field Spell on the field), with only one card in their way, which you could then "M.S.T.". Pretty much any combination of a card like "Raigeki Break" and "M.S.T." and "Lightning Vortex"/"Nobleman of Crossout" could completely wipe your opponent's field clean, giving you a direct attack/OTK opportunity. So, as you can see, it can be abused. But at the same time, your opponent could do exactly the same. I've decided. It is overpowered, but because both players can abuse it, both players have access to its broken-ness. And that might be okay...possibly... Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted May 9, 2010 Report Share Posted May 9, 2010 Wow, maybe I should think about my cards a little bit more. Way too abuseable, even if it's both sides. I see without a problem what you mean Max. And you know what set I was going to call this? The Needed Balance. Certainly no balancing here. Link to comment Share on other sites More sharing options...
Max Darkness Posted May 10, 2010 Author Report Share Posted May 10, 2010 Here's the start to the duel in which I manage to stave off the Majestic's attack, but am lost as to what to do next: [spoiler=[b]A Sinister Test : Part 1[/b]]The dark clouds added to the already-depressing ambiance surrounding the remnants of Old Momentum, the greys of the sky melting into the shaded concrete to form an ending sea of black and white shades. In the middle of this, deep in the main room of the dilapidated construction, two robed figures stood at the table, both glancing at a single photograph. The dim candlelight obscured most of their features, but distinctive marks could be seen on their faces, the marks of the Earthbound Immortals. “Put simply, I want you to test her.” Hiro said calmly, gesturing to the picture of Akira’s target.“Test her? In what way, and why?” Akira asked, clearly very confused to his fellow Dark Signer’s motives.“Well, the how should be obvious. The why is a little more complex. I want to see if she is any more of a challenge to you than she was to me. I beat her before, and sent her to the edge of her own despair, but that was when I was newly-crafted and my anger boiled like a raging surge.” Hiro answered.“And why do I come into it?”“It’s two-fold. One, I want to see her true strength: I defeated her too quickly in my duel so I couldn’t observe. And two, I want to judge your power Akira.” Hiro returned, some sadism in his voice.“My power?!” Akira was shocked at the final sentence.“Yes. I saw your duel in prison and was impressed. But that was when you had just been brought back. I need to see if your prowess is still there.” Hiro turned, leaving Akira alone in the room with the photograph of his ‘subject’. She was younger than him, around 17, with dark red hair and a rather flamboyant outfit. Regardless of who she was, Hiro clearly wanted this to be done, and Akira thought that it probably wouldn’t be too difficult. After all, Hiro had already defeated her once and her record wasn’t spotless, having lost to a few other duelists in the past. As a storm began in the sky above, Akira readied himself. What he couldn’t shake was a feeling that he had seen or at least heard of her before. For some reason, her name seemed familiar…‘Black Rose Witch’. ***Aki Izayoi rode down the highway, looking up at the sky as the clouds thickened and the rain began to fall more heavily. She sighed; scenes like this depressed her. When even the planet was a sorrowful grey, she found it hard to smile. As she rode under a bridge, she looked up and saw a man on a D-Wheel. Her eyes widened in the brief moment she observed him. Her mind raced, the memories of her duel with Hiro flooding back. The trauma she thought she had put behind her was now very much alive in her thoughts. Passing under the bridge, she glanced behind to see the rider gone. Aki relaxed, justifying it as either a figment of her imagination brought on by the weather or by her mistaking a dark-clothed rider for Hiro. What she hadn’t seen was that the rider on the bridge had set off in close pursuit, now shadowing her as she carried on her way. Akira wanted to see his opponent’s riding skill before challenging her, lest she had anything he didn’t expect. It was several minutes before the Dark Signer was satisfied, and so let the evil deity free in his mind, flaring his Dark Mark and cloaking his Duel Runner in characteristic purple flames. Immediately, Aki’s Mark of the Dragon responded and she looked behind her in terror to see the now-blazing black D-Wheel following her closely. Her flight instinct took hold and she accelerated, trying to escape. Akira matched her speed and drew up alongside. Aki didn’t look across. She simply forced her machine to go faster. In her panic, she misread a corner and was throw off her bike, using her psychic abilities to shield herself from any serious harm. Still consumed by fear, she scrambled to re-start her D-Wheel. Akira slowed to a stop and removed his helmet. Aki was shocked to see a face she didn’t expect. “W-who are you?” Aki asked, shaking with fright.“I am Akira, a Dark Signer. And I am here to test you.” Akira responded.“Test me? W-why? Who sent you?” Her voice became shakier as she went on.“Someone you know wants to see if you still have the strength he faced. And I think you know the person who sent me.” Akira answered, with a slight laugh complimenting his last words.“Hiro…” Aki’s mind was raked once again by visions of that duel. How she had lost and was thrown into the darkness of her own soul. And how she almost gave herself to Chacu Challhau. Akira watched as Aki sank to her knees, clutching her head, trying to control herself. Suddenly she stopped. Akira took a step back, confused by the sudden change. When Aki removed her hands from her head, he noticed she had removed the hairpiece, letting her hair trail over her face. Her eyes had changed. Instead of being wide and cat-like, they were now piercing and malevolent. Picking up her D-Wheel, Aki simply rode off, forcing Akira to quickly give chase. As he drew up alongside once again, he saw that she had drawn an opening hand and was ready to start. Still not entirely clear as to what had happened, Akira drew his hand and started the duel. From a roof-top not far away, Hiro watched as the Earthbound flames twisted round a section of highway, forming a circuit for the duel.“So, there is something else in that mind of yours Aki… At least I can now see which of these two is stronger…let it begin.” Hiro’s monologue turned into laughter as below, the two duelists began. Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted May 10, 2010 Report Share Posted May 10, 2010 Nice Max. I wished I had a way to help you, but sadly, I have no solution for your "Majestic's" problem. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted May 10, 2010 Report Share Posted May 10, 2010 lolz i missed that second part about the whole card effect thing.If thats the case book of moon it and beat it down Or just beeat it down Link to comment Share on other sites More sharing options...
Max Darkness Posted May 10, 2010 Author Report Share Posted May 10, 2010 @ Whamo: Problem. "Majestic Rose Dragon" is unaffected by Spell and Trap Card effects. Effect: "Majestic Dragon" + "Black Rose Dragon" + 1 non-Tuner monsterThis card is unaffected by Spell and Trap Card effects. When this card is Synchro Summoned, you can destroy all other cards on the field. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls, change that monster to face-up Attack Position and reduce its ATK to 0, until the End Phase. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Black Rose Dragon" from your Graveyard. Also, technically I do beat it down. But I'm not sure what to do next. Link to comment Share on other sites More sharing options...
Lexadin Posted May 10, 2010 Report Share Posted May 10, 2010 First you need to have a 3700+ Attacker on the field so she uses her second effect then Activate Waboku to negate all damage. Maybe actvate some Revival card after that. Link to comment Share on other sites More sharing options...
Max Darkness Posted May 10, 2010 Author Report Share Posted May 10, 2010 @ Lex: That's not the problem. The thing I can't come up with is an original action after the "Majestic" dragon has fallen. I've got its defeat all planned out, but I have no way of elegantly providing closure. I mean, in Daichi versus Jack, the former powers up his "Blue-Eyes White Dragon" enough to decimate "Majestic Red Dragon" before using a Trap Card to deal 2000 damage to both players. I don't want to use that same trick again. Link to comment Share on other sites More sharing options...
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