chrid97 Posted January 30, 2010 Report Share Posted January 30, 2010 who wants 2 duel (its 12:36 here)im tired but still awake Link to comment Share on other sites More sharing options...
Necro Pheonix Posted January 30, 2010 Report Share Posted January 30, 2010 Nah, cant deal with it right now. Link to comment Share on other sites More sharing options...
chrid97 Posted January 30, 2010 Report Share Posted January 30, 2010 any other takers?? Link to comment Share on other sites More sharing options...
Shadow Zero Posted January 30, 2010 Report Share Posted January 30, 2010 nope. i have no desire to have myself subjected to that again. it's a shame too. if i had had just 200 more atk at one point, i would have won. Link to comment Share on other sites More sharing options...
chrid97 Posted January 30, 2010 Report Share Posted January 30, 2010 [spoiler=How I got a can of ass whooping from a rank 7]this is log windowchrid97|>joined the duel.chrid97|>loaded their deck Synchro Power.chrid97|>ready to duel.chrid97|>shuffled their deck.blood|>joined the duel.blood|>loaded their deck AKO.blood|>ready to duel.blood|>shuffled their deck.blood|>shuffled their deck.blood|>shuffled their deck.blood|>shuffled their deck.blood|>shuffled their deck.blood|>shuffled their deck.chrid97|>hichrid97|>shuffled their deck.chrid97|>shuffled their deck.chrid97|>shuffled their deck.chrid97|>shuffled their deck.chrid97|>shuffled their deck.chrid97|>shuffled their deck.chrid97|>drawn a cardchrid97|>drawn a cardchrid97|>drawn a cardchrid97|>drawn a cardchrid97|>drawn a cardblood|>hichrid97|>rolled 5.blood|>Vnese or English ?chrid97|>englsihblood|>rolled 3.chrid97|>i go firstblood|>okchrid97|>drawn a cardchrid97|>move Chaos End Master from hand to fieldblood|>drawn a cardblood|>drawn a cardblood|>drawn a cardblood|>drawn a cardchrid97|>move Double Summon from hand to fieldblood|>drawn a cardchrid97|>activated effect of Double Summon.chrid97|>move a card from hand to fieldchrid97|>move Double Summon from field to graveyardchrid97|>end their turn.blood|>come to Draw Phase.blood|>drawn a cardblood|>move Cyber Valley from hand to fieldblood|>move a card from hand to fieldblood|>come to End Phase.blood|>end their turn.chrid97|>drawn a cardchrid97|>move a card from hand to fieldchrid97|>move a card from hand to fieldchrid97|>come to Battle Phase.chrid97|>Chaos End Master attacks their Cyber Valley at #1.blood|>move Cyber Valley from field to RFPblood|>drawn a cardchrid97|>end their turn.blood|>come to Draw Phase.blood|>drawn a cardblood|>move Trade-In from hand to fieldblood|>move Ancient Gear Golem from hand to graveyardblood|>activated effect of Trade-In.blood|>drawn a cardblood|>drawn a cardblood|>move Trade-In from field to graveyardblood|>oh man =.=!chrid97|>what happenedblood|>come to End Phase.blood|>end their turn.chrid97|>bad handchrid97|>drawn a cardchrid97|>move a card from hand to fieldchrid97|>come to Battle Phase.chrid97|>come to Battle Phase.chrid97|>Chaos End Master attacks their Opponent LP.blood|>changed their LP from 8000 to 6500.blood|>yeahblood|>ddblood|>T.Tchrid97|>end their turn.chrid97|>lolblood|>come to Draw Phase.blood|>drawn a cardblood|>move a card from hand to fieldblood|>come to End Phase.blood|>end their turn.chrid97|>wowchrid97|>drawn a cardblood|>im gonna lose chrid97|>its okaychrid97|>move Psychic Commander from hand to fieldchrid97|>flip Nitro Synchron faceup.chrid97|>flip Stardust Xiaolong faceup.chrid97|>flip Hero Kid faceup.chrid97|>turn Hero Kid into attack position.chrid97|>turn Stardust Xiaolong into attack position.chrid97|>turn Nitro Synchron into attack position.chrid97|>come to Battle Phase.chrid97|>Chaos End Master attacks their Opponent LP.chrid97|>Nitro Synchron attacks their Opponent LP.chrid97|>Stardust Xiaolong attacks their Opponent LP.chrid97|>Hero Kid attacks their Opponent LP.chrid97|>Psychic Commander attacks their Opponent LP.blood|>changed their LP from 6500 to 5000.blood|>changed their LP from 5000 to 3600.chrid97|>waitblood|>changed their LP from 3600 to 3300.chrid97|>activated effect of Psychic Commander.blood|>changed their LP from 3300 to 2900.blood|>?chrid97|>does it have to be a battle with another monster or noblood|>yesblood|>i don;t have any monsterblood|>=.=chrid97|>lolchrid97|>end their turn.blood|>come to Draw Phase.blood|>drawn a cardblood|>yeahblood|>thats itblood|>move Giant Trunade from hand to fieldblood|>activated effect of Giant Trunade.chrid97|>move a card from field to handblood|>chain ?blood|>move a card from field to handblood|>move a card from field to handblood|>move Giant Trunade from field to graveyardblood|>move Polymerization from hand to fieldblood|>activated effect of Polymerization.blood|>move Ancient Gear Gadjiltron Dragon from hand to graveyardblood|>move Ancient Gear Golem from hand to graveyardblood|>move Ancient Gear Gadjiltron Dragon from hand to graveyardblood|>move Ultimate Ancient Gear Golem from extra deck to fieldblood|>move Polymerization from field to graveyardchrid97|>damn u =.=blood|>move Ancient Gear Drill from hand to fieldblood|>activated effect of Ancient Gear Drill.blood|>looking into their deck.blood|>move a card from deck to fieldblood|>move Ancient Gear Drill from field to graveyardblood|>move a card from hand to fieldblood|>come to Battle Phase.blood|>Ultimate Ancient Gear Golem attacks their Nitro Synchron at #2.chrid97|>changed their LP from 8000 to 3900.chrid97|>move Nitro Synchron from field to graveyardblood|>come to End Phase.blood|>end their turn.chrid97|>drawn a cardchrid97|>move a card from hand to fieldchrid97|>hmmmchrid97|>turn Chaos End Master into defend position.blood|>end ?chrid97|>turn Stardust Xiaolong into defend position.chrid97|>turn Hero Kid into defend position.chrid97|>turn Psychic Commander into defend position.chrid97|>end their turn.blood|>come to Draw Phase.blood|>drawn a cardblood|>come to Battle Phase.blood|>Ultimate Ancient Gear Golem attacks their Stardust Xiaolong at #3.chrid97|>move Stardust Xiaolong from field to graveyardblood|>4300 chrid97|>nooooooooooooochrid97|>wanna go agian?blood|>okblood|>chrid97|>brbchrid97|>has performed a soft reset.chrid97|>exchanging cards between maindeck and sidedeck.blood|>has performed a soft reset.blood|>exchanging cards between maindeck and sidedeck.chrid97|>shuffled their deck.chrid97|>shuffled their deck.blood|>shuffled their deck.chrid97|>drawn a cardchrid97|>drawn a cardchrid97|>drawn a cardchrid97|>drawn a cardchrid97|>drawn a cardblood|>shuffled their deck.blood|>shuffled their deck.blood|>shuffled their deck.blood|>shuffled their deck.blood|>drawn a cardblood|>drawn a cardblood|>drawn a cardblood|>drawn a cardblood|>drawn a cardchrid97|>rolled 4.blood|>u can chooseblood|>chrid97|>kkchrid97|>drawn a cardchrid97|>move a card from hand to fieldchrid97|>move a card from hand to fieldchrid97|>move a card from hand to fieldchrid97|>end their turn.blood|>come to Draw Phase.blood|>drawn a cardblood|>move Swords of Revealing Light from hand to fieldblood|>activated effect of Swords of Revealing Light.blood|>face up chrid97|>flip Stardust Xiaolong faceup.chrid97|>turn Stardust Xiaolong into defend position.blood|>come to End Phase.blood|>end their turn.chrid97|>drawn a cardchrid97|>move a card from hand to fieldchrid97|>move a card from hand to fieldchrid97|>end their turn.blood|>come to Draw Phase.blood|>drawn a cardblood|>move Cyber Valley from hand to fieldblood|>move Machine Duplication from hand to fieldblood|>activated effect of Machine Duplication.blood|>chain ?chrid97|>ummmchrid97|>let me read efectblood|>so ?chrid97|>nopeblood|>okblood|>looking into their deck.blood|>move Cyber Valley from deck to fieldblood|>move Cyber Valley from deck to fieldblood|>move Machine Duplication from field to graveyardblood|>added 1Counter counter on Swords of Revealing Light.chrid97|>counter for watblood|>activated effect of Cyber Valley.blood|>1 turn blood|>move Cyber Valley from field to RFPchrid97|>ohhblood|>move Cyber Valley from field to RFPblood|>drawn a cardblood|>drawn a cardblood|>move a card from hand to fieldblood|>come to End Phase.blood|>end their turn.chrid97|>drawn a cardchrid97|>move Dark World Dealings from hand to fieldchrid97|>drawn a cardblood|>drawn a cardblood|>move Elemental Hero Prisma from hand to graveyardchrid97|>move Junk Barrage from hand to graveyardchrid97|>move Dark World Dealings from field to graveyardchrid97|>move a card from hand to fieldchrid97|>end their turn.blood|>added 1Counter counter on Swords of Revealing Light.blood|>come to Draw Phase.blood|>drawn a cardblood|>move Future Fusion from hand to fieldblood|>activated effect of Future Fusion.blood|>chain ?chrid97|>yrpchrid97|>yepchrid97|>flip Dark Bribe faceup.blood|>drawn a cardblood|>move Future Fusion from field to graveyardchrid97|>move Dark Bribe from field to graveyardblood|>come to End Phase.blood|>end their turn.chrid97|>drawn a cardchrid97|>move Speed Warrior from hand to fieldchrid97|>flip Junk Synchron faceup.chrid97|>move Junk Synchron from field to graveyardchrid97|>move Speed Warrior from field to graveyardchrid97|>move Junk Warrior from extra deck to fieldchrid97|>flip Turbo Synchron faceup.chrid97|>move Turbo Synchron from field to graveyardchrid97|>move Junk Warrior from field to graveyardchrid97|>move Turbo Warrior from extra deck to fieldblood|>flip Torrential Tribute faceup.blood|>activated effect of Torrential Tribute.blood|>chain chrid97|>move Turbo Warrior from field to graveyardchrid97|>move Stardust Xiaolong from field to graveyardblood|>move Cyber Valley from field to graveyardblood|>move Torrential Tribute from field to graveyardchrid97|>end their turn.blood|>come to Draw Phase.blood|>move Swords of Revealing Light from field to graveyardblood|>drawn a cardblood|>move Elemental Hero Prisma from hand to fieldblood|>move a card from hand to fieldblood|>come to Battle Phase.blood|>Elemental Hero Prisma attacks their Opponent LP.chrid97|>flip Dimension Wall faceup.chrid97|>activated effect of Dimension Wall.chrid97|>move Dimension Wall from field to graveyardblood|>changed their LP from 8000 to 6300.blood|>come to End Phase.blood|>end their turn.chrid97|>drawn a cardchrid97|>move Psychic Commander from hand to fieldchrid97|>come to Battle Phase.chrid97|>Psychic Commander attacks their Elemental Hero Prisma at #1.chrid97|>changed their LP from 8000 to 7500.blood|>flip Divine Wrath faceup.blood|>move Ancient Gear Gadjiltron Dragon from hand to graveyardblood|>activated effect of Divine Wrath.blood|>chrid97|>move Psychic Commander from field to graveyardblood|>move Divine Wrath from field to graveyardchrid97|>changed their LP from 7500 to 8000.chrid97|>end their turn.blood|>noblood|>you also lose LPblood|>chrid97|>yblood|>cause it is a cost, not effectchrid97|>no it was aprt of the effectchrid97|>so u monster loses atkblood|>ahblood|>yeahblood|>okblood|>sr chrid97|>go brbchrid97|>i need to use bathroomblood|>u have to go now ?chrid97|>backblood|>ok blood|>end ?chrid97|>chrid97|>yeachrid97|>end their turn.blood|>come to Draw Phase.blood|>drawn a cardblood|>move Trade-In from hand to fieldblood|>move Ancient Gear Gadjiltron Dragon from hand to graveyardblood|>activated effect of Trade-In.blood|>chain ?chrid97|>noblood|>drawn a cardblood|>drawn a cardblood|>move Trade-In from field to graveyardblood|>hmm....blood|>activated effect of Elemental Hero Prisma.blood|>looking into their deck.blood|>move Ancient Gear Golem from deck to graveyardblood|>shuffled their deck.blood|>it is now treated as A Gear Golemblood|>move Ancient Gear Drill from hand to fieldblood|>activated effect of Ancient Gear Drill.blood|>chain ?chrid97|>r u going to fusion? nochrid97|>noblood|>looking into their deck.blood|>move a card from deck to fieldblood|>move Ancient Gear Drill from field to graveyardblood|>shuffled their deck.blood|>come to Battle Phase.blood|>Elemental Hero Prisma attacks their Opponent LP.chrid97|>changed their LP from 8000 to 6300.blood|>come to Main Phase 2.blood|>move Ancient Gear Workshop from hand to fieldblood|>activated effect of Ancient Gear Workshop.blood|>chain ?chrid97|>noblood|>move Ancient Gear Gadjiltron Dragon from graveyard to handblood|>move Ancient Gear Workshop from field to graveyardblood|>come to End Phase.blood|>end their turn.chrid97|>drawn a cardchrid97|>1 questionchrid97|>r u going 2 fuse?blood|>?blood|>im not sureblood|>chrid97|>chrid97|>end their turn.blood|>come to Draw Phase.blood|>drawn a cardblood|>okblood|>that;s itblood|>i can fuse now ^^!blood|>activated effect of Elemental Hero Prisma.chrid97|>nooblood|>looking into their deck.blood|>move Ancient Gear Golem from deck to graveyardblood|>shuffled their deck.blood|>flip Power Bond faceup.blood|>move Elemental Hero Prisma from field to graveyardblood|>move Ancient Gear Golem from hand to graveyardblood|>move Ancient Gear Gadjiltron Dragon from hand to graveyardblood|>move Ultimate Ancient Gear Golem from extra deck to fieldblood|>atk 8800blood|>chrid97|>okaychrid97|>ummmblood|>move Power Bond from field to graveyardblood|>move Heavy Storm from hand to fieldblood|>activated effect of Heavy Storm.chrid97|>damn uchrid97|>move Call Of The Haunted from field to graveyardchrid97|>no funkblood|>move Heavy Storm from field to graveyardblood|>come to Battle Phase.blood|>Ultimate Ancient Gear Golem attacks their Opponent LP.chrid97|>activated effect of Gorz The Emissary of Darkness.chrid97|>move a card from hand to fieldchrid97|>turn a card into defend position.chrid97|>flip Gorz The Emissary of Darkness faceup.chrid97|>created Sheep Token on the field.blood|>you also lose 8800 LP chrid97|> i knowblood|>move Limiter Removal from hand to fieldblood|>chrid97|>man i had it all planned outchrid97|>whatblood|>atk 17600chrid97|>move Rose, Warrior of Revenge from hand to fieldchrid97|>sheet manchrid97|>so close agianchrid97|>wanna go agianblood|>no, i have to go nowblood|>^^!blood|>another time chrid97|>byeblood|>byechrid97|>bye we dueled twice *crys*and btw u know how ppl make archtypes of 40, there is no need unless u want 1 of every monster. 40 sould have been good when we could have a had 80 cards in a deck. So a good set number is maybe 20-30 Link to comment Share on other sites More sharing options...
Lord Ursus Posted January 30, 2010 Report Share Posted January 30, 2010 Anyone up for a duel? Password is NDL, as allways. We could take our duel right now, Sweety. And thank God for the weekend. :D Now it's time to relax. 8) Link to comment Share on other sites More sharing options...
Max Darkness Posted January 30, 2010 Author Report Share Posted January 30, 2010 and btw u know how ppl make archtypes of 40' date=' there is no need unless u want 1 of every monster. 40 sould have been good when we could have a had 80 cards in a deck. So a good set number is maybe 20-30[/quote'] Did you not know "Ultimate Ancient Gear Golem" inflicted Piercing? At least that guy showed you how powerful the Ancient Gears can be. And what do you mean by people making archetypes of 40? Link to comment Share on other sites More sharing options...
chrid97 Posted January 30, 2010 Report Share Posted January 30, 2010 @Max: Yeah I knew. But Id he didnt destroy my call of the haunted , oh wait I would have still lost because he had limital removal or something Link to comment Share on other sites More sharing options...
Mr.WHAM Posted January 30, 2010 Report Share Posted January 30, 2010 Hey guys wats happening...And I did not know Dark Bribe became semi limited:/ Link to comment Share on other sites More sharing options...
chrid97 Posted January 30, 2010 Report Share Posted January 30, 2010 wham wanna duel Edit: i lost agian -.-[spoiler=How I lost]this is log windowchrid97|>joined the duel.chrid97|>loaded their deck Synchro Power.chrid97|>ready to duel.chrid97|>shuffled their deck.Oleon4|>joined the duel.Oleon4|>loaded their deck Twilight Zone.Oleon4|>ready to duel.Oleon4|>shuffled their deck.Oleon4|>Buzz me. chrid97|>hichrid97|>BUZZ!.Oleon4|>Hreychrid97|>shuffled their deck.Oleon4|>*HeyOleon4|>fliped HEAD.chrid97|>shuffled their deck.Oleon4|>shuffled their deck.chrid97|>shuffled their deck.chrid97|>shuffled their deck.Oleon4|>shuffled their deck.chrid97|>supchrid97|>rolled 2.Oleon4|>shuffled their deck.Oleon4|>shuffled their deck.Oleon4|>shuffled their deck.Oleon4|>rolled 3.chrid97|>rollOleon4|>Roll pleaseOleon4|>Ill go firstOleon4|>shuffled their deck.Oleon4|>drawn a cardOleon4|>drawn a cardOleon4|>drawn a cardOleon4|>drawn a cardOleon4|>drawn a cardchrid97|>drawn a cardchrid97|>drawn a cardchrid97|>drawn a cardchrid97|>drawn a cardchrid97|>drawn a cardOleon4|>come to Draw Phase.Oleon4|>drawn a cardOleon4|>move Allure of Darkness from hand to fieldOleon4|>drawn a cardOleon4|>move Tragoedia from hand to RFPOleon4|>move Allure of Darkness from field to graveyardOleon4|>move a card from hand to fieldOleon4|>move a card from hand to fieldOleon4|>move a card from hand to fieldOleon4|>end their turn.chrid97|>drawn a cardchrid97|>move a card from hand to fieldchrid97|>move a card from hand to fieldchrid97|>move a card from hand to fieldchrid97|>turn a card into defend position.chrid97|>end their turn.Oleon4|>come to Draw Phase.Oleon4|>drawn a cardOleon4|>move Blackwing - Shura the Blue Flame from hand to fieldOleon4|>flip Aurkus, Lightsworn Druid faceup.Oleon4|>turn Aurkus, Lightsworn Druid into attack position.Oleon4|>come to Battle Phase.Oleon4|>Blackwing - Shura the Blue Flame attacks their Face-down monster at #1.chrid97|>flip Mirror Force faceup.Oleon4|>move Aurkus, Lightsworn Druid from field to graveyardOleon4|>move Blackwing - Shura the Blue Flame from field to graveyardOleon4|>Oleon4|>end their turn.chrid97|>btw did i face u yesterday?chrid97|>move Mirror Force from field to graveyardOleon4|>Heheheh...chrid97|>drawn a cardchrid97|>move Heavy Storm from hand to fieldOleon4|>...no, I dont think soOleon4|>Damn u.Oleon4|>move Scrap-Iron Scarecrow from field to graveyardOleon4|>move Mage Power from field to graveyardchrid97|>move Heavy Storm from field to graveyardchrid97|>move Black Horn of Heaven from field to graveyardOleon4|>D:<chrid97|>i remmber going agianst lightsworns and blackwingdOleon4|>>D<chrid97|>lolOleon4|>...Oleon4|>Its TwilighOleon4|>*TwilightOleon4|>Not Blackwingschrid97|>ohhhhhhhhOleon4|>...cmonOleon4|>©©©©©©©©©©©Oleon4|>©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©©Oleon4|>©monchrid97|>move a card from hand to fieldOleon4|>Hey, cmonchrid97|>end their turn.Oleon4|>Carry on dudeOleon4|>come to Draw Phase.Oleon4|>drawn a cardOleon4|>move a card from hand to fieldOleon4|>turn a card into attack position.Oleon4|>XDOleon4|>move a card from hand to fieldOleon4|>end their turn.Oleon4|>end their turn.chrid97|>drawn a cardchrid97|>move Speed Warrior from hand to fieldchrid97|>flip Mid Shield Gardna faceup.chrid97|>move Mid Shield Gardna from field to graveyardchrid97|>move Speed Warrior from field to graveyardchrid97|>move Goyo Guardian from extra deck to fieldOleon4|>...wait!Oleon4|>You didnt use a Tuner!!!Oleon4|>...chrid97|>ohhhOleon4|>Put it back, now!Oleon4|>XDchrid97|>i forgot speed warrior isnt a tunerOleon4|>\chrid97|>srryOleon4|>Lol.chrid97|>move Goyo Guardian from field to extra deckchrid97|>move a card from graveyard to fieldOleon4|>Roflmaochrid97|>turn a card into defend position.chrid97|>move Speed Warrior from graveyard to fieldchrid97|>flip Chaos End Master faceup.Oleon4|>Heychrid97|>turn Chaos End Master into attack position.Oleon4|>Mid Shield is face-upchrid97|>do i have 2chrid97|>becasue i made a mistakeOleon4|>...fine/chrid97|>coolchrid97|>come to Battle Phase.chrid97|>activated effect of Speed Warrior.Oleon4|>But itll cost you the matchOleon4|>XDchrid97|>nochrid97|>flip Mid Shield Gardna faceup.chrid97|>turn Mid Shield Gardna into attack position.chrid97|>Speed Warrior attacks their Face-down monster at #1.Oleon4|>flip Honest faceup.Oleon4|>-100chrid97|>shootOleon4|>XDchrid97|>.sub 100chrid97|>changed their LP from 8000 to 7900.chrid97|>end their turn.Oleon4|>come to Draw Phase.Oleon4|>drawn a cardOleon4|>move a card from hand to fieldOleon4|>flip Aegis of Gaia faceup.Oleon4|>turn Honest into attack position.Oleon4|>Honest attacks their Mid Shield Gardna at #1.Oleon4|>-1000chrid97|>move Mid Shield Gardna from field to graveyardchrid97|>changed their LP from 7900 to 6900.Oleon4|>end their turn.chrid97|>drawn a cardchrid97|>move a card from hand to fieldchrid97|>turn Speed Warrior into defend position.chrid97|>come to Battle Phase.chrid97|>Chaos End Master attacks their Honest at #1.Oleon4|>XDOleon4|>move Honest from field to graveyardOleon4|>changed their LP from 11000 to 10600.chrid97|>end their turn.Oleon4|>come to Draw Phase.Oleon4|>drawn a cardOleon4|>move Deep Sea Diva from hand to fieldOleon4|>looking into their deck.Oleon4|>move Deep Sea Diva from deck to fieldOleon4|>flip Beckoning Light faceup.Oleon4|>move Dark Armed Dragon from hand to graveyardOleon4|>move Judgment Dragon from hand to graveyardOleon4|>move Aurkus, Lightsworn Druid from graveyard to handOleon4|>move Judgment Dragon from graveyard to handOleon4|>move Beckoning Light from field to graveyardOleon4|>Oleon4|>move Aurkus, Lightsworn Druid from hand to fieldOleon4|>Heh.Oleon4|>Synch.chrid97|>u cant summon judgementOleon4|>I knowOleon4|>move Deep Sea Diva from field to graveyardOleon4|>move Aurkus, Lightsworn Druid from field to graveyardchrid97|>wat did u just do?Oleon4|>move Deep Sea Diva from field to graveyardOleon4|>What.Oleon4|>move Power Tool Dragon from extra deck to fieldOleon4|>Heheheheheh....Oleon4|>looking into their deck.chrid97|>atk me damn itOleon4|>move a card from deck to fieldOleon4|>move a card from deck to fieldOleon4|>move a card from deck to fieldOleon4|>Which one?chrid97|>the defOleon4|>#2,#3, or #4?Oleon4|>?Oleon4|>Which?chrid97|>face down 1Oleon4|>flip Mage Power faceup.Oleon4|>move a card from field to bottom of deckchrid97|>shootOleon4|>move a card from field to top of deckOleon4|>shuffled their deck.Oleon4|>shuffled their deck.Oleon4|>3300 ATKOleon4|>shuffled their deck.Oleon4|>shuffled their deck.Oleon4|>Power Tool Dragon attacks their Chaos End Master at #2.Oleon4|>-1800chrid97|>move Chaos End Master from field to graveyardOleon4|>chrid97|>changed their LP from 6900 to 5100.Oleon4|>-1800chrid97|>drawn a cardchrid97|>oopschrid97|>u didnt endOleon4|>end their turn.Oleon4|>Just dont draw now.chrid97|>okaychrid97|>end their turn.Oleon4|>come to Draw Phase.Oleon4|>drawn a cardOleon4|>move Monster Reincarnation from hand to fieldOleon4|>move Judgment Dragon from hand to graveyardOleon4|>move Blackwing - Shura the Blue Flame from graveyard to handOleon4|>move Monster Reincarnation from field to graveyardOleon4|>move Blackwing - Shura the Blue Flame from hand to fieldOleon4|>Oleon4|>come to Battle Phase.Oleon4|>Blackwing - Shura the Blue Flame attacks their Speed Warrior at #3.Oleon4|>Heheheh...chrid97|>move Speed Warrior from field to graveyardchrid97|>move Copy Plant from field to graveyardOleon4|>Power Tool Dragon attacks their Face-down monster at #1.Oleon4|>Hm.Oleon4|>Ok then...Oleon4|>end their turn.chrid97|>drawn a cardOleon4|>>:?Oleon4|>chrid97|>hmmchrid97|>how did u do that?Oleon4|>)_)_)_)_)_)_)_)_)Oleon4|>TrainOleon4|>What?chrid97|>)))))))Oleon4|>The emoticon?chrid97|>yeaOleon4|>> : ) Without the spacesOleon4|>Oleon4|>chrid97|>Oleon4|>Now cmonOleon4|>end?chrid97|>move Dark Resonator from hand to fieldchrid97|>move United We Stand from hand to fieldOleon4|>You forgot the >Oleon4|>2100 ATK, hm?Oleon4|>Bring itchrid97|>come to Battle Phase.chrid97|>Dark Resonator attacks their Blackwing - Shura the Blue Flame at #2.Oleon4|>changed their LP from 10600 to 10300.Oleon4|>move Blackwing - Shura the Blue Flame from field to graveyardchrid97|>end their turn.Oleon4|>Heh.Oleon4|>come to Draw Phase.Oleon4|>drawn a cardOleon4|>come to Battle Phase.Oleon4|>Power Tool Dragon attacks their Dark Resonator at #1.Oleon4|>-1100Oleon4|>©monchrid97|>changed their LP from 5100 to 4000.chrid97|>activated effect of Dark Resonator.Oleon4|>©©lala©©Oleon4|>end their turn.chrid97|>drawn a cardchrid97|>end their turn.Oleon4|>come to Draw Phase.Oleon4|>drawn a cardOleon4|>move Axe of Despair from hand to fieldOleon4|>4300 ATKOleon4|>Power Tool Dragon attacks their Dark Resonator at #1.Oleon4|>-1200chrid97|>ih shootOleon4|>No Oleon4|>-2200chrid97|>changed their LP from 4000 to 2800.Oleon4|>-2200! VXDchrid97|>changed their LP from 2800 to 1800.Oleon4|>chrid97|>damn uchrid97|>end?Oleon4|>XDOleon4|>Oleon4|>You have a bad deckOleon4|>end their turn.Oleon4|>chrid97|>no i dontOleon4|>Oleon4|>)chrid97|>drawn a cardOleon4|>XDOleon4|>Fine.chrid97|>i won most of my duels with this deckOleon4|>©arry on then, and ©mon!Oleon4|>who did you duel?chrid97|>move a card from hand to fieldOleon4|>XDchrid97|>max darknesschrid97|>thunder waveOleon4|>pffft.chrid97|>and a few othersOleon4|>Cmonchrid97|>zonixschrid97|>move Double Summon from hand to fieldOleon4|>XDchrid97|>move a card from hand to fieldOleon4|>You are fighting simple peoplechrid97|>move Double Summon from field to graveyardOleon4|>Face a proOleon4|>Or someonechrid97|>i have, and i almost 1chrid97|>twice 2Oleon4|>XDchrid97|>and they turned it aroundOleon4|>Almost never matters.Oleon4|>You have to actually beat them.chrid97|>i knowOleon4|>Thats what people like Minestone do.Oleon4|>It looks as if youre winning, but then pwn you bigger than evah.chrid97|>3700Oleon4|>Just cmon.Oleon4|>No, actuallyOleon4|>XDchrid97|>turn Dark Resonator into defend position.Oleon4|>Read UnitedOleon4|>Face-upchrid97|>ohhhOleon4|>XDchrid97|>i hate u so very muchOleon4|>chrid97|>end their turn.Oleon4|>DDDDDDDOleon4|>Thankyou.Oleon4|>come to Draw Phase.Oleon4|>move Charge of the Light Brigade from hand to fieldOleon4|>mill Scrap-Iron Scarecrow from top of their deck.Oleon4|>mill Lumina, Lightsworn Summoner from top of their deck.Oleon4|>mill Blackwing - Gale the Whirlwind from top of their deck.Oleon4|>looking into their deck.Oleon4|>move Garoth, Lightsworn Warrior from deck to handOleon4|>move Charge of the Light Brigade from field to graveyardOleon4|>move Garoth, Lightsworn Warrior from hand to fieldOleon4|>come to Battle Phase.Oleon4|>Garoth, Lightsworn Warrior attacks their Dark Resonator at #1.Oleon4|>Power Tool Dragon attacks their Dark Resonator at #1.chrid97|>move Dark Resonator from field to graveyardOleon4|>Reso goes BOOM!!!!!!!!!!chrid97|>move United We Stand from field to graveyardOleon4|>end their turn.chrid97|>drawn a cardOleon4|>Oleon4|>)Oleon4|>:0Oleon4|>Cmonchrid97|>waitOleon4|>Lovely ©©chrid97|>move Krebons from hand to fieldOleon4|>XD#chrid97|>end their turn.Oleon4|>LolyouhaddasuicidalpunchOleon4|>come to Draw Phase.Oleon4|>drawn a cardOleon4|>move Gorz The Emissary of Darkness from hand to graveyardOleon4|>move Dark Armed Dragon from graveyard to handchrid97|>cmonchrid97|>cmonchrid97|>cmonOleon4|>Oh yess...Oleon4|>move Dark Armed Dragon from hand to fieldOleon4|>HAHAHAHAHAH!Oleon4|>move Gorz The Emissary of Darkness from graveyard to RFPOleon4|>Remove KrebonsOleon4|>Oleon4|>Hello?chrid97|>move Krebons from field to graveyardOleon4|>Remove KrebonsOleon4|>I removed Gorzchrid97|>ur really inpaticntOleon4|>Remove plz.Oleon4|>XDchrid97|>u cant wait like 2 secondsOleon4|>No, I like to do things fast,Oleon4|>chrid97|>same thing smart assOleon4|>activated effect of Dark Armed Dragon.chrid97|>move Nitro Synchron from field to graveyardOleon4|>move Blackwing - Gale the Whirlwind from graveyard to RFPOleon4|>Oleon4|>activated effect of Dark Armed Dragon.chrid97|>move Quickdraw Synchron from field to graveyardchrid97|>i lostOleon4|>move Blackwing - Shura the Blue Flame from graveyard to RFPchrid97|>Oleon4|>Removed.Oleon4|>come to Battle Phase.chrid97|>Oleon4|>Dark Armed Dragon attacks their Opponent LP.Oleon4|>Thanks for the duel.chrid97|>changed their LP from 1800 to 0.Oleon4|>I win chrid97|>kkchrid97|>)chrid97|>(chrid97|>connection has been lost.chrid97|>) Link to comment Share on other sites More sharing options...
SmallieBigs Posted January 30, 2010 Report Share Posted January 30, 2010 Well it's Oleon ... @Mr. WHAM I really don't know... Link to comment Share on other sites More sharing options...
Mr.WHAM Posted January 30, 2010 Report Share Posted January 30, 2010 Uhhh sure chrid...but do you feel up for 6 duels? EDIT: And speaking of deck ideas...im uninspired and im having trouble making meh decks...So can any one post a copy of a good synchro deck, a Destiny hero deck...Thats proabbaly the most crucial...and I need to know a field spell that is good for dragons.... Link to comment Share on other sites More sharing options...
Sweet Lightning Posted January 30, 2010 Report Share Posted January 30, 2010 Yeah, Oleon is good, and he won't hesitate to tell you about it. XD No problem, Chrid. Chaos/Max, that duel was epic...it's just too bad you guys lost connection! Link to comment Share on other sites More sharing options...
Mr.WHAM Posted January 30, 2010 Report Share Posted January 30, 2010 May i ask what happened.... Link to comment Share on other sites More sharing options...
Sweet Lightning Posted January 30, 2010 Report Share Posted January 30, 2010 @Whamo-kun: [spoiler=longest' date= duel, ever. the server eventually disconnected us before the final climactic conclusion though.]this is log windowshadow-zero|>joined the duel.shadow-zero|>loaded their deck Summoner.shadow-zero|>ready to duel.shadow-zero|>shuffled their deck.Max Darkness|>joined the duel.Max Darkness|>loaded their deck Dimensional Analysis.Max Darkness|>ready to duel.Max Darkness|>shuffled their deck.Max Darkness|>Hishadow-zero|>shuffled their deck.shadow-zero|>shuffled their deck.shadow-zero|>shuffled their deck.Max Darkness|>Whats your avi?shadow-zero|>shuffled their deck.shadow-zero|>shuffled their deck.shadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>rolled 6.Max Darkness|>shuffled their deck.Max Darkness|>drawn a cardMax Darkness|>drawn a cardMax Darkness|>drawn a cardMax Darkness|>drawn a cardMax Darkness|>drawn a cardMax Darkness|>rolled 3.shadow-zero|>the first move is mine.Max Darkness|>You chooseshadow-zero|>*poitns to above post*shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>move a card from hand to fieldshadow-zero|>move a card from hand to fieldshadow-zero|>move a card from hand to fieldshadow-zero|>move a card from hand to fieldshadow-zero|>come to Main Phase 1.shadow-zero|>end their turn.Max Darkness|>come to Draw Phase.Max Darkness|>move Mystical Space Typhoon from hand to fieldMax Darkness|>activated effect of Mystical Space Typhoon.shadow-zero|>which one?Max Darkness|>#2shadow-zero|>move Mage Power from field to graveyardMax Darkness|>move Mystical Space Typhoon from field to graveyardMax Darkness|>move a card from hand to fieldMax Darkness|>move a card from hand to fieldMax Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>move XX-Saber Fulhelmknight from hand to fieldshadow-zero|>activated effect of Turbo Booster.shadow-zero|>move Turbo Booster from hand to fieldshadow-zero|>flip Morphing Jar faceup.shadow-zero|>turn Morphing Jar into attack position.shadow-zero|>activated effect of Morphing Jar.shadow-zero|>okay?Max Darkness|>Fine.Max Darkness|>move D.D. Crow from hand to graveyardshadow-zero|>move Lord British Space Fighter from hand to graveyardMax Darkness|>drawn a cardshadow-zero|>drawn a cardMax Darkness|>drawn a cardshadow-zero|>drawn a cardMax Darkness|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardMax Darkness|>drawn a cardshadow-zero|>lulz swarmz.shadow-zero|>synch!shadow-zero|>for 6.shadow-zero|>move XX-Saber Fulhelmknight from field to graveyardshadow-zero|>move Morphing Jar from field to graveyardshadow-zero|>move Turbo Booster from field to graveyardshadow-zero|>move Flamvell Uruquizas from extra deck to fieldshadow-zero|>move a card from hand to fieldshadow-zero|>move a card from hand to fieldshadow-zero|>flip Mage Power faceup.shadow-zero|>activated effect of Mage Power.shadow-zero|>okay?Max Darkness|>4100 atk.shadow-zero|>yep.shadow-zero|>come to Battle Phase.shadow-zero|>Flamvell Uruquizas attacks their Opponent LP.shadow-zero|>-4100shadow-zero|>okay?Max Darkness|>flip Negate Attack faceup.Max Darkness|>activated effect of Negate Attack.shadow-zero|>okay then.shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>move Negate Attack from field to graveyardMax Darkness|>come to Draw Phase.Max Darkness|>move Dimensional Fissure from hand to fieldMax Darkness|>move a card from hand to fieldMax Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>okay then.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>move a card from hand to fieldshadow-zero|>move Junk Synchron from hand to fieldshadow-zero|>activated effect of Junk Synchron.shadow-zero|>move Morphing Jar from graveyard to fieldshadow-zero|>okay?Max Darkness|>Yeah.shadow-zero|>synch for 5.shadow-zero|>move Junk Synchron from field to graveyardMax Darkness|>Junk Warriorshadow-zero|>move Morphing Jar from field to graveyardshadow-zero|>move Junk Warrior from extra deck to fieldshadow-zero|>btw, flamvell is now currently 4600shadow-zero|>.Max Darkness|>Yeah.shadow-zero|>come to Battle Phase.shadow-zero|>Junk Warrior attacks their Face-down monster at #1.shadow-zero|>okay?Max Darkness|>move D.D. Crazy Beast from field to graveyardMax Darkness|>move D.D. Crazy Beast from graveyard to RFPshadow-zero|>i still see the fd?shadow-zero|>=/Max Darkness|>changed their LP from 8000 to 8500.shadow-zero|>ah well.shadow-zero|>hm?Max Darkness|>Yeah.shadow-zero|>+500 how?Max Darkness|>There are two.shadow-zero|>hm?Max Darkness|>+ 500 each time a card is rfpshadow-zero|>crazy beast does not have a life point gain effect.shadow-zero|>hm?shadow-zero|>how?shadow-zero|>well?Max Darkness|>And since Dimensional Fissure is activate all monsters are rfpedshadow-zero|>i know that.shadow-zero|>how do you get the life point gain?Max Darkness|>Fissure rfps all monsters going to the GraveyardMax Darkness|>And Soul Absorbtion gives me 500 LP each time a card is rfpshadow-zero|>i know that! ><shadow-zero|>huh?shadow-zero|>soul absorpion?shadow-zero|>absorption*shadow-zero|>where?Max Darkness|>Since Crazy Beast was rfp-ed by Fissure, Soul Absorbtion activates and I gain 500shadow-zero|>i see DF and 3 fd.Max Darkness|>Next to Fissure.Max Darkness|>Well, theres Soul Absorption in Spell Zone 4Max Darkness|>Lag.shadow-zero|>basically.Max Darkness|>Hover over it and itll be recognised.shadow-zero|>okay then.shadow-zero|>nope.Max Darkness|>Still your Battle Phase.shadow-zero|>nothing.shadow-zero|>ah well.shadow-zero|>ill just take your word on it.Max Darkness|>Trust me.shadow-zero|>come to Battle Phase.shadow-zero|>oh, i was already there. xDshadow-zero|>Flamvell Uruquizas attacks their Opponent LP.shadow-zero|>-4600Max Darkness|>I have a face-down monsterMax Darkness|>flip Dimensional Prison faceup.Max Darkness|>activated effect of Dimensional Prison.shadow-zero|>huh?Max Darkness|>But regardless...shadow-zero|>how do you have a fd when you only had one fd to begin with?Max Darkness|>I had 2.shadow-zero|>the llage again.Max Darkness|>You destroyed Crazy Beast.shadow-zero|>hang on.Max Darkness|>Now I have 1.shadow-zero|>Flamvell Uruquizas attacks their Face-down monster at #1.shadow-zero|>oh screw you!Max Darkness|>activated effect of Dimensional Prison.shadow-zero|>xDshadow-zero|>sorry.shadow-zero|>inner shadow coming out.Max Darkness|>Never mind.shadow-zero|>*beats inner shadow back down.Max Darkness|>I get that response when I use these cards.shadow-zero|>move Flamvell Uruquizas from field to RFPshadow-zero|>move Mage Power from field to graveyardMax Darkness|>changed their LP from 8500 to 9000.shadow-zero|>tch.Max Darkness|>move Dimensional Prison from field to graveyardshadow-zero|>come to Main Phase 2.shadow-zero|>move Mage Power from hand to fieldshadow-zero|>activated effect of Mage Power.Max Darkness|>You have three I take it?shadow-zero|>*shrugs*shadow-zero|>anyway, junk warrior is now at 4800.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>come to Draw Phase.Max Darkness|>drawn a cardMax Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>mmhmm.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>move a card from hand to fieldMax Darkness|>Do you see 2 face-downs?shadow-zero|>flip Solemn Wishes faceup.shadow-zero|>activated effect of Solemn Wishes.shadow-zero|>okay?Max Darkness|>flip Dark Bribe faceup.shadow-zero|>okay?Max Darkness|>activated effect of Dark Bribe.shadow-zero|>ah.Max Darkness|>No.shadow-zero|>move Solemn Wishes from field to graveyardMax Darkness|>XDshadow-zero|>drawn a cardshadow-zero|>lulz.Max Darkness|>move Dark Bribe from field to graveyardMax Darkness|>You draw.shadow-zero|>come to Battle Phase.shadow-zero|>Junk Warrior attacks their Face-down monster at #2.Max Darkness|>flip Needle Worm faceup.Max Darkness|>activated effect of Needle Worm.shadow-zero|>i said 2, not 1!shadow-zero|>>_<shadow-zero|>>_<###Max Darkness|>This is 2!Max Darkness|>This is 2 for me.shadow-zero|>then why is it all the way over to the side? =/Max Darkness|>Its not.Max Darkness|>At least from my viewshadow-zero|>damned lagging sonofa.shadow-zero|>mill Spear Cretin from top of their deck.shadow-zero|>mill Defense Draw from top of their deck.shadow-zero|>mill Big Bang Shot from top of their deck.shadow-zero|>mill Nitro Synchron from top of their deck.shadow-zero|>mill Flamvell Guard from top of their deck.Max Darkness|>And any monster is RFPMax Darkness|>activated effect of Dimensional Fissure.shadow-zero|>i know! xDshadow-zero|>move Flamvell Guard from graveyard to RFPshadow-zero|>move Nitro Synchron from graveyard to RFPshadow-zero|>move Spear Cretin from graveyard to RFPshadow-zero|>tch.shadow-zero|>destroy.Max Darkness|>move Needle Worm from field to RFPshadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>changed their LP from 9000 to 11000.Max Darkness|>Its gone.Max Darkness|>Its floating around in an alternate dimension, slightly dead.Max Darkness|>come to Draw Phase.Max Darkness|>move a card from hand to fieldshadow-zero|>what;s gone now?Max Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>flip Morphing Jar #2 faceup.shadow-zero|>turn Morphing Jar #2 into attack position.shadow-zero|>activated effect of Morphing Jar #2.shadow-zero|>hah!Max Darkness|>Needle WormMax Darkness|>flip Discord faceup.shadow-zero|>wrong!shadow-zero|>hmm?Max Darkness|>move a card from field to bottom of deckshadow-zero|>shoot.shadow-zero|>move Junk Warrior from field to extra deckshadow-zero|>move Morphing Jar #2 from field to top of deckshadow-zero|>shuffled their deck.shadow-zero|>shuffled their deck.Max Darkness|>Return all monsters then pick upMax Darkness|>drawn a cardshadow-zero|>shuffled their deck.Max Darkness|>move Gravekeeper's Servant from hand to graveyardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>move Brain Control from hand to graveyardshadow-zero|>move Bottomless Trap Hole from hand to graveyardshadow-zero|>move Warrior Lady of the Wasteland from hand to fieldshadow-zero|>move a card from hand to fieldshadow-zero|>hey.Max Darkness|>Destroy Mage Powershadow-zero|>wheres your monster?shadow-zero|>move Mage Power from field to graveyardMax Darkness|>What monster?Max Darkness|>It was returned to the Deck.shadow-zero|>i used morphing jar number 2.Max Darkness|>And how have you summoned twice?shadow-zero|>>_<#shadow-zero|>GAH!shadow-zero|>morphing jar #2 baka!Max Darkness|>You going to attack?shadow-zero|>now, you draw until you have the same unmber of monsters on the field that you returned to yor deck, which is 1. the monster has to be level 4 or lower and can be fu atk or fd def. any card that is not level 4 or lower monster is discarded to the grave.Max Darkness|>Done that.shadow-zero|>i dont see it.shadow-zero|>screw it, this lags to much.Max Darkness|>I did it while you were pondering your move. I sent Gravekeepers Servant to the Graveshadow-zero|>i am calling this duel a draw since the server is being a friggin douche.shadow-zero|>huh?Max Darkness|>What?shadow-zero|>wait, what?Max Darkness|>Its not that bad.shadow-zero|>dont see the monster.Max Darkness|>Its been worseshadow-zero|>the douhe that is the server.Max Darkness|>Just continue.shadow-zero|>duekl called a draw.shadow-zero|>>_<#Max Darkness|>I didnt draw one.shadow-zero|>damned server, this is why i have not been using this pace.shadow-zero|>what!Max Darkness|>I drew a Spell and so discarded it.Max Darkness|>My field is open.shadow-zero|>you kekep drawing until you get and summon the monster baka!Max Darkness|>No.shadow-zero|>yes.shadow-zero|>that.shadow-zero|>is.shadow-zero|>the.shadow-zero|>damned.shadow-zero|>EFFECT!shadow-zero|>hang on.........Max Darkness|>You draw cards equal to the number of monsters returned.Max Darkness|>In my case 1, in yours 2.Max Darkness|>You S.S. any Level 4 or lowers and discard the rest.Max Darkness|>I think.shadow-zero|>http://yugioh.wikia.cowiki/Morphing_Jar_2shadow-zero|>damn!shadow-zero|>shadow-zero|>s***.Max Darkness|>move a card from hand to fieldshadow-zero|>check your pms on the forum.Max Darkness|>So its in face-down Defense.Max Darkness|>Right.Max Darkness|>Continue.shadow-zero|>oh, so NOW you listen all after the fact and getting me pissed you little....!!!!!!!!!!!!!!1 *rages vehemently*shadow-zero|>w/eMax Darkness|>I misread the effect.shadow-zero|>come to Battle Phase.shadow-zero|>Warrior Lady of the Wasteland attacks their Face-down monster at #1.Max Darkness|>I didnt have much time to read it.shadow-zero|>uh-huh.Max Darkness|>changed their LP from 11000 to 11500.shadow-zero|>you should have already known it, as it is a staple card that has been around for a long time.Max Darkness|>I dont use it.Max Darkness|>I dont have many Monster Staplesshadow-zero|>hey, you didnt even flip the monster!Max Darkness|>It was Banisher of the RadianceMax Darkness|>DEF 0shadow-zero|>you did not flip it.shadow-zero|>flip it now.shadow-zero|>flip it now.shadow-zero|>flip it now.shadow-zero|>flip it now.shadow-zero|>flip it now.shadow-zero|>flip it now.shadow-zero|>flip it now.shadow-zero|>flip it now.Max Darkness|>move a card from RFP to fieldMax Darkness|>flip Banisher of the Radiance faceup.shadow-zero|>better, now remove it to the different dimension.Max Darkness|>And now its disappeared.shadow-zero|>and i mean now please?Max Darkness|>move Banisher of the Radiance from field to RFPMax Darkness|>Its gone.shadow-zero|>and what is with the fd?shadow-zero|>i see a fd? =/Max Darkness|>Lagshadow-zero|>damn.shadow-zero|>w/e.shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.shadow-zero|>the first turn ended.Max Darkness|>drawn a cardMax Darkness|>come to Draw Phase.Max Darkness|>added 1Counter counter on Discord.Max Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>move a card from hand to fieldshadow-zero|>end their turn.Max Darkness|>come to Draw Phase.Max Darkness|>drawn a cardshadow-zero|>if you do not start moving at a more acceptable pace, you will forfeit this duel.Max Darkness|>move D.D.R. - Different Dimension Reincarnation from hand to fieldMax Darkness|>move Dimensional Fissure from hand to graveyardMax Darkness|>move Banisher of the Radiance from RFP to fieldshadow-zero|>also, thats the second turn ended.Max Darkness|>moved Banisher of the Radiance to monster zone 1.Max Darkness|>come to Battle Phase.Max Darkness|>Banisher of the Radiance attacks their Warrior Lady of the Wasteland at #1.shadow-zero|>uh-huh.shadow-zero|>flip Sakuretsu Armor faceup.shadow-zero|>activated effect of Sakuretsu Armor.Max Darkness|>move Banisher of the Radiance from field to RFPMax Darkness|>move D.D.R. - Different Dimension Reincarnation from field to graveyardshadow-zero|>hmph.Max Darkness|>changed their LP from 11500 to 12000.shadow-zero|>move Sakuretsu Armor from field to graveyardMax Darkness|>end their turn.Max Darkness|>added 1Counter counter on Discord.shadow-zero|>this is the final turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>move a card from hand to fieldshadow-zero|>flip Morphing Jar #2 faceup.shadow-zero|>turn Morphing Jar #2 into attack position.shadow-zero|>activated effect of Morphing Jar #2.shadow-zero|>and no flip effects! DXMax Darkness|>move a card from field to bottom of deckshadow-zero|>move Morphing Jar #2 from field to top of deckMax Darkness|>shuffled their deck.Max Darkness|>shuffled their deck.Max Darkness|>drawn a cardMax Darkness|>drawn a cardMax Darkness|>move Messenger of Peace from hand to graveyardMax Darkness|>move a card from hand to fieldshadow-zero|>move a card from field to handshadow-zero|>move a card from field to bottom of deckshadow-zero|>shuffled their deck.Max Darkness|>Remember in face-down Def.shadow-zero|>shuffled their deck.shadow-zero|>shuffled their deck.shadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>drawn a cardshadow-zero|>move Fortress Warrior from hand to fieldshadow-zero|>move Comrade Swordsman of Landstar from hand to fieldshadow-zero|>move Warrior Lady of the Wasteland from hand to fieldshadow-zero|>move Solemn Wishes from hand to graveyardshadow-zero|>move Heavy Storm from hand to graveyardshadow-zero|>move Call Of The Haunted from hand to graveyardshadow-zero|>warrior lady is 1500 due to comrade swordsmans effect.shadow-zero|>flip Swords of Revealing Light faceup.shadow-zero|>activated effect of Swords of Revealing Light.shadow-zero|>okay?Max Darkness|>flip Gren Maju Da Eiza faceup.shadow-zero|>s***.shadow-zero|>ah-hah!~shadow-zero|>you only have 3!Max Darkness|>Yes.Max Darkness|>I know.shadow-zero|>well then.shadow-zero|>come to Battle Phase.shadow-zero|>Warrior Lady of the Wasteland attacks their Gren Maju Da Eiza at #1.shadow-zero|>lolMax Darkness|>move Gren Maju Da Eiza from field to RFPMax Darkness|>changed their LP from 12000 to 12500.shadow-zero|>fortress 1000 comrade 900 lady 1500shadow-zero|>come to Main Phase 2.shadow-zero|>come to Battle Phase.shadow-zero|>oh yeah, i can attack twice more. LDshadow-zero|>shadow-zero|>Comrade Swordsman of Landstar attacks their Opponent LP.Max Darkness|>You cant do that.shadow-zero|>-900shadow-zero|>why not?shadow-zero|>it is still my battle phase.shadow-zero|>see?shadow-zero|>*points*Max Darkness|>You clicked Main PHase 2shadow-zero|>that was an accident, i was still thinking at the time.Max Darkness|>*Points to come to Main Phase 2.*shadow-zero|>i switched it back to battle phase immediately upon that happening due to noticing the mistake.Max Darkness|>changed their LP from 12500 to 10600.shadow-zero|>*points to last post and the battle phase* #<_>shadow-zero|>#>_<*shadow-zero|>Fortress Warrior attacks their Opponent LP.shadow-zero|>-1000shadow-zero|>hold!shadow-zero|>your 11600 from comrade.Max Darkness|>Ive already subbed it.shadow-zero|>900 atk due to effect, see?shadow-zero|>oh, you did both. xDshadow-zero|>sorry.shadow-zero|>but dont do that anymore please, it is confusing.shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>come to Draw Phase.Max Darkness|>drawn a cardMax Darkness|>move Discord from field to graveyardMax Darkness|>move D.D. Survivor from hand to fieldMax Darkness|>end their turn.shadow-zero|>you cannot attack.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>grins evilly.shadow-zero|>move a card from hand to fieldshadow-zero|>turn a card into attack position.Max Darkness|>Put a counter on Swords would you?shadow-zero|>move Star Blast from hand to fieldshadow-zero|>activated effect of Star Blast.shadow-zero|>-1000shadow-zero|>so lady is now a 2 star.shadow-zero|>okay?shadow-zero|>synch for 7.Max Darkness|>Fine.shadow-zero|>move Comrade Swordsman of Landstar from field to RFPMax Darkness|>So lose 1000shadow-zero|>move Fortress Warrior from field to RFPshadow-zero|>move Warrior Lady of the Wasteland from field to RFPMax Darkness|>changed their LP from 10600 to 11100.shadow-zero|>move Star Blast from field to graveyardMax Darkness|>changed their LP from 11100 to 11600.Max Darkness|>changed their LP from 11600 to 12100.Max Darkness|>Thanks for the Life PointsMax Darkness|>And you should be on 7000shadow-zero|>move Power Tool Dragon from extra deck to fieldshadow-zero|>oh.shadow-zero|>*facepalms*shadow-zero|>i didi it wrong. xDshadow-zero|>changed their LP from 8000 to 7000.shadow-zero|>there.shadow-zero|>move Double Tool C&D from hand to fieldshadow-zero|>activated effect of Double Tool C&D.shadow-zero|>come to Battle Phase.shadow-zero|>Power Tool Dragon attacks their D.D. Survivor at #1.shadow-zero|>3300 due to c&d.Max Darkness|>Okay.shadow-zero|>so -1000 all told.shadow-zero|>maxie, i meant what i said.Max Darkness|>changed their LP from 10600 to 11100.shadow-zero|>please step up your pace.shadow-zero|>thank you.Max Darkness|>move D.D. Survivor from field to RFPshadow-zero|>but!Max Darkness|>I know.shadow-zero|>okay then.shadow-zero|>-1500Max Darkness|>But you said you wanted me to do it in steps.shadow-zero|>okay then. xDMax Darkness|>Then + 500shadow-zero|>sorry about that.shadow-zero|>and now - 1500shadow-zero|>hey, hey!Max Darkness|>Carry on.shadow-zero|>maxie, -1500?Max Darkness|>I did it a while back.shadow-zero|>didnt.Max Darkness|>I was on 12100shadow-zero|>shadow-zero|>move Double Tool C&D from hand to field shadow-zero|>activated effect of Double Tool C&D. shadow-zero|>come to Battle Phase. shadow-zero|>Power Tool Dragon attacks their D.D. Survivor at #1. shadow-zero|>3300 due to c&d. Max Darkness|>Okay. shadow-zero|>so -1000 all told. shadow-zero|>maxie, i meant what i said. Max Darkness|>changed their LP from 10600 to 11100. shadow-zero|>please step up your pace. shadow-zero|>thank you. Max Darkness|>move D.D. Survivor from field to RFP shadow-zero|>but! Max Darkness|>I know. shadow-zero|>okay then. shadow-zero|>-1500 Max Darkness|>But you said you wanted me to do it in steps. shadow-zero|>okay then. xD Max Darkness|>Then + 500 shadow-zero|>sorry about that. shadow-zero|>and now - 1500 shadow-zero|>hey, hey! Max Darkness|>Carry on. shadow-zero|>maxie, -1500? Max Darkness|>I did it a while back. shadow-zero|>didnt. Max Darkness|>I was on 12100shadow-zero|>the battle log. please read it.Max Darkness|>Max Darkness|>changed their LP from 12100 to 10600.shadow-zero|>thank you.shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>Max Darkness|>move D.D. Survivor from field to RFPshadow-zero|>added 1Counter counter on Swords of Revealing Light.shadow-zero|>added 1Counter counter on Swords of Revealing Light.Max Darkness|>move D.D. Survivor from RFP to fieldMax Darkness|>come to Draw Phase.Max Darkness|>drawn a cardMax Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>added 1Counter counter on Swords of Revealing Light.shadow-zero|>owait.shadow-zero|>move Swords of Revealing Light from field to graveyardshadow-zero|>yor last turn was the third one.Max Darkness|>Okay.shadow-zero|>move Junk Synchron from hand to fieldshadow-zero|>move Turbo Booster from graveyard to fieldshadow-zero|>activated effect of Junk Synchron.shadow-zero|>okay then.Max Darkness|>How did you summon Turbo Booster?shadow-zero|>come to Main Phase 1.shadow-zero|>just in case i forgot to hit that. xDshadow-zero|>flip Synchro Strike faceup.shadow-zero|>activated effect of Synchro Strike.shadow-zero|>3800 due to synchro strike.shadow-zero|>move Synchro Strike from field to graveyardshadow-zero|>come to Battle Phase.shadow-zero|>increase to 4800 due to c&d.shadow-zero|>Power Tool Dragon attacks their Face-down monster at #2.shadow-zero|>synchros strike!shadow-zero|>synchro strike*shadow-zero|>lol i been wanting to say that for a long time.Max Darkness|>flip Needle Worm faceup.shadow-zero|>gar. hold on.shadow-zero|>mill Metalmorph from top of their deck.shadow-zero|>mill Marauding Captain from top of their deck.Max Darkness|>move Needle Worm from field to RFPshadow-zero|>mill Morphing Jar #2 from top of their deck.shadow-zero|>mill Spear Cretin from top of their deck.Max Darkness|>changed their LP from 11100 to 11600.shadow-zero|>mill Hidden Book of Spell from top of their deck.shadow-zero|>move Spear Cretin from graveyard to RFPshadow-zero|>move Morphing Jar #2 from graveyard to RFPshadow-zero|>move Marauding Captain from graveyard to RFPMax Darkness|>changed their LP from 11600 to 13100.shadow-zero|>do not forget to -4200 max.Max Darkness|>Theres no piercing.shadow-zero|>um, scuse me?shadow-zero|>*points to c&d.shadow-zero|>read it.shadow-zero|>it pierces.shadow-zero|>see?Max Darkness|>Gains 1000shadow-zero|>oh, and you can only target powertoll when you are attacking.shadow-zero|>yeah, go no.shadow-zero|>on*Max Darkness|>But theres no piercingMax Darkness|>You gain 1000ATK, and I can only attack it.Max Darkness|>Although you lose that 1000 during my turnshadow-zero|>what?!shadow-zero|>damn!shadow-zero|>ah well.shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>come to Draw Phase.Max Darkness|>drawn a cardMax Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>move a card from hand to fieldshadow-zero|>move Turbo Rocket from hand to fieldshadow-zero|>come to Main Phase 1.shadow-zero|>synch foro 3.shadow-zero|>for*shadow-zero|>move Turbo Rocket from field to graveyardshadow-zero|>move Turbo Booster from field to graveyardMax Darkness|>RFPshadow-zero|>move Turbo Cannon from extra deck to fieldMax Darkness|>changed their LP from 13100 to 14100.shadow-zero|>oh yeah.shadow-zero|>move Turbo Booster from graveyard to RFPshadow-zero|>move Turbo Rocket from graveyard to RFPshadow-zero|>activate turbo cannons effect.shadow-zero|>activated effect of Turbo Cannon.shadow-zero|>destroy the survivor and take -900.shadow-zero|>well?Max Darkness|>move D.D. Survivor from field to RFPMax Darkness|>changed their LP from 14100 to 13700.shadow-zero|>+% then -9.Max Darkness|>And gain 500shadow-zero|>5*shadow-zero|>yep.Max Darkness|>- 400 overall.shadow-zero|>and now.shadow-zero|>come to Battle Phase.shadow-zero|>Junk Synchron attacks their Opponent LP.shadow-zero|>-1300Max Darkness|>changed their LP from 13700 to 12400.shadow-zero|>Power Tool Dragon attacks their Opponent LP.shadow-zero|>-3300Max Darkness|>flip Draining Shield faceup.Max Darkness|>activated effect of Draining Shield.shadow-zero|>d*ck!shadow-zero|>f*ck*Max Darkness|>changed their LP from 12400 to 15700.shadow-zero|>+3300 then. *silently rages*Max Darkness|>move Draining Shield from field to graveyardshadow-zero|>wait a second!shadow-zero|>okay, nvm. xDMax Darkness|>Hm?shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>move D.D. Survivor from RFP to fieldMax Darkness|>come to Draw Phase.Max Darkness|>drawn a cardshadow-zero|>hey!Max Darkness|>move a card from hand to fieldMax Darkness|>What?shadow-zero|>oh, okay then. xDshadow-zero|>nvm.Max Darkness|>turn D.D. Survivor into defend position.shadow-zero|>go on.Max Darkness|>flip D.D. Survivor facedown.Max Darkness|>I have two face-downsshadow-zero|>m, scuse me?Max Darkness|>Can you see them?shadow-zero|>just how do you get away with putting the survivro in fd?shadow-zero|>it does not have that effect.Max Darkness|>flip D.D. Survivor faceup.shadow-zero|>tch.Max Darkness|>Because I hitMax Darkness|>Flip by mistakeshadow-zero|>anyway, is that all?shadow-zero|>okay then.shadow-zero|>xDMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>btw, just for future refeerence, a monster cannot have its position changed in the same turn that it is summoned.shadow-zero|>just remember that.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>move a card from hand to fieldshadow-zero|>move Sangan from hand to fieldshadow-zero|>come to Main Phase 1.shadow-zero|>activated effect of Turbo Cannon.shadow-zero|>bye bye survivor.Max Darkness|>move D.D. Survivor from field to RFPMax Darkness|>Its gone. But hell be backshadow-zero|>+5 then -9.Max Darkness|>Thus -4shadow-zero|>just remember that it cannot be switched to defense in the same turn that it is summoned.shadow-zero|>basically.shadow-zero|>well?shadow-zero|>i call time.shadow-zero|>5Max Darkness|>changed their LP from 15700 to 15300shadow-zero|>4shadow-zero|>thank you.shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.shadow-zero|>go.Max Darkness|>come to Draw Phase.Max Darkness|>drawn a cardMax Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>hey, you forgot something.shadow-zero|>the survivor?Max Darkness|>What?Max Darkness|>Dont have to summon itshadow-zero|>hM?shadow-zero|>it does not give you the choice. you have to summon it.Max Darkness|>Its your moveshadow-zero|>please do so now.Max Darkness|>FineMax Darkness|>move D.D. Survivor from RFP to fieldshadow-zero|>summonitsummonitsummonitsummonitsummonitMax Darkness|>flip D.D. Survivor facedown.shadow-zero|>thank you.Max Darkness|>flip D.D. Survivor faceup.shadow-zero|>wrong!Max Darkness|>turn D.D. Survivor into defend position.shadow-zero|>owait, nevm. xDshadow-zero|>nvm*Max Darkness|>It doesnt specific the positionshadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>activated effect of Turbo Cannon.shadow-zero|>come to Main Phase 1.shadow-zero|>activated effect of Turbo Cannon.Max Darkness|>move D.D. Survivor from field to RFPMax Darkness|>changed their LP from 15300 to 14900.shadow-zero|>come to Battle Phase.shadow-zero|>Power Tool Dragon attacks their Face-down monster at #2.Max Darkness|>flip D.D. Assailant faceup.shadow-zero|>sheista!Max Darkness|>activated effect of D.D. Assailant.shadow-zero|>ah shittake.shadow-zero|>move Power Tool Dragon from field to RFPshadow-zero|>move Double Tool C&D from field to graveyardMax Darkness|>mushrooms.Max Darkness|>move D.D. Assailant from field to RFPMax Darkness|>changed their LP from 14900 to 15900.shadow-zero|>lol augh!shadow-zero|>a giant mushroom!shadow-zero|>Junk Synchron attacks their Face-down monster at #1.Max Darkness|>Aaaah!Max Darkness|>flip A Cat of Ill Omen faceup.Max Darkness|>activated effect of A Cat of Ill Omen.Max Darkness|>looking into their deck.shadow-zero|>lol xDMax Darkness|>move D.D. Dynamite from deck to handMax Darkness|>Max Darkness|>Max Darkness|>Max Darkness|>Max Darkness|>Max Darkness|>Max Darkness|>Max Darkness|>Max Darkness|>Max Darkness|>move D.D. Dynamite from hand to top of deckMax Darkness|>Max Darkness|>Max Darkness|>Max Darkness|>move A Cat of Ill Omen from field to RFPshadow-zero|>ah sheista.Max Darkness|>changed their LP from 15900 to 16400.shadow-zero|>Sangan attacks their Opponent LP.Max Darkness|>I really wish it wouldnt tell my opponentshadow-zero|>-1000Max Darkness|>changed their LP from 16400 to 15400.shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>move D.D. Survivor from RFP to fieldMax Darkness|>come to Draw Phase.Max Darkness|>drawn a cardMax Darkness|>move a card from hand to fieldMax Darkness|>come to Battle Phase.shadow-zero|>orly?Max Darkness|>D.D. Survivor attacks their Turbo Cannon at #3.shadow-zero|>wrong! xDshadow-zero|>reverse card open!shadow-zero|>flip Magic Cylinder faceup.shadow-zero|>activated effect of Magic Cylinder.shadow-zero|>magic cylinder!shadow-zero|>-1800shadow-zero|>XPshadow-zero|>i call time.shadow-zero|>5shadow-zero|>4shadow-zero|>3shadow-zero|>2shadow-zero|>1shadow-zero|>0shadow-zero|>you.shadow-zero|>LOSE!Max Darkness|>end their turn.shadow-zero|>eh-heh.shadow-zero|>you forgot something.shadow-zero|>*points to the magic culinder*shadow-zero|>cylinder*Max Darkness|>Done that.shadow-zero|>hn?Max Darkness|>15400 to 13600shadow-zero|>then why has it not registered here, hmmm?shadow-zero|>i still see the big 1-5-4-0-0.Max Darkness|>L-a-gshadow-zero|>GAH! DXshadow-zero|>w/e.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardMax Darkness|>flip D.D. Dynamite faceup.Max Darkness|>activated effect of D.D. Dynamite.shadow-zero|>wait.shadow-zero|>hold on.Max Darkness|>Yes?shadow-zero|>changed their LP from 7000 to 3100.shadow-zero|>okay then.shadow-zero|>that has been taken care of.shadow-zero|>move Magic Cylinder from field to graveyardshadow-zero|>move the card please.Max Darkness|>move D.D. Dynamite from field to graveyardMax Darkness|>move D.D. Dynamite from field to graveyardshadow-zero|>come to Main Phase 1.shadow-zero|>move Marauding Captain from hand to fieldshadow-zero|>activated effect of Turbo Cannon.shadow-zero|>-4.Max Darkness|>Have done. And could you get rid of your cylinders?Max Darkness|>move D.D. Survivor from field to RFPshadow-zero|>l-a-g DXMax Darkness|>changed their LP from 13600 to 13200.shadow-zero|>come to Battle Phase.shadow-zero|>Sangan attacks their Opponent LP.Max Darkness|>changed their LP from 13200 to 12200.shadow-zero|>Junk Synchron attacks their Opponent LP.Max Darkness|>changed their LP from 12200 to 10900.shadow-zero|>Marauding Captain attacks their Opponent LP.Max Darkness|>changed their LP from 10900 to 9700.shadow-zero|>*nods*shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>move D.D. Survivor from RFP to fieldMax Darkness|>come to Draw Phase.Max Darkness|>drawn a cardMax Darkness|>move a card from hand to fieldMax Darkness|>come to Battle Phase.Max Darkness|>D.D. Survivor attacks their Turbo Cannon at #3.shadow-zero|>flip Draining Shield faceup.shadow-zero|>activated effect of Draining Shield.shadow-zero|>okay?Max Darkness|>Fine.shadow-zero|>changed their LP from 3100 to 4900.shadow-zero|>move Draining Shield from field to graveyardMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardMax Darkness|>flip Disappear faceup.Max Darkness|>activated effect of Disappear.shadow-zero|>and the card is.......Max Darkness|>Morphing JarMax Darkness|>move Disappear from field to graveyardMax Darkness|>changed their LP from 9700 to 10200.shadow-zero|>okay then.shadow-zero|>move Morphing Jar from graveyard to RFPshadow-zero|>come to Main Phase 1.shadow-zero|>move Giant Trunade from hand to fieldshadow-zero|>activated effect of Giant Trunade.shadow-zero|>move a card from field to handshadow-zero|>move a card from field to handMax Darkness|>move Dimensional Fissure from field to handMax Darkness|>move a card from field to handshadow-zero|>move Giant Trunade from field to graveyardMax Darkness|>move a card from field to handshadow-zero|>move Warrior Lady of the Wasteland from hand to fieldshadow-zero|>activated effect of Turbo Cannon.Max Darkness|>Destroy your cylindersshadow-zero|>-900.Max Darkness|>move D.D. Survivor from field to graveyardshadow-zero|>l-a-g.shadow-zero|>same as your card that keeps going to fd when there is no card there. DXMax Darkness|>changed their LP from 10200 to 9300.shadow-zero|>anyway.shadow-zero|>come to Battle Phase.shadow-zero|>Warrior Lady of the Wasteland attacks their Opponent LP.Max Darkness|>changed their LP from 9300 to 4700.shadow-zero|>Sangan attacks their Opponent LP.shadow-zero|>Junk Synchron attacks their Opponent LP.shadow-zero|>Marauding Captain attacks their Opponent LP.shadow-zero|>but your math is mistaken? =/shadow-zero|>11 + 10 + 13 + 12 = 46shadow-zero|>11shadow-zero|>10shadow-zero|>13shadow-zero|>12shadow-zero|>_shadow-zero|>46Max Darkness|>And 47 + 46 = 93shadow-zero|>xDshadow-zero|>whoops!shadow-zero|>come to Main Phase 2.shadow-zero|>move a card from hand to fieldshadow-zero|>move a card from hand to fieldshadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>come to Draw Phase.Max Darkness|>drawn a cardshadow-zero|>this is the longest duel ever. xDMax Darkness|>move a card from hand to fieldMax Darkness|>move a card from hand to fieldMax Darkness|>move a card from hand to fieldMax Darkness|>flip Dimensional Fissure faceup.Max Darkness|>flip Soul Absorption faceup.Max Darkness|>move a card from hand to fieldshadow-zero|>hey!Max Darkness|>end their turn.shadow-zero|>you cannot set and flip in the same turn!shadow-zero|>DXshadow-zero|>baka!Max Darkness|>I meant to put them face-upshadow-zero|>and you have to bring back the survivor!shadow-zero|>baka!shadow-zero|>DXshadow-zero|>uh-huh.Max Darkness|>Hes in the graveyardshadow-zero|>oh.shadow-zero|>xDshadow-zero|>you have banisher of radiance on the field? =/Max Darkness|>No.shadow-zero|>oh.shadow-zero|>l-a-g- DXshadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>come to Main Phase 1.shadow-zero|>come to Battle Phase.shadow-zero|>Warrior Lady of the Wasteland attacks their Opponent LP.shadow-zero|>Sangan attacks their Opponent LP.shadow-zero|>Junk Synchron attacks their Opponent LP.shadow-zero|>Marauding Captain attacks their Opponent LP.Max Darkness|>flip Fake Trap faceup.Max Darkness|>flip Fake Trap facedown.Max Darkness|>flip Dimension Wall faceup.Max Darkness|>activated effect of Dimension Wall.Max Darkness|>Against Junk SynchronMax Darkness|>Max Darkness|>Max Darkness|>shadow-zero|>okay then.shadow-zero|>changed their LP from 4900 to 3600.shadow-zero|>ad you take - 3300Max Darkness|>changed their LP from 4700 to 2400.shadow-zero|>33, not 23.Max Darkness|>changed their LP from 2400 to 1400.shadow-zero|>thank you.shadow-zero|>come to Main Phase 2.Max Darkness|>move Dimension Wall from field to graveyardshadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>come to Draw Phase.Max Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>come to Main Phase 1.shadow-zero|>come to Battle Phase.shadow-zero|>Warrior Lady of the Wasteland attacks their Opponent LP.shadow-zero|>Sangan attacks their Opponent LP.shadow-zero|>Junk Synchron attacks their Opponent LP.shadow-zero|>Marauding Captain attacks their Opponent LP.shadow-zero|>for overkill. xDMax Darkness|>I have a face-downshadow-zero|>huh? well then are you using it?Max Darkness|>Yes.shadow-zero|>oh!Max Darkness|>flip Destiny Hero - Defender faceup.shadow-zero|>*facepalms*shadow-zero|>you mean you actually have a fd monster.shadow-zero|>hang on.Max Darkness|>Youve lost 1500 LP at leastshadow-zero|>that was the first atk at which point i would stop.Max Darkness|>But since you attacked with all your monstersshadow-zero|>Warrior Lady of the Wasteland attacks their Destiny Hero - Defender at #1.shadow-zero|>and then this.shadow-zero|>changed their LP from 3600 to 2100.shadow-zero|>and now this.shadow-zero|>come to End Phase.shadow-zero|>come to Main Phase 2.shadow-zero|>whoops! xDshadow-zero|>wrong phase bar.shadow-zero|>activated effect of Turbo Cannon.Max Darkness|>come to Draw Phase.shadow-zero|>on defender.shadow-zero|>so + 450.Max Darkness|>changed their LP from 1400 to 1350.Max Darkness|>changed their LP from 1350 to 1850.Max Darkness|>move Destiny Hero - Defender from field to graveyardMax Darkness|>move Destiny Hero - Defender from graveyard to RFPshadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>drawn a cardMax Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>come to Stanby Phase.shadow-zero|>come to Main Phase 1.shadow-zero|>come to Battle Phase.shadow-zero|>Warrior Lady of the Wasteland attacks their Face-down monster at #1.shadow-zero|>xDMax Darkness|>flip D.D. Scout Plane faceup.Max Darkness|>- 100 to youshadow-zero|>okay then.shadow-zero|>Junk Synchron attacks their D.D. Scout Plane at #1.shadow-zero|>bye bye.Max Darkness|>move D.D. Scout Plane from field to RFPMax Darkness|>changed their LP from 1850 to 2350.shadow-zero|>Sangan attacks their Opponent LP.Max Darkness|>changed their LP from 2350 to 1350.shadow-zero|>Marauding Captain attacks their Opponent LP.Max Darkness|>changed their LP from 1350 to 150.shadow-zero|>and then you special summon the scout planer during my end phase.shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.Max Darkness|>move D.D. Scout Plane from RFP to fieldshadow-zero|>end their turn.Max Darkness|>come to Draw Phase.Max Darkness|>move a card from hand to fieldMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>come to Stanby Phase.shadow-zero|>come to Main Phase 1.Max Darkness|>activated effect of Call Of The Haunted.shadow-zero|>huh?shadow-zero|>face up attack.Max Darkness|>move D.D. Crow from graveyard to fieldMax Darkness|>flip Torrential Tribute faceup.Max Darkness|>activated effect of Torrential Tribute.shadow-zero|>uh-huh.shadow-zero|>i chain an effect of turbo cannons.shadow-zero|>so fifrst take -400, and remove the scout planer.Max Darkness|>Counter?shadow-zero|>i said chan! DXshadow-zero|>chain*Max Darkness|>What?Max Darkness|>I activated these in your Draw PhaeMax Darkness|>*Phaseshadow-zero|>turbo cannon destroys and you lose 400, but gain 5, which mean +100.Max Darkness|>You cant activate Turboshadow-zero|>no, you activated that during my main phase 1.shadow-zero|>dont make me quote the battle log at yu.shadow-zero|>you*shadow-zero|>shadow-zero|>drawn a card shadow-zero|>come to Stanby Phase. shadow-zero|>come to Main Phase 1. Max Darkness|>activated effect of Call Of The Haunted. shadow-zero|>huh? shadow-zero|>face up attack. Max Darkness|>move D.D. Crow from graveyard to field Max Darkness|>flip Torrential Tribute faceup. Max Darkness|>activated effect of Torrential Tribute.shadow-zero|>see?shadow-zero|>geez maxie, honestly.Max Darkness|>You simply went through the phases so quickly I couldnt keep upshadow-zero|>you should have said that you wanted to do something, you didint. =/shadow-zero|>w/e.shadow-zero|>so +1500 to you then mister i have to have it go exactly my way.shadow-zero|>3500*shadow-zero|>move Warrior Lady of the Wasteland from field to RFPshadow-zero|>move Sangan from field to RFPshadow-zero|>move Turbo Cannon from field to RFPshadow-zero|>move Junk Synchron from field to RFPshadow-zero|>move Marauding Captain from field to RFPshadow-zero|>now you as well.shadow-zero|>5shadow-zero|>4shadow-zero|>3shadow-zero|>2shadow-zero|>1shadow-zero|>youMax Darkness|>changed their LP from 150 to 3650.shadow-zero|>you stil need to do something.shadow-zero|>the cards.shadow-zero|>the monster cards.shadow-zero|>5shadow-zero|>4shadow-zero|>3shadow-zero|>2shadow-zero|>1shadow-zero|>0shadow-zero|>you forfeit the match.Max Darkness|>Mine are gone, but Ive S.S. Scout PlaneMax Darkness|>I guess.Max Darkness|>Or are you not done?shadow-zero|>scout plane and crow are still there baka, they didnt even register in the battle log.shadow-zero|>you have lost.shadow-zero|>you forfeit.shadow-zero|>i am tired ot your slow but. i have already given several chances.shadow-zero|>i am calling this duel.Max Darkness|>I take it its my turn that.Max Darkness|>thenMax Darkness|>come to Draw Phase.shadow-zero|>no, you have lost, because you took to long, andshadow-zero|>shadow-zero|>hey!~!~!Max Darkness|>drawn a cardMax Darkness|>end their turn.shadow-zero|>stop now!!!shadow-zero|>okay, now you definitely forfeit. you went out of turn.shadow-zero|>a-hole.Max Darkness|>But if youre calling this match.shadow-zero|>i let it slide this once, but GET RID OF THE MONSTERS ON YOUR FIELD!!!Max Darkness|>I win due to higher LPMax Darkness|>and more cards in my Deck.shadow-zero|>max, are you blind or something?Max Darkness|>Is it still your turn then?Max Darkness|>move D.D. Scout Plane from field to RFPshadow-zero|>and the crow as well.Max Darkness|>It said you ended on this end.shadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>rfg the crowshadow-zero|>and i mean now.Max Darkness|>The crows been gone for agesMax Darkness|>lagshadow-zero|>then why is it not rfg.shadow-zero|>why is it still there.Max Darkness|>LMax Darkness|>AMax Darkness|>Gshadow-zero|>why was it never registerred as gone in the battle log?shadow-zero|>e_eshadow-zero|>w/e.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>it hardly matters anyway.shadow-zero|>and what about tt. why is that still there?shadow-zero|>come to Stanby Phase.shadow-zero|>come to Main Phase 1.shadow-zero|>move Command Knight from hand to fieldshadow-zero|>okay?shadow-zero|>now.shadow-zero|>come to Battle Phase.Max Darkness|>move D.D. Crow from field to RFPshadow-zero|>nice try.shadow-zero|>d.d. crow is still there.Max Darkness|>Hm?shadow-zero|>BAKA!!!!!!!!!!shadow-zero|>move.Max Darkness|>Its not. Check my rfpshadow-zero|>it.shadow-zero|>now.Max Darkness|>Itsshadow-zero|>which is why i do not see it?Max Darkness|>inMax Darkness|>RFPMax Darkness|>pileMax Darkness|>dueMax Darkness|>toshadow-zero|>i do not see it there, i see it on the field, it says atk dd crow at 2.Max Darkness|>Its gone. My field is emptyshadow-zero|>i will show you this.shadow-zero|>Command Knight attacks their D.D. Crow at #2.shadow-zero|>see?!shadow-zero|>baka!shadow-zero|>move it!shadow-zero|>geez.shadow-zero|>now for the real, attack.shadow-zero|>Command Knight attacks their Opponent LP.Max Darkness|>Well, theres no card there to attack since its rfpshadow-zero|>-1600Max Darkness|>Gravity bindshadow-zero|>oh screw you!@shadow-zero|>hey wait, i do not see it.shadow-zero|>activate the card.Max Darkness|>activated effect of Gravity Bind.shadow-zero|>hM?shadow-zero|>i missed htat.shadow-zero|>do it again?Max Darkness|>activated effect of Gravity Bind.shadow-zero|>it didint even give the wavy purple outline on my end. =/shadow-zero|>w/e.shadow-zero|>come to Main Phase 2.shadow-zero|>come to End Phase.shadow-zero|>end their turn.Max Darkness|>move D.D. Scout Plane from RFP to fieldMax Darkness|>come to Draw Phase.Max Darkness|>drawn a cardMax Darkness|>end their turn.shadow-zero|>come to Draw Phase.shadow-zero|>drawn a cardshadow-zero|>move Sinister Sprocket from hand to graveyardshadow-zero|>move Sinister Sprocket from graveyard to RFPshadow-zero|>move Monster Reincarnation from hand to fieldshadow-zero|>activated effect of Monster Reincarnation.Max Darkness|>RFPshadow-zero|>i did that.Max Darkness|>changed their LP from 3650 to 4150.shadow-zero|>move Junk Synchron from graveyard to handshadow-zero|>move Monster Reincarnation from field to graveyardMax Darkness|>I noticed afterwardsshadow-zero|>move Junk Synchron from hand to fieldshadow-zero|>1700 due to command.shadow-zero|>come to Battle Phase.shadow-zero|>Junk Synchron attacks their D.D. Scout Plane at #1.shadow-zero|>no lp gain or loss.shadow-zero|>xDshadow-zero|>well?shadow-zero|>max?shadow-zero|>hey.shadow-zero|>connection has been lost.shadow-zero|>uh-huh.shadow-zero|>typical.shadow-zero|>drawn a cardshadow-zero|>move Rising Energy from hand to fieldshadow-zero|>drawn a cardshadow-zero|>move Pot of Avarice from hand to fieldshadow-zero|>move Command Knight from hand to field  warning! this spoiler is very long! xD Link to comment Share on other sites More sharing options...
chrid97 Posted January 30, 2010 Report Share Posted January 30, 2010 wham, i gues i could duel u 6 timesand oleon he kept on rushing me Link to comment Share on other sites More sharing options...
SmallieBigs Posted January 30, 2010 Report Share Posted January 30, 2010 Uhhh sure chrid...but do you feel up for 6 duels? EDIT: And speaking of deck ideas...im uninspired and im having trouble making meh decks...So can any one post a copy of a good synchro deck' date=' a Destiny hero deck...Thats proabbaly the most crucial...and I need to know a field spell that is good for dragons....[/quote']Destiny Heroes mah specialty! I'll give you a DGuy Turbo : ) with lolxodia[spoiler=DGuy is amused]Monsters -15x3 Destiny Hero - Diamond Guyx2 Destiny Hero - Malicious (Destiny Draw)x1 Exodia the Forbidden Onex1 Right Arm of the Forbidden Onex1 Right Leg of the Forbidden Onex1 Left Arm of the Forbidden Onex1 Left Leg of the Forbidden Onex1 Sanganx1 Destiny Hero - Defenderx1 Dark Armed Dragonx2 Destiny Hero - Bloo-D Spells -20x1 Advance Drawx3 Trade-Inx3 Destiny Draw (Draw Abuse is always the skeleton)x2 Allure of Darkness (this is not part of the skeleton it will be explained later)x2 Foolish Burialx3 Upstart Goblin (It can't be abused but running it in 3s puts it in the skeleton)x2 Magic Planter (Filler)x2 Gold Sarcophagus (I'm not sure if this can be abused but it is effective)x2 Magical Stone Excavation Traps -5x1 Gravity Bind (Stall Power + Draw Abuse at times = Skele)x1 Mirror Force (Super Staple)x2 Wabokux1 Appropriate  Ain't that just an awesome Deck? You can just switch cards in here if you want. Anybody wanna duel? Link to comment Share on other sites More sharing options...
chrid97 Posted January 30, 2010 Report Share Posted January 30, 2010 mee, i want 2 duel Name: Chrid97Pass: NDL Link to comment Share on other sites More sharing options...
Mr.WHAM Posted January 30, 2010 Report Share Posted January 30, 2010 Yes it is but I need cards that will help you get out plasmus faster bbut the defenders are noted and so is the gold sarcophogus... Link to comment Share on other sites More sharing options...
chrid97 Posted January 30, 2010 Report Share Posted January 30, 2010 okay who wants to duel, same password as always Link to comment Share on other sites More sharing options...
Sweet Lightning Posted January 30, 2010 Report Share Posted January 30, 2010 I'll duel some one! Be warned...I may have to go in the middle. @Daily: Haha, love the Diamond Dude in that Deck. Your draw power is off the wall as well. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted January 30, 2010 Report Share Posted January 30, 2010 Ill be there chrid...and guys could you correct the OCG on this card...and don't tell me how psycho it is....  And yes if you take me on in that OP'ed card contest you just might see this card.[spoiler=Jack the Revellionutioner]  Effect:In order to Normal Summon this card, tribute at least 3 monsters on your side of the field. This card has to be on the field 2 of your turns to gain its effects. When this card is Normal summmoned, It gains 2900 ATK & DEF.While this card is face up on the field, you can Special Summon it and when this card is Special Summoned, it gains 1000 ATK & DEF. This card cannot switch controllers. When this card is summoned your opponent must destroy all Spell & Traps on their side of the field or all monsters. This card cannot cannot be removed from the field, except by its own effect. This card is unaffected by your opponent's card effects. During your opponent's Draw Phase, you can have this card lose 1000 ATK & DEF to negate the activation of all of your opponent's Spells, Traps, and Effect monster effect's for that turn. Any card negated by this effect can be destroyed as well.    EDIT: I'm setting up a free NDL duel, the password is N.D.L. Link to comment Share on other sites More sharing options...
PokeMaster Calvin Posted January 30, 2010 Report Share Posted January 30, 2010 i up for duel Link to comment Share on other sites More sharing options...
Mr.WHAM Posted January 30, 2010 Report Share Posted January 30, 2010 Well Im chillen and waitin so cmon... Link to comment Share on other sites More sharing options...
Max Darkness Posted January 30, 2010 Author Report Share Posted January 30, 2010 @ Whamo: "Pyro Clock of Destiny" could be useful, and if you find people go on the defensive too much, then add "Dark Mirror Force" (so useful and Unlimited).  @ Sweet: It took 2 hours to get to that point. And I have now seen episode 94 of YGO 5Ds and we are still on filler and backstory. It's been almost 30 episodes (that's longer than the Fortune Cup arc) since Godwin was defeated and everything was wrapped up nicely. Also, if "Blackfeather Dragon" is supposed to be the fifth dragon, then what was the fifth one seen in Ruka's flashback? Just some other dragon who happened to be in the wrong place at the right time?(!) So, Konami have got three things on their to-do list: 1. Get to the point with the antagonists. 2. Showcase and release the real fifth dragon and "/Assault Mode" and "Savior" counterparts. 3. Release the final, ultimate Earthbound Immortal.  @ Anyone: I'm up for a duel. Link to comment Share on other sites More sharing options...
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