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Max Darkness

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I know, but wouldn't be cool to do more than just that, like Myspace. Edit the layout, the post layout, the background, and etc. I think that would be the bomb, but you know it wouldn't go into effect, even if you post it into the Suggestion and Comments thread and had a lot of supporters, like Lexadin's Set delete thing.

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I think it would be' date=' but it depends on the card that is being summoned. I bought 4 retro packs today, and I pulled Spirit Message A and L. Out of all the cards I got my favorite has to be Thousand Eyes Restrict. I have always wanted one of those.

[/quote']

 

Seconded.

 

Also, I got three Retro Packs for my birthday, even though I don't play IRL. D:

 

I pulled Destiny Board, Spirit Message A, Spirit Message I, and Spirit Message L.

 

Ironic, no?

 

Plus, I got a Gorz. <3

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Well, something like this:

 

e8wiso.jpg

 

Effect: 1 Level 2 or lower Plus Monster + 1 Level -2 or higher Minus Monster

In order to Special Summon this card, add the Level of 1 Plus monster to the Level of 1 Minus monster in your hand or on your field; the value must equal 0.

If this card is the only card you control, your opponent cannot conduct their Battle Phase if they control less than 3 monsters. If this card is the only monster you control, this card can attack your opponent directly.

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That seems like it would be fine. As long as the card isn't too powerful, I see no problem with it. Can I get an OCG fix for this card?

 

 

450800v.jpg

When this card is summoned, you may Special Summon one "Lava Dragon" from your Graveyard except for "Lava Dragon: The Speed". If a "Lava Dragon" monster you control would be destroyed by battle, you may destroy this card instead.

 

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Thanks' date=' XZY, Ursus, and Mark. ^^

 

Training should be enjoyable, Lordy. ;D

[/quote']

Lordy Lordy, look whos 40 40!

lolneoncwatididthar?

Well' date=' something like this:

 

[center']e8wiso.jpg[/center]

 

Effect: 1 Level 2 or lower Plus Monster + 1 Level -2 or higher Minus Monster

In order to Special Summon this card, add the Level of 1 Plus monster to the Level of 1 Minus monster in your hand or on your field; the value must equal 0.

If this card is the only card you control, your opponent cannot conduct their Battle Phase if they control less than 3 monsters. If this card is the only monster you control, this card can attack your opponent directly.

Just allow Zero summoning from the Hand Period.

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can anyone give me an ocg fix for this card the wording its kind complex due the fact i dont know how it should be worded OCG wise XD

 

341559m.jpg

[spoiler=lore]When this card is activated place 2 System Counters on this card.(Max 4) When a Machine-Type monster is destroyed place 1 System Counter on this card. If this card would be destroyed you can remove 1 System Counter from this card. If a Machine-Type monster(s) would be destroyed can remove 1 or more System Counters to prevent the monster(s) from being destroyed.(damage calculations are applied and 1 System Counter must be removed for each Machine-Type monster that would be protected by this effect). During your opponent's End Phase they draw 1 card.

 

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Just allow Zero summoning from the Hand Period.

 

I'm not sure' date=' since that could allow you to get a 3000 ATK monster out very quickly because the Plus and Minus monsters generally will be split into two groups.

 

One are fully-capable monsters that are also Plus/Minus monsters and the second will be ones with effects revolving around Special Summoning themselves quickly to Zero Summon. So Zero Summoning from the hand might be an option for the lesser Zero Monsters.

 

 

@ DSD:

 

When this card is activated [b']put[/b] 2 System Counters on this card. When a Machine-Type monster is destroyed put 1 System Counter on this card. If this card would be destroyed you can remove 1 System Counter from this card instead. If a Machine-Type monster would be destroyed you can remove 1 System Counter on this card instead. (Damage calculation is applied normally.) During your opponent's End Phase they draw 1 card.

 

It's like a cross between "Magicial Citadel" and "Machine Assembly Line"; and since neither of them have counter limits or opponent's drawing, I don't think this card needs them either. But congrats on finally giving Machines the support they deserve.

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The point is it would only be useful during mid to late game. Think about it. Spell Counter Decks are relatively weak until their Citadel is on the field with a half dozen counters. What you could do is to remove the first 2 System Counters and have it simply gain counters after it was activated, not when it was activated.

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