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Max Darkness

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I want them to die anyway. They may be stoppable' date=' but they are still to easy to get out, and they usually have some big OP'ed effect to go with it.

[/quote']

 

'Tis the metagame, honey~

 

I'm still looking for a justification for "Goyo Guardian"... Someone messed up big time with that one.

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I want them to die anyway. They may be stoppable' date=' but they are still to easy to get out, and they usually have some big OP'ed effect to go with it.

[/quote']

 

'Tis the metagame, honey~

 

Too bad I cream my freinds that still use Synchros. ONE OF MY FRIENDS HAS A STARDUST DRAGON NOW. Now I want to duel him and kill it.

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@ Dark: Buy one "The Dark Emperor" structure Deck from Amazon or somewhere like that. You can get them cheap nowadays (since it wasn't very popular when it was released) and it has a really good selection of RFPing staples:

- "D.D. Warrior Lady" (RFPs when battles, so can be used in a ramming attack or as a defense)

- "D.D. Assailant" (RFPs when destroyed, so a good last defense)

- "Karma Cut" and "Dark Core" (Trap and Spell counterparts that RFP cards/monsters on the field for a discard)

- "Nobleman of Crossout" (Is a good way of removing a face-down wall or Flip monster)

- "Soul Release" (Simply stop your opponent from reviving their monsters or getting back their Spells/Traps)

It also contains a lot of good Spells ("Enemy Controller", "Lightning Vortex" and "Brain Control") and Traps ("Bottomless T.H." and "Sakuretsu Armour").

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@ Dark: Buy one "The Dark Emperor" structure Deck from Amazon or somewhere like that. You can get them cheap nowadays (since it wasn't very popular when it was released) and it has a really good selection of RFPing staples:

- "D.D. Warrior Lady" (RFPs when battles' date=' so can be used in a ramming attack or as a defense)

- "D.D. Assailant" (RFPs when destroyed, so a good last defense)

- "Karma Cut" and "Dark Core" (Trap and Spell counterparts that RFP cards/monsters on the field for a discard)

- "Nobleman of Crossout" (Is a good way of removing a face-down wall or Flip monster)

- "Soul Release" (Simply stop your opponent from reviving their monsters or getting back their Spells/Traps)

It also contains a lot of good Spells ("Enemy Controller", "Lightning Vortex" and "Brain Control") and Traps ("Bottomless T.H." and "Sakuretsu Armour").

[/quote']

 

Hm, it seems like it'll be a waste, considering I don't duel much anymore. Aside from the occasional duel with the second best person out of the small group.

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I want them to die anyway. They may be stoppable' date=' but they are still to easy to get out, and they usually have some big OP'ed effect to go with it.

[/quote']

 

'Tis the metagame, honey~

 

I'm still looking for a justification for "Goyo Guardian"... Someone messed up big time with that one.

 

Ehh.

 

Goyo is Limited, and barely a win condition. Like you said...

 

It is possible yes. But it's difficult given the number of monster-destroying Spells and Traps.

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Anyway' date=' I've found that monsters with 550 to 950 ATK have no specific "Trap Hole" or Summon Trap to destroy them, which seems like an oversight. (And the chance for an interesting set of monsters with that level of ATK)

[/quote']

 

Bribe is Semi-Limited and a -1 Hand Advantage.

 

I don't use it.

 

And interesting loophole you found there. ^^

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Anyway' date=' I've found that monsters with 550 to 950 ATK have no specific "Trap Hole" or Summon Trap to destroy them, which seems like an oversight. (And the chance for an interesting set of monsters with that level of ATK)

[/quote']

 

Bribe is Semi-Limited and a -1 Hand Advantage.

 

I don't use it.

 

And interesting loophole you found there. ^^

 

It's Unlimited. And "Destruction Jammer" is a nice alternative, despite losing the Hand Advantage.

 

Thank you. Although the only reason I know about "Eatgaboon" was trying to find a way to beat Sweet's "Batteryman" Deck. (Suddenly, 0 ATK was a problem.)

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Anyway' date=' I've found that monsters with 550 to 950 ATK have no specific "Trap Hole" or Summon Trap to destroy them, which seems like an oversight. (And the chance for an interesting set of monsters with that level of ATK)

[/quote']

 

Bribe is Semi-Limited and a -1 Hand Advantage.

 

I don't use it.

 

And interesting loophole you found there. ^^

 

It's Unlimited. And "Destruction Jammer" is a nice alternative, despite losing the Hand Advantage.

 

Thank you. Although the only reason I know about "Eatgaboon" was trying to find a way to beat Sweet's "Batteryman" Deck. (Suddenly, 0 ATK was a problem.)

 

Orly? Destruction Jammer is a -1 too, so I don't use that either.

 

Lol. Batterymen.

Sweet stopped using them when the banlist put Foolish at 1. ><

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I'm going to work on a set with 750 base ATK, because very few existing monsters have that ATK (8 to be exact, including my favorite, "Needle Worm") so the support cards can be ATK-specific.

 

And I've found almost all the useful destruction/negation Traps require a discard, so choose monsters that are more useful in the Graveyard.

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Unrelated-to-current-project Dark Synchro single:

 

card1m.jpg

 

Effect: 1 non-Tuner - 1 Dark Tuner monster

This card cannot be Special Summoned from the Graveyard. When this card is Dark Synchro Summoned, destroy 2 cards your opponent controls. If either of them were a DARK monster, inflict 1000 damage to your opponent. If your opponent activates a card effect in response to this card’s effect, you can discard 1 card to negate that effect and destroy the card. (This effect is treated as Spell Speed 3) Each time you Tribute Summon a Thunder-Type monster, destroy 1 card your opponent controls and inflict 500 damage to your opponent. Once per turn, during each of your Standby Phases, you can destroy 1 face-down card your opponent controls. If you do, skip your Battle Phase. When this card is destroyed by battle, if the attacking monster’s DEF is lower than this card’s original DEF, destroy the attacking monster.

 

 

Thoughts?

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Anyway' date=' I've found that monsters with 550 to 950 ATK have no specific "Trap Hole" or Summon Trap to destroy them, which seems like an oversight. (And the chance for an interesting set of monsters with that level of ATK)

[/quote']

 

Bribe is Semi-Limited and a -1 Hand Advantage.

 

I don't use it.

 

And interesting loophole you found there. ^^

 

It's Unlimited. And "Destruction Jammer" is a nice alternative, despite losing the Hand Advantage.

 

Thank you. Although the only reason I know about "Eatgaboon" was trying to find a way to beat Sweet's "Batteryman" Deck. (Suddenly, 0 ATK was a problem.)

 

 

Wait...yeah your right DB is unlimited

 

But the beatuful thing about DB, is that it is so vastly vastly useful just as Destruction Jammer


Damn inability to edit and for Sweets Batteryman Deck

He know teh Raagesss of my Dragon deck!

 

The one I was supposed to post the deck list for....

 

It makes me straight happy!

 

2 turn swarm!

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[align=center]I was bored, so I decided to make a Card Set. Yeah, I haven't made cards for a while, so my OCG's rusty. Anyways, the first 3 (horrible) cards.

 

2uq19g2.jpg

 

[spoiler=Lore]

When this card is Normal Summoned, you can add 1 level 3 or lower Plant-Type or Insect-Type monster from your Deck or Graveyard to your hand. If this card is used for the Synchro Summon of a Plant-Type or Insect-Type Synchro Monster, you can add this card back to your hand.

 

 

 

 

2qncb36.jpg

 

[spoiler=Lore]

If you control a face-up "Forest" monster, you can Special Summon this card to your field. If a face-up "Forest" monster you control, besides "Forest Mushroom", is destroyed by battle, you can Special Summon 1 level 3 or lower "Forest" monster from your Deck to your field besides "Forest Mushroom".

 

 

 

 

w06xpi.jpg

 

(Image Cred goes to Jazin.)

 

So...yeah.

[/align]

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