Max Darkness Posted May 2, 2010 Author Report Share Posted May 2, 2010 I want them to die anyway. They may be stoppable' date=' but they are still to easy to get out, and they usually have some big OP'ed effect to go with it.[/quote'] 'Tis the metagame, honey~ I'm still looking for a justification for "Goyo Guardian"... Someone messed up big time with that one. Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted May 2, 2010 Report Share Posted May 2, 2010 I want them to die anyway. They may be stoppable' date=' but they are still to easy to get out, and they usually have some big OP'ed effect to go with it.[/quote'] 'Tis the metagame, honey~ Too bad I cream my freinds that still use Synchros. ONE OF MY FRIENDS HAS A STARDUST DRAGON NOW. Now I want to duel him and kill it. Link to comment Share on other sites More sharing options...
Max Darkness Posted May 2, 2010 Author Report Share Posted May 2, 2010 @ Dark: Two quite satisfying ways to kill "Stardust": 1. "Dark Core" it. Its effect can't activate. 2. Wait for your opponent to Tribute it then activate "D.D. Crow" from your hand, RFPing it. Suddenly they have no dragon to revive... Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted May 2, 2010 Report Share Posted May 2, 2010 I wish I had a Dark Core. Or a D. D. Crow. Or a RFP deck at all. Link to comment Share on other sites More sharing options...
Clair Posted May 2, 2010 Report Share Posted May 2, 2010 RFP. Stardust's nemesis. It doesn't stand a chance. <3 Link to comment Share on other sites More sharing options...
Max Darkness Posted May 2, 2010 Author Report Share Posted May 2, 2010 @ Dark: Buy one "The Dark Emperor" structure Deck from Amazon or somewhere like that. You can get them cheap nowadays (since it wasn't very popular when it was released) and it has a really good selection of RFPing staples: - "D.D. Warrior Lady" (RFPs when battles, so can be used in a ramming attack or as a defense)- "D.D. Assailant" (RFPs when destroyed, so a good last defense)- "Karma Cut" and "Dark Core" (Trap and Spell counterparts that RFP cards/monsters on the field for a discard)- "Nobleman of Crossout" (Is a good way of removing a face-down wall or Flip monster)- "Soul Release" (Simply stop your opponent from reviving their monsters or getting back their Spells/Traps)It also contains a lot of good Spells ("Enemy Controller", "Lightning Vortex" and "Brain Control") and Traps ("Bottomless T.H." and "Sakuretsu Armour"). Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted May 2, 2010 Report Share Posted May 2, 2010 @ Dark: Buy one "The Dark Emperor" structure Deck from Amazon or somewhere like that. You can get them cheap nowadays (since it wasn't very popular when it was released) and it has a really good selection of RFPing staples: - "D.D. Warrior Lady" (RFPs when battles' date=' so can be used in a ramming attack or as a defense)- "D.D. Assailant" (RFPs when destroyed, so a good last defense)- "Karma Cut" and "Dark Core" (Trap and Spell counterparts that RFP cards/monsters on the field for a discard)- "Nobleman of Crossout" (Is a good way of removing a face-down wall or Flip monster)- "Soul Release" (Simply stop your opponent from reviving their monsters or getting back their Spells/Traps)It also contains a lot of good Spells ("Enemy Controller", "Lightning Vortex" and "Brain Control") and Traps ("Bottomless T.H." and "Sakuretsu Armour").[/quote'] Hm, it seems like it'll be a waste, considering I don't duel much anymore. Aside from the occasional duel with the second best person out of the small group. Link to comment Share on other sites More sharing options...
Clair Posted May 2, 2010 Report Share Posted May 2, 2010 I want them to die anyway. They may be stoppable' date=' but they are still to easy to get out, and they usually have some big OP'ed effect to go with it.[/quote'] 'Tis the metagame, honey~ I'm still looking for a justification for "Goyo Guardian"... Someone messed up big time with that one. Ehh. Goyo is Limited, and barely a win condition. Like you said... It is possible yes. But it's difficult given the number of monster-destroying Spells and Traps. Link to comment Share on other sites More sharing options...
Max Darkness Posted May 2, 2010 Author Report Share Posted May 2, 2010 But Clair, 2800 ATK on a Level 6? Only two other monsters have that, and both are harder to summon or drain their own ATK. Link to comment Share on other sites More sharing options...
Clair Posted May 2, 2010 Report Share Posted May 2, 2010 But Clair' date=' 2800 ATK on a Level 6? Only two other monsters have that, and both are harder to summon or drain their own ATK.[/quote'] Trap Cards say hey. ^^ Link to comment Share on other sites More sharing options...
Max Darkness Posted May 2, 2010 Author Report Share Posted May 2, 2010 So does "Dark Bribe". Anyway, I've found that monsters with 550 to 950 ATK have no specific "Trap Hole" or Summon Trap to destroy them, which seems like an oversight. (And the chance for an interesting set of monsters with that level of ATK) Link to comment Share on other sites More sharing options...
Clair Posted May 2, 2010 Report Share Posted May 2, 2010 Anyway' date=' I've found that monsters with 550 to 950 ATK have no specific "Trap Hole" or Summon Trap to destroy them, which seems like an oversight. (And the chance for an interesting set of monsters with that level of ATK)[/quote'] Bribe is Semi-Limited and a -1 Hand Advantage. I don't use it. And interesting loophole you found there. ^^ Link to comment Share on other sites More sharing options...
Max Darkness Posted May 2, 2010 Author Report Share Posted May 2, 2010 Anyway' date=' I've found that monsters with 550 to 950 ATK have no specific "Trap Hole" or Summon Trap to destroy them, which seems like an oversight. (And the chance for an interesting set of monsters with that level of ATK)[/quote'] Bribe is Semi-Limited and a -1 Hand Advantage. I don't use it. And interesting loophole you found there. ^^ It's Unlimited. And "Destruction Jammer" is a nice alternative, despite losing the Hand Advantage. Thank you. Although the only reason I know about "Eatgaboon" was trying to find a way to beat Sweet's "Batteryman" Deck. (Suddenly, 0 ATK was a problem.) Link to comment Share on other sites More sharing options...
Clair Posted May 2, 2010 Report Share Posted May 2, 2010 Anyway' date=' I've found that monsters with 550 to 950 ATK have no specific "Trap Hole" or Summon Trap to destroy them, which seems like an oversight. (And the chance for an interesting set of monsters with that level of ATK)[/quote'] Bribe is Semi-Limited and a -1 Hand Advantage. I don't use it. And interesting loophole you found there. ^^ It's Unlimited. And "Destruction Jammer" is a nice alternative, despite losing the Hand Advantage. Thank you. Although the only reason I know about "Eatgaboon" was trying to find a way to beat Sweet's "Batteryman" Deck. (Suddenly, 0 ATK was a problem.) Orly? Destruction Jammer is a -1 too, so I don't use that either. Lol. Batterymen.Sweet stopped using them when the banlist put Foolish at 1. >< Link to comment Share on other sites More sharing options...
Max Darkness Posted May 2, 2010 Author Report Share Posted May 2, 2010 I'm going to work on a set with 750 base ATK, because very few existing monsters have that ATK (8 to be exact, including my favorite, "Needle Worm") so the support cards can be ATK-specific. And I've found almost all the useful destruction/negation Traps require a discard, so choose monsters that are more useful in the Graveyard. Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted May 2, 2010 Report Share Posted May 2, 2010 Sorry about dissappearing, we had our electricity go out.It's back up now. Interesting idea for a set Max, and I would love to see what you do with it. Link to comment Share on other sites More sharing options...
Max Darkness Posted May 2, 2010 Author Report Share Posted May 2, 2010 Unrelated-to-current-project Dark Synchro single: Effect: 1 non-Tuner - 1 Dark Tuner monsterThis card cannot be Special Summoned from the Graveyard. When this card is Dark Synchro Summoned, destroy 2 cards your opponent controls. If either of them were a DARK monster, inflict 1000 damage to your opponent. If your opponent activates a card effect in response to this card’s effect, you can discard 1 card to negate that effect and destroy the card. (This effect is treated as Spell Speed 3) Each time you Tribute Summon a Thunder-Type monster, destroy 1 card your opponent controls and inflict 500 damage to your opponent. Once per turn, during each of your Standby Phases, you can destroy 1 face-down card your opponent controls. If you do, skip your Battle Phase. When this card is destroyed by battle, if the attacking monster’s DEF is lower than this card’s original DEF, destroy the attacking monster. Thoughts? Link to comment Share on other sites More sharing options...
Master White Posted May 3, 2010 Report Share Posted May 3, 2010 Well, okay Clair. Btu I went back to the water deck i have been using, which I found several things out, which is Awesome. But my Quillbolt loop deck is still better b/c of Ultimate Offering + Gadgets = Swarm. Link to comment Share on other sites More sharing options...
Smear Posted May 3, 2010 Report Share Posted May 3, 2010 That looks awesome. o_OBut I don't rate. Link to comment Share on other sites More sharing options...
Lord Ursus Posted May 3, 2010 Report Share Posted May 3, 2010 Hey guys. Back on. Do you think you could give the fic a review now' date=' Max? Would be happy if the rest of you jupped on the bandwagon as well.[/quote']:/ Link to comment Share on other sites More sharing options...
Mr.WHAM Posted May 3, 2010 Report Share Posted May 3, 2010 Anyway' date=' I've found that monsters with 550 to 950 ATK have no specific "Trap Hole" or Summon Trap to destroy them, which seems like an oversight. (And the chance for an interesting set of monsters with that level of ATK)[/quote'] Bribe is Semi-Limited and a -1 Hand Advantage. I don't use it. And interesting loophole you found there. ^^ It's Unlimited. And "Destruction Jammer" is a nice alternative, despite losing the Hand Advantage. Thank you. Although the only reason I know about "Eatgaboon" was trying to find a way to beat Sweet's "Batteryman" Deck. (Suddenly, 0 ATK was a problem.) Wait...yeah your right DB is unlimited But the beatuful thing about DB, is that it is so vastly vastly useful just as Destruction JammerDamn inability to edit and for Sweets Batteryman DeckHe know teh Raagesss of my Dragon deck! The one I was supposed to post the deck list for.... It makes me straight happy! 2 turn swarm! Link to comment Share on other sites More sharing options...
Lexadin Posted May 3, 2010 Report Share Posted May 3, 2010 He guys I was away for a while, did something importent happon while I was away? Link to comment Share on other sites More sharing options...
Anonymous Posted May 3, 2010 Report Share Posted May 3, 2010 Request card rating HERE No one want's to do it, :(:( Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted May 3, 2010 Report Share Posted May 3, 2010 Hey guys. Back on. Do you think you could give the fic a review now' date=' Max? Would be happy if the rest of you jupped on the bandwagon as well.[/quote']:/ Sorry Ursus, what's it about? If I read it or not depends on the subject. That's just how I work. Link to comment Share on other sites More sharing options...
Godot Posted May 3, 2010 Report Share Posted May 3, 2010 [align=center]I was bored, so I decided to make a Card Set. Yeah, I haven't made cards for a while, so my OCG's rusty. Anyways, the first 3 (horrible) cards. [spoiler=Lore]When this card is Normal Summoned, you can add 1 level 3 or lower Plant-Type or Insect-Type monster from your Deck or Graveyard to your hand. If this card is used for the Synchro Summon of a Plant-Type or Insect-Type Synchro Monster, you can add this card back to your hand. [spoiler=Lore]If you control a face-up "Forest" monster, you can Special Summon this card to your field. If a face-up "Forest" monster you control, besides "Forest Mushroom", is destroyed by battle, you can Special Summon 1 level 3 or lower "Forest" monster from your Deck to your field besides "Forest Mushroom". (Image Cred goes to Jazin.) So...yeah.[/align] Link to comment Share on other sites More sharing options...
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