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Max Darkness

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@ Ice:

 

Medusa Caterpillar

 

Yay! More broken Synchro support! Not only does it set up a Synchro Summon when it hits the field, but it also recycles itself when used for a Synchro Summon. Add to that not-awful stats and you have an overpowered mess.

 

 

Forest Mushroom

 

And now to compliment to ever-return Tuner comes a non-Tuner that can endlessly set up Synchro Summons by reviving the materials. Plus it can Special Summon itself, allowing you to get at least two monsters out on the field at once for a Synchro. And with at least one of these in your hand along with a "Medusa Caterpillar", you can get a Level 7 Synchro out in no time ("Black Rose Dragon" anyone?).

 

 

Forest Death Trap

 

"Bottomless Trap Hole" made broken. Not only do you have no restriction on what you destroy or how it's Summoned, but if you control a member of the forever-swarming-and-reviving "Forest" archetype, you can draw a card to compound your opponent's misery! How unfair is that?! Your opponent summons any monster and you get to blow it up in their face. Wow.

 

[align=center]_____________________________________________________________

[/align]

 

@ Anyone with some faith in Failnami: Say hello to "Formula Synchron"

 

Level 2 Synchro Tuner (ie what will be used in "Shooting Star Dragon's" Accel Synchro)

200 ATK and 1500(!) DEF (So say hello to "Junk Synchron" + "Cost Down" before reviving "Turbo Booster")

Effect: Once per turn, you can draw 1 card.

 

...

 

...

 

In other words, a permanent draw engine. I thought Konami banned those... Oh no wait, because it's a Synchro, it's all okay... :x

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I think I've found a solution, hence I'm on.

 

Now, on the topic of YGO, this is a card of me being too smart for my own good. (And if you're wondering if the OCG is correct, don't worry; it doesn't exist yet.)

 

2v128lh.jpg

 

Effect: This card can be Special Summoned by sending 2 Machine-Type monsters from the field or your hand to the Graveyard. (This Special Summon is treated as a Normal Summon.) When this card is Special Summoned, select and activate the appropriate effect based on the sent monsters:

- 2 from your hand: Once per turn, during your opponent's turn, if your opponent activates a Normal Spell or Trap Card, you can reduce this card's ATK and DEF by 1000, until the End Phase, to negate that card's effect and destroy it. - 2 from the field: If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. - 1 from your hand and 1 from the field: If you control a different face-up Machine-Type monster, this card is unaffected by the effects of Trap Cards.

 

 

Thoughts? I'm considering making them a non-DARK counterpart to the "Occult Science" archetype.

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[spoiler=Half-Biased Rate.]@ Ice:

 

Medusa Caterpillar

 

Yay! More broken Synchro support! Not only does it set up a Synchro Summon when it hits the field' date=' but it also recycles itself when used for a Synchro Summon. Add to that not-awful stats and you have an overpowered mess.[/i']

 

 

Forest Mushroom

 

And now to compliment to ever-return Tuner comes a non-Tuner that can endlessly set up Synchro Summons by reviving the materials. Plus it can Special Summon itself, allowing you to get at least two monsters out on the field at once for a Synchro. And with at least one of these in your hand along with a "Medusa Caterpillar", you can get a Level 7 Synchro out in no time ("Black Rose Dragon" anyone?).

 

 

Forest Death Trap

 

"Bottomless Trap Hole" made broken. Not only do you have no restriction on what you destroy or how it's Summoned, but if you control a member of the forever-swarming-and-reviving "Forest" archetype, you can draw a card to compound your opponent's misery! How unfair is that?! Your opponent summons any monster and you get to blow it up in their face. Wow.

 

 

[align=center]_____________________________________________________________

[/align]

 

@ Anyone with some faith in Failnami: Say hello to "Formula Synchron"

 

Level 2 Synchro Tuner (ie what will be used in "Shooting Star Dragon's" Accel Synchro)

200 ATK and 1500(!) DEF (So say hello to "Junk Synchron" + "Cost Down" before reviving "Turbo Booster")

Effect: Once per turn, you can draw 1 card.

 

...

 

...

 

In other words, a permanent draw engine. I thought Konami banned those... Oh no wait, because it's a Synchro, it's all okay... :x

 

I had the biggest they were OP'd, I haven't made R.C.s in like, how long? FDT was my biggest worry, of course, as I knew it was OP'd from the start. I hate Syncs as much as you do though. I'll admit that. But you were sounding partially biased throughout that rant/rate. But there was some truth to your comments. Well, most of it was true.

 

Anyways, onto the Synchro. That thing is broken as crap. Although I would like it if that was one of the few banned Syncs. They could at least limit that thing.

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[spoiler=@ Ice]

I despise Synchro monsters. I think they've ruined the game because Konami decided that a monster that is easier to summon than it's Effect counterparts should have a more powerful effect or greater ATK. And then came "Blackwings", a meta Synchro Deck, with their supreme card being the "Blackwing Armour Master", a 2500 ATK Level 7 that couldn't be destroyed or take damage, before being able to reduce the ATK of a monster it rams to 0.

 

Konami then decided to balance the Synchro flood with an archetype completely free of Synchros and Tuners, with an Attribute that traditionally set it against the "Blackwings". "Lightsworns". Konami's attempt to balance out the Synchros, this vastly overpowered Archetype attempted to justify itself by milling its owner's Deck. However, unlike other self-milling Decks, this set of monsters' milling actually allowed the summoning of their trump card, the "Judgment Dragon". This set the standard of the new overpowered cards. It was easy to summon, and costless to activate. Konami didn't know what to do.

 

So they re-introduced the Synchros, with ever-more powerful effects. "Brionac" was the pinnacle of this mis-guided attempt, with an effect that made the Forbidden Spells look balanced. Indeed, it is probably only a matter of time until all the old Spells come back to haunt us in Synchro form. "Red Dragon Archfiend" has already shown us why "Raijeki" was banned, "Black Rose Dragon" is a newer form of "Dark Hole" and the new "Formula Synchron" is "Pot of Greed"'s successor.

 

In my view, everything that is wrong with the current game can be traced back to when Konami first decided to make another form of Ritual Summon, requiring monsters instead of Spells to summon them. We can only hope that at some point, they see the error of their ways and either ban a majority of them or simply give the rest of the game power to equal them, finally equalling it all out.

 

 

 

 

On the other hand, do you like the "MechSader" I posted above?

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@ Anyone with some faith in Failnami: Say hello to "Formula Synchron"

 

Level 2 Synchro Tuner (ie what will be used in "Shooting Star Dragon's" Accel Synchro)

200 ATK and 1500(!) DEF (So say hello to "Junk Synchron" + "Cost Down" before reviving "Turbo Booster")

Effect: Once per turn' date=' you can draw 1 card.

 

...

 

...

 

In other words, a permanent draw engine. I thought Konami banned those... Oh no wait, because it's a Synchro, it's all okay... :x

[/quote']

 

How would one get this out easily to make it broken?

And maintain field presence to abuse it? D:

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[spoiler=@ Ice]

I despise Synchro monsters. I think they've ruined the game because Konami decided that a monster that is easier to summon than it's Effect counterparts should have a more powerful effect or greater ATK. And then came "Blackwings"' date=' a meta Synchro Deck, with their supreme card being the "Blackwing Armour Master", a 2500 ATK Level 7 that couldn't be destroyed or take damage, before being able to reduce the ATK of a monster it rams to 0.

 

Konami then decided to balance the Synchro flood with an archetype completely free of Synchros and Tuners, with an Attribute that traditionally set it against the "Blackwings". "Lightsworns". Konami's attempt to balance out the Synchros, this vastly overpowered Archetype attempted to justify itself by milling its owner's Deck. However, unlike other self-milling Decks, this set of monsters' milling actually allowed the summoning of their trump card, the "Judgment Dragon". This set the standard of the new overpowered cards. It was easy to summon, and costless to activate. Konami didn't know what to do.

 

So they re-introduced the Synchros, with ever-more powerful effects. "Brionac" was the pinnacle of this mis-guided attempt, with an effect that made the Forbidden Spells look balanced. Indeed, it is probably only a matter of time until all the old Spells come back to haunt us in Synchro form. "Red Dragon Archfiend" has already shown us why "Raijeki" was banned, "Black Rose Dragon" is a newer form of "Dark Hole" and the new "Formula Synchron" is "Pot of Greed"'s successor.

 

In my view, everything that is wrong with the current game can be traced back to when Konami first decided to make another form of Ritual Summon, requiring monsters instead of Spells to summon them. We can only hope that at some point, they see the error of their ways and either ban a majority of them or simply give the rest of the game power to equal them, finally equalling it all out.

 

 

 

 

On the other hand, do you like the "MechSader" I posted above?

[/quote']

 

Sadly, I actually run BWings. But that's a whole other discussion. (They're the only Syncs I can touch.)

 

Syncs, in my opinion, are only Contact Fusions that are overpowered and don't have drawback. Speaking of which, I'm actually going to try to make balanced Syncs. God help me. xD

 

Onto MechSader. The idea of making it so that he's Special Summoned, but Normal Summoned is a little confusing, but interesting none the less. The effect is quite interesting, and balanced as well. If this is going to be an Archetype, I would like to see one that requires you to send Spell and/or Traps to the Graveyard to activate it's effect.

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How would one get this out easily to make it broken?

And maintain field presence to abuse it? D:

 

- Method described previously

- Level 1 Tuner + "One for One"

- Level 2 WATER Tuner + "One for One" + "A Legendary Ocean".

 

- "Swords of Revealing Light"

- "The Dark Door" + Any attack-redirecting Monster

- "Vanity's Fiend" + Any card that prevents destruction by battle.

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Here are another two:

 

10x6lqd.jpg

30dge39.jpg[/center]

 

Effect: This card can be Special Summoned by sending 2 Machine-Type monsters from the field or your hand to the Graveyard. (This Special Summon is treated as a Normal Summon.) When this card is Special Summoned, select and activate the appropriate effect based on the sent monsters:

- 2 from your hand: This card cannot be destroyed by battle while in face-up Defense Position. (Damage calculation is applied normally.) - 2 from the field: Double any Battle Damage this card inflicts to your opponent through battles with FIRE and EARTH monsters. - 1 from your hand and 1 from the field: If this card's controller would receive Piercing Damage, it is reduced to 0 and your opponent takes damage equal to half the negated damage.

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[align=center]Yeah, this may be for a Set that I may make. It'll revolve around Spell Cards, I believe. Anyways, here.

 

28am06g.jpg

 

[This card is also treated as a Machine-Type monster. When this card is Normal Summoned, you can discard 1 card. If so, destroy 1 Spell or Trap Card on the field. You can add 1 level 4 or lower WIND monster from your Deck instead of conducting a normal draw in your Draw Phase. When this card destroys a monster by battle, you can add 1 Spell Card from your Graveyard to your hand. Once per turn, you can discard 3 Spell Cards from your hand. If so, destroy 2 cards on the field.]

 

Meh, I just have this empty feeling for this one. [/align]

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Dang it, everybody's posting cards. That means I have to as well.

 

New card. You know, I am tired of having to upload cards to my Photobucket account. I made that SMW hacking screenshots.

 

 

 

[align=center]SOMETHING.jpg

 

Lore:

As long as this card is face-up on the Field, all "Lava Dragon" monsters are uneffected by Trap Cards. If a "Lava Dragon" monster you control is destroyed by battle, inflict damage equal to half of that monsters attack to your opponent.[/align]

 

 

The cards you all posted look great.

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