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Max Darkness

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@ Ursus: OCG Fixes/Suggestions:

 

15xlbog.jpg

b] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 Rock-Type monsters. When a monster battles, apply its DEF for damage calculation. This card inflicts Piercing Damage. When this card destroys a monster by battle, add 1 EARTH monster whose Level is equal to or less than the destroyed monster

 

 

I prefer the Piercing Damage way of writing that specific effect since it saves space. Also, I can see the link to "Prime Material Dragon" that saves Life Points (thus the LP-Regain effect), but this is EARTH and doesn't really fit in with the aesthetic of "P.M.D.". Also, EARTH Rocks usually specialise in either attack redirection or slow swarming, hence the changed final effect.

 

 

@ Dark: How's this?

 

[align=center]http://i825.photobucket.com/albums/zz178/

JazinKay/Angels/sdgsfs.jpg' alt='sdgsfs.jpg'>[/align]

 

Also, what's so odd about a Dark Accel Synchro monster? You have Accel Synchro monsters, so why not a Dark Counterpart?


EDIT: Now have finally defined the difference between 'Dark Accel Synchro' and 'Accel Dark Synchro'...

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EDIT 2: YGO 5Ds Episode 73 is annoying me so much! It's the episode where Yusei tries to find a way to duel without using Synchro monsters. However, despite the fact that he's described as a genius duelist, he doesn't make a single addition or change to his Synchro Deck.

 

As in, he still has his Tuner and Synchro monsters, and all the Spell and Trap support for them, but no Fusion monsters, no high-Level Effect monsters, none of the Self-Special Summoning monsters, none of the Double Tributers, no Spells or Traps that can Special Summon from the hand and neither of "Double Summon" or "Ultimate Offering".

 

And later that episode, he questions whether his Deck and himself can only 'evolve' by using Synchro monsters. No Yusei, you can duel without Synchro monsters, but you actually have to put them in your Deck to use them.

 

And of course, after all this 'how can I duel without Synchro monsters?' business (at which point someone should hit him over the head with a "Dragon's Roar" Structure Deck, repeatedly...until he gets the hint), he eventually uses a shiny new form of Synchro monster that's immune to the "Machine Emperors".

 

But the irony is that Yusei has had a card that could beat the "Machine Emperors" in his Deck from the first episode. He even uses one of its Synchro Materials to summon "Formula Synchron".

 

[align=center]TurboWarriorCT05-EN-ScR-LE.png[/align]

 

Its effect renders it immune to the effects of the "Machine Emperors" (who are all Level 1), and it has enough ATK to equal "Wisel" and surpass "Skiel"; and yet it never crossed Yusei's mind to use it.

 

...

 

Why not?!

 

It's still a Synchro isn't it?! So isn't that good in Neo Domino City, in which only Tuners and Synchros exist?! Apparently, Yusei is a genius, and it never occured to him to use "Turbo Warrior". So clearly, Yusei is either overated, or Konami forgot about that card when they were designing this plot device.

 

Because it is a very potent question that makes the whole 'Let's get a new level of Synchro Summoning' side-quest completely and utterly pointless. It's like going for a quest on "World of Warcraft" to get a battleaxe, using half your health, magic and items and then coming home and realising the one in the local shop could have done the job quite nicely and for much less hassle.

 

Grrr!

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Have spent some time today defining the difference between these two types of cards:

 

2m6lcvq.jpg

p><p>[center][img]<a href=http://i49.tinypic.com/3c6qa.jpg' alt='3c6qa.jpg'>[/center]

 

Effect: 1 Dark Synchro non-Tuner - 1 Dark Synchro Dark Tuner monster

This card cannot be Special Summoned except by Dark Synchro Summon. This card cannot be destroyed by battle and any Battle Damage this card's controller receives is reduced to 0. Destroy any monster this card battles at the end of the Damage Step and inflict damage to your opponent equal to that monster's ATK or DEF, whichever is higher. This card cannot be destroyed or removed from play by your opponent's card effects. If this card would be removed from the field, you can remove from play 1 Synchro or Dark Synchro monster in your Graveyard to negate the effect. Once per turn, you can select 1 Synchro or Dark Synchro monster in your Graveyard. This card gains the selected monster's effect, until the End Phase.

 

 

It's subtle but it's there. And it completely changes the boundaries of acceptable strength for both of them.

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Eh, they look quite different to me, but I don't mess with Dark Synchro's, so I'm not really sure what you mean. I don't know what I'm supposed to be looking for. here is the card from before.

 

 

 

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Card Lore: As long as you control this card you may draw 2 cards during your Draw Phase. At the end of the turn you must discard 1 card. If this card would be destroyed by a card effect, you can send 1 Spell or Trap card you control to the Graveyard to negate the effect.

 

I gave it below average stats. Only way I could balance it, with out having to add a drawback. It's not really a +1 with the card drawing, unless you use all the cards in your hand.

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It's the difference between 'Accel Dark Synchro' and 'Dark Accel Synchro'; the latter is far more powerful than the former.

 

 

OCG:

 

During your Draw Phase, you may draw an additional time. If you do, during your End Phase, discard 1 card or destroy 1 card you control. If this card would be destroyed by a card effect, you can send 1 Spell or Trap card you control to the Graveyard to negate the effect.

 

 

(I would have seen "The Balance" as a Level 8 with very low stats that had an almost game-changing effect, but that's just me.)

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EDIT 2: YGO 5Ds Episode 73 is annoying me so much! It's the episode where Yusei tries to find a way to duel without using Synchro monsters. However' date=' despite the fact that he's described as a genius duelist, he doesn't make a single addition or change to his Synchro Deck.

 

As in, he still has his Tuner and Synchro monsters, and all the Spell and Trap support for them, but no Fusion monsters, no high-Level Effect monsters, none of the Self-Special Summoning monsters, none of the Double Tributers, no Spells or Traps that can Special Summon from the hand and neither of "Double Summon" or "Ultimate Offering".

 

And later that episode, he questions whether his Deck and himself can only 'evolve' by using Synchro monsters. No Yusei, you can duel without Synchro monsters, but you actually have to put them in your Deck to use them.

 

And of course, after all this 'how can I duel without Synchro monsters?' business (at which point someone should hit him over the head with a "Dragon's Roar" Structure Deck, repeatedly...until he gets the hint), he eventually uses a shiny new form of Synchro monster that's immune to the "Machine Emperors".

 

But the irony is that Yusei has had a card that could beat the "Machine Emperors" in his Deck from the first episode. He even uses one of its Synchro Materials to summon "Formula Synchron".

 

[align=center']TurboWarriorCT05-EN-ScR-LE.png[/align]

 

Its effect renders it immune to the effects of the "Machine Emperors" (who are all Level 1), and it has enough ATK to equal "Wisel" and surpass "Skiel"; and yet it never crossed Yusei's mind to use it.

 

...

 

Why not?!

 

It's still a Synchro isn't it?! So isn't that good in Neo Domino City, in which only Tuners and Synchros exist?! Apparently, Yusei is a genius, and it never occured to him to use "Turbo Warrior". So clearly, Yusei is either overated, or Konami forgot about that card when they were designing this plot device.

 

Because it is a very potent question that makes the whole 'Let's get a new level of Synchro Summoning' side-quest completely and utterly pointless. It's like going for a quest on "World of Warcraft" to get a battleaxe, using half your health, magic and items and then coming home and realising the one in the local shop could have done the job quite nicely and for much less hassle.

 

Grrr!

 

I'd say that hes overrated and Konami equals Fail.

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@ Whamo: It is silly that they didn't remember this card when they decided to introduce the Synchro killing "Infinity" monsters. And I still don't understand why everyone has forgotten about non-Synchro Decks.

 

In the same terrible episode; Crow wonders whether there even is a way to duel without using Synchro monsters. Being honest, I actually wanted to throttle him at that point. Since when has dueling without Synchro monsters been some sort of unsurmountable challenge?! What did Jaden use? Fusions. Yugi? Normals and Rituals. Chazz? LV monsters. Kaiba? Normals and Fusions.

 

Seriously, did someone go on an arson streak right after the end of YGO GX, burning everything except Tuner and Synchro monsters? Because that's the only way I can think of that means that everyone in Neo Domino knows nothing of non-Synchro Effect monsters.

 

Heck, if you Summoned "Labyrinth Wall" against them, they'd be stunned.

 

Opponent: "I Tribute my Charcoal Inapachi to Summon my Labyrinth Wall, in Defense Position."

Yusei: "Impossible! It has no effect!"

Crow: "You mean it's not a Synchro! How is that even possible!"

Jack: "POWER!"

 

 

It really is unbelievable that none of the major characters seem to be able to not use Synchros. The crowning glory of this lunacy is when Yusei is facing "Wisel" and it's absorbed "Stardust", gaining its ATK. He thinks to himself that the only way he can win the duel is to use his new Accel Synchro Monster.

 

Yes, you could do that. Or you could NOT USE SYNCHROS AGAINST THE MONSTER BUILT TO KILL SYNCHROS!!!.

 

(Also known as 'common sense'...)

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@ Shadow: It's broken is what it is. But that's why it's a Synchro monster.

 

@ Ursus: You're welcome, but I am dispairing. The lack of staple cards is also a worry. Every episode, they seem to come up with more and more cards designed to do a specific job. Whatever happened to "Breaker the Magical Warrior", "Sangan", "Sakuretsu Armor", "M.S.T." and "Allure of Darkness"?

 

Oh wait I know. They're not Synchros, so they can't exist...

 

@ Dark: "Thousand-Eyes Restrict" was still Unlimited back then, and "Pot of Greed" was Limited. "P.o.G." was not Forbidden until after YGO GX, which is why all the characters use it, while no-one in 5Ds uses it.

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To be perfectly honest, I want them to create a meta Ritual Archetype, since that would be incredibly fun to use.

 

On a seperate note, I want to know the board meeting when Konami were considering "Thousand-Eyes Restrict"...

 

Man 1: "Right...so it stops your opponent attacking and switching battle position. And then absorbs your opponent's monsters."

Man 2: "So basically, at the moment, it's indestructable."

Man 1: "Yeah. Better ban it."

 

Eight Years Later

 

Man 1: "You know the guy who made Thousand-Eyes Restrict? The completely overpowered beast?"

Man 2: "Yes."

Man 1: "I think we should get him to do this new "Blackwing" archetype. He should especially do the trump cards of the set."

Man 2: "Good idea!"

 

 

...It's the only explaination.

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I don't believe Thousand Eyes should be banned anymore. Plenty of monster removal now. My only problem with them creating a Ritual Archetype is this.

 

Man 1: Let's work on a Ritual Set for once.

Man 2: Why not? Okay, what should the Trump Card be?

Man 3: Why not a Synchro Monster that requires a Ritual Tuner?

Man 1: Of course! Why didn't I think of that?

 

Yeah...

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Club Username - King Matrix

Why you want to join - I wish to help new members as much as I can.

Favorite Card - Spell Striker & Silent Magician LV 4.

Do you play the game in real life - Yes I do.

How you were referred to the club - I was not reffered to join by anyone I wanted to join otherwise I wouldn't be filling this form.

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@ Dark:

 

(On "T.-E.R.") Remember, "Swords of Revealing Light" are still Limited. Also, the collosal amount of Ritual, Normal and Fusion monster Support cards nowadays make it a lot easier to summon "Relinquished" and especially "Thousand-Eyes". So I believe the argument is that it's too powerful to be unbanned, since that strength is now easily avaliable, compared to when it was banned.

 

(On Meta Rituals) That is a problem. I've also decided to try and cut down the length of my "Seven Sins" Ritual monsters by cutting some of their effects and pasting them into Spell and Trap support.

 

 

@ King Matrix: What's with the cynical approach to the referral part of the app?

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First...I decided to get on our computer at home, which I did not want to, but did anyhow and found out some good news.

 

1st. I might be visiting this site every once a month.

2nd. I am on good standing with my academic for school, so in other words, i might be going back to school this fall if I have my financial aid.

3rd. If I do get to come back, I will be back on regularly while at school this fall.

 

So, I hope this all good news and I have to get going here shortly, be on this site for about 10-20 min.

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Hi again. I've finally realised how long my cards' effects compared to actual cards really are. In shortening the 7 "Seven Sins" monsters' effects, I was able to create 14 seperate Spell and Trap Cards from the bits I took out.

 

So, on average, my effects are as long as 3 Konami cards. There's an interesting fact.

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