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[selfdrawn]Atrum Rutilus Archetype


Coreander

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[spoiler=Monsters]

[spoiler=Atrum Rutilus Accersitus]

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[spoiler=Lore]If you draw this card during your Draw Phase, Special Summon it to your side of the field. If you Special Summon it this way, roll 1 six-sided die.On a 1, the original ATK of this card becomes 1700. On a 2, discard 1 card from your hand. On a 3, the original DEF of this card becomes 2000. On a 4, destroy 1 monster you control. On a 5 or 6, both players receive 1000 points of damage.

 

 

 

 

[spoiler=Atrum Rutilus Bellum Apparatus]

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[spoiler=Lore]You can Special Summon this card by discarding 2 "Atrum Rutilus" monsters. When you Special Summon this card that way, roll 1 six-sided die. As long as this card remains face-up increase the ATK of all "Atrum Rutilus" monsters on the field equal to the result of the die roll X 100. As long as you control 1 or more "Atrum Rutilus" monsters other than "Atrum Rutilus Bellum Apparatus" this card cannot be destroyed by battle.

 

 

 

 

[spoiler=Atrum Rutilus Clausus]

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[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by having 3 or more "Atrum Rutilus" monsters in your Graveyard. When this card is Special Summoned, roll 1 six-sided die.If the result is 1, 3, or 5, increase this card's ATK by 200 for each "Atrum Rutilus monster in your Graveyard.

 

 

 

 

[spoiler=Atrum Rutilus Cruor]

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[spoiler=Lore]You can Special Summon this card if you control no cards and your opponent controls 1 or more monsters on the field. When this card is Summoned,roll 1 six-sided die. If the result is 1 or 6, destroy 1 monster your opponent controls. If the result is 2 or 5, discard 1 card. If the result is 3, you can double this card's ATK, if you do, destroy it during your End Phase.

 

 

 

 

[spoiler=Atrum Rutilus Edo]

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[spoiler=Lore]This card cannot be Special Summoned or Set. If you Tribute Summon this card, the Tributes must be "Atrum Rutilus" monsters. When you Summon this card, roll 1 six-sided die. Destroy a number of the cards on the field equal to the result of the roll. This card gains 100 ATK for each "Atrum Rutilus" monster in your Graveyard.

 

 

 

 

[spoiler=Atrum Rutilus Firmus]

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[spoiler=Lore]When this card is Normal Summoned roll 1 six-sided die. On a 2 or 3,destroy 1 Spell or Trap Card on the field. On a 4, destroy 1 card on the field. On a 5, destroy this card. On a 1 or 6, this card's original ATK becomes 2400.

 

 

 

 

[spoiler=Atrum Rutilus Fossor]

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[spoiler=Lore]If this card is destroyed by battle and sent to the Graveyard, you can equip this card to a face-up monster your opponent controls. During each of your opponent's Standby Phases the controller of the monster equipped with this card must roll 1 six-sided die. The controller then receives damage equal to the result of the roll X 200.

 

 

 

 

[spoiler=[b]Atrum Rutilus Mare Habito[/b]]

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[spoiler=Lore]Once per turn, during your Main Phase, toss a coin a number of times equal to the number of monsters you control and call Heads or Tails. If this card is in Attack Position increase the ATK of all face-up monsters you control by 300 X the number of correct guesses until the End Phase.If this card is in Defense Position increase the DEF of all face-up monsters you control by 300 X the number of correct guesses until your opponent's next End Phase.

 

 

 

 

[spoiler=Atrum Rutilus Mortuus]

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[spoiler=Lore]When this card attacks or is attacked, toss a coin before Damage Calculation and call Heads or Tails. If you call it right, destroy this card and the monster it battles. If this card is destroyed by this effect, Special Summon it to your side of the field during your next Standby Phase.

 

 

 

 

[spoiler=Atrum Rutilus Plures]

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[spoiler=Lore]When this face-up card is destroyed by battle and sent to the Graveyard, roll 1 six-sided die. Special Summon as many as possible "Body Part Tokens" (Machine-Type/DARK/Level 2/ATK 0/DEF 600) up to the number rolled. If you Tribute Summon a monster by Tributing "Body Part Token(s)" destroy all "Body Part Tokens" on the field and receive 300 damage for every "Body Part Token" destroyed.

 

 

 

 

[spoiler=Atrum Rutilus Succurro]

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[spoiler=Lore]During either player's Damage Step, when a face-up "Atrum Rutilus" monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. If this card is the only card in your Graveyard, you can toss a coin and call Heads or Tails. If you call it right, return this card to your hand.

 

 

 

 

[spoiler=[b]Atrum Rutilus Torva[/b]]

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[spoiler=Lore]When this card is Normal Summoned or Special Summoned toss a coin. If the result is Heads, as long as this card remains in face-up Attack Position, increase its ATK by 1000. If the result is Tails, as long as this card remains in face-up Defense Position, increase its DEF by 1000.

 

 

 

 

 

 

[spoiler=Spells]

[spoiler=[b]Carved in Stone[/b]]

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[spoiler=Lore]Equip only to an "Atrum Rutilus" monster you control. Switch it to Defense Position. Once per turn, you can reduce the ATK of the selected monster to 0 and increase the ATK of another monster you control by the equipped monster's ATK until the End Phase. If the equipped monster would be destroyed, destroy this card instead.

 

 

 

 

[spoiler=Lux Lucis Puteulanus]

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[spoiler=Lore]This card can only be equipped to a Level 3 or lower Normal Monster. Each time the selected monster is selected as an attack target, flip a coin and call Heads or Tails. If you call it right, destroy the attacking monster. If you call it wrong, destroy 1 monster on your side of the field.

 

 

 

 

[spoiler=[b]Spirit Chain[/b]]

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[spoiler=Lore]This card can only be activated when you Special Summon 1 "Atrum Rutilus" monster. Special Summon 1 "Atrum Rutilus" monster from your Graveyard whose Level is less than the Level of the Summoned monster.

 

 

 

 

[spoiler=The Atrum Rutius]

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[spoiler=Lore]This card can only be equipped to Level 3 or lower Normal Monster. During each of your Standby Phases, you must change the Type of the equipped monster. If the equipped monster battles a monster with different Type, roll 1 six-sided die. Increase the ATK of equipped monster by 200 X the roll result.

 

 

 

 

[spoiler=[b]Power Drainer[/b]]

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[spoiler=Lore]You can Tribute 1 monster you control whose ATK is higher than its original ATK to inflict difference between its ATK and its original ATK as damage to your opponent.

 

 

 

 

 

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